3 #include <server/defs.qh>
4 #include <server/g_damage.qh>
5 #include <server/miscfunctions.qh>
9 #include "spawnpoints.qh"
11 #include "command/getreplies.qh"
12 #include "../common/deathtypes/all.qh"
13 #include "../common/notifications/all.qh"
14 #include <common/gamemodes/_mod.qh>
15 #include <common/gamemodes/rules.qh>
16 #include <common/net_linked.qh>
17 #include <common/state.qh>
18 #include <common/weapons/weapon/porto.qh>
19 #include "../common/mapobjects/subs.qh"
20 #include <common/mapobjects/triggers.qh>
21 #include "../lib/warpzone/util_server.qh"
22 #include "../lib/warpzone/common.qh"
23 #include <common/vehicles/sv_vehicles.qh>
24 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
26 IntrusiveList g_race_targets;
27 IntrusiveList g_racecheckpoints;
30 g_race_targets = IL_NEW();
31 g_racecheckpoints = IL_NEW();
34 void race_InitSpectator()
37 if(msg_entity.enemy.race_laptime)
38 race_SendNextCheckpoint(msg_entity.enemy, 1);
41 float race_readTime(string map, float pos)
43 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
45 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
48 string race_readUID(string map, float pos)
50 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
52 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
55 float race_readPos(string map, float t)
57 for(int i = 1; i <= RANKINGS_CNT; ++i)
59 int mytime = race_readTime(map, i);
60 if(!mytime || mytime > t)
64 return 0; // pos is zero if unranked
67 void race_writeTime(string map, float t, string myuid)
69 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
72 newpos = race_readPos(map, t);
75 for(i = 1; i <= RANKINGS_CNT; ++i)
77 if(race_readUID(map, i) == myuid)
82 // player improved his existing record, only have to iterate on ranks between new and old recs
83 for (i = prevpos; i > newpos; --i)
85 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
86 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
91 // player has no ranked record yet
92 for (i = RANKINGS_CNT; i > newpos; --i)
94 float other_time = race_readTime(map, i - 1);
96 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(other_time));
97 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
102 // store new time itself
103 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
104 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
107 string race_readName(string map, float pos)
109 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
111 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
115 const float MAX_CHECKPOINTS = 255;
118 .float race_penalty_accumulator;
119 .string race_penalty_reason;
120 .float race_checkpoint; // player: next checkpoint that has to be reached
121 .entity race_lastpenalty;
125 float race_checkpoint_records[MAX_CHECKPOINTS];
126 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
127 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
128 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
129 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
131 .float race_checkpoint_record[MAX_CHECKPOINTS];
133 float race_highest_checkpoint;
134 float race_timed_checkpoint;
137 float defragcpexists;
139 float race_NextCheckpoint(float f)
141 if(f >= race_highest_checkpoint)
147 float race_PreviousCheckpoint(float f)
152 return race_highest_checkpoint;
158 // 0 = common start/finish
161 float race_CheckpointNetworkID(float f)
163 if(race_timed_checkpoint)
167 else if(f == race_timed_checkpoint)
168 return 255; // finish
173 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
178 int cp = e.race_checkpoint;
179 float recordtime = race_checkpoint_records[cp];
180 float myrecordtime = e.race_checkpoint_record[cp];
181 string recordholder = race_checkpoint_recordholders[cp];
182 if(recordholder == e.netname)
185 if(!IS_REAL_CLIENT(e))
190 WRITESPECTATABLE_MSG_ONE(msg_entity, {
191 WriteHeader(MSG_ONE, TE_CSQC_RACE);
194 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
195 //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
196 WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
199 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
200 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
201 WriteInt24_t(MSG_ONE, recordtime);
203 WriteInt24_t(MSG_ONE, myrecordtime);
204 WriteString(MSG_ONE, recordholder);
208 void race_send_recordtime(float msg)
210 // send the server best time
211 WriteHeader(msg, TE_CSQC_RACE);
212 WriteByte(msg, RACE_NET_SERVER_RECORD);
213 WriteInt24_t(msg, race_readTime(GetMapname(), 1));
217 void race_send_speedaward(float msg)
219 // send the best speed of the round
220 WriteHeader(msg, TE_CSQC_RACE);
221 WriteByte(msg, RACE_NET_SPEED_AWARD);
222 WriteInt24_t(msg, floor(speedaward_speed+0.5));
223 WriteString(msg, speedaward_holder);
226 void race_send_speedaward_alltimebest(float msg)
228 // send the best speed
229 WriteHeader(msg, TE_CSQC_RACE);
230 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
231 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
232 WriteString(msg, speedaward_alltimebest_holder);
235 void race_send_rankings_cnt(float msg)
237 WriteHeader(msg, TE_CSQC_RACE);
238 WriteByte(msg, RACE_NET_RANKINGS_CNT);
239 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
243 void race_SendRankings(float pos, float prevpos, float del, float msg)
245 WriteHeader(msg, TE_CSQC_RACE);
246 WriteByte(msg, RACE_NET_SERVER_RANKINGS);
247 WriteShort(msg, pos);
248 WriteShort(msg, prevpos);
249 WriteShort(msg, del);
250 WriteString(msg, race_readName(GetMapname(), pos));
251 WriteInt24_t(msg, race_readTime(GetMapname(), pos));
254 void race_SendStatus(float id, entity e)
256 if(!IS_REAL_CLIENT(e))
265 WRITESPECTATABLE_MSG_ONE(msg_entity, {
266 WriteHeader(msg, TE_CSQC_RACE);
267 WriteByte(msg, RACE_NET_SERVER_STATUS);
269 WriteString(msg, e.netname);
273 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
275 // netname only used TEMPORARILY for printing
276 int newpos = race_readPos(map, t);
278 int player_prevpos = 0;
279 for(int i = 1; i <= RANKINGS_CNT; ++i)
281 if(race_readUID(map, i) == myuid)
286 string oldrec_holder;
287 if (player_prevpos && (player_prevpos < newpos || !newpos))
289 oldrec = race_readTime(GetMapname(), player_prevpos);
290 race_SendStatus(0, e); // "fail"
292 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
297 // no ranking, time worse than the worst ranked
298 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
299 race_SendStatus(0, e); // "fail"
301 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
305 // if we didn't hit a return yet, we have a new record!
307 // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
311 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
315 if(uid2name(myuid) == "^1Unregistered Player")
318 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t);
322 oldrec = race_readTime(GetMapname(), newpos);
323 oldrec_holder = race_readName(GetMapname(), newpos);
326 race_writeTime(GetMapname(), t, myuid);
328 if (newpos == 1 && showmessage)
330 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
331 race_send_recordtime(MSG_ALL);
334 race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
335 strcpy(rankings_reply, getrankings());
337 if(newpos == player_prevpos)
340 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
341 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
342 else { race_SendStatus(1, e); } // "new time"
347 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
348 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
349 else { race_SendStatus(2, e); } // "new rank"
354 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
355 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
356 else { race_SendStatus(2, e); } // "new rank"
360 void race_deleteTime(string map, float pos)
362 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
364 for(int i = pos; i <= RANKINGS_CNT; ++i)
366 string therank = ftos(i);
367 if (i == RANKINGS_CNT)
369 db_remove(ServerProgsDB, strcat(map, rr, "time", therank));
370 db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank));
374 db_put(ServerProgsDB, strcat(map, rr, "time", therank), ftos(race_readTime(GetMapname(), i+1)));
375 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank), race_readUID(GetMapname(), i+1));
379 race_SendRankings(pos, 0, 1, MSG_ALL);
381 race_send_recordtime(MSG_ALL);
383 strcpy(rankings_reply, getrankings());
386 void race_SendTime(entity e, float cp, float t, float tvalid)
390 if(g_race_qualifying)
391 t += e.race_penalty_accumulator;
393 t = TIME_ENCODE(t); // make integer
396 if(cp == race_timed_checkpoint) // finish line
397 if (!CS(e).race_completed)
400 if(g_race_qualifying)
402 s = GameRules_scoring_add(e, RACE_FASTEST, 0);
404 GameRules_scoring_add(e, RACE_FASTEST, t - s);
408 s = GameRules_scoring_add(e, RACE_FASTEST, 0);
410 GameRules_scoring_add(e, RACE_FASTEST, t - s);
412 s = GameRules_scoring_add(e, RACE_TIME, 0);
413 snew = TIME_ENCODE(time - game_starttime);
414 GameRules_scoring_add(e, RACE_TIME, snew - s);
415 l = GameRules_scoring_add_team(e, RACE_LAPS, 1);
417 if(autocvar_fraglimit)
418 if(l >= autocvar_fraglimit)
419 race_StartCompleting();
423 CS(e).race_completed = 1;
424 MAKE_INDEPENDENT_PLAYER(e);
425 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
431 if(g_race_qualifying)
438 recordtime = race_checkpoint_records[cp];
439 float myrecordtime = e.race_checkpoint_record[cp];
440 recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
441 if(recordholder == e.netname)
446 if(cp == race_timed_checkpoint)
448 race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e, true);
449 MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
451 if(t < myrecordtime || myrecordtime == 0)
452 e.race_checkpoint_record[cp] = t; // resending done below
454 if(t < recordtime || recordtime == 0)
456 race_checkpoint_records[cp] = t;
457 strcpy(race_checkpoint_recordholders[cp], e.netname);
458 if(g_race_qualifying)
459 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, { race_SendNextCheckpoint(it, 0); });
472 if(IS_REAL_CLIENT(e))
474 if(g_race_qualifying)
476 FOREACH_CLIENT(IS_REAL_CLIENT(it),
478 if(it == e || (IS_SPEC(it) && it.enemy == e))
481 WriteHeader(MSG_ONE, TE_CSQC_RACE);
482 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
483 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
484 WriteInt24_t(MSG_ONE, t); // time to that intermediate
485 WriteInt24_t(MSG_ONE, recordtime); // previously best time
486 WriteInt24_t(MSG_ONE, ((tvalid) ? it.race_checkpoint_record[cp] : 0)); // previously best time
487 WriteString(MSG_ONE, recordholder); // record holder
493 else // RACE! Not Qualifying
495 float mylaps, lother, othtime;
496 entity oth = race_checkpoint_lastplayers[cp];
499 mylaps = GameRules_scoring_add(e, RACE_LAPS, 0);
500 lother = race_checkpoint_lastlaps[cp];
501 othtime = race_checkpoint_lasttimes[cp];
504 mylaps = lother = othtime = 0;
506 if(IS_REAL_CLIENT(e))
509 WRITESPECTATABLE_MSG_ONE(msg_entity, {
510 WriteHeader(MSG_ONE, TE_CSQC_RACE);
511 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
512 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
515 WriteInt24_t(MSG_ONE, 0);
516 WriteByte(MSG_ONE, 0);
517 WriteByte(MSG_ONE, 0);
521 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
522 WriteByte(MSG_ONE, mylaps - lother);
523 WriteByte(MSG_ONE, etof(oth)); // record holder
528 race_checkpoint_lastplayers[cp] = e;
529 race_checkpoint_lasttimes[cp] = time;
530 race_checkpoint_lastlaps[cp] = mylaps;
532 if(IS_REAL_CLIENT(oth))
535 WRITESPECTATABLE_MSG_ONE(msg_entity, {
536 WriteHeader(MSG_ONE, TE_CSQC_RACE);
537 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
538 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
541 WriteInt24_t(MSG_ONE, 0);
542 WriteByte(MSG_ONE, 0);
543 WriteByte(MSG_ONE, 0);
547 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
548 WriteByte(MSG_ONE, lother - mylaps);
549 WriteByte(MSG_ONE, etof(e) - 1); // record holder
556 void race_ClearTime(entity e)
558 e.race_checkpoint = 0;
560 e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
561 e.race_penalty_accumulator = 0;
562 e.race_lastpenalty = NULL;
564 if(!IS_REAL_CLIENT(e))
568 WRITESPECTATABLE_MSG_ONE(msg_entity, {
569 WriteHeader(MSG_ONE, TE_CSQC_RACE);
570 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
574 void checkpoint_passed(entity this, entity player)
576 if(IS_VEHICLE(player) && player.owner)
577 player = player.owner;
579 if(player.personal && autocvar_g_allow_checkpoints)
580 return; // practice mode!
582 if(player.classname == "porto")
584 // do not allow portalling through checkpoints
585 trace_plane_normal = normalize(-1 * player.velocity);
586 W_Porto_Fail(player, 0);
590 string oldmsg; // used twice
595 if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
597 oldmsg = this.message;
599 SUB_UseTargets(this, player, player);
600 this.message = oldmsg;
603 if (!IS_PLAYER(player))
607 * Remove unauthorized equipment
609 Portal_ClearAll(player);
611 player.porto_forbidden = 2; // decreased by 1 each StartFrame
615 if(this.race_checkpoint == -2)
617 this.race_checkpoint = player.race_checkpoint;
620 int cp_amount = 0, largest_cp_id = 0;
621 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
624 if(it.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
628 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
630 if(it.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
635 largest_cp_id = it.race_checkpoint;
636 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
638 it.race_checkpoint = largest_cp_id + 1; // finish line
640 race_highest_checkpoint = largest_cp_id + 1;
641 race_timed_checkpoint = largest_cp_id + 1;
647 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
649 it.race_checkpoint = 1;
651 race_highest_checkpoint = 1;
652 race_timed_checkpoint = 1;
656 if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
658 if(this.race_penalty)
660 if(player.race_lastpenalty != this)
662 player.race_lastpenalty = this;
663 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
667 if(player.race_penalty)
673 if(this.spawnflags & 2)
675 oldmsg = this.message;
677 SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
678 this.message = oldmsg;
681 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
682 player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
683 player.race_respawn_checkpoint = this.race_checkpoint;
684 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
685 player.race_started = 1;
687 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
689 if(!this.race_checkpoint) // start line
691 player.race_laptime = time;
692 player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
693 player.race_penalty_accumulator = 0;
694 player.race_lastpenalty = NULL;
697 if(g_race_qualifying)
698 race_SendNextCheckpoint(player, 0);
700 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
703 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
706 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
708 fputs(fh, strcat(it.targetname, " ", ftos(it.race_checkpoint), "\n"));
714 else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
720 if(this.spawnflags & 4)
721 Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, player.origin, '0 0 0');
725 void checkpoint_touch(entity this, entity toucher)
727 EXACTTRIGGER_TOUCH(this, toucher);
728 checkpoint_passed(this, toucher);
731 void checkpoint_use(entity this, entity actor, entity trigger)
733 if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
736 checkpoint_passed(this, actor);
739 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
741 entity own = this.owner;
743 own = this.realowner; // target support
745 if(view.race_checkpoint == -1 || own.race_checkpoint == -2)
747 else if(view.race_checkpoint == own.race_checkpoint)
753 void trigger_race_checkpoint_verify(entity this)
755 static bool have_verified;
756 if (have_verified) return;
757 have_verified = true;
759 bool qual = g_race_qualifying;
761 int pl_race_checkpoint = 0;
762 int pl_race_place = 0;
765 for (int i = 0; i <= race_highest_checkpoint; ++i) {
766 pl_race_checkpoint = race_NextCheckpoint(i);
768 // race only (middle of the race)
769 g_race_qualifying = false;
771 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false, true)) {
772 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
777 g_race_qualifying = 1;
778 pl_race_place = race_lowest_place_spawn;
779 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false, true)) {
780 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
783 // race only (initial spawn)
784 g_race_qualifying = 0;
785 for (int p = 1; p <= race_highest_place_spawn; ++p) {
787 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false, true)) {
788 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
793 } else if (!defrag_ents) {
795 pl_race_checkpoint = race_NextCheckpoint(0);
796 g_race_qualifying = 1;
797 pl_race_place = race_lowest_place_spawn;
798 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false, true)) {
799 error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
802 pl_race_checkpoint = race_NextCheckpoint(0);
803 g_race_qualifying = 1;
804 pl_race_place = 0; // there's only one spawn on defrag maps
806 // check if a defragcp file already exists, then read it and apply the checkpoint order
811 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
813 while ((l = fgets(fh))) {
814 len = tokenize_console(l);
816 defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
819 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
820 if (argv(0) == cp.targetname) {
821 cp.race_checkpoint = stof(argv(1));
829 g_race_qualifying = qual;
831 IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
833 if(it.targetname == "" || !it.targetname) // somehow this is a case...
836 FOREACH_ENTITY_STRING(target, cpt.targetname,
838 vector org = (it.absmin + it.absmax) * 0.5;
839 if(cpt.race_checkpoint == 0)
840 WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
842 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
844 it.sprite.realowner = cpt;
845 it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
849 if (race_timed_checkpoint) {
851 IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
854 if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
855 if(it.targetname == "" || !it.targetname) // somehow this is a case...
857 FOREACH_ENTITY_STRING(target, cpt.targetname, {
859 WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
862 if(it.classname == "target_checkpoint") {
863 if(it.race_checkpoint == -2)
864 defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
867 if (defragcpexists != -1) {
868 float largest_cp_id = 0;
869 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
870 if (cp.race_checkpoint > largest_cp_id) {
871 largest_cp_id = cp.race_checkpoint;
874 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
875 cp.race_checkpoint = largest_cp_id + 1; // finish line
877 race_highest_checkpoint = largest_cp_id + 1;
878 race_timed_checkpoint = largest_cp_id + 1;
880 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
881 cp.race_checkpoint = 255; // finish line
883 race_highest_checkpoint = 255;
884 race_timed_checkpoint = 255;
887 IL_EACH(g_racecheckpoints, it.sprite,
889 if (it.race_checkpoint == 0) {
890 WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
891 } else if (it.race_checkpoint == race_timed_checkpoint) {
892 WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
899 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
900 for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
901 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
907 // These just make the game crash on some maps with oddly shaped triggers.
908 // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
909 // and often one of them just passed through without being registered. Hope it's fixed in a better way now.
910 // (happened on item triggers too)
915 //setsize(targ, trigger.mins, trigger.maxs);
916 //setorigin(targ, trigger.origin);
924 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
926 if(g_race_qualifying)
929 if(this.race_checkpoint != 0)
931 if(spot.race_place != race_lowest_place_spawn)
936 if(this.race_checkpoint != player.race_respawn_checkpoint)
938 // try reusing the previous spawn
939 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
940 current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
941 if(this.race_checkpoint == 0)
943 int pl = player.race_place;
944 if(pl > race_highest_place_spawn)
946 if(pl == 0 && !player.race_started)
947 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
948 if(spot.race_place != pl)
955 spawnfunc(trigger_race_checkpoint)
958 if(!g_race && !g_cts) { delete(this); return; }
962 this.use = checkpoint_use;
963 if (!(this.spawnflags & 1))
964 settouch(this, checkpoint_touch);
966 o = (this.absmin + this.absmax) * 0.5;
967 tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
968 waypoint_spawnforitem_force(this, trace_endpos);
969 this.nearestwaypointtimeout = -1;
971 if(this.message == "")
972 this.message = "went backwards";
973 if (this.message2 == "")
974 this.message2 = "was pushed backwards by";
975 if (this.race_penalty_reason == "")
976 this.race_penalty_reason = "missing a checkpoint";
978 this.race_checkpoint = this.cnt;
980 if(this.race_checkpoint > race_highest_checkpoint)
982 race_highest_checkpoint = this.race_checkpoint;
983 if(this.spawnflags & 8)
984 race_timed_checkpoint = this.race_checkpoint;
986 race_timed_checkpoint = 0;
989 if(!this.race_penalty)
991 if(this.race_checkpoint)
992 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
994 WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
997 this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
998 this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
1000 IL_PUSH(g_racecheckpoints, this);
1002 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1005 spawnfunc(target_checkpoint) // defrag entity
1007 if(!g_race && !g_cts) { delete(this); return; }
1010 // if this is targeted, then it probably isn't a trigger
1011 bool is_trigger = this.targetname == "";
1016 this.use = checkpoint_use;
1017 if (is_trigger && !(this.spawnflags & 1))
1018 settouch(this, checkpoint_touch);
1020 vector org = this.origin;
1022 // bots should only pathfind to this if it is a valid touchable trigger
1025 org = (this.absmin + this.absmax) * 0.5;
1026 tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
1027 waypoint_spawnforitem_force(this, trace_endpos);
1028 this.nearestwaypointtimeout = -1;
1031 if(this.message == "")
1032 this.message = "went backwards";
1033 if (this.message2 == "")
1034 this.message2 = "was pushed backwards by";
1035 if (this.race_penalty_reason == "")
1036 this.race_penalty_reason = "missing a checkpoint";
1038 if(this.classname == "target_startTimer")
1039 this.race_checkpoint = 0;
1041 this.race_checkpoint = -2;
1043 race_timed_checkpoint = 1;
1045 IL_PUSH(g_race_targets, this);
1047 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1050 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1051 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1053 void race_AbandonRaceCheck(entity p)
1055 if(race_completing && !CS(p).race_completed)
1057 CS(p).race_completed = 1;
1058 MAKE_INDEPENDENT_PLAYER(p);
1059 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1060 ClientData_Touch(p);
1064 void race_StartCompleting()
1066 race_completing = 1;
1067 FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), { race_AbandonRaceCheck(it); });
1070 void race_PreparePlayer(entity this)
1072 race_ClearTime(this);
1073 this.race_place = 0;
1074 this.race_started = 0;
1075 this.race_respawn_checkpoint = 0;
1076 this.race_respawn_spotref = NULL;
1079 void race_RetractPlayer(entity this)
1081 if(!g_race && !g_cts)
1083 if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1084 race_ClearTime(this);
1085 this.race_checkpoint = this.race_respawn_checkpoint;
1088 spawnfunc(info_player_race)
1090 if(!g_race && !g_cts) { delete(this); return; }
1092 spawnfunc_info_player_deathmatch(this);
1094 if(this.race_place > race_highest_place_spawn)
1095 race_highest_place_spawn = this.race_place;
1096 if(this.race_place < race_lowest_place_spawn)
1097 race_lowest_place_spawn = this.race_place;
1100 void race_ClearRecords()
1102 for(int j = 0; j < MAX_CHECKPOINTS; ++j)
1104 race_checkpoint_records[j] = 0;
1105 strfree(race_checkpoint_recordholders[j]);
1108 FOREACH_CLIENT(true, {
1109 float p = it.race_place;
1110 race_PreparePlayer(it);
1115 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1117 if(g_race_qualifying)
1119 pl.race_penalty_accumulator += penalty;
1120 if(IS_REAL_CLIENT(pl))
1123 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1124 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1125 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1126 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1127 WriteString(MSG_ONE, reason);
1133 pl.race_penalty = time + penalty;
1134 if(IS_REAL_CLIENT(pl))
1137 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1138 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1139 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1140 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1141 WriteString(MSG_ONE, reason);
1147 void penalty_touch(entity this, entity toucher)
1149 EXACTTRIGGER_TOUCH(this, toucher);
1150 if(toucher.race_lastpenalty != this)
1152 toucher.race_lastpenalty = this;
1153 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1157 void penalty_use(entity this, entity actor, entity trigger)
1159 race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1162 spawnfunc(trigger_race_penalty)
1164 // TODO: find out why this wasnt done:
1165 //if(!g_cts && !g_race) { remove(this); return; }
1169 this.use = penalty_use;
1170 if (!(this.spawnflags & 1))
1171 settouch(this, penalty_touch);
1173 if (this.race_penalty_reason == "")
1174 this.race_penalty_reason = "missing a checkpoint";
1175 if (!this.race_penalty)
1176 this.race_penalty = 5;
1179 float race_GetFractionalLapCount(entity e)
1181 // interesting metrics (idea by KrimZon) to maybe sort players in the
1182 // scoreboard, immediately updates when overtaking
1184 // requires the track to be built so you never get farther away from the
1185 // next checkpoint, though, and current Xonotic race maps are not built that
1188 // also, this code is slow and would need optimization (i.e. "next CP"
1189 // links on CP entities)
1192 l = GameRules_scoring_add(e, RACE_LAPS, 0);
1193 if(CS(e).race_completed)
1194 return l; // not fractional
1197 float bestfraction, fraction;
1199 float nextcpindex, lastcpindex;
1201 nextcpindex = max(e.race_checkpoint, 0);
1202 lastcpindex = e.race_respawn_checkpoint;
1203 lastcp = e.race_respawn_spotref;
1205 if(nextcpindex == lastcpindex)
1209 IL_EACH(g_racecheckpoints, true,
1211 if(it.race_checkpoint != lastcpindex)
1216 o0 = (it.absmin + it.absmax) * 0.5;
1217 IL_EACH(g_racecheckpoints, true,
1219 if(it.race_checkpoint != nextcpindex)
1221 o1 = (it.absmin + it.absmax) * 0.5;
1224 fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1225 if(fraction < bestfraction)
1226 bestfraction = fraction;
1230 // we are at CP "nextcpindex - bestfraction"
1231 // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1232 // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1234 nc = race_highest_checkpoint + 1;
1235 c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;