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Merge branch 'master' into Lyberta/GiveResourceWithLimit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / resources.qc
1 #include "resources.qh"
2
3 /// \file
4 /// \brief Source file that contains implementation of the resource system.
5 /// \author Lyberta
6 /// \copyright GNU GPLv2 or any later version.
7
8 #include "autocvars.qh"
9 #include "miscfunctions.qh"
10
11 float GetResourceLimit(entity e, int resource_type)
12 {
13         float limit;
14         switch (resource_type)
15         {
16                 case RESOURCE_HEALTH:
17                 {
18                         limit = autocvar_g_balance_health_limit;
19                         break;
20                 }
21                 case RESOURCE_ARMOR:
22                 {
23                         limit = autocvar_g_balance_armor_limit;
24                         break;
25                 }
26                 case RESOURCE_SHELLS:
27                 {
28                         limit = g_pickup_shells_max;
29                         break;
30                 }
31                 case RESOURCE_BULLETS:
32                 {
33                         limit = g_pickup_nails_max;
34                         break;
35                 }
36                 case RESOURCE_ROCKETS:
37                 {
38                         limit = g_pickup_rockets_max;
39                         break;
40                 }
41                 case RESOURCE_CELLS:
42                 {
43                         limit = g_pickup_cells_max;
44                         break;
45                 }
46                 case RESOURCE_PLASMA:
47                 {
48                         limit = g_pickup_plasma_max;
49                         break;
50                 }
51                 case RESOURCE_FUEL:
52                 {
53                         limit = autocvar_g_balance_fuel_limit;
54                         break;
55                 }
56                 default:
57                 {
58                         error("GetResourceLimit: Invalid resource type.");
59                         return 0;
60                 }
61         }
62         MUTATOR_CALLHOOK(GetResourceLimit, e, resource_type, limit);
63         limit = M_ARGV(2, float);
64         if (limit > RESOURCE_AMOUNT_HARD_LIMIT)
65         {
66                 limit = RESOURCE_AMOUNT_HARD_LIMIT;
67         }
68         return limit;
69 }
70
71 float GetResourceAmount(entity e, int resource_type)
72 {
73         .float resource_field = GetResourceField(resource_type);
74         return e.(resource_field);
75 }
76
77 void SetResourceAmount(entity e, int resource_type, float amount)
78 {
79         bool forbid = MUTATOR_CALLHOOK(SetResourceAmount, e, resource_type, amount);
80         if (forbid)
81         {
82                 return;
83         }
84         resource_type = M_ARGV(1, int);
85         amount = M_ARGV(2, float);
86         float max_amount = GetResourceLimit(e, resource_type);
87         float amount_wasted = 0;
88         if (amount > max_amount)
89         {
90                 amount_wasted = amount - max_amount;
91                 amount = max_amount;
92         }
93         .float resource_field = GetResourceField(resource_type);
94         if (e.(resource_field) == amount)
95         {
96                 return;
97         }
98         e.(resource_field) = amount;
99         MUTATOR_CALLHOOK(ResourceAmountChanged, e, resource_type, amount,
100                 amount_wasted);
101 }
102
103 void GiveResource(entity receiver, int resource_type, float amount)
104 {
105         if (amount == 0)
106         {
107                 return;
108         }
109         bool forbid = MUTATOR_CALLHOOK(GiveResource, receiver, resource_type,
110                 amount);
111         if (forbid)
112         {
113                 return;
114         }
115         resource_type = M_ARGV(1, int);
116         amount = M_ARGV(2, float);
117         if (amount <= 0)
118         {
119                 return;
120         }
121         SetResourceAmount(receiver, resource_type,
122                 GetResourceAmount(receiver, resource_type) + amount);
123         switch (resource_type)
124         {
125                 case RESOURCE_HEALTH:
126                 {
127                         receiver.pauserothealth_finished =
128                                 max(receiver.pauserothealth_finished, time +
129                                 autocvar_g_balance_pause_health_rot);
130                         return;
131                 }
132                 case RESOURCE_ARMOR:
133                 {
134                         receiver.pauserotarmor_finished =
135                                 max(receiver.pauserotarmor_finished, time +
136                                 autocvar_g_balance_pause_armor_rot);
137                         return;
138                 }
139                 case RESOURCE_FUEL:
140                 {
141                         receiver.pauserotfuel_finished = max(receiver.pauserotfuel_finished,
142                                 time + autocvar_g_balance_pause_fuel_rot);
143                         return;
144                 }
145         }
146 }
147
148 void GiveResourceWithLimit(entity receiver, int resource_type, float amount,
149         float limit)
150 {
151         if (amount == 0)
152         {
153                 return;
154         }
155         bool forbid = MUTATOR_CALLHOOK(GiveResourceWithLimit, receiver,
156                 resource_type, amount, limit);
157         if (forbid)
158         {
159                 return;
160         }
161         resource_type = M_ARGV(1, int);
162         amount = M_ARGV(2, float);
163         limit = M_ARGV(3, float);
164         if (amount == 0)
165         {
166                 return;
167         }
168         float current_amount = GetResourceAmount(receiver, resource_type);
169         if (current_amount + amount > limit)
170         {
171                 amount = limit - current_amount;
172         }
173         GiveResource(receiver, resource_type, amount);
174 }
175
176 int GetResourceType(.float resource_field)
177 {
178         switch (resource_field)
179         {
180                 case health: { return RESOURCE_HEALTH; }
181                 case armorvalue: { return RESOURCE_ARMOR; }
182                 case ammo_shells: { return RESOURCE_SHELLS; }
183                 case ammo_nails: { return RESOURCE_BULLETS; }
184                 case ammo_rockets: { return RESOURCE_ROCKETS; }
185                 case ammo_cells: { return RESOURCE_CELLS; }
186                 case ammo_plasma: { return RESOURCE_PLASMA; }
187                 case ammo_fuel: { return RESOURCE_FUEL; }
188         }
189         error("GetResourceType: Invalid field.");
190         return 0;
191 }
192
193 .float GetResourceField(int resource_type)
194 {
195         switch (resource_type)
196         {
197                 case RESOURCE_HEALTH: { return health; }
198                 case RESOURCE_ARMOR: { return armorvalue; }
199                 case RESOURCE_SHELLS: { return ammo_shells; }
200                 case RESOURCE_BULLETS: { return ammo_nails; }
201                 case RESOURCE_ROCKETS: { return ammo_rockets; }
202                 case RESOURCE_CELLS: { return ammo_cells; }
203                 case RESOURCE_PLASMA: { return ammo_plasma; }
204                 case RESOURCE_FUEL: { return ammo_fuel; }
205         }
206         error("GetResourceField: Invalid resource type.");
207         return health;
208 }