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Merge branch 'drjaska/ctsdamagestats' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / scores_rules.qc
1 #include "scores_rules.qh"
2
3 #include <common/gamemodes/rules.qh>
4 #include <common/stats.qh>
5 #include <common/weapons/_all.qh>
6 #include <server/client.qh>
7 #include <server/scores.qh>
8 #include <server/teamplay.qh>
9
10 int ScoreRules_teams;
11
12 bool IsTeamAvailable(int team_num)
13 {
14         return boolean(ScoreRules_teams & Team_TeamToBit(team_num));
15 }
16
17 int NumTeams(int teams)
18 {
19         return boolean(teams & BIT(0)) + boolean(teams & BIT(1)) + boolean(teams & BIT(2)) + boolean(teams & BIT(3));
20 }
21
22 // NOTE: ST_constants may not be >= MAX_TEAMSCORE
23 // scores that should be in all modes:
24 void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled)
25 {
26         FOREACH(Scores, true, {
27                 ScoreInfo_SetLabel_PlayerScore(it, "", 0);
28         });
29         for(int i = 0; i < MAX_TEAMSCORE; ++i)
30                 ScoreInfo_SetLabel_TeamScore(i, "", 0);
31
32         ScoreRules_teams = teams;
33         AVAILABLE_TEAMS = NumTeams(teams);
34
35         if(score_enabled)
36                 ScoreInfo_SetLabel_TeamScore(ST_SCORE, "score", stprio);
37
38         if (!INDEPENDENT_PLAYERS)
39                 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
40
41         ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
42
43         if (!INDEPENDENT_PLAYERS)
44         {
45                 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
46                 ScoreInfo_SetLabel_PlayerScore(SP_TEAMKILLS, "teamkills", SFL_LOWER_IS_BETTER);
47         }
48
49         if(score_enabled)
50                 ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
51
52         ScoreInfo_SetLabel_PlayerScore(SP_DMG, "dmg", 0);
53         ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "dmgtaken", SFL_LOWER_IS_BETTER);
54         ScoreInfo_SetLabel_PlayerScore(SP_ELO, "elo", 0);
55
56         if(STAT(SHOWFPS))
57                 ScoreInfo_SetLabel_PlayerScore(SP_FPS, "fps", 0);
58 }
59
60 void ScoreRules_basics_end()
61 {
62         ScoreInfo_Init(ScoreRules_teams);
63 }
64
65 void ScoreRules_generic()
66 {
67         int teams = 0;
68         if (teamplay)
69         {
70                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
71                 teams = TeamBalance_GetAllowedTeams(balance);
72                 TeamBalance_Destroy(balance);
73         }
74         GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {});
75 }