]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/sv_main.qc
Remove unused SELFPARAM()
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
1 #include "sv_main.qh"
2
3 #include "anticheat.qh"
4 #include "g_hook.qh"
5 #include "g_world.qh"
6
7 #include "bot/bot.qh"
8 #include "bot/waypoints.qh"
9
10 #include "command/common.qh"
11
12 #include "mutators/all.qh"
13 #include "weapons/csqcprojectile.qh"
14
15 #include "../common/constants.qh"
16 #include "../common/deathtypes/all.qh"
17 #include "../common/debug.qh"
18 #include "../common/mapinfo.qh"
19 #include "../common/util.qh"
20
21 #include "../common/vehicles/all.qh"
22 #include "../common/weapons/all.qh"
23
24 #include "../lib/csqcmodel/sv_model.qh"
25
26 #include "../lib/warpzone/common.qh"
27 #include "../lib/warpzone/server.qh"
28
29 .float lastground;
30 .int state;
31
32 void CreatureFrame_hotliquids(entity this)
33 {
34         if (this.dmgtime < time)
35         {
36                 this.dmgtime = time + autocvar_g_balance_contents_damagerate;
37
38                 if (this.flags & FL_PROJECTILE)
39                 {
40                         if (this.watertype == CONTENT_LAVA)
41                                 Damage (this, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
42                         else if (this.watertype == CONTENT_SLIME)
43                                 Damage (this, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
44                 }
45                 else
46                 {
47                         if (this.watertype == CONTENT_LAVA)
48                         {
49                                 if (this.watersound_finished < time)
50                                 {
51                                         this.watersound_finished = time + 0.5;
52                                         sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
53                                 }
54                                 Damage (this, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
55                                 if(autocvar_g_balance_contents_playerdamage_lava_burn)
56                                         Fire_AddDamage(this, world, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
57                         }
58                         else if (this.watertype == CONTENT_SLIME)
59                         {
60                                 if (this.watersound_finished < time)
61                                 {
62                                         this.watersound_finished = time + 0.5;
63                                         sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
64                                 }
65                                 Damage (this, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
66                         }
67                 }
68         }
69 }
70
71 void CreatureFrame_Liquids(entity this)
72 {
73         if (this.watertype <= CONTENT_WATER && this.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
74         {
75                 if (!(this.flags & FL_INWATER))
76                 {
77                         this.flags |= FL_INWATER;
78                         this.dmgtime = 0;
79                 }
80
81                 CreatureFrame_hotliquids(this);
82         }
83         else
84         {
85                 if (this.flags & FL_INWATER)
86                 {
87                         // play leave water sound
88                         this.flags &= ~FL_INWATER;
89                         this.dmgtime = 0;
90                 }
91                 this.air_finished = time + 12;
92                 this.dmg = 2;
93         }
94 }
95
96 void CreatureFrame_FallDamage(entity this)
97 {
98         if(!IS_VEHICLE(this) && !(this.flags & FL_PROJECTILE)) // vehicles don't get falling damage
99         {
100                 // check for falling damage
101                 float velocity_len = vlen(this.velocity);
102                 if(!this.hook.state)
103                 {
104                         float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
105                         if (IS_DEAD(this))
106                                 dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
107                         else
108                                 dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
109                         if (dm > 0)
110                                 Damage (this, world, world, dm, DEATH_FALL.m_id, this.origin, '0 0 0');
111                 }
112
113                 if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
114                         Damage (this, world, world, 100000, DEATH_SHOOTING_STAR.m_id, this.origin, '0 0 0');
115         }
116 }
117
118 void CreatureFrame_All()
119 {
120         FOREACH_ENTITY_FLOAT(damagedbycontents, true, LAMBDA(
121                 if(it.movetype == MOVETYPE_NOCLIP) continue;
122                 CreatureFrame_Liquids(it);
123                 CreatureFrame_FallDamage(it);
124                 it.oldvelocity = it.velocity;
125         ));
126 }
127
128 void Pause_TryPause(bool ispaused)
129 {
130         int n = 0;
131         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
132                 if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
133                 ++n;
134         ));
135         if (!n) return;
136         setpause(ispaused);
137 }
138
139 void SV_PausedTic(float elapsedtime)
140 {
141         if (!server_is_dedicated) Pause_TryPause(false);
142 }
143
144 /*
145 =============
146 StartFrame
147
148 Called before each frame by the server
149 =============
150 */
151
152 float game_delay;
153 float game_delay_last;
154
155 bool autocvar_sv_autopause = true;
156 float RedirectionThink();
157 void StartFrame()
158 {
159         execute_next_frame();
160         if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
161
162         remove = remove_unsafely; // not during spawning!
163         serverprevtime = servertime;
164         servertime = time;
165         serverframetime = frametime;
166
167 #ifdef PROFILING
168         if(time > client_cefc_accumulatortime + 1)
169         {
170                 float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
171                 LOG_INFO("CEFC time: ", ftos(t * 1000), "ms; ");
172                 int c_seeing = 0;
173                 int c_seen = 0;
174                 FOREACH_CLIENT(true, LAMBDA(
175                         if(IS_REAL_CLIENT(it))
176                                 ++c_seeing;
177                         if(IS_PLAYER(it))
178                                 ++c_seen;
179                 ));
180                 LOG_INFO("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
181                 LOG_INFO("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
182
183                 client_cefc_accumulatortime = time;
184                 client_cefc_accumulator = 0;
185         }
186 #endif
187
188         FOREACH_ENTITY_FLOAT(csqcprojectile_clientanimate, true, LAMBDA(CSQCProjectile_Check(it)));
189
190         if(RedirectionThink())
191                 return;
192
193         UncustomizeEntitiesRun();
194         InitializeEntitiesRun();
195
196         WarpZone_StartFrame();
197
198         sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
199         if(sys_frametime <= 0)
200                 sys_frametime = 1.0 / 60.0; // somewhat safe fallback
201
202         if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
203                 orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
204
205         skill = autocvar_skill;
206
207         // detect when the pre-game countdown (if any) has ended and the game has started
208         game_delay = (time < game_starttime);
209
210         if(autocvar_sv_eventlog && game_delay_last && !game_delay)
211                 GameLogEcho(":startdelay_ended");
212
213         game_delay_last = game_delay;
214
215         CreatureFrame_All();
216         CheckRules_World();
217
218         // if in warmup stage and limit for warmup is hit start match
219         if(warmup_stage)
220         if(!gameover)
221         if((g_warmup_limit > 0 && time >= g_warmup_limit)
222          || (g_warmup_limit == 0 && autocvar_timelimit != 0 && time >= autocvar_timelimit * 60))
223         {
224                 ReadyRestart();
225                 return;
226         }
227
228         bot_serverframe();
229         anticheat_startframe();
230         MUTATOR_CALLHOOK(SV_StartFrame);
231
232     FOREACH_CLIENT(true, LAMBDA(GlobalStats_update(it)));
233 }
234
235 .vector originjitter;
236 .vector anglesjitter;
237 .float anglejitter;
238 .string gametypefilter;
239 .string cvarfilter;
240 float DoesQ3ARemoveThisEntity();
241 void SV_OnEntityPreSpawnFunction()
242 {SELFPARAM();
243         __spawnfunc_expect = this;
244         if (self)
245         if (self.gametypefilter != "")
246         if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter))
247         {
248                 remove(self);
249                 return;
250         }
251         if(self.cvarfilter != "")
252         {
253                 float n, i, o, inv;
254                 string s, k, v;
255                 inv = 0;
256
257                 s = self.cvarfilter;
258                 if(substring(s, 0, 1) == "+")
259                 {
260                         s = substring(s, 1, -1);
261                 }
262                 else if(substring(s, 0, 1) == "-")
263                 {
264                         inv = 1;
265                         s = substring(s, 1, -1);
266                 }
267
268                 n = tokenize_console(s);
269                 for(i = 0; i < n; ++i)
270                 {
271                         s = argv(i);
272                         // syntax:
273                         // var>x
274                         // var<x
275                         // var>=x
276                         // var<=x
277                         // var==x
278                         // var!=x
279                         // var===x
280                         // var!==x
281                         if((o = strstrofs(s, ">=", 0)) >= 0)
282                         {
283                                 k = substring(s, 0, o);
284                                 v = substring(s, o+2, -1);
285                                 if(cvar(k) < stof(v))
286                                         goto cvar_fail;
287                         }
288                         else if((o = strstrofs(s, "<=", 0)) >= 0)
289                         {
290                                 k = substring(s, 0, o);
291                                 v = substring(s, o+2, -1);
292                                 if(cvar(k) > stof(v))
293                                         goto cvar_fail;
294                         }
295                         else if((o = strstrofs(s, ">", 0)) >= 0)
296                         {
297                                 k = substring(s, 0, o);
298                                 v = substring(s, o+1, -1);
299                                 if(cvar(k) <= stof(v))
300                                         goto cvar_fail;
301                         }
302                         else if((o = strstrofs(s, "<", 0)) >= 0)
303                         {
304                                 k = substring(s, 0, o);
305                                 v = substring(s, o+1, -1);
306                                 if(cvar(k) >= stof(v))
307                                         goto cvar_fail;
308                         }
309                         else if((o = strstrofs(s, "==", 0)) >= 0)
310                         {
311                                 k = substring(s, 0, o);
312                                 v = substring(s, o+2, -1);
313                                 if(cvar(k) != stof(v))
314                                         goto cvar_fail;
315                         }
316                         else if((o = strstrofs(s, "!=", 0)) >= 0)
317                         {
318                                 k = substring(s, 0, o);
319                                 v = substring(s, o+2, -1);
320                                 if(cvar(k) == stof(v))
321                                         goto cvar_fail;
322                         }
323                         else if((o = strstrofs(s, "===", 0)) >= 0)
324                         {
325                                 k = substring(s, 0, o);
326                                 v = substring(s, o+2, -1);
327                                 if(cvar_string(k) != v)
328                                         goto cvar_fail;
329                         }
330                         else if((o = strstrofs(s, "!==", 0)) >= 0)
331                         {
332                                 k = substring(s, 0, o);
333                                 v = substring(s, o+2, -1);
334                                 if(cvar_string(k) == v)
335                                         goto cvar_fail;
336                         }
337                         else if(substring(s, 0, 1) == "!")
338                         {
339                                 k = substring(s, 1, -1);
340                                 if(cvar(k))
341                                         goto cvar_fail;
342                         }
343                         else
344                         {
345                                 k = s;
346                                 if (!cvar(k))
347                                         goto cvar_fail;
348                         }
349                 }
350                 inv = !inv;
351 :cvar_fail
352                 // now inv is 1 if we want to keep the item, and 0 if we want to get rid of it
353                 if (!inv)
354                 {
355                         //print("cvarfilter fail\n");
356                         remove(self);
357                         return;
358                 }
359         }
360
361         if(DoesQ3ARemoveThisEntity())
362         {
363                 remove(self);
364                 return;
365         }
366
367         // support special -1 and -2 angle from radiant
368         if (self.angles == '0 -1 0')
369                 self.angles = '-90 0 0';
370         else if (self.angles == '0 -2 0')
371                 self.angles = '+90 0 0';
372
373         if(self.originjitter.x != 0)
374                 self.origin_x = self.origin.x + (random() * 2 - 1) * self.originjitter.x;
375         if(self.originjitter.y != 0)
376                 self.origin_y = self.origin.y + (random() * 2 - 1) * self.originjitter.y;
377         if(self.originjitter.z != 0)
378                 self.origin_z = self.origin.z + (random() * 2 - 1) * self.originjitter.z;
379         if(self.anglesjitter.x != 0)
380                 self.angles_x = self.angles.x + (random() * 2 - 1) * self.anglesjitter.x;
381         if(self.anglesjitter.y != 0)
382                 self.angles_y = self.angles.y + (random() * 2 - 1) * self.anglesjitter.y;
383         if(self.anglesjitter.z != 0)
384                 self.angles_z = self.angles.z + (random() * 2 - 1) * self.anglesjitter.z;
385         if(self.anglejitter != 0)
386                 self.angles_y = self.angles.y + (random() * 2 - 1) * self.anglejitter;
387
388         if(MUTATOR_CALLHOOK(OnEntityPreSpawn))
389         {
390                 remove(self);
391                 return;
392         }
393 }
394
395 void WarpZone_PostInitialize_Callback()
396 {
397         // create waypoint links for warpzones
398         entity e;
399         for(e = world; (e = find(e, classname, "trigger_warpzone")); )
400         {
401                 vector src, dst;
402                 src = (e.absmin + e.absmax) * 0.5;
403                 makevectors(e.warpzone_angles);
404                 src = src + ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right;
405                 dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
406                 makevectors(e.enemy.warpzone_angles);
407                 dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
408                 waypoint_spawnforteleporter_v(e, src, dst, 0);
409         }
410 }