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Some minor monster improvements (antilag, precaching on spawn rather than on world...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 //float audit_teams_time;
10
11 void TeamchangeFrags(entity e)
12 {
13         PlayerScore_Clear(e);
14 }
15
16 void tdm_init();
17 void entcs_init();
18
19 void LogTeamchange(float player_id, float team_number, float type)
20 {
21         if(!autocvar_sv_eventlog)
22                 return;
23
24         if(player_id < 1)
25                 return;
26
27         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
28 }
29
30 void default_delayedinit()
31 {
32         if(!scores_initialized)
33                 ScoreRules_generic();
34 }
35
36 void ActivateTeamplay()
37 {
38         serverflags |= SERVERFLAG_TEAMPLAY;
39         teamplay = 1;
40 }
41
42 void InitGameplayMode()
43 {
44         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
45
46         qualifying_override = -1;
47
48         VoteReset();
49
50         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
51         get_mi_min_max(1);
52         world.mins = mi_min;
53         world.maxs = mi_max;
54
55         MapInfo_LoadMapSettings(mapname);
56         teamplay = 0;
57         serverflags &= ~SERVERFLAG_TEAMPLAY;
58
59         if (!cvar_value_issafe(world.fog))
60         {
61                 print("The current map contains a potentially harmful fog setting, ignored\n");
62                 world.fog = string_null;
63         }
64         if(MapInfo_Map_fog != "")
65                 if(MapInfo_Map_fog == "none")
66                         world.fog = string_null;
67                 else
68                         world.fog = strzone(MapInfo_Map_fog);
69         clientstuff = strzone(MapInfo_Map_clientstuff);
70
71         MapInfo_ClearTemps();
72
73         // set both here, gamemode can override it later
74         timelimit_override = autocvar_timelimit_override;
75         fraglimit_override = autocvar_fraglimit_override;
76         leadlimit_override = autocvar_leadlimit_override;
77         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
78
79         if(g_dm)
80         {
81         }
82
83         if(g_tdm)
84         {
85                 ActivateTeamplay();
86                 tdm_init();
87                 if(autocvar_g_tdm_team_spawns)
88                         have_team_spawns = -1; // request team spawns
89         }
90
91         if(g_domination)
92         {
93                 ActivateTeamplay();
94                 fraglimit_override = autocvar_g_domination_point_limit;
95                 leadlimit_override = autocvar_g_domination_point_leadlimit;
96                 MUTATOR_ADD(gamemode_domination);
97                 have_team_spawns = -1; // request team spawns
98         }
99
100         if(g_ctf)
101         {
102                 ActivateTeamplay();
103                 fraglimit_override = autocvar_capturelimit_override;
104                 leadlimit_override = autocvar_captureleadlimit_override;
105                 MUTATOR_ADD(gamemode_ctf);
106                 have_team_spawns = -1; // request team spawns
107         }
108
109         if(g_lms)
110         {
111                 fraglimit_override = autocvar_g_lms_lives_override;
112                 leadlimit_override = 0; // not supported by LMS
113                 if(fraglimit_override == 0)
114                         fraglimit_override = -1;
115                 MUTATOR_ADD(gamemode_lms);
116         }
117
118         if(g_ca)
119         {
120                 ActivateTeamplay();
121                 fraglimit_override = autocvar_g_ca_point_limit;
122                 leadlimit_override = autocvar_g_ca_point_leadlimit;
123                 MUTATOR_ADD(gamemode_ca);
124                 if(autocvar_g_ca_team_spawns)
125                         have_team_spawns = -1; // request team spawns
126         }
127
128         if(g_keyhunt)
129         {
130                 ActivateTeamplay();
131                 fraglimit_override = autocvar_g_keyhunt_point_limit;
132                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
133                 MUTATOR_ADD(gamemode_keyhunt);
134         }
135
136         if(g_freezetag)
137         {
138                 ActivateTeamplay();
139                 fraglimit_override = autocvar_g_freezetag_point_limit;
140                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
141                 MUTATOR_ADD(gamemode_freezetag);
142                 if(autocvar_g_freezetag_team_spawns)
143                         have_team_spawns = -1; // request team spawns
144         }
145
146         if(g_assault)
147         {
148                 ActivateTeamplay();
149                 MUTATOR_ADD(gamemode_assault);
150                 have_team_spawns = -1; // request team spawns
151         }
152
153         if(g_onslaught)
154         {
155                 ActivateTeamplay();
156                 have_team_spawns = -1; // request team spawns
157                 MUTATOR_ADD(gamemode_onslaught);
158         }
159
160         if(g_race)
161         {
162
163                 if(autocvar_g_race_teams)
164                 {
165                         ActivateTeamplay();
166                         race_teams = bound(2, autocvar_g_race_teams, 4);
167                         have_team_spawns = -1; // request team spawns
168                 }
169                 else
170                         race_teams = 0;
171
172                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
173                 fraglimit_override = autocvar_g_race_laps_limit;
174                 leadlimit_override = 0; // currently not supported by race
175         }
176
177         if(g_cts)
178         {
179                 g_race_qualifying = 1;
180                 fraglimit_override = 0;
181                 leadlimit_override = 0;
182         }
183
184         if(g_nexball)
185         {
186         fraglimit_override = autocvar_g_nexball_goallimit;
187         leadlimit_override = autocvar_g_nexball_goalleadlimit;
188         ActivateTeamplay();
189         have_team_spawns = -1; // request team spawns
190             MUTATOR_ADD(gamemode_nexball);
191         }
192
193         if(g_keepaway)
194         {
195                 MUTATOR_ADD(gamemode_keepaway);
196         }
197
198         if(g_invasion)
199         {
200                 fraglimit_override = autocvar_g_invasion_point_limit;
201                 MUTATOR_ADD(gamemode_invasion);
202         }
203
204         if(teamplay)
205                 entcs_init();
206
207         cache_mutatormsg = strzone("");
208         cache_lastmutatormsg = strzone("");
209
210         // enforce the server's universal frag/time limits
211         if(!autocvar_g_campaign)
212         {
213                 if(fraglimit_override >= 0)
214                         cvar_set("fraglimit", ftos(fraglimit_override));
215                 if(timelimit_override >= 0)
216                         cvar_set("timelimit", ftos(timelimit_override));
217                 if(leadlimit_override >= 0)
218                         cvar_set("leadlimit", ftos(leadlimit_override));
219                 if(qualifying_override >= 0)
220                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
221         }
222
223         if(g_race)
224         {
225                 // we need to find out the correct value for g_race_qualifying
226                 if(autocvar_g_campaign)
227                 {
228                         g_race_qualifying = 1;
229                 }
230                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
231                 {
232                         g_race_qualifying = 2;
233                         race_fraglimit = autocvar_fraglimit;
234                         race_leadlimit = autocvar_leadlimit;
235                         race_timelimit = autocvar_timelimit;
236                         cvar_set("fraglimit", "0");
237                         cvar_set("leadlimit", "0");
238                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
239                 }
240                 else
241                         g_race_qualifying = 0;
242         }
243
244         if(g_race || g_cts)
245         {
246                 if(g_race_qualifying)
247                         independent_players = 1;
248
249                 ScoreRules_race();
250         }
251
252         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
253 }
254
255 string GetClientVersionMessage() {
256         string versionmsg;
257         if (self.version_mismatch) {
258                 if(self.version < autocvar_gameversion) {
259                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
260                 } else {
261                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
262                 }
263         } else {
264                 versionmsg = "^2client version and server version are compatible.^8";
265         }
266         return versionmsg;
267 }
268
269 string getwelcomemessage(void)
270 {
271         string s, modifications, motd;
272
273         ret_string = "";
274         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
275         modifications = ret_string;
276
277         if(g_weaponarena)
278         {
279                 if(g_weaponarena_random)
280                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
281                 else
282                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
283         }
284         if(autocvar_g_start_weapon_laser == 0)
285                 modifications = strcat(modifications, ", No start weapons");
286         if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
287                 modifications = strcat(modifications, ", Low gravity");
288         if(g_cloaked && !g_cts)
289                 modifications = strcat(modifications, ", Cloaked");
290         if(g_grappling_hook)
291                 modifications = strcat(modifications, ", Hook");
292         if(g_weapon_stay && !g_cts)
293                 modifications = strcat(modifications, ", Weapons stay");
294         if(g_jetpack)
295                 modifications = strcat(modifications, ", Jet pack");
296         if(autocvar_g_powerups == 0)
297                 modifications = strcat(modifications, ", No powerups");
298         if(autocvar_g_powerups > 0)
299                 modifications = strcat(modifications, ", Powerups");
300         modifications = substring(modifications, 2, strlen(modifications) - 2);
301
302         string versionmessage;
303         versionmessage = GetClientVersionMessage();
304
305         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
306         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
307
308         if(modifications != "")
309                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
310
311         if (g_grappling_hook)
312                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
313
314         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
315         {
316                 if(cache_lastmutatormsg)
317                         strunzone(cache_lastmutatormsg);
318                 if(cache_mutatormsg)
319                         strunzone(cache_mutatormsg);
320                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
321                 cache_mutatormsg = strzone(cache_lastmutatormsg);
322         }
323
324         if (cache_mutatormsg != "") {
325                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
326         }
327
328         motd = autocvar_sv_motd;
329         if (motd != "") {
330                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
331         }
332         return s;
333 }
334
335 void SetPlayerColors(entity pl, float _color)
336 {
337         /*string s;
338         s = ftos(cl);
339         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
340         pl.team = cl + 1;
341         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
342         pl.clientcolors = 16*cl + cl;*/
343
344         float pants, shirt;
345         pants = _color & 0x0F;
346         shirt = _color & 0xF0;
347
348
349         if(teamplay) {
350                 setcolor(pl, 16*pants + pants);
351         } else {
352                 setcolor(pl, shirt + pants);
353         }
354 }
355
356 void SetPlayerTeam(entity pl, float t, float s, float noprint)
357 {
358         float _color;
359
360         if(t == 4)
361                 _color = NUM_TEAM_4 - 1;
362         else if(t == 3)
363                 _color = NUM_TEAM_3 - 1;
364         else if(t == 2)
365                 _color = NUM_TEAM_2 - 1;
366         else
367                 _color = NUM_TEAM_1 - 1;
368
369         SetPlayerColors(pl,_color);
370
371         if(t != s) {
372                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
373
374                 if(!noprint)
375                 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
376         }
377
378 }
379
380 // set c1...c4 to show what teams are allowed
381 void CheckAllowedTeams (entity for_whom)
382 {
383         float dm;
384         entity head;
385         string teament_name;
386
387         c1 = c2 = c3 = c4 = -1;
388         cb1 = cb2 = cb3 = cb4 = 0;
389
390         teament_name = string_null;
391         if(g_onslaught)
392         {
393                 // onslaught is special
394                 head = findchain(classname, "onslaught_generator");
395                 while (head)
396                 {
397                         if (head.team == NUM_TEAM_1) c1 = 0;
398                         if (head.team == NUM_TEAM_2) c2 = 0;
399                         if (head.team == NUM_TEAM_3) c3 = 0;
400                         if (head.team == NUM_TEAM_4) c4 = 0;
401                         head = head.chain;
402                 }
403         }
404         else if(g_domination)
405                 teament_name = "dom_team";
406         else if(g_ctf)
407                 teament_name = "ctf_team";
408         else if(g_tdm)
409                 teament_name = "tdm_team";
410         else if(g_nexball)
411                 teament_name = "nexball_team";
412         else if(g_assault)
413                 c1 = c2 = 0; // Assault always has 2 teams
414         else
415         {
416                 // cover anything else by treating it like tdm with no teams spawned
417                 if(g_race)
418                         dm = race_teams;
419                 else
420                         dm = 2;
421
422                 ret_float = dm;
423                 MUTATOR_CALLHOOK(GetTeamCount);
424                 dm = ret_float;
425
426                 if(dm >= 4)
427                         c1 = c2 = c3 = c4 = 0;
428                 else if(dm >= 3)
429                         c1 = c2 = c3 = 0;
430                 else
431                         c1 = c2 = 0;
432         }
433
434         // find out what teams are allowed if necessary
435         if(teament_name)
436         {
437                 head = find(world, classname, teament_name);
438                 while(head)
439                 {
440                         if(!(g_domination && head.netname == ""))
441                         {
442                                 if(head.team == NUM_TEAM_1)
443                                         c1 = 0;
444                                 else if(head.team == NUM_TEAM_2)
445                                         c2 = 0;
446                                 else if(head.team == NUM_TEAM_3)
447                                         c3 = 0;
448                                 else if(head.team == NUM_TEAM_4)
449                                         c4 = 0;
450                         }
451                         head = find(head, classname, teament_name);
452                 }
453         }
454
455         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
456         if(c3==-1 && c4==-1)
457         if(autocvar_bot_vs_human && for_whom)
458         {
459                 if(autocvar_bot_vs_human > 0)
460                 {
461                         // bots are all blue
462                         if(IS_BOT_CLIENT(for_whom))
463                                 c1 = c3 = c4 = -1;
464                         else
465                                 c2 = -1;
466                 }
467                 else
468                 {
469                         // bots are all red
470                         if(IS_BOT_CLIENT(for_whom))
471                                 c2 = c3 = c4 = -1;
472                         else
473                                 c1 = -1;
474                 }
475         }
476
477         // if player has a forced team, ONLY allow that one
478         if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
479                 c2 = c3 = c4 = -1;
480         else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
481                 c1 = c3 = c4 = -1;
482         else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
483                 c1 = c2 = c4 = -1;
484         else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
485                 c1 = c2 = c3 = -1;
486 }
487
488 float PlayerValue(entity p)
489 {
490         return 1;
491         // FIXME: it always returns 1...
492 }
493
494 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
495 // teams that are allowed will now have their player counts stored in c1...c4
496 void GetTeamCounts(entity ignore)
497 {
498         entity head;
499         float value, bvalue;
500         // now count how many players are on each team already
501
502         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
503         // also remember the lowest-scoring player
504
505         FOR_EACH_CLIENT(head)
506         {
507                 float t;
508                 if(IS_PLAYER(head))
509                         t = head.team;
510                 else if(head.team_forced > 0)
511                         t = head.team_forced; // reserve the spot
512                 else
513                         continue;
514                 if(head != ignore)// && head.netname != "")
515                 {
516                         value = PlayerValue(head);
517                         if(IS_BOT_CLIENT(head))
518                                 bvalue = value;
519                         else
520                                 bvalue = 0;
521                         if(t == NUM_TEAM_1)
522                         {
523                                 if(c1 >= 0)
524                                 {
525                                         c1 = c1 + value;
526                                         cb1 = cb1 + bvalue;
527                                 }
528                         }
529                         if(t == NUM_TEAM_2)
530                         {
531                                 if(c2 >= 0)
532                                 {
533                                         c2 = c2 + value;
534                                         cb2 = cb2 + bvalue;
535                                 }
536                         }
537                         if(t == NUM_TEAM_3)
538                         {
539                                 if(c3 >= 0)
540                                 {
541                                         c3 = c3 + value;
542                                         cb3 = cb3 + bvalue;
543                                 }
544                         }
545                         if(t == NUM_TEAM_4)
546                         {
547                                 if(c4 >= 0)
548                                 {
549                                         c4 = c4 + value;
550                                         cb4 = cb4 + bvalue;
551                                 }
552                         }
553                 }
554         }
555
556         // if the player who has a forced team has not joined yet, reserve the spot
557         if(autocvar_g_campaign)
558         {
559                 switch(autocvar_g_campaign_forceteam)
560                 {
561                         case 1: if(c1 == cb1) ++c1; break;
562                         case 2: if(c2 == cb2) ++c2; break;
563                         case 3: if(c3 == cb3) ++c3; break;
564                         case 4: if(c4 == cb4) ++c4; break;
565                 }
566         }
567 }
568
569 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
570 {
571         // we assume that CheckAllowedTeams and GetTeamCounts have already been called
572         float f;
573         float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
574
575         switch(ta)
576         {
577                 case 1: ca = c1; cba = cb1; sa = team1_score; break;
578                 case 2: ca = c2; cba = cb2; sa = team2_score; break;
579                 case 3: ca = c3; cba = cb3; sa = team3_score; break;
580                 case 4: ca = c4; cba = cb4; sa = team4_score; break;
581         }
582         switch(tb)
583         {
584                 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
585                 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
586                 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
587                 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
588         }
589
590         // invalid
591         if(ca < 0 || cb < 0)
592                 return FALSE;
593
594         // equal
595         if(ta == tb)
596                 return TRUE;
597
598         if(IS_REAL_CLIENT(e))
599         {
600                 if(bots_would_leave)
601                 {
602                         ca -= cba * 0.999;
603                         cb -= cbb * 0.999;
604                 }
605         }
606
607         // keep teams alive (teams of size 0 always count as smaller, ignoring score)
608         if(ca < 1)
609                 if(cb >= 1)
610                         return TRUE;
611         if(ca >= 1)
612                 if(cb < 1)
613                         return FALSE;
614
615         // first, normalize
616         f = max(ca, cb, 1);
617         ca /= f;
618         cb /= f;
619         f = max(sa, sb, 1);
620         sa /= f;
621         sb /= f;
622
623         // the more we're at the end of the match, the more take scores into account
624         f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
625         ca += (sa - ca) * f;
626         cb += (sb - cb) * f;
627
628         return ca <= cb;
629 }
630
631 // returns # of smallest team (1, 2, 3, 4)
632 // NOTE: Assumes CheckAllowedTeams has already been called!
633 float FindSmallestTeam(entity pl, float ignore_pl)
634 {
635         float totalteams, t;
636         totalteams = 0;
637
638         // find out what teams are available
639         //CheckAllowedTeams();
640
641         // make sure there are at least 2 teams to join
642         if(c1 >= 0)
643                 totalteams = totalteams + 1;
644         if(c2 >= 0)
645                 totalteams = totalteams + 1;
646         if(c3 >= 0)
647                 totalteams = totalteams + 1;
648         if(c4 >= 0)
649                 totalteams = totalteams + 1;
650
651         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
652                 totalteams += 1;
653
654         if(totalteams <= 1)
655         {
656                 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
657                         return 1; // special case for campaign and player joining
658                 else if(g_domination)
659                         error("Too few teams available for domination\n");
660                 else if(g_ctf)
661                         error("Too few teams available for ctf\n");
662                 else if(g_keyhunt)
663                         error("Too few teams available for key hunt\n");
664                 else if(g_freezetag)
665                         error("Too few teams available for freeze tag\n");
666                 else
667                         error("Too few teams available for team deathmatch\n");
668         }
669
670         // count how many players are in each team
671         if(ignore_pl)
672                 GetTeamCounts(pl);
673         else
674                 GetTeamCounts(world);
675
676         RandomSelection_Init();
677
678         t = 1;
679         if(TeamSmallerEqThanTeam(2, t, pl))
680                 t = 2;
681         if(TeamSmallerEqThanTeam(3, t, pl))
682                 t = 3;
683         if(TeamSmallerEqThanTeam(4, t, pl))
684                 t = 4;
685
686         // now t is the minimum, or A minimum!
687         if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
688                 RandomSelection_Add(world, 1, string_null, 1, 1);
689         if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
690                 RandomSelection_Add(world, 2, string_null, 1, 1);
691         if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
692                 RandomSelection_Add(world, 3, string_null, 1, 1);
693         if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
694                 RandomSelection_Add(world, 4, string_null, 1, 1);
695
696         return RandomSelection_chosen_float;
697 }
698
699 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
700 {
701         float smallest, selectedteam;
702
703         // don't join a team if we're not playing a team game
704         if(!teamplay)
705                 return 0;
706
707         // find out what teams are available
708         CheckAllowedTeams(pl);
709
710         // if we don't care what team he ends up on, put him on whatever team he entered as.
711         // if he's not on a valid team, then let other code put him on the smallest team
712         if(!forcebestteam)
713         {
714                 if(     c1 >= 0 && pl.team == NUM_TEAM_1)
715                         selectedteam = pl.team;
716                 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
717                         selectedteam = pl.team;
718                 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
719                         selectedteam = pl.team;
720                 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
721                         selectedteam = pl.team;
722                 else
723                         selectedteam = -1;
724
725                 if(selectedteam > 0)
726                 {
727                         if(!only_return_best)
728                         {
729                                 SetPlayerColors(pl, selectedteam - 1);
730
731                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
732                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
733                                 LogTeamchange(pl.playerid, pl.team, 99);
734                         }
735                         return selectedteam;
736                 }
737                 // otherwise end up on the smallest team (handled below)
738         }
739
740         smallest = FindSmallestTeam(pl, TRUE);
741
742         if(!only_return_best && !pl.bot_forced_team)
743         {
744                 TeamchangeFrags(self);
745                 if(smallest == 1)
746                 {
747                         SetPlayerColors(pl, NUM_TEAM_1 - 1);
748                 }
749                 else if(smallest == 2)
750                 {
751                         SetPlayerColors(pl, NUM_TEAM_2 - 1);
752                 }
753                 else if(smallest == 3)
754                 {
755                         SetPlayerColors(pl, NUM_TEAM_3 - 1);
756                 }
757                 else if(smallest == 4)
758                 {
759                         SetPlayerColors(pl, NUM_TEAM_4 - 1);
760                 }
761                 else
762                 {
763                         error("smallest team: invalid team\n");
764                 }
765
766                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
767
768                 if(pl.deadflag == DEAD_NO)
769                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
770         }
771
772         return smallest;
773 }
774
775 //void() ctf_playerchanged;
776 void SV_ChangeTeam(float _color)
777 {
778         float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
779
780         // in normal deathmatch we can just apply the color and we're done
781         if(!teamplay) {
782                 SetPlayerColors(self, _color);
783                 return;
784         }
785
786         scolor = self.clientcolors & 0x0F;
787         dcolor = _color & 0x0F;
788
789         if(scolor == NUM_TEAM_1 - 1)
790                 steam = 1;
791         else if(scolor == NUM_TEAM_2 - 1)
792                 steam = 2;
793         else if(scolor == NUM_TEAM_3 - 1)
794                 steam = 3;
795         else // if(scolor == NUM_TEAM_4 - 1)
796                 steam = 4;
797         if(dcolor == NUM_TEAM_1 - 1)
798                 dteam = 1;
799         else if(dcolor == NUM_TEAM_2 - 1)
800                 dteam = 2;
801         else if(dcolor == NUM_TEAM_3 - 1)
802                 dteam = 3;
803         else // if(dcolor == NUM_TEAM_4 - 1)
804                 dteam = 4;
805
806         CheckAllowedTeams(self);
807
808         if(dteam == 1 && c1 < 0) dteam = 4;
809         if(dteam == 4 && c4 < 0) dteam = 3;
810         if(dteam == 3 && c3 < 0) dteam = 2;
811         if(dteam == 2 && c2 < 0) dteam = 1;
812
813         // not changing teams
814         if(scolor == dcolor)
815         {
816                 //bprint("same team change\n");
817                 SetPlayerTeam(self, dteam, steam, TRUE);
818                 return;
819         }
820
821         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
822                 sprint(self, "Team changes not allowed\n");
823                 return; // changing teams is not allowed
824         }
825
826         // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
827         if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
828         {
829                 GetTeamCounts(self);
830                 if(!TeamSmallerEqThanTeam(dteam, steam, self))
831                 {
832                         sprint(self, "Cannot change to a larger/better/shinier team\n");
833                         return;
834                 }
835         }
836
837 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
838
839         if(IS_PLAYER(self) && steam != dteam)
840         {
841                 // reduce frags during a team change
842                 TeamchangeFrags(self);
843         }
844
845         SetPlayerTeam(self, dteam, steam, FALSE);
846
847         if(IS_PLAYER(self) && steam != dteam)
848         {
849                 // kill player when changing teams
850                 if(self.deadflag == DEAD_NO)
851                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
852         }
853 }
854
855 void ShufflePlayerOutOfTeam (float source_team)
856 {
857         float smallestteam, smallestteam_count, steam;
858         float lowest_bot_score, lowest_player_score;
859         entity head, lowest_bot, lowest_player, selected;
860
861         smallestteam = 0;
862         smallestteam_count = 999999999;
863
864         if(c1 >= 0 && c1 < smallestteam_count)
865         {
866                 smallestteam = 1;
867                 smallestteam_count = c1;
868         }
869         if(c2 >= 0 && c2 < smallestteam_count)
870         {
871                 smallestteam = 2;
872                 smallestteam_count = c2;
873         }
874         if(c3 >= 0 && c3 < smallestteam_count)
875         {
876                 smallestteam = 3;
877                 smallestteam_count = c3;
878         }
879         if(c4 >= 0 && c4 < smallestteam_count)
880         {
881                 smallestteam = 4;
882                 smallestteam_count = c4;
883         }
884
885         if(!smallestteam)
886         {
887                 bprint("warning: no smallest team\n");
888                 return;
889         }
890
891         if(source_team == 1)
892                 steam = NUM_TEAM_1;
893         else if(source_team == 2)
894                 steam = NUM_TEAM_2;
895         else if(source_team == 3)
896                 steam = NUM_TEAM_3;
897         else // if(source_team == 4)
898                 steam = NUM_TEAM_4;
899
900         lowest_bot = world;
901         lowest_bot_score = 999999999;
902         lowest_player = world;
903         lowest_player_score = 999999999;
904
905         // find the lowest-scoring player & bot of that team
906         FOR_EACH_PLAYER(head)
907         {
908                 if(head.team == steam)
909                 {
910                         if(head.isbot)
911                         {
912                                 if(head.totalfrags < lowest_bot_score)
913                                 {
914                                         lowest_bot = head;
915                                         lowest_bot_score = head.totalfrags;
916                                 }
917                         }
918                         else
919                         {
920                                 if(head.totalfrags < lowest_player_score)
921                                 {
922                                         lowest_player = head;
923                                         lowest_player_score = head.totalfrags;
924                                 }
925                         }
926                 }
927         }
928
929         // prefers to move a bot...
930         if(lowest_bot != world)
931                 selected = lowest_bot;
932         // but it will move a player if it has to
933         else
934                 selected = lowest_player;
935         // don't do anything if it couldn't find anyone
936         if(!selected)
937         {
938                 bprint("warning: couldn't find a player to move from team\n");
939                 return;
940         }
941
942         // smallest team gains a member
943         if(smallestteam == 1)
944         {
945                 c1 = c1 + 1;
946         }
947         else if(smallestteam == 2)
948         {
949                 c2 = c2 + 1;
950         }
951         else if(smallestteam == 3)
952         {
953                 c3 = c3 + 1;
954         }
955         else if(smallestteam == 4)
956         {
957                 c4 = c4 + 1;
958         }
959         else
960         {
961                 bprint("warning: destination team invalid\n");
962                 return;
963         }
964         // source team loses a member
965         if(source_team == 1)
966         {
967                 c1 = c1 + 1;
968         }
969         else if(source_team == 2)
970         {
971                 c2 = c2 + 2;
972         }
973         else if(source_team == 3)
974         {
975                 c3 = c3 + 3;
976         }
977         else if(source_team == 4)
978         {
979                 c4 = c4 + 4;
980         }
981         else
982         {
983                 bprint("warning: source team invalid\n");
984                 return;
985         }
986
987         // move the player to the new team
988         TeamchangeFrags(selected);
989         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
990
991         if(selected.deadflag == DEAD_NO)
992                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
993         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
994 }
995
996 // code from here on is just to support maps that don't have team entities
997 void tdm_spawnteam (string teamname, float teamcolor)
998 {
999         entity e;
1000         e = spawn();
1001         e.classname = "tdm_team";
1002         e.netname = teamname;
1003         e.cnt = teamcolor;
1004         e.team = e.cnt + 1;
1005 }
1006
1007 // spawn some default teams if the map is not set up for tdm
1008 void tdm_spawnteams()
1009 {
1010         float numteams;
1011
1012         numteams = autocvar_g_tdm_teams_override;
1013         if(numteams < 2)
1014                 numteams = autocvar_g_tdm_teams;
1015         numteams = bound(2, numteams, 4);
1016
1017         tdm_spawnteam("Red", NUM_TEAM_1-1);
1018         tdm_spawnteam("Blue", NUM_TEAM_2-1);
1019         if(numteams >= 3)
1020                 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1021         if(numteams >= 4)
1022                 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1023 }
1024
1025 void tdm_delayedinit()
1026 {
1027         // if no teams are found, spawn defaults
1028         if (find(world, classname, "tdm_team") == world)
1029                 tdm_spawnteams();
1030 }
1031
1032 void tdm_init()
1033 {
1034         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1035 }