1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(autocvar_g_campaign)
19 if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
21 if(!autocvar_g_balance_teams_force)
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
77 void LogTeamchange(float player_id, float team_number, float type)
79 if(!autocvar_sv_eventlog)
85 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
88 void default_delayedinit()
90 if(!scores_initialized)
94 void ActivateTeamplay()
96 serverflags |= SERVERFLAG_TEAMPLAY;
100 void InitGameplayMode()
102 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
104 qualifying_override = -1;
108 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
113 MapInfo_LoadMapSettings(mapname);
115 serverflags &~= SERVERFLAG_TEAMPLAY;
117 if not(cvar_value_issafe(world.fog))
119 print("The current map contains a potentially harmful fog setting, ignored\n");
120 world.fog = string_null;
122 if(MapInfo_Map_fog != "")
123 if(MapInfo_Map_fog == "none")
124 world.fog = string_null;
126 world.fog = strzone(MapInfo_Map_fog);
127 clientstuff = strzone(MapInfo_Map_clientstuff);
129 MapInfo_ClearTemps();
131 // set both here, gamemode can override it later
132 timelimit_override = autocvar_timelimit_override;
133 fraglimit_override = autocvar_fraglimit_override;
134 leadlimit_override = autocvar_leadlimit_override;
135 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
145 if(autocvar_g_tdm_team_spawns)
146 have_team_spawns = -1; // request team spawns
152 fraglimit_override = autocvar_g_domination_point_limit;
153 leadlimit_override = autocvar_g_domination_point_leadlimit;
155 have_team_spawns = -1; // request team spawns
161 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
162 if(g_ctf_win_mode == 2)
164 fraglimit_override = autocvar_g_ctf_capture_limit;
165 leadlimit_override = autocvar_g_ctf_capture_leadlimit;
169 fraglimit_override = autocvar_capturelimit_override;
170 leadlimit_override = autocvar_captureleadlimit_override;
173 have_team_spawns = -1; // request team spawns
178 // ActivateTeamplay();
179 fraglimit_override = autocvar_g_runematch_point_limit;
180 leadlimit_override = autocvar_g_runematch_point_leadlimit;
186 fraglimit_override = autocvar_g_lms_lives_override;
187 leadlimit_override = 0; // not supported by LMS
188 if(fraglimit_override == 0)
189 fraglimit_override = -1;
190 lms_lowest_lives = 9999;
197 fraglimit_override = autocvar_g_arena_point_limit;
198 leadlimit_override = autocvar_g_arena_point_leadlimit;
199 maxspawned = autocvar_g_arena_maxspawned;
202 arena_roundbased = autocvar_g_arena_roundbased;
208 fraglimit_override = autocvar_g_ca_point_limit;
209 leadlimit_override = autocvar_g_ca_point_leadlimit;
210 precache_sound("ctf/red_capture.wav");
211 precache_sound("ctf/blue_capture.wav");
216 fraglimit_override = autocvar_g_keyhunt_point_limit;
217 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
218 MUTATOR_ADD(gamemode_keyhunt);
224 fraglimit_override = autocvar_g_freezetag_point_limit;
225 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
226 MUTATOR_ADD(gamemode_freezetag);
232 ScoreRules_assault();
233 have_team_spawns = -1; // request team spawns
239 have_team_spawns = -1; // request team spawns
245 if(autocvar_g_race_teams)
248 race_teams = bound(2, autocvar_g_race_teams, 4);
249 have_team_spawns = -1; // request team spawns
254 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
255 fraglimit_override = autocvar_g_race_laps_limit;
256 leadlimit_override = 0; // currently not supported by race
261 g_race_qualifying = 1;
262 fraglimit_override = 0;
263 leadlimit_override = 0;
268 fraglimit_override = autocvar_g_nexball_goallimit;
269 leadlimit_override = autocvar_g_nexball_goalleadlimit;
272 have_team_spawns = -1; // request team spawns
277 MUTATOR_ADD(gamemode_keepaway);
283 cache_mutatormsg = strzone("");
284 cache_lastmutatormsg = strzone("");
286 // enforce the server's universal frag/time limits
287 if(!autocvar_g_campaign)
289 if(fraglimit_override >= 0)
290 cvar_set("fraglimit", ftos(fraglimit_override));
291 if(timelimit_override >= 0)
292 cvar_set("timelimit", ftos(timelimit_override));
293 if(leadlimit_override >= 0)
294 cvar_set("leadlimit", ftos(leadlimit_override));
295 if(qualifying_override >= 0)
296 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
301 // we need to find out the correct value for g_race_qualifying
302 if(autocvar_g_campaign)
304 g_race_qualifying = 1;
306 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
308 g_race_qualifying = 2;
309 race_fraglimit = autocvar_fraglimit;
310 race_leadlimit = autocvar_leadlimit;
311 race_timelimit = autocvar_timelimit;
312 cvar_set("fraglimit", "0");
313 cvar_set("leadlimit", "0");
314 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
317 g_race_qualifying = 0;
322 if(g_race_qualifying)
323 independent_players = 1;
328 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
331 string GetClientVersionMessage() {
333 if (self.version_mismatch) {
334 if(self.version < autocvar_gameversion) {
335 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
337 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
340 versionmsg = "^2client version and server version are compatible.^8";
345 string getwelcomemessage(void)
347 string s, modifications, motd;
350 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
351 modifications = ret_string;
354 modifications = strcat(modifications, ", MinstaGib");
357 if(g_weaponarena_random)
358 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
360 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
362 if(autocvar_g_start_weapon_laser == 0)
363 modifications = strcat(modifications, ", No start weapons");
364 if(autocvar_sv_gravity < 800)
365 modifications = strcat(modifications, ", Low gravity");
366 if(g_cloaked && !g_cts)
367 modifications = strcat(modifications, ", Cloaked");
369 modifications = strcat(modifications, ", Hook");
371 modifications = strcat(modifications, ", Midair");
373 modifications = strcat(modifications, ", Piñata");
374 if(g_weapon_stay && !g_cts)
375 modifications = strcat(modifications, ", Weapons stay");
377 modifications = strcat(modifications, ", Blood loss");
379 modifications = strcat(modifications, ", Jet pack");
380 if(autocvar_g_powerups == 0)
381 modifications = strcat(modifications, ", No powerups");
382 if(autocvar_g_powerups > 0)
383 modifications = strcat(modifications, ", Powerups");
384 modifications = substring(modifications, 2, strlen(modifications) - 2);
386 string versionmessage;
387 versionmessage = GetClientVersionMessage();
389 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
390 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
392 if(modifications != "")
393 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
395 if (g_grappling_hook)
396 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
398 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
400 if(cache_lastmutatormsg)
401 strunzone(cache_lastmutatormsg);
403 strunzone(cache_mutatormsg);
404 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
405 cache_mutatormsg = strzone(cache_lastmutatormsg);
408 if (cache_mutatormsg != "") {
409 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
412 motd = autocvar_sv_motd;
414 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
419 void SetPlayerColors(entity pl, float _color)
423 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
425 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
426 pl.clientcolors = 16*cl + cl;*/
429 pants = _color & 0x0F;
430 shirt = _color & 0xF0;
434 setcolor(pl, 16*pants + pants);
436 setcolor(pl, shirt + pants);
440 void SetPlayerTeam(entity pl, float t, float s, float noprint)
445 _color = COLOR_TEAM4 - 1;
447 _color = COLOR_TEAM3 - 1;
449 _color = COLOR_TEAM2 - 1;
451 _color = COLOR_TEAM1 - 1;
453 SetPlayerColors(pl,_color);
456 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
459 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
464 // set c1...c4 to show what teams are allowed
465 void CheckAllowedTeams (entity for_whom)
471 c1 = c2 = c3 = c4 = -1;
472 cb1 = cb2 = cb3 = cb4 = 0;
476 // onslaught is special
477 head = findchain(classname, "onslaught_generator");
480 if (head.team == COLOR_TEAM1) c1 = 0;
481 if (head.team == COLOR_TEAM2) c2 = 0;
482 if (head.team == COLOR_TEAM3) c3 = 0;
483 if (head.team == COLOR_TEAM4) c4 = 0;
487 else if(g_domination)
488 teament_name = "dom_team";
490 teament_name = "ctf_team";
492 teament_name = "tdm_team";
494 teament_name = "nexball_team";
496 c1 = c2 = 0; // Assault always has 2 teams
499 // cover anything else by treating it like tdm with no teams spawned
506 MUTATOR_CALLHOOK(GetTeamCount);
510 c1 = c2 = c3 = c4 = 0;
517 // find out what teams are allowed if necessary
520 head = find(world, classname, teament_name);
523 if(!(g_domination && head.netname == ""))
525 if(head.team == COLOR_TEAM1)
527 else if(head.team == COLOR_TEAM2)
529 else if(head.team == COLOR_TEAM3)
531 else if(head.team == COLOR_TEAM4)
534 head = find(head, classname, teament_name);
538 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
540 if(autocvar_bot_vs_human && for_whom)
542 if(autocvar_bot_vs_human > 0)
545 if(clienttype(for_whom) == CLIENTTYPE_BOT)
553 if(clienttype(for_whom) == CLIENTTYPE_BOT)
560 // if player has a forced team, ONLY allow that one
561 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
563 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
565 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
567 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
571 float PlayerValue(entity p)
573 if(IsTeamBalanceForced() == 1)
576 // FIXME: it always returns 1...
579 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
580 // teams that are allowed will now have their player counts stored in c1...c4
581 void GetTeamCounts(entity ignore)
585 // now count how many players are on each team already
587 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
588 // also remember the lowest-scoring player
590 FOR_EACH_CLIENT(head)
593 if(head.classname == "player")
595 else if(head.team_forced > 0)
596 t = head.team_forced; // reserve the spot
599 if(head != ignore)// && head.netname != "")
601 value = PlayerValue(head);
602 if(clienttype(head) == CLIENTTYPE_BOT)
641 // if the player who has a forced team has not joined yet, reserve the spot
642 if(autocvar_g_campaign)
644 switch(autocvar_g_campaign_forceteam)
646 case 1: if(c1 == cb1) ++c1; break;
647 case 2: if(c2 == cb2) ++c2; break;
648 case 3: if(c3 == cb3) ++c3; break;
649 case 4: if(c4 == cb4) ++c4; break;
654 // returns # of smallest team (1, 2, 3, 4)
655 // NOTE: Assumes CheckAllowedTeams has already been called!
656 float FindSmallestTeam(entity pl, float ignore_pl)
658 float totalteams, balance_type, maxc;
661 // find out what teams are available
662 //CheckAllowedTeams();
664 // make sure there are at least 2 teams to join
666 totalteams = totalteams + 1;
668 totalteams = totalteams + 1;
670 totalteams = totalteams + 1;
672 totalteams = totalteams + 1;
674 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
679 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
680 return 1; // special case for campaign and player joining
681 else if(g_domination)
682 error("Too few teams available for domination\n");
684 error("Too few teams available for ctf\n");
686 error("Too few teams available for key hunt\n");
688 error("Too few teams available for freeze tag\n");
690 error("Too few teams available for team deathmatch\n");
693 // count how many players are in each team
697 GetTeamCounts(world);
699 // c1...c4 now have counts of each team
700 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
702 // 2 gives priority to what team you're already on, 1 goes in order
703 // 2 doesn't seem to work though...
707 //if(pl.classname != "player")
708 if(clienttype(pl) != CLIENTTYPE_BOT)
710 c1 -= cb1 * 255.0/256.0;
711 c2 -= cb2 * 255.0/256.0;
712 c3 -= cb3 * 255.0/256.0;
713 c4 -= cb4 * 255.0/256.0;
715 maxc = max4(c1, c2, c3, c4);
717 RandomSelection_Init();
718 if(balance_type == 1)
720 // 1: use team count, then score (note: can only use 8 significant bits of score)
721 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
722 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
723 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
724 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
726 else if(balance_type == 2)
728 // 1: use team count, if equal prefer own team
729 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
730 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
731 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
732 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
734 else if(balance_type == 3)
736 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
737 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
738 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
739 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
740 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
742 return RandomSelection_chosen_float;
745 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
747 float smallest, selectedteam;
749 // don't join a team if we're not playing a team game
753 // find out what teams are available
754 CheckAllowedTeams(pl);
756 // if we don't care what team he ends up on, put him on whatever team he entered as.
757 // if he's not on a valid team, then let other code put him on the smallest team
760 if( c1 >= 0 && pl.team == COLOR_TEAM1)
761 selectedteam = pl.team;
762 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
763 selectedteam = pl.team;
764 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
765 selectedteam = pl.team;
766 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
767 selectedteam = pl.team;
773 if(!only_return_best)
775 SetPlayerColors(pl, selectedteam - 1);
777 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
778 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
779 LogTeamchange(pl.playerid, pl.team, 99);
783 // otherwise end up on the smallest team (handled below)
786 smallest = FindSmallestTeam(pl, TRUE);
788 if(!only_return_best && !pl.bot_forced_team)
790 TeamchangeFrags(self);
793 SetPlayerColors(pl, COLOR_TEAM1 - 1);
795 else if(smallest == 2)
797 SetPlayerColors(pl, COLOR_TEAM2 - 1);
799 else if(smallest == 3)
801 SetPlayerColors(pl, COLOR_TEAM3 - 1);
803 else if(smallest == 4)
805 SetPlayerColors(pl, COLOR_TEAM4 - 1);
809 error("smallest team: invalid team\n");
812 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
814 if(pl.deadflag == DEAD_NO)
815 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
821 //void() ctf_playerchanged;
822 void SV_ChangeTeam(float _color)
824 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
826 // in normal deathmatch we can just apply the color and we're done
828 SetPlayerColors(self, _color);
832 scolor = self.clientcolors & 0x0F;
833 dcolor = _color & 0x0F;
835 if(scolor == COLOR_TEAM1 - 1)
837 else if(scolor == COLOR_TEAM2 - 1)
839 else if(scolor == COLOR_TEAM3 - 1)
841 else // if(scolor == COLOR_TEAM4 - 1)
843 if(dcolor == COLOR_TEAM1 - 1)
845 else if(dcolor == COLOR_TEAM2 - 1)
847 else if(dcolor == COLOR_TEAM3 - 1)
849 else // if(dcolor == COLOR_TEAM4 - 1)
852 CheckAllowedTeams(self);
854 if(dteam == 1 && c1 < 0) dteam = 4;
855 if(dteam == 4 && c4 < 0) dteam = 3;
856 if(dteam == 3 && c3 < 0) dteam = 2;
857 if(dteam == 2 && c2 < 0) dteam = 1;
859 // not changing teams
862 //bprint("same team change\n");
863 SetPlayerTeam(self, dteam, steam, TRUE);
867 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
868 sprint(self, "Team changes not allowed\n");
869 return; // changing teams is not allowed
872 if(autocvar_g_balance_teams_prevent_imbalance)
874 // only allow changing to a smaller or equal size team
876 // find out what teams are available
877 //CheckAllowedTeams();
878 // count how many players on each team
879 GetTeamCounts(world);
882 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
887 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
892 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
897 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
904 sprint(self, "Cannot change to an invalid team\n");
910 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
912 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
914 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
916 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
919 if(scount) // started at a valid, nonempty team
921 // check if we're trying to change to a larger team that doens't have bots to swap with
922 if(dcount >= scount && dbotcount <= 0)
924 sprint(self, "Cannot change to a larger team\n");
925 return; // can't change to a larger team
930 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
932 if(self.classname == "player" && steam != dteam)
934 // reduce frags during a team change
935 TeamchangeFrags(self);
938 SetPlayerTeam(self, dteam, steam, FALSE);
940 if(self.classname == "player" && steam != dteam)
942 // kill player when changing teams
943 if(self.deadflag == DEAD_NO)
944 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
946 //ctf_playerchanged();
949 void ShufflePlayerOutOfTeam (float source_team)
951 float smallestteam, smallestteam_count, steam;
952 float lowest_bot_score, lowest_player_score;
953 entity head, lowest_bot, lowest_player, selected;
956 smallestteam_count = 999999999;
958 if(c1 >= 0 && c1 < smallestteam_count)
961 smallestteam_count = c1;
963 if(c2 >= 0 && c2 < smallestteam_count)
966 smallestteam_count = c2;
968 if(c3 >= 0 && c3 < smallestteam_count)
971 smallestteam_count = c3;
973 if(c4 >= 0 && c4 < smallestteam_count)
976 smallestteam_count = c4;
981 bprint("warning: no smallest team\n");
987 else if(source_team == 2)
989 else if(source_team == 3)
991 else if(source_team == 4)
995 lowest_bot_score = 999999999;
996 lowest_player = world;
997 lowest_player_score = 999999999;
999 // find the lowest-scoring player & bot of that team
1000 FOR_EACH_PLAYER(head)
1002 if(head.team == steam)
1006 if(head.totalfrags < lowest_bot_score)
1009 lowest_bot_score = head.totalfrags;
1014 if(head.totalfrags < lowest_player_score)
1016 lowest_player = head;
1017 lowest_player_score = head.totalfrags;
1023 // prefers to move a bot...
1024 if(lowest_bot != world)
1025 selected = lowest_bot;
1026 // but it will move a player if it has to
1028 selected = lowest_player;
1029 // don't do anything if it couldn't find anyone
1032 bprint("warning: couldn't find a player to move from team\n");
1036 // smallest team gains a member
1037 if(smallestteam == 1)
1041 else if(smallestteam == 2)
1045 else if(smallestteam == 3)
1049 else if(smallestteam == 4)
1055 bprint("warning: destination team invalid\n");
1058 // source team loses a member
1059 if(source_team == 1)
1063 else if(source_team == 2)
1067 else if(source_team == 3)
1071 else if(source_team == 4)
1077 bprint("warning: source team invalid\n");
1081 // move the player to the new team
1082 TeamchangeFrags(selected);
1083 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1085 if(selected.deadflag == DEAD_NO)
1086 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1087 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1090 void CauseRebalance(float source_team, float howmany_toomany)
1092 if(IsTeamBalanceForced() == 1)
1094 bprint("Rebalancing Teams\n");
1095 ShufflePlayerOutOfTeam(source_team);
1099 // part of g_balance_teams_force
1100 // occasionally perform an audit of the teams to make
1101 // sure they're more or less balanced in player count.
1104 float numplayers, numteams, smallest, toomany;
1106 balance = IsTeamBalanceForced();
1110 if(audit_teams_time > time)
1113 audit_teams_time = time + 4 + random();
1115 // bprint("Auditing teams\n");
1117 CheckAllowedTeams(world);
1118 GetTeamCounts(world);
1121 numteams = numplayers = smallest = 0;
1124 numteams = numteams + 1;
1125 numplayers = numplayers + c1;
1130 numteams = numteams + 1;
1131 numplayers = numplayers + c2;
1137 numteams = numteams + 1;
1138 numplayers = numplayers + c3;
1144 numteams = numteams + 1;
1145 numplayers = numplayers + c4;
1151 return; // no players to move around
1153 return; // don't bother shuffling if for some reason there aren't any teams
1155 toomany = smallest + 1;
1157 if(c1 && c1 > toomany)
1158 CauseRebalance(1, c1 - toomany);
1159 if(c2 && c2 > toomany)
1160 CauseRebalance(2, c2 - toomany);
1161 if(c3 && c3 > toomany)
1162 CauseRebalance(3, c3 - toomany);
1163 if(c4 && c4 > toomany)
1164 CauseRebalance(4, c4 - toomany);
1166 // if teams are still unbalanced, balance them further in the next audit,
1167 // which will happen sooner (keep doing rapid audits until things are in order)
1168 audit_teams_time = time + 0.7 + random()*0.3;
1171 // code from here on is just to support maps that don't have team entities
1172 void tdm_spawnteam (string teamname, float teamcolor)
1176 e.classname = "tdm_team";
1177 e.netname = teamname;
1182 // spawn some default teams if the map is not set up for tdm
1183 void tdm_spawnteams()
1187 numteams = autocvar_g_tdm_teams_override;
1189 numteams = autocvar_g_tdm_teams;
1190 numteams = bound(2, numteams, 4);
1192 tdm_spawnteam("Red", COLOR_TEAM1-1);
1193 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1195 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1197 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1200 void tdm_delayedinit()
1202 // if no teams are found, spawn defaults
1203 if (find(world, classname, "tdm_team") == world)
1209 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);