]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Restore the ability to show campaign message or MOTD by pressing the info button...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 float audit_teams_time;
10
11 float IsTeamBalanceForced()
12 {
13         if(intermission_running)
14                 return 0; // no rebalancing whatsoever please
15         if(!teamplay)
16                 return 0;
17         if(autocvar_g_campaign)
18                 return 0;
19         if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
20                 return 0;
21         if(!autocvar_g_balance_teams_force)
22                 return -1;
23         return 1;
24 }
25
26 void TeamchangeFrags(entity e)
27 {
28         PlayerScore_Clear(e);
29 }
30
31 vector TeamColor(float teem)
32 {
33         switch(teem)
34         {
35                 case COLOR_TEAM1:
36                         return '1 0.0625 0.0625';
37                 case COLOR_TEAM2:
38                         return '0.0625 0.0625 1';
39                 case COLOR_TEAM3:
40                         return '1 1 0.0625';
41                 case COLOR_TEAM4:
42                         return '1 0.0625 1';
43                 default:
44                         return '1 1 1';
45         }
46 }
47
48 string TeamName(float t)
49 {
50         return strcat(Team_ColorName(t), " Team");
51 }
52 string ColoredTeamName(float t)
53 {
54         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
55 }
56 string TeamNoName(float t)
57 {
58         // fixme: Search for team entities and get their .netname's!
59         if(t == 1)
60                 return "Red Team";
61         if(t == 2)
62                 return "Blue Team";
63         if(t == 3)
64                 return "Yellow Team";
65         if(t == 4)
66                 return "Pink Team";
67         return "Neutral Team";
68 }
69
70 void dom_init();
71 void ctf_init();
72 void runematch_init();
73 void tdm_init();
74 void nb_init();
75 void entcs_init();
76
77 void LogTeamchange(float player_id, float team_number, float type)
78 {
79         if(!autocvar_sv_eventlog)
80                 return;
81
82         if(player_id < 1)
83                 return;
84
85         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
86 }
87
88 void WriteGameCvars()
89 {
90         cvar_set("g_dm", ftos(g_dm));
91         cvar_set("g_tdm", ftos(g_tdm));
92         cvar_set("g_domination", ftos(g_domination));
93         cvar_set("g_ctf", ftos(g_ctf));
94         cvar_set("g_runematch", ftos(g_runematch));
95         cvar_set("g_lms", ftos(g_lms));
96         cvar_set("g_arena", ftos(g_arena));
97         cvar_set("g_ca", ftos(g_ca));
98         cvar_set("g_keyhunt", ftos(g_keyhunt));
99         cvar_set("g_assault", ftos(g_assault));
100         cvar_set("g_onslaught", ftos(g_onslaught));
101         cvar_set("g_race", ftos(g_race));
102         cvar_set("g_nexball", ftos(g_nexball));
103         cvar_set("g_cts", ftos(g_cts));
104         cvar_set("g_freezetag", ftos(g_freezetag));
105         cvar_set("g_keepaway", ftos(g_keepaway));
106 }
107
108 void ReadGameCvars()
109 {
110         float found;
111         float prev;
112         float i;
113
114         found = 0;
115         prev = autocvar_gamecfg;
116         for(i = 0; i < 2; ++i)
117         {
118 //#NO AUTOCVARS START
119                 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
120                 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
121                 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
122                 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
123                 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
124                 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
125                 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
126                 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
127                 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
128                 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
129                 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
130                 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
131                 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
132                 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
133                 found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
134                 found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
135 //#NO AUTOCVARS END
136
137                 if(found)
138                         break;
139
140                 prev = -1; // second attempt takes place WITHOUT prev set
141         }
142
143         if(!found)
144                 g_dm = 1;
145
146         if(g_dm && autocvar_deathmatch_force_teamplay)
147         {
148                 g_dm = 0;
149                 g_tdm = 1;
150         }
151
152         teamplay = 0;
153         serverflags &~= SERVERFLAG_TEAMPLAY;
154 }
155
156 void default_delayedinit()
157 {
158         if(!scores_initialized)
159                 ScoreRules_generic();
160 }
161
162 void ActivateTeamplay()
163 {
164         serverflags |= SERVERFLAG_TEAMPLAY;
165         teamplay = 1;
166 }
167
168 void InitGameplayMode()
169 {
170         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
171
172         qualifying_override = -1;
173
174         VoteReset();
175
176         // make sure only ONE type is selected
177         ReadGameCvars();
178         WriteGameCvars();
179
180         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
181         get_mi_min_max(1);
182         world.mins = mi_min;
183         world.maxs = mi_max;
184
185         MapInfo_LoadMapSettings(mapname);
186
187         if not(cvar_value_issafe(world.fog))
188         {
189                 print("The current map contains a potentially harmful fog setting, ignored\n");
190                 world.fog = string_null;
191         }
192         if(MapInfo_Map_fog != "")
193                 if(MapInfo_Map_fog == "none")
194                         world.fog = string_null;
195                 else
196                         world.fog = strzone(MapInfo_Map_fog);
197         clientstuff = strzone(MapInfo_Map_clientstuff);
198
199         MapInfo_ClearTemps();
200
201         // in case mapinfo switched the type
202         ReadGameCvars();
203
204         // set both here, gamemode can override it later
205         timelimit_override = autocvar_timelimit_override;
206         fraglimit_override = autocvar_fraglimit_override;
207         leadlimit_override = autocvar_leadlimit_override;
208
209         if(g_dm)
210         {
211                 game = GAME_DEATHMATCH;
212                 gamemode_name = "Deathmatch";
213         }
214
215         if(g_tdm)
216         {
217                 game = GAME_TEAM_DEATHMATCH;
218                 gamemode_name = "Team Deathmatch";
219                 ActivateTeamplay();
220                 tdm_init();
221                 if(autocvar_g_tdm_team_spawns)
222                         have_team_spawns = -1; // request team spawns
223         }
224
225         if(g_domination)
226         {
227                 game = GAME_DOMINATION;
228                 gamemode_name = "Domination";
229                 ActivateTeamplay();
230                 fraglimit_override = autocvar_g_domination_point_limit;
231                 leadlimit_override = autocvar_g_domination_point_leadlimit;
232                 dom_init();
233                 have_team_spawns = -1; // request team spawns
234         }
235
236         if(g_ctf)
237         {
238                 game = GAME_CTF;
239                 gamemode_name = "Capture the Flag";
240                 ActivateTeamplay();
241                 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
242                 if(g_ctf_win_mode == 2)
243                 {
244                         fraglimit_override = autocvar_g_ctf_capture_limit;
245                         leadlimit_override = autocvar_g_ctf_capture_leadlimit;
246                 }
247                 else
248                 {
249                         fraglimit_override = autocvar_capturelimit_override;
250                         leadlimit_override = autocvar_captureleadlimit_override;
251                 }
252                 ctf_init();
253                 have_team_spawns = -1; // request team spawns
254         }
255
256         if(g_runematch)
257         {
258                 game = GAME_RUNEMATCH;
259                 gamemode_name = "Rune Match";
260                 if(autocvar_deathmatch_force_teamplay)
261                         ActivateTeamplay();
262                 fraglimit_override = autocvar_g_runematch_point_limit;
263                 leadlimit_override = autocvar_g_runematch_point_leadlimit;
264                 runematch_init();
265         }
266
267         if(g_lms)
268         {
269                 game = GAME_LMS;
270                 gamemode_name = "Last Man Standing";
271                 fraglimit_override = autocvar_g_lms_lives_override;
272                 leadlimit_override = 0; // not supported by LMS
273                 if(fraglimit_override == 0)
274                         fraglimit_override = -1;
275                 lms_lowest_lives = 9999;
276                 lms_next_place = 0;
277                 ScoreRules_lms();
278         }
279
280         if(g_arena)
281         {
282                 game = GAME_ARENA;
283                 gamemode_name = "Arena";
284                 fraglimit_override = autocvar_g_arena_point_limit;
285                 leadlimit_override = autocvar_g_arena_point_leadlimit;
286                 maxspawned = autocvar_g_arena_maxspawned;
287                 if(maxspawned < 2)
288                         maxspawned = 2;
289                 arena_roundbased = autocvar_g_arena_roundbased;
290         }
291
292         if(g_ca)
293         {
294                 game = GAME_CA;
295                 gamemode_name = "Clan Arena";
296                 ActivateTeamplay();
297                 fraglimit_override = autocvar_g_ca_point_limit;
298                 leadlimit_override = autocvar_g_ca_point_leadlimit;
299                 precache_sound("ctf/red_capture.wav");
300                 precache_sound("ctf/blue_capture.wav");
301         }
302         if(g_keyhunt)
303         {
304                 game = GAME_KEYHUNT;
305                 gamemode_name = "Key Hunt";
306                 ActivateTeamplay();
307                 fraglimit_override = autocvar_g_keyhunt_point_limit;
308                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
309                 MUTATOR_ADD(gamemode_keyhunt);
310         }
311
312         if(g_freezetag)
313         {
314                 game = GAME_FREEZETAG;
315                 gamemode_name = "Freeze Tag";
316                 ActivateTeamplay();
317                 fraglimit_override = autocvar_g_freezetag_point_limit;
318                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
319                 MUTATOR_ADD(gamemode_freezetag);
320         }
321
322         if(g_assault)
323         {
324                 game = GAME_ASSAULT;
325                 gamemode_name = "Assault";
326                 ActivateTeamplay();
327                 ScoreRules_assault();
328                 have_team_spawns = -1; // request team spawns
329         }
330
331         if(g_onslaught)
332         {
333                 game = GAME_ONSLAUGHT;
334                 gamemode_name = "Onslaught";
335                 ActivateTeamplay();
336                 have_team_spawns = -1; // request team spawns
337         }
338
339         if(g_race)
340         {
341                 game = GAME_RACE;
342                 gamemode_name = "Race";
343
344                 if(autocvar_g_race_teams)
345                 {
346                         ActivateTeamplay();
347                         race_teams = bound(2, autocvar_g_race_teams, 4);
348                         have_team_spawns = -1; // request team spawns
349                 }
350                 else
351                         race_teams = 0;
352
353                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
354                 fraglimit_override = autocvar_g_race_laps_limit;
355                 leadlimit_override = 0; // currently not supported by race
356         }
357
358         if(g_cts)
359         {
360                 game = GAME_CTS;
361                 gamemode_name = "CTS";
362                 g_race_qualifying = 1;
363                 fraglimit_override = 0;
364                 leadlimit_override = 0;
365         }
366
367         if(g_nexball)
368         {
369                 game = GAME_NEXBALL;
370                 gamemode_name = "Nexball";
371                 fraglimit_override = autocvar_g_nexball_goallimit;
372                 leadlimit_override = autocvar_g_nexball_goalleadlimit;
373                 ActivateTeamplay();
374                 nb_init();
375                 have_team_spawns = -1; // request team spawns
376         }
377
378         if(g_keepaway)
379         {
380                 game = GAME_KEEPAWAY;
381                 gamemode_name = "Keepaway";
382                 MUTATOR_ADD(gamemode_keepaway);
383         }
384
385         if(teamplay)
386                 entcs_init();
387
388         // save it (for the next startup)
389         cvar_set("gamecfg", ftos(game));
390
391         cache_mutatormsg = strzone("");
392         cache_lastmutatormsg = strzone("");
393
394         // enforce the server's universal frag/time limits
395         if(!autocvar_g_campaign)
396         {
397                 if(fraglimit_override >= 0)
398                         cvar_set("fraglimit", ftos(fraglimit_override));
399                 if(timelimit_override >= 0)
400                         cvar_set("timelimit", ftos(timelimit_override));
401                 if(leadlimit_override >= 0)
402                         cvar_set("leadlimit", ftos(leadlimit_override));
403                 if(qualifying_override >= 0)
404                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
405         }
406
407         if(g_race)
408         {
409                 // we need to find out the correct value for g_race_qualifying
410                 if(autocvar_g_campaign)
411                 {
412                         g_race_qualifying = 1;
413                 }
414                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
415                 {
416                         g_race_qualifying = 2;
417                         race_fraglimit = autocvar_fraglimit;
418                         race_leadlimit = autocvar_leadlimit;
419                         race_timelimit = autocvar_timelimit;
420                         cvar_set("fraglimit", "0");
421                         cvar_set("leadlimit", "0");
422                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
423                 }
424                 else
425                         g_race_qualifying = 0;
426         }
427
428         if(g_race || g_cts)
429         {
430                 if(g_race_qualifying)
431                         independent_players = 1;
432
433                 ScoreRules_race();
434         }
435
436         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
437 }
438
439 string GetClientVersionMessage() {
440         local string versionmsg;
441         if (self.version_mismatch) {
442                 if(self.version < autocvar_gameversion) {
443                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
444                 } else {
445                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
446                 }
447         } else {
448                 versionmsg = "^2client version and server version are compatible.^8";
449         }
450         return versionmsg;
451 }
452
453 string getwelcomemessage(void)
454 {
455         string s, modifications, motd;
456
457         ret_string = "";
458         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
459         modifications = ret_string;
460         
461         if(g_minstagib)
462                 modifications = strcat(modifications, ", MinstaGib");
463         if(g_weaponarena)
464         {
465                 if(g_weaponarena_random)
466                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
467                 else
468                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
469         }
470         if(autocvar_g_start_weapon_laser == 0)
471                 modifications = strcat(modifications, ", No start weapons");
472         if(autocvar_sv_gravity < 800)
473                 modifications = strcat(modifications, ", Low gravity");
474         if(g_cloaked && !g_cts)
475                 modifications = strcat(modifications, ", Cloaked");
476         if(g_grappling_hook)
477                 modifications = strcat(modifications, ", Hook");
478         if(g_midair)
479                 modifications = strcat(modifications, ", Midair");
480         if(g_pinata)
481                 modifications = strcat(modifications, ", Piñata");
482         if(g_weapon_stay && !g_cts)
483                 modifications = strcat(modifications, ", Weapons stay");
484         if(g_bloodloss > 0)
485                 modifications = strcat(modifications, ", Blood loss");
486         if(g_jetpack)
487                 modifications = strcat(modifications, ", Jet pack");
488         modifications = substring(modifications, 2, strlen(modifications) - 2);
489
490         local string versionmessage;
491         versionmessage = GetClientVersionMessage();
492
493         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
494         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
495
496         if(modifications != "")
497                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
498
499         if(timeoutStatus != 0)
500                 s = strcat(s, "\n\n", getTimeoutText(1));
501
502         if (g_grappling_hook)
503                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
504
505         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
506         {
507                 if(cache_lastmutatormsg)
508                         strunzone(cache_lastmutatormsg);
509                 if(cache_mutatormsg)
510                         strunzone(cache_mutatormsg);
511                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
512                 cache_mutatormsg = strzone(cache_lastmutatormsg);
513         }
514
515         if (cache_mutatormsg != "") {
516                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
517         }
518
519         motd = autocvar_sv_motd;
520         if (motd != "") {
521                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
522         }
523         return s;
524 }
525
526 void SetPlayerColors(entity pl, float _color)
527 {
528         /*string s;
529         s = ftos(cl);
530         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
531         pl.team = cl + 1;
532         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
533         pl.clientcolors = 16*cl + cl;*/
534
535         float pants, shirt;
536         pants = _color & 0x0F;
537         shirt = _color & 0xF0;
538
539
540         if(teamplay) {
541                 setcolor(pl, 16*pants + pants);
542         } else {
543                 setcolor(pl, shirt + pants);
544         }
545 }
546
547 void SetPlayerTeam(entity pl, float t, float s, float noprint)
548 {
549         float _color;
550
551         if(t == 4)
552                 _color = COLOR_TEAM4 - 1;
553         else if(t == 3)
554                 _color = COLOR_TEAM3 - 1;
555         else if(t == 2)
556                 _color = COLOR_TEAM2 - 1;
557         else
558                 _color = COLOR_TEAM1 - 1;
559
560         SetPlayerColors(pl,_color);
561
562         if(t != s) {
563                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
564
565                 if(!noprint)
566                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
567         }
568
569 }
570
571 // set c1...c4 to show what teams are allowed
572 void CheckAllowedTeams (entity for_whom)
573 {
574         float dm;
575         entity head;
576         string teament_name;
577
578         c1 = c2 = c3 = c4 = -1;
579         cb1 = cb2 = cb3 = cb4 = 0;
580
581         if(g_onslaught)
582         {
583                 // onslaught is special
584                 head = findchain(classname, "onslaught_generator");
585                 while (head)
586                 {
587                         if (head.team == COLOR_TEAM1) c1 = 0;
588                         if (head.team == COLOR_TEAM2) c2 = 0;
589                         if (head.team == COLOR_TEAM3) c3 = 0;
590                         if (head.team == COLOR_TEAM4) c4 = 0;
591                         head = head.chain;
592                 }
593         }
594         else if(g_domination)
595                 teament_name = "dom_team";
596         else if(g_ctf)
597                 teament_name = "ctf_team";
598         else if(g_tdm)
599                 teament_name = "tdm_team";
600         else if(g_nexball)
601                 teament_name = "nexball_team";
602         else if(g_assault)
603                 c1 = c2 = 0; // Assault always has 2 teams
604         else
605         {
606                 // cover anything else by treating it like tdm with no teams spawned
607                 if(g_race)
608                         dm = race_teams;
609                 else
610                         dm = 2;
611
612                 ret_float = dm;
613                 MUTATOR_CALLHOOK(GetTeamCount);
614                 dm = ret_float;
615
616                 if(dm >= 4)
617                         c1 = c2 = c3 = c4 = 0;
618                 else if(dm >= 3)
619                         c1 = c2 = c3 = 0;
620                 else
621                         c1 = c2 = 0;
622         }
623
624         // find out what teams are allowed if necessary
625         if(teament_name)
626         {
627                 head = find(world, classname, teament_name);
628                 while(head)
629                 {
630                         if(!(g_domination && head.netname == ""))
631                         {
632                                 if(head.team == COLOR_TEAM1)
633                                         c1 = 0;
634                                 else if(head.team == COLOR_TEAM2)
635                                         c2 = 0;
636                                 else if(head.team == COLOR_TEAM3)
637                                         c3 = 0;
638                                 else if(head.team == COLOR_TEAM4)
639                                         c4 = 0;
640                         }
641                         head = find(head, classname, teament_name);
642                 }
643         }
644
645         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
646         if(c3==-1 && c4==-1)
647         if(autocvar_bot_vs_human && for_whom)
648         {
649                 if(autocvar_bot_vs_human > 0)
650                 {
651                         // bots are all blue
652                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
653                                 c1 = c3 = c4 = -1;
654                         else
655                                 c2 = -1;
656                 }
657                 else
658                 {
659                         // bots are all red
660                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
661                                 c2 = c3 = c4 = -1;
662                         else
663                                 c1 = -1;
664                 }
665         }
666
667         // if player has a forced team, ONLY allow that one
668         if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
669                 c2 = c3 = c4 = -1;
670         else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
671                 c1 = c3 = c4 = -1;
672         else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
673                 c1 = c2 = c4 = -1;
674         else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
675                 c1 = c2 = c3 = -1;
676 }
677
678 float PlayerValue(entity p)
679 {
680         if(IsTeamBalanceForced() == 1)
681                 return 1;
682         return 1;
683         // FIXME: it always returns 1...
684 }
685
686 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
687 // teams that are allowed will now have their player counts stored in c1...c4
688 void GetTeamCounts(entity ignore)
689 {
690         entity head;
691         float value, bvalue;
692         // now count how many players are on each team already
693
694         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
695         // also remember the lowest-scoring player
696
697         FOR_EACH_CLIENT(head)
698         {
699                 float t;
700                 if(head.classname == "player")
701                         t = head.team;
702                 else if(head.team_forced > 0)
703                         t = head.team_forced; // reserve the spot
704                 else
705                         continue;
706                 if(head != ignore)// && head.netname != "")
707                 {
708                         value = PlayerValue(head);
709                         if(clienttype(head) == CLIENTTYPE_BOT)
710                                 bvalue = value;
711                         else
712                                 bvalue = 0;
713                         if(t == COLOR_TEAM1)
714                         {
715                                 if(c1 >= 0)
716                                 {
717                                         c1 = c1 + value;
718                                         cb1 = cb1 + bvalue;
719                                 }
720                         }
721                         if(t == COLOR_TEAM2)
722                         {
723                                 if(c2 >= 0)
724                                 {
725                                         c2 = c2 + value;
726                                         cb2 = cb2 + bvalue;
727                                 }
728                         }
729                         if(t == COLOR_TEAM3)
730                         {
731                                 if(c3 >= 0)
732                                 {
733                                         c3 = c3 + value;
734                                         cb3 = cb3 + bvalue;
735                                 }
736                         }
737                         if(t == COLOR_TEAM4)
738                         {
739                                 if(c4 >= 0)
740                                 {
741                                         c4 = c4 + value;
742                                         cb4 = cb4 + bvalue;
743                                 }
744                         }
745                 }
746         }
747
748         // if the player who has a forced team has not joined yet, reserve the spot
749         if(autocvar_g_campaign)
750         {
751                 switch(autocvar_g_campaign_forceteam)
752                 {
753                         case 1: if(c1 == cb1) ++c1; break;
754                         case 2: if(c2 == cb2) ++c2; break;
755                         case 3: if(c3 == cb3) ++c3; break;
756                         case 4: if(c4 == cb4) ++c4; break;
757                 }
758         }
759 }
760
761 // returns # of smallest team (1, 2, 3, 4)
762 // NOTE: Assumes CheckAllowedTeams has already been called!
763 float FindSmallestTeam(entity pl, float ignore_pl)
764 {
765         float totalteams, balance_type, maxc;
766         totalteams = 0;
767
768         // find out what teams are available
769         //CheckAllowedTeams();
770
771         // make sure there are at least 2 teams to join
772         if(c1 >= 0)
773                 totalteams = totalteams + 1;
774         if(c2 >= 0)
775                 totalteams = totalteams + 1;
776         if(c3 >= 0)
777                 totalteams = totalteams + 1;
778         if(c4 >= 0)
779                 totalteams = totalteams + 1;
780
781         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
782                 totalteams += 1;
783
784         if(totalteams <= 1)
785         {
786                 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
787                         return 1; // special case for campaign and player joining
788                 else if(g_domination)
789                         error("Too few teams available for domination\n");
790                 else if(g_ctf)
791                         error("Too few teams available for ctf\n");
792                 else if(g_keyhunt)
793                         error("Too few teams available for key hunt\n");
794                 else if(g_freezetag)
795                         error("Too few teams available for freeze tag\n");
796                 else
797                         error("Too few teams available for team deathmatch\n");
798         }
799
800         // count how many players are in each team
801         if(ignore_pl)
802                 GetTeamCounts(pl);
803         else
804                 GetTeamCounts(world);
805
806         // c1...c4 now have counts of each team
807         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
808
809         // 2 gives priority to what team you're already on, 1 goes in order
810         // 2 doesn't seem to work though...
811         balance_type = 1;
812
813         if(bots_would_leave)
814         //if(pl.classname != "player")
815         if(clienttype(pl) != CLIENTTYPE_BOT)
816         {
817                 c1 -= cb1 * 255.0/256.0;
818                 c2 -= cb2 * 255.0/256.0;
819                 c3 -= cb3 * 255.0/256.0;
820                 c4 -= cb4 * 255.0/256.0;
821         }
822         maxc = max4(c1, c2, c3, c4);
823
824         RandomSelection_Init();
825         if(balance_type == 1)
826         {
827                 // 1: use team count, then score (note: can only use 8 significant bits of score)
828                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
829                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
830                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
831                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
832         }
833         else if(balance_type == 2)
834         {
835                 // 1: use team count, if equal prefer own team
836                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
837                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
838                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
839                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
840         }
841         else if(balance_type == 3)
842         {
843                 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
844                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
845                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
846                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
847                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
848         }
849         return RandomSelection_chosen_float;
850 }
851
852 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
853 {
854         float smallest, selectedteam;
855
856         // don't join a team if we're not playing a team game
857         if(!teamplay)
858                 return 0;
859
860         // find out what teams are available
861         CheckAllowedTeams(pl);
862
863         // if we don't care what team he ends up on, put him on whatever team he entered as.
864         // if he's not on a valid team, then let other code put him on the smallest team
865         if(!forcebestteam)
866         {
867                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
868                         selectedteam = pl.team;
869                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
870                         selectedteam = pl.team;
871                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
872                         selectedteam = pl.team;
873                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
874                         selectedteam = pl.team;
875                 else
876                         selectedteam = -1;
877
878                 if(selectedteam > 0)
879                 {
880                         if(!only_return_best)
881                         {
882                                 SetPlayerColors(pl, selectedteam - 1);
883
884                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
885                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
886                                 LogTeamchange(pl.playerid, pl.team, 99);
887                         }
888                         return selectedteam;
889                 }
890                 // otherwise end up on the smallest team (handled below)
891         }
892
893         smallest = FindSmallestTeam(pl, TRUE);
894
895         if(!only_return_best && !pl.bot_forced_team)
896         {
897                 TeamchangeFrags(self);
898                 if(smallest == 1)
899                 {
900                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
901                 }
902                 else if(smallest == 2)
903                 {
904                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
905                 }
906                 else if(smallest == 3)
907                 {
908                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
909                 }
910                 else if(smallest == 4)
911                 {
912                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
913                 }
914                 else
915                 {
916                         error("smallest team: invalid team\n");
917                 }
918
919                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
920
921                 if(pl.deadflag == DEAD_NO)
922                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
923         }
924
925         return smallest;
926 }
927
928 //void() ctf_playerchanged;
929 void SV_ChangeTeam(float _color)
930 {
931         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
932
933         // in normal deathmatch we can just apply the color and we're done
934         if(!teamplay) {
935                 SetPlayerColors(self, _color);
936                 return;
937         }
938
939         scolor = self.clientcolors & 0x0F;
940         dcolor = _color & 0x0F;
941
942         if(scolor == COLOR_TEAM1 - 1)
943                 steam = 1;
944         else if(scolor == COLOR_TEAM2 - 1)
945                 steam = 2;
946         else if(scolor == COLOR_TEAM3 - 1)
947                 steam = 3;
948         else // if(scolor == COLOR_TEAM4 - 1)
949                 steam = 4;
950         if(dcolor == COLOR_TEAM1 - 1)
951                 dteam = 1;
952         else if(dcolor == COLOR_TEAM2 - 1)
953                 dteam = 2;
954         else if(dcolor == COLOR_TEAM3 - 1)
955                 dteam = 3;
956         else // if(dcolor == COLOR_TEAM4 - 1)
957                 dteam = 4;
958
959         CheckAllowedTeams(self);
960
961         if(dteam == 1 && c1 < 0) dteam = 4;
962         if(dteam == 4 && c4 < 0) dteam = 3;
963         if(dteam == 3 && c3 < 0) dteam = 2;
964         if(dteam == 2 && c2 < 0) dteam = 1;
965
966         // not changing teams
967         if(scolor == dcolor)
968         {
969                 //bprint("same team change\n");
970                 SetPlayerTeam(self, dteam, steam, TRUE);
971                 return;
972         }
973
974         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
975                 sprint(self, "Team changes not allowed\n");
976                 return; // changing teams is not allowed
977         }
978
979         if(autocvar_g_balance_teams_prevent_imbalance)
980         {
981                 // only allow changing to a smaller or equal size team
982
983                 // find out what teams are available
984                 //CheckAllowedTeams();
985                 // count how many players on each team
986                 GetTeamCounts(world);
987
988                 // get desired team
989                 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
990                 {
991                         dcount = c1;
992                         dbotcount = cb1;
993                 }
994                 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
995                 {
996                         dcount = c2;
997                         dbotcount = cb2;
998                 }
999                 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1000                 {
1001                         dcount = c3;
1002                         dbotcount = cb3;
1003                 }
1004                 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1005                 {
1006                         dcount = c4;
1007                         dbotcount = cb4;
1008                 }
1009                 else
1010                 {
1011                         sprint(self, "Cannot change to an invalid team\n");
1012
1013                         return;
1014                 }
1015
1016                 // get starting team
1017                 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1018                         scount = c1;
1019                 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1020                         scount = c2;
1021                 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1022                         scount = c3;
1023                 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1024                         scount = c4;
1025
1026                 if(scount) // started at a valid, nonempty team
1027                 {
1028                         // check if we're trying to change to a larger team that doens't have bots to swap with
1029                         if(dcount >= scount && dbotcount <= 0)
1030                         {
1031                                 sprint(self, "Cannot change to a larger team\n");
1032                                 return; // can't change to a larger team
1033                         }
1034                 }
1035         }
1036
1037 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1038
1039         if(self.classname == "player" && steam != dteam)
1040         {
1041                 // reduce frags during a team change
1042                 TeamchangeFrags(self);
1043         }
1044
1045         SetPlayerTeam(self, dteam, steam, FALSE);
1046
1047         if(self.classname == "player" && steam != dteam)
1048         {
1049                 // kill player when changing teams
1050                 if(self.deadflag == DEAD_NO)
1051                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1052         }
1053         //ctf_playerchanged();
1054 }
1055
1056 void ShufflePlayerOutOfTeam (float source_team)
1057 {
1058         float smallestteam, smallestteam_count, steam;
1059         float lowest_bot_score, lowest_player_score;
1060         entity head, lowest_bot, lowest_player, selected;
1061
1062         smallestteam = 0;
1063         smallestteam_count = 999999999;
1064
1065         if(c1 >= 0 && c1 < smallestteam_count)
1066         {
1067                 smallestteam = 1;
1068                 smallestteam_count = c1;
1069         }
1070         if(c2 >= 0 && c2 < smallestteam_count)
1071         {
1072                 smallestteam = 2;
1073                 smallestteam_count = c2;
1074         }
1075         if(c3 >= 0 && c3 < smallestteam_count)
1076         {
1077                 smallestteam = 3;
1078                 smallestteam_count = c3;
1079         }
1080         if(c4 >= 0 && c4 < smallestteam_count)
1081         {
1082                 smallestteam = 4;
1083                 smallestteam_count = c4;
1084         }
1085
1086         if(!smallestteam)
1087         {
1088                 bprint("warning: no smallest team\n");
1089                 return;
1090         }
1091
1092         if(source_team == 1)
1093                 steam = COLOR_TEAM1;
1094         else if(source_team == 2)
1095                 steam = COLOR_TEAM2;
1096         else if(source_team == 3)
1097                 steam = COLOR_TEAM3;
1098         else if(source_team == 4)
1099                 steam = COLOR_TEAM4;
1100
1101         lowest_bot = world;
1102         lowest_bot_score = 999999999;
1103         lowest_player = world;
1104         lowest_player_score = 999999999;
1105
1106         // find the lowest-scoring player & bot of that team
1107         FOR_EACH_PLAYER(head)
1108         {
1109                 if(head.team == steam)
1110                 {
1111                         if(head.isbot)
1112                         {
1113                                 if(head.totalfrags < lowest_bot_score)
1114                                 {
1115                                         lowest_bot = head;
1116                                         lowest_bot_score = head.totalfrags;
1117                                 }
1118                         }
1119                         else
1120                         {
1121                                 if(head.totalfrags < lowest_player_score)
1122                                 {
1123                                         lowest_player = head;
1124                                         lowest_player_score = head.totalfrags;
1125                                 }
1126                         }
1127                 }
1128         }
1129
1130         // prefers to move a bot...
1131         if(lowest_bot != world)
1132                 selected = lowest_bot;
1133         // but it will move a player if it has to
1134         else
1135                 selected = lowest_player;
1136         // don't do anything if it couldn't find anyone
1137         if(!selected)
1138         {
1139                 bprint("warning: couldn't find a player to move from team\n");
1140                 return;
1141         }
1142
1143         // smallest team gains a member
1144         if(smallestteam == 1)
1145         {
1146                 c1 = c1 + 1;
1147         }
1148         else if(smallestteam == 2)
1149         {
1150                 c2 = c2 + 1;
1151         }
1152         else if(smallestteam == 3)
1153         {
1154                 c3 = c3 + 1;
1155         }
1156         else if(smallestteam == 4)
1157         {
1158                 c4 = c4 + 1;
1159         }
1160         else
1161         {
1162                 bprint("warning: destination team invalid\n");
1163                 return;
1164         }
1165         // source team loses a member
1166         if(source_team == 1)
1167         {
1168                 c1 = c1 + 1;
1169         }
1170         else if(source_team == 2)
1171         {
1172                 c2 = c2 + 2;
1173         }
1174         else if(source_team == 3)
1175         {
1176                 c3 = c3 + 3;
1177         }
1178         else if(source_team == 4)
1179         {
1180                 c4 = c4 + 4;
1181         }
1182         else
1183         {
1184                 bprint("warning: source team invalid\n");
1185                 return;
1186         }
1187
1188         // move the player to the new team
1189         TeamchangeFrags(selected);
1190         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1191
1192         if(selected.deadflag == DEAD_NO)
1193                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1194         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1195 }
1196
1197 void CauseRebalance(float source_team, float howmany_toomany)
1198 {
1199         if(IsTeamBalanceForced() == 1)
1200         {
1201                 bprint("Rebalancing Teams\n");
1202                 ShufflePlayerOutOfTeam(source_team);
1203         }
1204 }
1205
1206 // part of g_balance_teams_force
1207 // occasionally perform an audit of the teams to make
1208 // sure they're more or less balanced in player count.
1209 void AuditTeams()
1210 {
1211         float numplayers, numteams, smallest, toomany;
1212         float balance;
1213         balance = IsTeamBalanceForced();
1214         if(balance == 0)
1215                 return;
1216
1217         if(audit_teams_time > time)
1218                 return;
1219
1220         audit_teams_time = time + 4 + random();
1221
1222 //      bprint("Auditing teams\n");
1223
1224         CheckAllowedTeams(world);
1225         GetTeamCounts(world);
1226
1227
1228         numteams = numplayers = smallest = 0;
1229         if(c1 >= 0)
1230         {
1231                 numteams = numteams + 1;
1232                 numplayers = numplayers + c1;
1233                 smallest = c1;
1234         }
1235         if(c2 >= 0)
1236         {
1237                 numteams = numteams + 1;
1238                 numplayers = numplayers + c2;
1239                 if(c2 < smallest)
1240                         smallest = c2;
1241         }
1242         if(c3 >= 0)
1243         {
1244                 numteams = numteams + 1;
1245                 numplayers = numplayers + c3;
1246                 if(c3 < smallest)
1247                         smallest = c3;
1248         }
1249         if(c4 >= 0)
1250         {
1251                 numteams = numteams + 1;
1252                 numplayers = numplayers + c4;
1253                 if(c4 < smallest)
1254                         smallest = c4;
1255         }
1256
1257         if(numplayers <= 0)
1258                 return; // no players to move around
1259         if(numteams < 2)
1260                 return; // don't bother shuffling if for some reason there aren't any teams
1261
1262         toomany = smallest + 1;
1263
1264         if(c1 && c1 > toomany)
1265                 CauseRebalance(1, c1 - toomany);
1266         if(c2 && c2 > toomany)
1267                 CauseRebalance(2, c2 - toomany);
1268         if(c3 && c3 > toomany)
1269                 CauseRebalance(3, c3 - toomany);
1270         if(c4 && c4 > toomany)
1271                 CauseRebalance(4, c4 - toomany);
1272
1273         // if teams are still unbalanced, balance them further in the next audit,
1274         // which will happen sooner (keep doing rapid audits until things are in order)
1275         audit_teams_time = time + 0.7 + random()*0.3;
1276 }
1277
1278 // code from here on is just to support maps that don't have team entities
1279 void tdm_spawnteam (string teamname, float teamcolor)
1280 {
1281         local entity e;
1282         e = spawn();
1283         e.classname = "tdm_team";
1284         e.netname = teamname;
1285         e.cnt = teamcolor;
1286         e.team = e.cnt + 1;
1287 };
1288
1289 // spawn some default teams if the map is not set up for tdm
1290 void tdm_spawnteams()
1291 {
1292         float numteams;
1293
1294         numteams = autocvar_g_tdm_teams_override;
1295         if(numteams < 2)
1296                 numteams = autocvar_g_tdm_teams;
1297         numteams = bound(2, numteams, 4);
1298
1299         tdm_spawnteam("Red", COLOR_TEAM1-1);
1300         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1301         if(numteams >= 3)
1302                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1303         if(numteams >= 4)
1304                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1305 };
1306
1307 void tdm_delayedinit()
1308 {
1309         // if no teams are found, spawn defaults
1310         if (find(world, classname, "tdm_team") == world)
1311                 tdm_spawnteams();
1312 };
1313
1314 void tdm_init()
1315 {
1316         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1317 };