]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/tturrets/units/unit_ewheel.qc
Merge branch 'master' into terencehill/cmd_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / tturrets / units / unit_ewheel.qc
1 #define ewheel_amin_stop 0
2 #define ewheel_amin_fwd_slow 1
3 #define ewheel_amin_fwd_fast 2
4 #define ewheel_amin_bck_slow 3
5 #define ewheel_amin_bck_fast 4
6
7 void ewheel_attack()
8 {
9     float i;
10
11     for (i = 0; i < 1; ++i)
12     {
13         turret_do_updates(self);
14
15         turret_projectile("weapons/lasergun_fire.wav", 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_LASER, TRUE, TRUE);    
16         pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
17
18         self.tur_head.frame += 2;
19
20         if (self.tur_head.frame > 3)
21             self.tur_head.frame = 0;
22     }
23
24 }
25 //#define EWHEEL_FANCYPATH
26 void ewheel_move_path()
27 {
28 #ifdef EWHEEL_FANCYPATH
29     // Are we close enougth to a path node to switch to the next?
30     if (vlen(self.origin  - self.pathcurrent.origin) < 64)
31         if (self.pathcurrent.path_next == world)
32         {
33             // Path endpoint reached
34             pathlib_deletepath(self.pathcurrent.owner);
35             self.pathcurrent = world;
36
37             if (self.pathgoal)
38             {
39                 if (self.pathgoal.use)
40                     self.pathgoal.use();
41
42                 if (self.pathgoal.enemy)
43                 {
44                     self.pathcurrent = pathlib_astar(self.pathgoal.origin,self.pathgoal.enemy.origin);
45                     self.pathgoal = self.pathgoal.enemy;
46                 }
47             }
48             else
49                 self.pathgoal = world;
50         }
51         else
52             self.pathcurrent = self.pathcurrent.path_next;
53
54 #else
55     if (vlen(self.origin - self.pathcurrent.origin) < 64)    
56         self.pathcurrent = self.pathcurrent.enemy;
57 #endif
58
59     if (self.pathcurrent)
60     {
61
62         self.moveto = self.pathcurrent.origin;
63         self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
64
65         movelib_move_simple(v_forward, autocvar_g_turrets_unit_ewheel_speed_fast, 0.4);
66     }
67 }
68
69 void  ewheel_move_enemy()
70 {
71
72     float newframe;
73     
74     self.steerto = steerlib_arrive(self.enemy.origin,self.target_range_optimal);
75
76     //self.steerto = steerlib_standoff(self.enemy.origin,self.target_range_optimal);
77     //self.steerto = steerlib_beamsteer(self.steerto,1024,64,68,256);
78     self.moveto  = self.origin + self.steerto * 128;
79
80     if (self.tur_dist_enemy > self.target_range_optimal)
81     {
82         if ( self.tur_head.spawnshieldtime < 1 )
83         {
84             newframe = ewheel_amin_fwd_fast;
85             movelib_move_simple(v_forward, autocvar_g_turrets_unit_ewheel_speed_fast, 0.4);
86         }
87         else if (self.tur_head.spawnshieldtime < 2)
88         {
89
90             newframe = ewheel_amin_fwd_slow;
91             movelib_move_simple(v_forward, autocvar_g_turrets_unit_ewheel_speed_slow, 0.4);
92        }
93         else
94         {
95             newframe = ewheel_amin_fwd_slow;
96             movelib_move_simple(v_forward, autocvar_g_turrets_unit_ewheel_speed_slower, 0.4);
97         }
98     }
99     else if (self.tur_dist_enemy < self.target_range_optimal * 0.5)
100     {
101         newframe = ewheel_amin_bck_slow;
102         movelib_move_simple(v_forward * -1, autocvar_g_turrets_unit_ewheel_speed_slow, 0.4);
103     }
104     else
105     {
106         newframe = ewheel_amin_stop;
107         movelib_beak_simple(autocvar_g_turrets_unit_ewheel_speed_stop);
108     }
109     
110     turrets_setframe(newframe , FALSE);
111     
112     /*if(self.frame != newframe)
113     {
114         self.frame = newframe;
115         self.SendFlags |= TNSF_ANIM;
116         self.anim_start_time = time;
117     }*/
118 }
119
120
121 void ewheel_move_idle()
122 {
123     if(self.frame != 0)
124     {
125         self.SendFlags |= TNSF_ANIM;
126         self.anim_start_time = time;
127     }
128
129     self.frame = 0;
130     if (vlen(self.velocity))
131         movelib_beak_simple(autocvar_g_turrets_unit_ewheel_speed_stop);
132 }
133
134 void ewheel_postthink()
135 {
136     float vz;
137     vector wish_angle, real_angle;
138
139     vz = self.velocity_z;
140
141     self.angles_x = anglemods(self.angles_x);
142     self.angles_y = anglemods(self.angles_y);
143
144     fixedmakevectors(self.angles);
145
146     wish_angle = normalize(self.steerto);
147     wish_angle = vectoangles(wish_angle);
148     real_angle = wish_angle - self.angles;
149     real_angle = shortangle_vxy(real_angle, self.tur_head.angles);
150
151     self.tur_head.spawnshieldtime = fabs(real_angle_y);
152     real_angle_y  = bound(-self.tur_head.aim_speed, real_angle_y, self.tur_head.aim_speed);
153     self.angles_y = (self.angles_y + real_angle_y);
154
155     if(self.enemy)
156         ewheel_move_enemy();
157     else if(self.pathcurrent)
158         ewheel_move_path();
159     else
160         ewheel_move_idle();
161
162
163     self.velocity_z = vz;
164     
165     if(vlen(self.velocity))
166         self.SendFlags |= TNSF_MOVE;
167 }
168
169 void ewheel_respawnhook()
170 {
171     entity e;
172
173     // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
174     if(self.movetype != MOVETYPE_WALK)
175                 return;
176                 
177     self.velocity = '0 0 0';
178     self.enemy = world;
179
180     setorigin(self, self.pos1);
181
182     if (self.target != "")
183     {
184         e = find(world,targetname,self.target);
185         if (!e)
186         {
187             dprint("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
188             self.target = "";
189         }
190
191         if (e.classname != "turret_checkpoint")
192             dprint("Warning: not a turrret path\n");
193         else
194         {
195
196 #ifdef EWHEEL_FANCYPATH
197             self.pathcurrent = WALKER_PATH(self.origin,e.origin);
198             self.pathgoal = e;
199 #else
200             self.pathcurrent  = e;
201 #endif
202         }
203     }
204 }
205
206 void ewheel_diehook()
207 {
208     self.velocity = '0 0 0';
209
210 #ifdef EWHEEL_FANCYPATH
211     if (self.pathcurrent)
212         pathlib_deletepath(self.pathcurrent.owner);
213 #endif
214     self.pathcurrent = world;
215 }
216
217 void turret_ewheel_dinit()
218 {
219     entity e;
220
221     if (self.netname == "")      
222         self.netname     = "eWheel Turret";
223
224     if (self.target != "")
225     {
226         e = find(world,targetname,self.target);
227         if (!e)
228         {
229             bprint("Warning! initital waypoint for ewheel does NOT exsist!\n");
230             self.target = "";
231         }
232
233         if (e.classname != "turret_checkpoint")
234             dprint("Warning: not a turrret path\n");
235         else
236             self.goalcurrent = e;
237     }
238
239     self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
240     self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE | TFL_TURRCAPS_ROAM ;
241     self.turret_respawnhook = ewheel_respawnhook;
242
243     self.turret_diehook = ewheel_diehook;
244
245     if (turret_stdproc_init("ewheel_std", "models/turrets/ewheel-base2.md3", "models/turrets/ewheel-gun1.md3", TID_EWHEEL) == 0)
246     {
247         remove(self);
248         return;
249     }
250     
251     self.frame = 1;
252     self.target_select_flags   = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
253     self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
254     self.iscreature = TRUE;
255     self.damagedbycontents = TRUE;
256     self.movetype   = MOVETYPE_WALK;
257     self.solid      = SOLID_SLIDEBOX;
258     self.takedamage = DAMAGE_AIM;
259     self.idle_aim   = '0 0 0';
260     self.pos1       = self.origin;
261
262     setsize(self, '-32 -32 0', '32 32 48');
263
264     // Our fire routine
265     self.turret_firefunc  = ewheel_attack;
266     self.turret_postthink = ewheel_postthink;
267     self.tur_head.frame = 1;
268
269     // Convert from dgr / sec to dgr / tic
270     self.tur_head.aim_speed = autocvar_g_turrets_unit_ewheel_turnrate;
271     self.tur_head.aim_speed = self.tur_head.aim_speed / (1 / self.ticrate);
272
273     //setorigin(self,self.origin + '0 0 128');
274     if (self.target != "")
275     {
276         e = find(world,targetname,self.target);
277         if (!e)
278         {
279             dprint("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
280             self.target = "";
281         }
282
283         if (e.classname != "turret_checkpoint")
284             dprint("Warning: not a turrret path\n");
285         else
286         {
287 #ifdef EWHEEL_FANCYPATH
288             self.pathcurrent = WALKER_PATH(self.origin, e.origin);
289             self.pathgoal = e;
290 #else
291             self.pathcurrent = e;
292 #endif
293         }
294     }
295 }
296
297 void spawnfunc_turret_ewheel()
298 {
299     g_turrets_common_precash();
300
301     precache_model ("models/turrets/ewheel-base2.md3");
302     precache_model ("models/turrets/ewheel-gun1.md3");
303
304     self.think = turret_ewheel_dinit;
305     self.nextthink = time + 0.5;
306 }