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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / tturrets / units / unit_fusionreactor.qc
1 void spawnfunc_turret_fusionreactor();
2 void turret_fusionreactor_dinit();
3 void turret_fusionreactor_fire();
4
5 void turret_fusionreactor_fire()
6 {
7     vector fl_org;
8
9     self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
10     if(g_td) // auto repair?
11         {
12         self.enemy.health = min(self.enemy.health + self.shot_dmg,self.enemy.max_health);
13                 self.enemy.tur_health = min(self.enemy.tur_health + self.shot_dmg,self.enemy.max_health);
14                 self.enemy.SendFlags |= TNSF_STATUS;
15         }
16     fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
17     te_smallflash(fl_org);
18 }
19
20 void turret_fusionreactor_postthink()
21 {
22     self.tur_head.avelocity = '0 250 0' * (self.ammo / self.ammo_max);
23 }
24
25 /*
26 void turret_fusionreactor_respawnhook()
27 {
28     self.tur_head.avelocity = '0 50 0';
29 }
30 */
31
32 /**
33 ** Preforms pre-fire checks for fusionreactor
34 **/
35 float turret_fusionreactor_firecheck()
36 {
37         if (self.attack_finished_single > time) 
38                 return 0;
39
40         if (self.enemy.deadflag != DEAD_NO)
41                 return 0;
42
43         if (self.enemy == world)
44                 return 0;
45
46         if (self.ammo < self.shot_dmg)
47                 return 0;       
48         
49         if (vlen(self.enemy.origin - self.origin) > self.target_range)
50                 return 0;       
51
52     if(g_td)
53     {
54         if(self.realowner != self.enemy.realowner)
55             return 0;
56             
57                 if(self.enemy.turrcaps_flags & TFL_TURRCAPS_AMMOSOURCE)
58                         return 0;
59                         
60         if(self.enemy.health >= self.enemy.max_health)
61             return 0;
62     }
63         
64         if (self.enemy.ammo >= self.enemy.ammo_max)
65                 return 0;
66         
67         if(teamplay && self.team != self.enemy.team)
68                 return 0;
69         
70         if not (self.enemy.ammo_flags & TFL_AMMO_ENERGY)
71                 return 0;    
72         
73         return 1;
74 }
75
76 void turret_fusionreactor_dinit()
77 {
78     if (self.netname == "")      self.netname     = "Fusionreactor";
79
80     self.turrcaps_flags      = TFL_TURRCAPS_SUPPORT | TFL_TURRCAPS_AMMOSOURCE;
81     self.ammo_flags          = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE;
82     self.target_select_flags = TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_OWNTEAM | TFL_TARGETSELECT_RANGELIMTS;
83     self.firecheck_flags     = TFL_FIRECHECK_OWM_AMMO | TFL_FIRECHECK_OTHER_AMMO | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_DEAD;
84     self.shoot_flags         = TFL_SHOOT_HITALLVALID;
85     self.aim_flags           = TFL_AIM_NO;
86     self.track_flags         = TFL_TRACK_NO;
87     // self.turret_respawnhook  = turret_fusionreactor_respawnhook;
88
89     if (turret_stdproc_init("fusreac_std", "models/turrets/base.md3", "models/turrets/reactor.md3", TID_FUSION) == 0)
90     {
91         remove(self);
92         return;
93     }
94     self.tur_head.scale = 0.75;
95     self.tur_head.avelocity = '0 50 0';
96     setsize(self,'-34 -34 0','34 34 90');
97
98     self.turret_firecheckfunc   = turret_fusionreactor_firecheck;
99     self.turret_firefunc        = turret_fusionreactor_fire;
100     self.turret_postthink       = turret_fusionreactor_postthink;
101 }
102
103 /*QUAKED turret_fusionreactor (0 .5 .8) ?
104 */
105 void spawnfunc_turret_fusionreactor()
106 {
107     precache_model ("models/turrets/reactor.md3");
108     precache_model ("models/turrets/base.md3");
109
110     self.think = turret_fusionreactor_dinit;
111     self.nextthink = time + 0.5;
112 }