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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / tturrets / units / unit_fusionreactor.qc
1 void spawnfunc_turret_fusionreactor();
2 void turret_fusionreactor_dinit();
3 void turret_fusionreactor_fire();
4
5 void turret_fusionreactor_fire()
6 {
7     vector fl_org;
8
9     self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
10     if(g_td) // auto repair?
11         {
12         self.enemy.health = min(self.enemy.health + self.shot_dmg,self.enemy.max_health);
13                 self.enemy.tur_health = min(self.enemy.tur_health + self.shot_dmg,self.enemy.max_health);
14         }
15         if(g_rts) // monster healing
16         {
17                 self.enemy.heal_delay = time + 0.5;
18                 self.enemy.health = min(self.enemy.health + self.shot_dmg,self.enemy.max_health);
19                 WaypointSprite_UpdateHealth(self.enemy.sprite, self.enemy.health);
20         }
21     fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
22     te_smallflash(fl_org);
23 }
24
25 void turret_fusionreactor_postthink()
26 {
27     self.tur_head.avelocity = '0 250 0' * (self.ammo / self.ammo_max);
28 }
29
30 /*
31 void turret_fusionreactor_respawnhook()
32 {
33     self.tur_head.avelocity = '0 50 0';
34 }
35 */
36
37 /**
38 ** Preforms pre-fire checks for fusionreactor
39 **/
40 float turret_fusionreactor_firecheck()
41 {
42         if (self.attack_finished_single > time) 
43                 return 0;
44
45         if (self.enemy.deadflag != DEAD_NO)
46                 return 0;
47
48         if (self.enemy == world)
49                 return 0;
50
51         if (self.ammo < self.shot_dmg)
52                 return 0;       
53         
54         if (vlen(self.enemy.origin - self.origin) > self.target_range)
55                 return 0;       
56
57     if(g_td)
58     {
59         if(self.realowner != self.enemy.realowner)
60             return 0;
61             
62                 if(self.enemy.turrcaps_flags & TFL_TURRCAPS_AMMOSOURCE)
63                         return 0;
64                         
65         if(self.enemy.health >= self.enemy.max_health)
66             return 0;
67     }
68         if(g_rts)
69         {
70                 if(IsDifferentTeam(self, self.enemy))
71                         return 0;
72                         
73                 if not(self.enemy.flags & FL_MONSTER)
74                         return 0;
75                 
76                 if(self.enemy.health >= self.enemy.max_health)
77                         return 0;
78                         
79                 if(time < self.enemy.heal_delay)
80                         return 0;
81                         
82                 return 1; // this is for monsters, so don't do the other checks
83         }
84         
85         if (self.enemy.ammo >= self.enemy.ammo_max)
86                 return 0;
87         
88         if(teamplay && self.team != self.enemy.team)
89                 return 0;
90         
91         if not (self.enemy.ammo_flags & TFL_AMMO_ENERGY)
92                 return 0;    
93         
94         return 1;
95 }
96
97 void turret_fusionreactor_dinit()
98 {
99     if (self.netname == "")      self.netname     = "Fusionreactor";
100
101     self.turrcaps_flags      = TFL_TURRCAPS_SUPPORT | TFL_TURRCAPS_AMMOSOURCE;
102     self.ammo_flags          = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE;
103     self.target_select_flags = TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_OWNTEAM | TFL_TARGETSELECT_RANGELIMTS;
104     self.firecheck_flags     = TFL_FIRECHECK_OWM_AMMO | TFL_FIRECHECK_OTHER_AMMO | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_DEAD;
105     self.shoot_flags         = TFL_SHOOT_HITALLVALID;
106     self.aim_flags           = TFL_AIM_NO;
107     self.track_flags         = TFL_TRACK_NO;
108     // self.turret_respawnhook  = turret_fusionreactor_respawnhook;
109
110     if (turret_stdproc_init("fusreac_std", "models/turrets/base.md3", "models/turrets/reactor.md3", TID_FUSION) == 0)
111     {
112         remove(self);
113         return;
114     }
115     self.tur_head.scale = 0.75;
116     self.tur_head.avelocity = '0 50 0';
117     setsize(self,'-34 -34 0','34 34 90');
118
119     self.turret_firecheckfunc   = turret_fusionreactor_firecheck;
120     self.turret_firefunc        = turret_fusionreactor_fire;
121     self.turret_postthink       = turret_fusionreactor_postthink;
122 }
123
124 /*QUAKED turret_fusionreactor (0 .5 .8) ?
125 */
126 void spawnfunc_turret_fusionreactor()
127 {
128     precache_model ("models/turrets/reactor.md3");
129     precache_model ("models/turrets/base.md3");
130
131     self.think = turret_fusionreactor_dinit;
132     self.nextthink = time + 0.5;
133 }