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1 #include "racer.qh"
2
3 #ifdef SVQC
4 void racer_exit(float eject);
5 void racer_enter();
6
7 // Auto cvars
8 float autocvar_g_vehicle_racer;
9
10 float autocvar_g_vehicle_racer_speed_afterburn;
11 float autocvar_g_vehicle_racer_afterburn_cost;
12
13 float autocvar_g_vehicle_racer_anglestabilizer;
14 float autocvar_g_vehicle_racer_downforce;
15
16 float autocvar_g_vehicle_racer_speed_forward;
17 float autocvar_g_vehicle_racer_speed_strafe;
18 float autocvar_g_vehicle_racer_springlength;
19 float autocvar_g_vehicle_racer_upforcedamper;
20 float autocvar_g_vehicle_racer_friction;
21
22 float autocvar_g_vehicle_racer_hovertype;
23 float autocvar_g_vehicle_racer_hoverpower;
24
25 float autocvar_g_vehicle_racer_turnroll;
26 float autocvar_g_vehicle_racer_turnspeed;
27 float autocvar_g_vehicle_racer_pitchspeed;
28
29 float autocvar_g_vehicle_racer_energy;
30 float autocvar_g_vehicle_racer_energy_regen;
31 float autocvar_g_vehicle_racer_energy_regen_pause;
32
33 float autocvar_g_vehicle_racer_health;
34 float autocvar_g_vehicle_racer_health_regen;
35 float autocvar_g_vehicle_racer_health_regen_pause;
36
37 float autocvar_g_vehicle_racer_shield;
38 float autocvar_g_vehicle_racer_shield_regen;
39 float autocvar_g_vehicle_racer_shield_regen_pause;
40
41 float autocvar_g_vehicle_racer_cannon_cost;
42 float autocvar_g_vehicle_racer_cannon_damage;
43 float autocvar_g_vehicle_racer_cannon_radius;
44 float autocvar_g_vehicle_racer_cannon_refire;
45 float autocvar_g_vehicle_racer_cannon_speed;
46 float autocvar_g_vehicle_racer_cannon_spread;
47 float autocvar_g_vehicle_racer_cannon_force;
48
49 float autocvar_g_vehicle_racer_rocket_accel;
50 float autocvar_g_vehicle_racer_rocket_damage;
51 float autocvar_g_vehicle_racer_rocket_radius;
52 float autocvar_g_vehicle_racer_rocket_force;
53 float autocvar_g_vehicle_racer_rocket_refire;
54 float autocvar_g_vehicle_racer_rocket_speed;
55 float autocvar_g_vehicle_racer_rocket_turnrate;
56
57 float autocvar_g_vehicle_racer_rocket_locktarget;
58 float autocvar_g_vehicle_racer_rocket_locking_time;
59 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
60 float autocvar_g_vehicle_racer_rocket_locked_time;
61 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
62 float autocvar_g_vehicle_racer_rocket_climbspeed;
63
64 float autocvar_g_vehicle_racer_respawntime;
65
66 float autocvar_g_vehicle_racer_blowup_radius;
67 float autocvar_g_vehicle_racer_blowup_coredamage;
68 float autocvar_g_vehicle_racer_blowup_edgedamage;
69 float autocvar_g_vehicle_racer_blowup_forceintensity;
70
71 float autocvar_g_vehicle_racer_bouncefactor;
72 float autocvar_g_vehicle_racer_bouncestop;
73 vector autocvar_g_vehicle_racer_bouncepain;
74
75 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
76
77 void racer_align4point(float _delta)
78 {
79     vector push_vector;
80     float fl_push, fr_push, bl_push, br_push;
81
82     push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
83     fr_push      = force_fromtag_normpower;
84     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
85
86     push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
87     fl_push      = force_fromtag_normpower;
88     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
89
90     push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
91     br_push      = force_fromtag_normpower;
92     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
93
94     push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
95     bl_push      = force_fromtag_normpower;
96     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
97
98    self.velocity += push_vector * _delta;
99
100     // Anti ocilation
101     if(self.velocity.z > 0)
102         self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
103
104     push_vector.x =  (fl_push - bl_push);
105     push_vector_x += (fr_push - br_push);
106     push_vector_x *= 360;
107
108     push_vector.z = (fr_push - fl_push);
109     push_vector_z += (br_push - bl_push);
110     push_vector_z *= 360;
111
112     // Apply angle diffrance
113     self.angles_z += push_vector.z * _delta;
114     self.angles_x += push_vector.x * _delta;
115
116     // Apply stabilizer
117     self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
118     self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
119 }
120
121 void racer_fire_cannon(string tagname)
122 {
123     vector v;
124     entity bolt;
125
126     v = gettaginfo(self, gettagindex(self, tagname));
127     bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
128                            v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
129                            autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
130                            DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
131
132         // Fix z-aim (for chase mode)
133     v = normalize(trace_endpos - bolt.origin);
134     v_forward.z = v.z * 0.5;
135     bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
136 }
137
138 void racer_rocket_groundhugger()
139 {
140     vector olddir, newdir;
141     float oldvel, newvel;
142
143     self.nextthink  = time;
144
145     if(self.owner.deadflag != DEAD_NO || self.cnt < time)
146     {
147         self.use();
148         return;
149     }
150
151     if (!self.realowner.vehicle)
152     {
153         UpdateCSQCProjectile(self);
154         return;
155     }
156
157     olddir = normalize(self.velocity);
158     oldvel = vlen(self.velocity);
159     newvel = oldvel + self.lip;
160
161     tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
162     if(trace_fraction <= 0.5)
163     {
164         // Hitting somethign soon, just speed ahead
165         self.velocity = olddir * newvel;
166         UpdateCSQCProjectile(self);
167         return;
168     }
169
170     traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
171     if(trace_fraction != 1.0)
172     {
173         newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
174         self.velocity = normalize(olddir + newdir) * newvel;
175     }
176     else
177     {
178         self.velocity = olddir * newvel;
179         self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
180     }
181
182     UpdateCSQCProjectile(self);
183     return;
184 }
185
186 void racer_rocket_tracker()
187 {
188     vector olddir, newdir;
189     float oldvel, newvel;
190
191     self.nextthink  = time;
192
193     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
194     {
195         self.use();
196         return;
197     }
198
199     if (!self.realowner.vehicle)
200     {
201         UpdateCSQCProjectile(self);
202         return;
203     }
204
205     olddir = normalize(self.velocity);
206     oldvel = vlen(self.velocity);
207     newvel = oldvel + self.lip;
208     makevectors(vectoangles(olddir));
209
210         float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
211         vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
212
213     traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
214     newdir = normalize(predicted_origin - self.origin);
215
216     //vector
217         float height_diff = predicted_origin.z - self.origin.z;
218
219     if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
220     {
221         //bprint("Target lost!\n");
222         //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
223         self.think = racer_rocket_groundhugger;
224         return;
225     }
226
227     if(trace_fraction != 1.0 && trace_ent != self.enemy)
228         newdir.z += 16 * sys_frametime;
229
230     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
231     self.velocity_z -= 800 * sys_frametime;
232     self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
233
234     UpdateCSQCProjectile(self);
235     return;
236 }
237
238 void racer_fire_rocket(string tagname, entity trg)
239 {
240     vector v = gettaginfo(self, gettagindex(self, tagname));
241     entity rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
242                            v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
243                            autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
244                            DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
245
246     rocket.lip              = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
247     rocket.wait             = autocvar_g_vehicle_racer_rocket_turnrate;
248     rocket.nextthink        = time;
249     rocket.enemy            = trg;
250     rocket.cnt              = time + 15;
251
252     if(trg)
253         rocket.think            = racer_rocket_tracker;
254     else
255         rocket.think            = racer_rocket_groundhugger;
256 }
257
258 float racer_frame()
259 {
260     entity player, racer;
261     vector df;
262     float ftmp;
263
264         if(intermission_running)
265                 return 1;
266
267     player  = self;
268     racer   = self.vehicle;
269     self    = racer;
270
271     player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
272
273     vehicles_painframe();
274
275     if(racer.deadflag != DEAD_NO)
276     {
277         self = player;
278         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
279         return 1;
280     }
281
282     racer_align4point(frametime);
283
284     crosshair_trace(player);
285
286     racer.angles_x *= -1;
287
288     // Yaw
289     ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
290     ftmp = bound(-ftmp, shortangle_f(player.v_angle.y - racer.angles.y, racer.angles.y), ftmp);
291     racer.angles_y = anglemods(racer.angles.y + ftmp);
292
293     // Roll
294     racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
295
296     // Pitch
297     ftmp = autocvar_g_vehicle_racer_pitchspeed  * frametime;
298     ftmp = bound(-ftmp, shortangle_f(player.v_angle.x - racer.angles.x, racer.angles.x), ftmp);
299     racer.angles_x = bound(-30, anglemods(racer.angles.x + ftmp), 30);
300
301     makevectors(racer.angles);
302     racer.angles_x *= -1;
303
304     //ftmp = racer.velocity_z;
305     df = racer.velocity * -autocvar_g_vehicle_racer_friction;
306     //racer.velocity_z = ftmp;
307
308     if(vlen(player.movement) != 0)
309     {
310         if(player.movement_x)
311             df += v_forward * ((player.movement.x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
312
313         if(player.movement_y)
314             df += v_right * ((player.movement.y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
315
316         if(self.sound_nexttime < time || self.sounds != 1)
317         {
318             self.sounds = 1;
319             self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
320             sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
321         }
322     }
323     else
324     {
325         if(self.sound_nexttime < time || self.sounds != 0)
326         {
327             self.sounds = 0;
328             self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
329             sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
330         }
331     }
332
333     // Afterburn
334     if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
335     {
336         if(time - racer.wait > 0.2)
337             pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward  * vlen(self.velocity), 1);
338
339         racer.wait = time;
340         racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
341         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
342
343         if(racer.invincible_finished < time)
344         {
345             traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
346             if(trace_fraction != 1.0)
347                 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
348
349             racer.invincible_finished = time + 0.1 + (random() * 0.1);
350         }
351
352         if(racer.strength_finished < time)
353         {
354             racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
355             sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
356         }
357     }
358     else
359     {
360         racer.strength_finished = 0;
361         sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
362     }
363
364         df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
365     player.movement = racer.velocity += df * frametime;
366
367     if(player.BUTTON_ATCK)
368     if(time > racer.attack_finished_single)
369     if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
370     {
371         racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
372         racer.wait = time;
373
374         crosshair_trace(player);
375         if(racer.cnt)
376         {
377             racer_fire_cannon("tag_fire1");
378             racer.cnt = 0;
379         }
380         else
381         {
382             racer_fire_cannon("tag_fire2");
383             racer.cnt = 1;
384         }
385         racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
386     }
387
388     if(autocvar_g_vehicle_racer_rocket_locktarget)
389     {
390         vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
391                          (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
392                          autocvar_g_vehicle_racer_rocket_locked_time);
393
394         if(self.lock_target)
395         {
396             if(racer.lock_strength == 1)
397                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
398             else if(self.lock_strength > 0.5)
399                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
400             else if(self.lock_strength < 0.5)
401                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
402         }
403     }
404
405     if(time > racer.delay)
406     if(player.BUTTON_ATCK2)
407     {
408         racer.misc_bulletcounter += 1;
409         racer.delay = time + 0.3;
410
411         if(racer.misc_bulletcounter == 1)
412             racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
413         else if(racer.misc_bulletcounter == 2)
414         {
415             racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
416             racer.lock_strength  = 0;
417             racer.lock_target    = world;
418             racer.misc_bulletcounter = 0;
419
420             racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
421             racer.lip = time;
422         }
423     }
424     player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
425
426     if(racer.vehicle_flags  & VHF_SHIELDREGEN)
427         vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
428
429     if(racer.vehicle_flags  & VHF_HEALTHREGEN)
430         vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
431
432     if(racer.vehicle_flags  & VHF_ENERGYREGEN)
433         vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
434
435
436     VEHICLE_UPDATE_PLAYER(player, health, racer);
437     VEHICLE_UPDATE_PLAYER(player, energy, racer);
438
439     if(racer.vehicle_flags & VHF_HASSHIELD)
440         VEHICLE_UPDATE_PLAYER(player, shield, racer);
441
442     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
443     setorigin(player,racer.origin + '0 0 32');
444     player.velocity = racer.velocity;
445
446     self = player;
447     return 1;
448 }
449
450 void racer_think()
451 {
452     self.nextthink = time;
453
454     float pushdeltatime = time - self.lastpushtime;
455     if (pushdeltatime > 0.15) pushdeltatime = 0;
456     self.lastpushtime = time;
457     if(!pushdeltatime) return;
458
459     tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
460
461     vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
462         df.z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
463
464         self.velocity += df * pushdeltatime;
465     if(self.velocity.z > 0)
466         self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
467
468     self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
469     self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
470 }
471
472 void racer_enter()
473 {
474     self.movetype = MOVETYPE_BOUNCE;
475     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
476     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
477
478     if(self.owner.flagcarried)
479        setorigin(self.owner.flagcarried, '-190 0 96');
480
481         //targetdrone_spawn(self.origin + '0 0 512' + randomvec() * 256, 1);
482 }
483
484 void racer_exit(float eject)
485 {
486     vector spot;
487
488     self.think      = racer_think;
489     self.nextthink  = time;
490     self.movetype   = MOVETYPE_BOUNCE;
491     sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
492
493     if (!self.owner)
494         return;
495
496         makevectors(self.angles);
497         if(eject)
498         {
499             spot = self.origin + v_forward * 100 + '0 0 64';
500             spot = vehicles_findgoodexit(spot);
501             setorigin(self.owner , spot);
502             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
503             self.owner.oldvelocity = self.owner.velocity;
504         }
505         else
506         {
507                 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
508                 {
509                         self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
510                         self.owner.velocity_z += 200;
511                         spot = self.origin + v_forward * 32 + '0 0 32';
512                         spot = vehicles_findgoodexit(spot);
513                 }
514                 else
515                 {
516                         self.owner.velocity = self.velocity * 0.5;
517                         self.owner.velocity_z += 10;
518                         spot = self.origin - v_forward * 200 + '0 0 32';
519                         spot = vehicles_findgoodexit(spot);
520                 }
521             self.owner.oldvelocity = self.owner.velocity;
522             setorigin(self.owner , spot);
523         }
524         antilag_clear(self.owner);
525     self.owner = world;
526 }
527
528 void racer_impact()
529 {
530         if(autocvar_g_vehicle_racer_bouncepain.x)
531                 vehicles_impact(autocvar_g_vehicle_racer_bouncepain.x, autocvar_g_vehicle_racer_bouncepain.y, autocvar_g_vehicle_racer_bouncepain.z);
532 }
533
534 void racer_blowup()
535 {
536     self.deadflag    = DEAD_DEAD;
537     self.vehicle_exit(VHEF_NORMAL);
538
539     RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
540                                         autocvar_g_vehicle_racer_blowup_edgedamage,
541                                         autocvar_g_vehicle_racer_blowup_radius, world, world,
542                                         autocvar_g_vehicle_racer_blowup_forceintensity,
543                                         DEATH_VH_WAKI_DEATH, world);
544
545         self.alpha      = -1;
546     self.movetype   = MOVETYPE_NONE;
547     self.effects    = EF_NODRAW;
548     self.colormod  = '0 0 0';
549     self.avelocity = '0 0 0';
550     self.velocity  = '0 0 0';
551
552     setorigin(self, self.pos1);
553         self.touch = func_null;
554         self.nextthink = 0;
555 }
556
557 void racer_deadtouch()
558 {
559     self.avelocity_x *= 0.7;
560     self.cnt -= 1;
561     if(self.cnt <= 0)
562         racer_blowup();
563 }
564
565 void racer_die()
566 {
567     self.health       = 0;
568     self.event_damage = func_null;
569     self.solid        = SOLID_CORPSE;
570     self.takedamage   = DAMAGE_NO;
571     self.deadflag     = DEAD_DYING;
572     self.movetype     = MOVETYPE_BOUNCE;
573     self.wait         = time;
574     self.cnt          = 1 + random() * 2;
575     self.touch        = racer_deadtouch;
576
577     pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
578
579     if(random() < 0.5)
580         self.avelocity_z = 32;
581     else
582         self.avelocity_z = -32;
583
584     self.avelocity_x = -vlen(self.velocity) * 0.2;
585     self.velocity   += '0 0 700';
586     self.colormod    = '-0.5 -0.5 -0.5';
587
588         self.think     = racer_blowup;
589         self.nextthink = 2 + time + random() * 3;
590 }
591 void racer_spawn(float _spawnflag)
592 {
593     if(self.scale != 0.5)
594     {
595         if(autocvar_g_vehicle_racer_hovertype != 0)
596             racer_force_from_tag = vehicles_force_fromtag_maglev;
597         else
598             racer_force_from_tag = vehicles_force_fromtag_hover;
599
600         // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
601         self.scale = 0.5;
602         setattachment(self.vehicle_hudmodel, self, "");
603         setattachment(self.vehicle_viewport, self, "tag_viewport");
604
605         self.mass               = 900;
606     }
607
608     self.think          = racer_think;
609     self.nextthink      = time;
610     self.vehicle_health = autocvar_g_vehicle_racer_health;
611     self.vehicle_shield = autocvar_g_vehicle_racer_shield;
612
613     self.movetype       = MOVETYPE_TOSS;
614     self.solid          = SOLID_SLIDEBOX;
615     self.delay          = time;
616     self.scale          = 0.5;
617
618     setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
619     self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
620     self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
621     self.vehicle_impact = racer_impact;
622     self.damageforcescale = 0.5;
623     //self.destvec = autocvar_g_vehicle_racer_bouncepain;
624 }
625
626 void spawnfunc_vehicle_racer()
627 {
628     if(!autocvar_g_vehicle_racer)
629     {
630         remove(self);
631         return;
632     }
633
634     self.vehicle_flags |= VHF_DMGSHAKE;
635     self.vehicle_flags |= VHF_DMGROLL;
636
637     precache_sound ("weapons/lasergun_fire.wav");
638     precache_sound ("weapons/rocket_fire.wav");
639
640     precache_sound ("vehicles/racer_idle.wav");
641     precache_sound ("vehicles/racer_move.wav");
642     precache_sound ("vehicles/racer_boost.wav");
643
644     precache_model ("models/vhshield.md3");
645     precache_model ("models/vehicles/wakizashi.dpm");
646     precache_model ("models/vehicles/wakizashi_cockpit.dpm");
647
648     if(autocvar_g_vehicle_racer_energy)
649         if(autocvar_g_vehicle_racer_energy_regen)
650             self.vehicle_flags |= VHF_ENERGYREGEN;
651
652     if(autocvar_g_vehicle_racer_shield)
653         self.vehicle_flags |= VHF_HASSHIELD;
654
655     if(autocvar_g_vehicle_racer_shield_regen)
656         self.vehicle_flags |= VHF_SHIELDREGEN;
657
658     if(autocvar_g_vehicle_racer_health_regen)
659         self.vehicle_flags |= VHF_HEALTHREGEN;
660
661     if(!vehicle_initialize(
662              "Wakizashi",
663              "models/vehicles/wakizashi.dpm",
664              "null", // we need this so tur_head is networked and usable for sounds
665              "models/vehicles/wakizashi_cockpit.dpm",
666              "", "", "tag_viewport",
667              HUD_WAKIZASHI,
668              0.5 * RACER_MIN, 0.5 * RACER_MAX,
669              false,
670              racer_spawn, autocvar_g_vehicle_racer_respawntime,
671              racer_frame,
672              racer_enter, racer_exit,
673              racer_die,   racer_think,
674              true,
675              autocvar_g_vehicle_racer_health,
676              autocvar_g_vehicle_racer_shield))
677     {
678         remove(self);
679         return;
680     }
681 }
682 #endif // SVQC