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1 #include "spiderbot.qh"
2
3 #ifdef SVQC
4 float autocvar_g_vehicle_spiderbot;
5
6 float autocvar_g_vehicle_spiderbot_respawntime;
7
8 float autocvar_g_vehicle_spiderbot_speed_stop;
9 float autocvar_g_vehicle_spiderbot_speed_strafe;
10 float autocvar_g_vehicle_spiderbot_speed_walk;
11 float autocvar_g_vehicle_spiderbot_turnspeed;
12 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
13 float autocvar_g_vehicle_spiderbot_movement_inertia;
14
15 float autocvar_g_vehicle_spiderbot_springlength;
16 float autocvar_g_vehicle_spiderbot_springup;
17 float autocvar_g_vehicle_spiderbot_springblend;
18 float autocvar_g_vehicle_spiderbot_tiltlimit;
19
20 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
21 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
22 float autocvar_g_vehicle_spiderbot_head_turnlimit;
23 float autocvar_g_vehicle_spiderbot_head_turnspeed;
24
25 //float autocvar_g_vehicle_spiderbot_energy;
26 //float autocvar_g_vehicle_spiderbot_energy_regen;
27 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
28
29 float autocvar_g_vehicle_spiderbot_health;
30 float autocvar_g_vehicle_spiderbot_health_regen;
31 float autocvar_g_vehicle_spiderbot_health_regen_pause;
32
33 float autocvar_g_vehicle_spiderbot_shield;
34 float autocvar_g_vehicle_spiderbot_shield_regen;
35 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
36
37 float autocvar_g_vehicle_spiderbot_minigun_damage;
38 float autocvar_g_vehicle_spiderbot_minigun_refire;
39 float autocvar_g_vehicle_spiderbot_minigun_spread;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
42 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
43 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
44 float autocvar_g_vehicle_spiderbot_minigun_force;
45 float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
46
47 float autocvar_g_vehicle_spiderbot_rocket_damage;
48 float autocvar_g_vehicle_spiderbot_rocket_force;
49 float autocvar_g_vehicle_spiderbot_rocket_radius;
50 float autocvar_g_vehicle_spiderbot_rocket_speed;
51 float autocvar_g_vehicle_spiderbot_rocket_spread;
52 float autocvar_g_vehicle_spiderbot_rocket_refire;
53 float autocvar_g_vehicle_spiderbot_rocket_refire2;
54 float autocvar_g_vehicle_spiderbot_rocket_reload;
55 float autocvar_g_vehicle_spiderbot_rocket_health;
56 float autocvar_g_vehicle_spiderbot_rocket_noise;
57 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
58 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
59
60 float autocvar_g_vehicle_spiderbot_blowup_radius;
61 float autocvar_g_vehicle_spiderbot_blowup_coredamage;
62 float autocvar_g_vehicle_spiderbot_blowup_edgedamage;
63 float autocvar_g_vehicle_spiderbot_blowup_forceintensity;
64
65 vector autocvar_g_vehicle_spiderbot_bouncepain;
66
67
68 void spiderbot_exit(float eject);
69 void spiderbot_enter();
70 void spiderbot_spawn(float);
71 const float SBRM_FIRST = 0;
72 const float SBRM_VOLLY = 0;
73 const float SBRM_GUIDE = 1;
74 const float SBRM_ARTILLERY = 2;
75 const float SBRM_LAST = 2;
76
77 void spiderbot_rocket_artillery()
78 {
79     self.nextthink  = time;
80     UpdateCSQCProjectile(self);
81 }
82
83 void spiderbot_rocket_unguided()
84 {
85     vector newdir, olddir;
86
87     self.nextthink  = time;
88
89     olddir = normalize(self.velocity);
90     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
91     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
92
93     UpdateCSQCProjectile(self);
94
95     if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
96         self.use();
97 }
98
99 void spiderbot_rocket_guided()
100 {
101     vector newdir, olddir;
102
103     self.nextthink  = time;
104
105     if (!self.realowner.vehicle)
106         self.think = spiderbot_rocket_unguided;
107
108     crosshair_trace(self.realowner);
109     olddir = normalize(self.velocity);
110     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
111     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
112
113     UpdateCSQCProjectile(self);
114
115     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
116         self.use();
117 }
118
119 void spiderbot_guide_release()
120 {
121     entity rkt;
122     rkt = findchainentity(realowner, self.owner);
123     if (!rkt)
124         return;
125
126     crosshair_trace(self.owner);
127     while(rkt)
128     {
129         if(rkt.think == spiderbot_rocket_guided)
130         {
131             rkt.pos1 = trace_endpos;
132             rkt.think = spiderbot_rocket_unguided;
133         }
134         rkt = rkt.chain;
135     }
136 }
137
138 float spiberbot_calcartillery_flighttime;
139 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
140 {
141         float grav, sdist, zdist, vs, vz, jumpheight;
142         vector sdir;
143
144         grav  = autocvar_sv_gravity;
145         zdist = tgt.z - org.z;
146         sdist = vlen(tgt - org - zdist * '0 0 1');
147         sdir  = normalize(tgt - org - zdist * '0 0 1');
148
149         // how high do we need to go?
150         jumpheight = fabs(ht);
151         if(zdist > 0)
152                 jumpheight = jumpheight + zdist;
153
154         // push so high...
155         vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
156
157         // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
158         if(ht < 0)
159                 if(zdist < 0)
160                         vz = -vz;
161
162         vector solution;
163         solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
164         // ALWAYS solvable because jumpheight >= zdist
165         if(!solution.z)
166                 solution.y = solution.x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
167         if(zdist == 0)
168                 solution.x = solution.y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
169
170         if(zdist < 0)
171         {
172                 // down-jump
173                 if(ht < 0)
174                 {
175                         // almost straight line type
176                         // jump apex is before the jump
177                         // we must take the larger one
178                         spiberbot_calcartillery_flighttime = solution.y;
179                 }
180                 else
181                 {
182                         // regular jump
183                         // jump apex is during the jump
184                         // we must take the larger one too
185                         spiberbot_calcartillery_flighttime = solution.y;
186                 }
187         }
188         else
189         {
190                 // up-jump
191                 if(ht < 0)
192                 {
193                         // almost straight line type
194                         // jump apex is after the jump
195                         // we must take the smaller one
196                         spiberbot_calcartillery_flighttime = solution.x;
197                 }
198                 else
199                 {
200                         // regular jump
201                         // jump apex is during the jump
202                         // we must take the larger one
203                         spiberbot_calcartillery_flighttime = solution.y;
204                 }
205         }
206         vs = sdist / spiberbot_calcartillery_flighttime;
207
208         // finally calculate the velocity
209         return sdir * vs + '0 0 1' * vz;
210 }
211
212 void spiderbot_rocket_do()
213 {
214
215     vector v;
216     entity rocket = world;
217
218     if (self.wait != -10)
219     {
220         if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
221         {
222             if (self.wait == 1)
223             if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
224             {
225                 if(self.gun2.cnt < time && self.tur_head.frame == 9)
226                     self.tur_head.frame = 1;
227
228                 return;
229             }
230             self.wait = 1;
231         }
232         else
233         {
234             if(self.wait)
235                 spiderbot_guide_release();
236
237             self.wait = 0;
238         }
239     }
240
241     if(self.gun2.cnt > time)
242         return;
243
244     if (self.tur_head.frame >= 9)
245     {
246         self.tur_head.frame = 1;
247         self.wait = 0;
248     }
249
250     if (self.wait != -10)
251         if (!self.owner.BUTTON_ATCK2)
252             return;
253
254
255     v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
256
257     switch(self.vehicle_weapon2mode)
258     {
259         case SBRM_VOLLY:
260             rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
261                                    v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
262                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
263                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
264             crosshair_trace(self.owner);
265             float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
266             _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
267             rocket.nextthink  = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
268             rocket.think     = vehicles_projectile_explode;
269
270             if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
271                 self.wait = -10;
272             break;
273         case SBRM_GUIDE:
274             rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
275                                    v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
276                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
277                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
278             crosshair_trace(self.owner);
279             rocket.pos1       = trace_endpos;
280             rocket.nextthink  = time;
281             rocket.think      = spiderbot_rocket_guided;
282
283
284         break;
285         case SBRM_ARTILLERY:
286             rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
287                                    v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
288                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
289                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
290
291             crosshair_trace(self.owner);
292
293             rocket.pos1       = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
294             rocket.pos1_z       = trace_endpos.z;
295
296             traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
297             float h1 = 0.75 * vlen(v - trace_endpos);
298
299             //v = trace_endpos;
300             traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
301             float h2 = 0.75 * vlen(rocket.pos1 - v);
302
303             rocket.velocity  = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
304             rocket.movetype  = MOVETYPE_TOSS;
305             rocket.gravity   = 1;
306             //rocket.think     = spiderbot_rocket_artillery;
307         break;
308     }
309     rocket.classname  = "spiderbot_rocket";
310
311     rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
312
313     self.tur_head.frame += 1;
314     if (self.tur_head.frame == 9)
315         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
316     else
317         self.attack_finished_single = ((self.vehicle_weapon2mode ==  SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
318
319     self.gun2.cnt = time + self.attack_finished_single;
320 }
321
322 float spiderbot_aiframe()
323 {
324     return false;
325 }
326
327 float spiderbot_frame()
328 {
329     vector ad, vf;
330     entity player, spider;
331     float ftmp;
332
333         if(intermission_running)
334                 return 1;
335
336     player = self;
337     spider = self.vehicle;
338     self   = spider;
339
340     vehicles_painframe();
341
342     player.BUTTON_ZOOM      = 0;
343     player.BUTTON_CROUCH    = 0;
344     player.switchweapon     = 0;
345
346
347 #if 1 // 0 to enable per-gun impact aux crosshairs
348     // Avarage gun impact point's -> aux cross
349     ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
350     vf = v_forward;
351     ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
352     vf += v_forward;
353     ad = ad * 0.5;
354     v_forward = vf * 0.5;
355     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
356     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
357 #else
358     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
359     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
360     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
361     vf = ad;
362     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
363     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
364     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
365     ad = 0.5 * (ad + vf);
366 #endif
367
368     crosshair_trace(player);
369     ad = vectoangles(normalize(trace_endpos - ad));
370     ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
371     ad = AnglesTransform_Normalize(ad, true);
372     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
373
374     // Rotate head
375     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
376     ad.y = bound(-ftmp, ad.y, ftmp);
377     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles.y + ad.y, autocvar_g_vehicle_spiderbot_head_turnlimit);
378
379     // Pitch head
380     ad.x = bound(ftmp * -1, ad.x, ftmp);
381     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles.x + ad.x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
382
383
384     //fixedmakevectors(spider.angles);
385     makevectors(spider.angles + '-2 0 0' * spider.angles.x);
386
387     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
388
389     if(spider.flags & FL_ONGROUND)
390     {
391         if(spider.frame == 4 && self.tur_head.wait != 0)
392         {
393             sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
394             spider.frame = 5;
395         }
396
397         if(player.BUTTON_JUMP && self.tur_head.wait < time)
398         {
399             sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
400             //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
401             self.delay = 0;
402
403             self.tur_head.wait = time + 2;
404             player.BUTTON_JUMP = 0;
405             spider.velocity   = v_forward * 700 + v_up * 600;
406             spider.frame = 4;
407         }
408         else
409         {
410             if(vlen(player.movement) == 0)
411             {
412                 if(self.sound_nexttime < time || self.delay != 3)
413                 {
414                     self.delay = 3;
415                     self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
416                     //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
417                     sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
418                 }
419                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
420                 spider.frame = 5;
421             }
422             else
423             {
424                 // Turn Body
425                 if(player.movement_x == 0 && player.movement.y != 0)
426                     ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
427                 else
428                     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
429
430                 ftmp = bound(-ftmp, spider.tur_head.angles.y, ftmp);
431                 spider.angles_y = anglemods(spider.angles.y + ftmp);
432                 spider.tur_head.angles_y -= ftmp;
433
434                 if(player.movement.x != 0)
435                 {
436                     if(player.movement.x > 0)
437                     {
438                         player.movement_x = 1;
439                         spider.frame = 0;
440                     }
441                     else if(player.movement.x < 0)
442                     {
443                         player.movement_x = -1;
444                         spider.frame = 1;
445                     }
446                     player.movement_y = 0;
447                     movelib_move_simple(normalize(v_forward * player.movement.x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
448
449                     if(self.sound_nexttime < time || self.delay != 1)
450                     {
451                         self.delay = 1;
452                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
453                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
454                         //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
455                     }
456                 }
457                 else if(player.movement.y != 0)
458                 {
459                     if(player.movement.y < 0)
460                     {
461                         player.movement_y = -1;
462                         spider.frame = 2;
463                     }
464                     else if(player.movement.y > 0)
465                     {
466                         player.movement_y = 1;
467                         spider.frame = 3;
468                     }
469                     movelib_move_simple(normalize(v_right * player.movement.y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
470                     if(self.sound_nexttime < time || self.delay != 2)
471                     {
472                         self.delay = 2;
473                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
474                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
475                         //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
476                     }
477                 }
478             }
479         }
480     }
481
482     self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles.x, autocvar_g_vehicle_spiderbot_tiltlimit);
483     self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles.z, autocvar_g_vehicle_spiderbot_tiltlimit);
484
485     if(player.BUTTON_ATCK)
486     {
487         spider.cnt = time;
488         if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
489         {
490             entity gun;
491             vector v;
492             spider.misc_bulletcounter += 1;
493
494             self = player;
495
496             (spider.misc_bulletcounter % 2) ? gun = spider.gun1 : gun = spider.gun2;
497             v = gettaginfo(gun, gettagindex(gun, "barrels"));
498             v_forward = normalize(v_forward);
499             v += v_forward * 50;
500
501             fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
502                                 autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
503
504 //            fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
505 //                autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_VH_SPID_MINIGUN, 0);
506
507             sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
508             //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
509             pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
510
511             self = spider;
512
513             spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
514             spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
515             player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
516             spider.gun1.angles_z += 45;
517             spider.gun2.angles_z -= 45;
518             if(spider.gun1.angles.z >= 360)
519             {
520                 spider.gun1.angles_z = 0;
521                 spider.gun2.angles_z = 0;
522             }
523         }
524     }
525     else
526         vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
527                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
528                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
529
530
531     spiderbot_rocket_do();
532
533     if(self.vehicle_flags  & VHF_SHIELDREGEN)
534         vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
535
536     if(self.vehicle_flags  & VHF_HEALTHREGEN)
537         vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
538
539     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
540     player.vehicle_ammo2 = spider.tur_head.frame;
541
542     if(spider.gun2.cnt <= time)
543         player.vehicle_reload2 = 100;
544     else
545         player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
546
547     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
548     player.velocity = spider.velocity;
549
550     VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
551
552     if(self.vehicle_flags & VHF_HASSHIELD)
553         VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
554
555     self = player;
556     return 1;
557 }
558 void spiderbot_think()
559 {
560     if(self.flags & FL_ONGROUND)
561         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
562
563     self.nextthink = time;
564 }
565
566 void spiderbot_enter()
567 {
568     self.vehicle_weapon2mode = SBRM_GUIDE;
569     self.movetype   = MOVETYPE_WALK;
570     CSQCVehicleSetup(self.owner, 0);
571     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
572     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
573
574     if(self.owner.flagcarried)
575     {
576         setattachment(self.owner.flagcarried, self.tur_head, "");
577         setorigin(self.owner.flagcarried, '-20 0 120');
578     }
579 }
580
581 void spiderbot_exit(float eject)
582 {
583     entity e;
584     vector spot;
585
586     e = findchain(classname,"spiderbot_rocket");
587     while(e)
588     {
589         if(e.owner == self.owner)
590         {
591             e.realowner = self.owner;
592             e.owner = world;
593         }
594         e = e.chain;
595     }
596
597     //self.velocity   = '0 0 0';
598     self.think      = spiderbot_think;
599     self.nextthink  = time;
600     self.frame      = 5;
601     self.movetype   = MOVETYPE_WALK;
602
603     if (!self.owner)
604         return;
605
606         makevectors(self.angles);
607         if(eject)
608         {
609             spot = self.origin + v_forward * 100 + '0 0 64';
610             spot = vehicles_findgoodexit(spot);
611             setorigin(self.owner , spot);
612             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
613             self.owner.oldvelocity = self.owner.velocity;
614         }
615         else
616         {
617                 if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
618                 {
619                         self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
620                         self.owner.velocity_z += 200;
621                         spot = self.origin + v_forward * 128 + '0 0 64';
622                         spot = vehicles_findgoodexit(spot);
623                 }
624                 else
625                 {
626                         self.owner.velocity = self.velocity * 0.5;
627                         self.owner.velocity_z += 10;
628                         spot = self.origin + v_forward * 256 + '0 0 64';
629                         spot = vehicles_findgoodexit(spot);
630                 }
631             self.owner.oldvelocity = self.owner.velocity;
632             setorigin(self.owner , spot);
633         }
634
635         antilag_clear(self.owner);
636     self.owner = world;
637 }
638
639 void spider_impact()
640 {
641         if(autocvar_g_vehicle_spiderbot_bouncepain.x)
642                 vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain.x, autocvar_g_vehicle_spiderbot_bouncepain.y, autocvar_g_vehicle_spiderbot_bouncepain.z);
643 }
644
645 void spiderbot_headfade()
646 {
647         self.think = spiderbot_headfade;
648         self.nextthink = self.fade_time;
649         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
650
651     if(self.cnt < time || self.alpha < 0.1)
652     {
653         if(self.alpha > 0.1)
654         {
655             sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
656             pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
657         }
658         remove(self);
659     }
660 }
661
662 void spiderbot_blowup()
663 {
664     if(self.cnt > time)
665     {
666         if(random() < 0.1)
667         {
668             sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
669             pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
670         }
671         self.nextthink = time + 0.1;
672         return;
673     }
674
675     entity h, g1, g2, b;
676     b = spawn();
677     h = spawn();
678     g1 = spawn();
679     g2 = spawn();
680
681     setmodel(b,  "models/vehicles/spiderbot.dpm");
682     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
683     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
684     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
685
686     setorigin(b, self.origin);
687     b.frame         = 11;
688     b.angles        = self.angles;
689     setsize(b, self.mins, self.maxs);
690
691     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
692     h.movetype      = MOVETYPE_BOUNCE;
693     h.solid         = SOLID_BBOX;
694     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
695     h.modelflags    = MF_ROCKET;
696     h.effects       = EF_FLAME | EF_LOWPRECISION;
697     h.avelocity     = randomvec() * 360;
698
699     h.alpha         = 1;
700     h.cnt           = time + (3.5 * random());
701     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
702     h.fade_time     = time;
703     h.think         = spiderbot_headfade;
704     h.nextthink     = time;
705
706     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
707     g1.movetype     = MOVETYPE_TOSS;
708     g1.solid        = SOLID_CORPSE;
709     g1.velocity     = v_forward * 700 + (randomvec() * 32);
710     g1.avelocity    = randomvec() * 180;
711
712     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
713     g2.movetype     = MOVETYPE_TOSS;
714     g2.solid        = SOLID_CORPSE;
715     g2.velocity     = v_forward * 700 + (randomvec() * 32);
716     g2.avelocity    = randomvec() * 180;
717
718     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
719
720     SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
721     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
722     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
723     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
724
725         RadiusDamage(self, self.enemy, autocvar_g_vehicle_spiderbot_blowup_coredamage,
726                                 autocvar_g_vehicle_spiderbot_blowup_edgedamage,
727                                 autocvar_g_vehicle_spiderbot_blowup_radius, world, world,
728                                 autocvar_g_vehicle_spiderbot_blowup_forceintensity, DEATH_VH_SPID_DEATH, world);
729
730     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
731     self.movetype   = MOVETYPE_NONE;
732     self.deadflag   = DEAD_DEAD;
733     self.solid      = SOLID_NOT;
734     self.tur_head.effects  &=  ~EF_FLAME;
735         self.vehicle_hudmodel.viewmodelforclient = self;
736         setorigin(self, self.pos1);
737 }
738
739 void spiderbot_die()
740 {
741     self.health             = 0;
742     self.event_damage       = func_null;
743     self.takedamage         = DAMAGE_NO;
744     self.touch              = func_null;
745     self.cnt                = 3.4 + time + random() * 2;
746     self.think              = spiderbot_blowup;
747     self.nextthink          = time;
748     self.deadflag           = DEAD_DYING;
749         self.frame              = 5;
750         self.tur_head.effects  |= EF_FLAME;
751         self.colormod           = self.tur_head.colormod = '-1 -1 -1';
752         self.frame              = 10;
753         self.movetype           = MOVETYPE_TOSS;
754 }
755
756 float spiderbot_impulse(float _imp)
757 {
758     switch(_imp)
759     {
760         case 10:
761         case 15:
762         case 18:
763             self.vehicle.vehicle_weapon2mode += 1;
764             if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
765                 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
766
767             //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
768             CSQCVehicleSetup(self, 0);
769             return true;
770         case 12:
771         case 16:
772         case 19:
773             self.vehicle.vehicle_weapon2mode -= 1;
774             if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
775                 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
776
777             //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
778             CSQCVehicleSetup(self, 0);
779             return true;
780
781         /*
782         case 17: // toss gun, could be used to exit?
783             break;
784         case 20: // Manual minigun reload?
785             break;
786         */
787     }
788     return false;
789 }
790
791 void spiderbot_spawn(float _f)
792 {
793     if(!self.gun1)
794     {
795         self.vehicles_impulse   = spiderbot_impulse;
796         self.gun1               = spawn();
797         self.gun2               = spawn();
798         setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
799         setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
800         setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
801         setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
802         self.gravity            = 2;
803         self.mass               = 5000;
804     }
805
806     self.frame              = 5;
807     self.tur_head.frame     = 1;
808     self.think              = spiderbot_think;
809     self.nextthink          = time;
810     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
811     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
812     self.movetype           = MOVETYPE_WALK;
813     self.solid              = SOLID_SLIDEBOX;
814     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
815     self.tur_head.angles    = '0 0 0';
816
817     setorigin(self, self.pos1 + '0 0 128');
818     self.angles = self.pos2;
819     self.vehicle_impact = spider_impact;
820     self.damageforcescale = 0.03;
821 }
822
823 void spawnfunc_vehicle_spiderbot()
824 {
825     if(!autocvar_g_vehicle_spiderbot)
826     {
827         remove(self);
828         return;
829     }
830
831     self.vehicle_flags |= VHF_DMGSHAKE;
832     //self.vehicle_flags |= VHF_DMGROLL;
833     //self.vehicle_flags |= VHF_DMGHEADROLL;
834
835     precache_model ( "models/vhshield.md3");
836     precache_model ( "models/vehicles/spiderbot.dpm");
837     precache_model ( "models/vehicles/spiderbot_top.dpm");
838     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
839     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
840     precache_model ( "models/uziflash.md3");
841
842     precache_sound ( "weapons/uzi_fire.wav" );
843     precache_sound ( "weapons/rocket_impact.wav");
844
845     precache_sound ( "vehicles/spiderbot_die.wav");
846     precache_sound ( "vehicles/spiderbot_idle.wav");
847     precache_sound ( "vehicles/spiderbot_jump.wav");
848     precache_sound ( "vehicles/spiderbot_strafe.wav");
849     precache_sound ( "vehicles/spiderbot_walk.wav");
850     precache_sound ( "vehicles/spiderbot_land.wav");
851
852     if(autocvar_g_vehicle_spiderbot_shield)
853         self.vehicle_flags |= VHF_HASSHIELD;
854
855     if(autocvar_g_vehicle_spiderbot_shield_regen)
856         self.vehicle_flags |= VHF_SHIELDREGEN;
857
858     if(autocvar_g_vehicle_spiderbot_health_regen)
859         self.vehicle_flags |= VHF_HEALTHREGEN;
860
861     if(!vehicle_initialize(
862              "Spiderbot",
863              "models/vehicles/spiderbot.dpm",
864              "models/vehicles/spiderbot_top.dpm",
865              "models/vehicles/spiderbot_cockpit.dpm",
866              "tag_head", "tag_hud", "",
867              HUD_SPIDERBOT,
868              SPIDERBOT_MIN, SPIDERBOT_MAX,
869              false,
870              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
871              spiderbot_frame,
872              spiderbot_enter, spiderbot_exit,
873              spiderbot_die,   spiderbot_think,
874              false,
875              autocvar_g_vehicle_spiderbot_health,
876              autocvar_g_vehicle_spiderbot_shield))
877     {
878         remove(self);
879         return;
880     }
881 }
882 #endif // SVQC