]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/vehicles/spiderbot.qc
New spider hud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 125';
3
4 #ifdef SVQC
5 float autocvar_g_vehicle_spiderbot_respawntime;
6
7 float autocvar_g_vehicle_spiderbot_speed_stop;
8 float autocvar_g_vehicle_spiderbot_speed_strafe;
9 float autocvar_g_vehicle_spiderbot_speed_walk;
10 float autocvar_g_vehicle_spiderbot_turnspeed;
11 float autocvar_g_vehicle_spiderbot_movement_inertia;
12
13 float autocvar_g_vehicle_spiderbot_springlength;
14 float autocvar_g_vehicle_spiderbot_springup;
15 float autocvar_g_vehicle_spiderbot_springblend;
16
17 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
18 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
19 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
20 float autocvar_g_vehicle_spiderbot_head_turnlimit;
21 float autocvar_g_vehicle_spiderbot_head_turnspeed;
22
23 //float autocvar_g_vehicle_spiderbot_energy;
24 //float autocvar_g_vehicle_spiderbot_energy_regen;
25 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
26
27 float autocvar_g_vehicle_spiderbot_health;
28 float autocvar_g_vehicle_spiderbot_health_regen;
29 float autocvar_g_vehicle_spiderbot_health_regen_pause;
30
31 float autocvar_g_vehicle_spiderbot_shield;
32 float autocvar_g_vehicle_spiderbot_shield_regen;
33 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
34
35 float autocvar_g_vehicle_spiderbot_minigun_damage;
36 float autocvar_g_vehicle_spiderbot_minigun_refire;
37 float autocvar_g_vehicle_spiderbot_minigun_spread;
38 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
42
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_force;
45 float autocvar_g_vehicle_spiderbot_rocket_radius;
46 float autocvar_g_vehicle_spiderbot_rocket_speed;
47 float autocvar_g_vehicle_spiderbot_rocket_refire;
48 float autocvar_g_vehicle_spiderbot_rocket_reload;
49 float autocvar_g_vehicle_spiderbot_rocket_health;
50 float autocvar_g_vehicle_spiderbot_rocket_noise;
51 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
52 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
53
54 void spiderbot_exit(float eject);
55 void spiderbot_enter();
56 void spiderbot_spawn();
57
58 void spiderbot_rocket_unguided()
59 {
60     vector newdir, olddir;
61
62     self.nextthink  = time;
63
64     olddir = normalize(self.velocity);
65     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
66     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
67
68     UpdateCSQCProjectile(self);
69
70     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
71         self.use();
72 }
73
74 void spiderbot_rocket_guided()
75 {
76     vector newdir, olddir;
77
78     self.nextthink  = time;
79
80     if not (self.realowner.vehicle)
81         self.think = spiderbot_rocket_unguided;
82
83     crosshair_trace(self.realowner);
84     olddir = normalize(self.velocity);
85     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
86     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
87
88     UpdateCSQCProjectile(self);
89
90     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
91         self.use();
92 }
93
94 void spiderbot_guide_release()
95 {
96     entity rkt;
97     rkt = findchainentity(realowner, self.owner);
98     if not (rkt)
99         return;
100
101     crosshair_trace(self.owner);
102     while(rkt)
103     {
104         if(rkt.think == spiderbot_rocket_guided)
105         {
106             rkt.pos1 = trace_endpos;
107             rkt.think = spiderbot_rocket_unguided;
108         }
109         rkt = rkt.chain;
110     }
111 }
112
113 void spiderbot_rocket_do()
114 {
115
116     vector v;
117     entity rocket;
118
119     if (self.owner.BUTTON_ATCK2)
120     {
121         if (self.wait == 1)
122         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
123         {
124             if(self.gun2.cnt < time && self.tur_head.frame == 9)
125                 self.tur_head.frame = 1;
126
127             return;
128         }
129         self.wait = 1;
130     }
131     else
132     {
133         if(self.wait)
134             spiderbot_guide_release();
135
136         self.wait = 0;
137     }
138
139     if(self.gun2.cnt > time)
140         return;
141
142     if (self.tur_head.frame >= 9)
143         self.tur_head.frame = 1;
144
145     if not (self.owner.BUTTON_ATCK2)
146         return;
147
148     crosshair_trace(self.owner);
149
150     v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
151     rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
152                            v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
153                            autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
154                            DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
155
156     rocket.cnt        = time + 15;
157     rocket.classname  = "spiderbot_rocket";
158     rocket.pos1       = trace_endpos;
159     rocket.think      = spiderbot_rocket_guided;
160     rocket.nextthink  = time;
161     rocket.cnt        = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
162
163     self.tur_head.frame += 1;
164     if (self.tur_head.frame == 9)
165         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
166     else
167         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
168
169     self.gun2.cnt = time + self.attack_finished_single;
170 }
171
172 float spiderbot_frame()
173 {
174     vector ad;
175     entity player, spider;
176     float ftmp;
177
178     player = self;
179     spider = self.vehicle;
180
181     player.BUTTON_ZOOM      = 0;
182     player.BUTTON_CROUCH    = 0;
183     player.switchweapon     = 0;
184
185     if(player.BUTTON_USE)
186     {
187         self = spider;
188         vehicles_exit(VHEF_NORMAL);
189         self = player;
190         return 0;
191     }
192
193     self = spider;
194
195     crosshair_trace(player);
196     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
197
198 #if VEHICLES_VIEWROTATE_CROSSHAIR
199     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
200     if(ad_x > 180) ad_x -= 360;
201     if(ad_x < -180) ad_x += 360;
202     if(ad_y > 180) ad_y -= 360;
203     if(ad_y < -180) ad_y += 360;
204
205     // Rotate head
206     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
207     ad_y = bound(-ftmp, ad_y, ftmp);
208     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
209
210     // Pitch head
211     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
212     //ad_x = bound(-ftmp, ad_x, ftmp);
213     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
214
215     // Turn Body
216     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
217     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
218 #else
219
220     player.v_angle_x *= -1;
221     ad = player.v_angle - (spider.tur_head.angles + spider.angles);
222     player.v_angle_x *= -1;
223     if(ad_x > 180)  ad_x -= 360;
224     if(ad_x < -180) ad_x += 360;
225     if(ad_y > 180)  ad_y -= 360;
226     if(ad_y < -180) ad_y += 360;
227
228     // Rotate head
229     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
230     ad_y = bound(-ftmp, ad_y, ftmp);
231     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
232
233     // Pitch head
234 #if 0 // Enable to pich by cross-trace (more precise in chase, but less predictable)
235     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
236     if(ad_x > 180) ad_x -= 360;
237     if(ad_x < -180) ad_x += 360;
238 #endif
239     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
240     ad_x = bound(ftmp * -1, ad_x, ftmp);
241     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
242
243     // Turn Body
244     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
245     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
246
247 #endif
248     makevectors(spider.angles + '-2 0 0' * spider.angles_x);
249
250 /*
251     vector ofs;
252     ofs = self.origin + v_up * 128;
253     te_lightning1(world, ofs, ofs + v_up * 32);
254     te_lightning1(world, ofs, ofs + v_right * 128);
255     te_lightning1(world, ofs, ofs + v_forward * 256);
256 */
257
258     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
259
260     if(spider.flags & FL_ONGROUND)
261     {
262         if(player.BUTTON_JUMP && self.tur_head.wait < time)
263         {
264             self.tur_head.wait = time + 2;
265             player.BUTTON_JUMP = 0;
266             spider.velocity   = v_forward * 700 + v_up * 600;
267             spider.frame = 4;
268         }
269         else
270         {
271             if(vlen(player.movement) == 0)
272             {
273                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
274                 spider.frame = 5;
275             }
276             else
277             {
278                 spider.angles_y = anglemods(spider.angles_y + ftmp);
279                 spider.tur_head.angles_y -= ftmp;
280
281                 if(player.movement_x != 0)
282                 {
283                     if(player.movement_x > 0)
284                     {
285                         player.movement_x = 1;
286                         spider.frame = 0;
287                     }
288                     else if(player.movement_x < 0)
289                     {
290                         player.movement_x = -1;
291                         spider.frame = 1;
292                     }
293                     player.movement_y = 0;
294                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
295                 }
296                 else if(player.movement_y != 0)
297                 {
298                     if(player.movement_y < 0)
299                     {
300                         player.movement_y = -1;
301                         spider.frame = 2;
302                     }
303                     else if(player.movement_y > 0)
304                     {
305                         player.movement_y = 1;
306                         spider.frame = 3;
307                     }
308                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
309                 }
310             }
311         }
312     }
313
314     self.angles_x = bound(-45, self.angles_x, 45);
315     self.angles_z = bound(-45, self.angles_z, 45);
316
317     if(player.BUTTON_ATCK)
318     {
319         spider.cnt = time;
320         if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
321         {
322             entity gun;
323             vector v;
324             spider.misc_bulletcounter += 1;
325
326             self = player;
327
328             mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
329             v = gettaginfo(gun, gettagindex(gun, "barrels"));
330             v_forward = normalize(v_forward);
331             v += v_forward * 50;
332
333             fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
334                 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
335
336             sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
337             trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
338             pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
339
340             self = spider;
341
342             spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
343             spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
344             player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
345         }
346     }
347     else
348         vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
349                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
350                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
351
352     spiderbot_rocket_do();
353
354     if(self.vehicle_flags  & VHF_SHIELDREGEN)
355         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
356
357     if(self.vehicle_flags  & VHF_HEALTHREGEN)
358         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
359
360     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
361     player.vehicle_ammo2 = spider.tur_head.frame;
362
363     if(spider.gun2.cnt <= time)
364         player.vehicle_reload2 = 100;
365     else
366         player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
367
368     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
369     player.velocity = spider.velocity;
370
371     VEHICLE_UPDATE_PLAYER(health, spiderbot);
372
373     if(self.vehicle_flags & VHF_HASSHIELD)
374         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
375
376 #if 1 // 0 to enable per-gun impact aux crosshairs
377     // Avarage gun impact point's -> aux cross
378     vector vf;
379     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
380     vf = v_forward;
381     ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
382     vf += v_forward;
383     ad = ad * 0.5;
384     v_forward = vf * 0.5;
385     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
386     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
387
388 #else
389     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
390     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
391     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
392
393     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
394     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
395     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
396 #endif
397
398     self = player;
399     return 1;
400 }
401
402 void spiderbot_think()
403 {
404     if(self.flags & FL_ONGROUND)
405         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
406
407     self.nextthink = time;
408 }
409
410 void spiderbot_enter()
411 {
412     self.movetype   = MOVETYPE_WALK;
413     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
414     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
415 }
416
417 void spiderbot_exit(float eject)
418 {
419     entity e;
420
421     e = findchain(classname,"spiderbot_rocket");
422     while(e)
423     {
424         if(e.owner == self.owner)
425         {
426             e.realowner = self.owner;
427             e.owner = world;
428         }
429         e = e.chain;
430     }
431
432     self.velocity   = '0 0 0';
433     self.think      = spiderbot_think;
434     self.nextthink  = time;
435     self.frame      = 5;
436     self.movetype   = MOVETYPE_WALK;
437
438     if not (self.owner)
439         return;
440
441         makevectors(self.angles);
442         if(eject)
443         {
444             setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
445             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
446         }
447         else
448         setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
449
450     self.owner = world;
451 }
452
453 void spiderbot_spawn()
454 {
455     self.frame              = 5;
456     self.tur_head.frame     = 1;
457     self.think              = spiderbot_think;
458     self.nextthink          = time;
459     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
460     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
461     self.movetype           = MOVETYPE_WALK;
462     self.solid              = SOLID_SLIDEBOX;
463     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
464     self.tur_head.angles    = '0 0 0';
465
466     setorigin(self, self.pos1 + '0 0 128');
467     self.angles = self.pos2;
468 }
469
470 void spiderbot_headfade()
471 {
472         self.think = spiderbot_headfade;
473         self.nextthink = self.fade_time;
474         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
475
476     if(self.cnt < time || self.alpha < 0.1)
477     {
478         if(self.alpha > 0.1)
479         {
480             sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
481             pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
482         }
483         remove(self);
484     }
485 }
486
487 void spiderbot_blowup()
488 {
489     float i;
490     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
491
492     for(i = 0; i < 5; ++i)
493         pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
494
495     entity h, g1, g2, b;
496     b = spawn();
497     h = spawn();
498     g1 = spawn();
499     g2 = spawn();
500
501     setmodel(b,  "models/vehicles/spiderbot.dpm");
502     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
503     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
504     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
505
506     setorigin(b, self.origin);
507     b.frame         = 11;
508     b.angles        = self.angles;
509     setsize(b, self.mins, self.maxs);
510
511     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
512     h.movetype      = MOVETYPE_BOUNCE;
513     h.solid         = SOLID_BBOX;
514     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
515     h.modelflags    = MF_ROCKET;
516     h.effects       = EF_FLAME | EF_LOWPRECISION;
517     h.avelocity     = randomvec() * 360;
518
519     h.alpha         = 1;
520     h.cnt           = time + (3.5 * random());
521     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
522     h.fade_time     = time;
523     h.think         = spiderbot_headfade;
524     h.nextthink     = time;
525
526     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
527     g1.movetype     = MOVETYPE_TOSS;
528     g1.solid        = SOLID_CORPSE;
529     g1.velocity     = v_forward * 700 + (randomvec() * 32);
530     g1.avelocity    = randomvec() * 180;
531
532     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
533     g2.movetype     = MOVETYPE_TOSS;
534     g2.solid        = SOLID_CORPSE;
535     g2.velocity     = v_forward * 700 + (randomvec() * 32);
536     g2.avelocity    = randomvec() * 180;
537
538     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
539
540     SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
541     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
542     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
543     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
544
545     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
546
547     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
548     self.movetype   = MOVETYPE_NONE;
549     self.deadflag   = DEAD_DEAD;
550     self.solid      = SOLID_NOT;
551     self.tur_head.effects  &~=  EF_FLAME;
552         self.vehicle_hudmodel.viewmodelforclient = self;
553
554     //self.nextthink  = time + autocvar_g_vehicle_spiderbot_respawntime;
555     //self.think      = spiderbot_spawn;
556
557     //setorigin(self, self.tur_aimpos);
558 }
559
560 void spiderbot_die()
561 {
562     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
563     pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
564
565     self.health         = 0;
566     self.event_damage   = SUB_Null;
567     self.takedamage     = DAMAGE_NO;
568     self.touch          = SUB_Null;
569     self.nextthink      = 3.4 + time + random() * 2;
570     self.think          = spiderbot_blowup;
571     self.deadflag       = DEAD_DYING;
572         self.frame          = 5;
573         self.tur_head.effects        |= EF_FLAME;
574         self.colormod = self.tur_head.colormod = '-1 -1 -1';
575         self.frame = 10;
576         self.movetype = MOVETYPE_TOSS;
577
578 }
579
580 void vewhicle_spiderbot_dinit()
581 {
582     if not (vehicle_initialize(
583              "Spiderbot",
584              "models/vehicles/spiderbot.dpm",
585              "models/vehicles/spiderbot_top.dpm",
586              "models/vehicles/spiderbot_cockpit.dpm",
587              "tag_head", "tag_hud", "",
588              HUD_SPIDERBOT,
589              SPIDERBOT_MIN, SPIDERBOT_MAX,
590              FALSE,
591              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
592              spiderbot_frame,
593              spiderbot_enter, spiderbot_exit,
594              spiderbot_die,   spiderbot_think,
595              FALSE))
596     {
597         remove(self);
598         return;
599     }
600
601     self.gun1               = spawn();
602     self.gun2               = spawn();
603
604     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
605     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
606
607     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
608     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
609
610     self.gravity            = 2;
611     self.mass               = 5000;
612 }
613
614 void spawnfunc_vehicle_spiderbot()
615 {
616     precache_model ( "models/vhshield.md3");
617     precache_model ( "models/vehicles/spiderbot.dpm");
618     precache_model ( "models/vehicles/spiderbot_top.dpm");
619     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
620     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
621     precache_model ( "models/uziflash.md3");
622
623     precache_sound ( "weapons/rocket_impact.wav" );
624     precache_sound ( "weapons/uzi_fire.wav" );
625     precache_sound ( "weapons/rocket_impact.wav" );
626
627     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
628     if(autocvar_g_vehicle_spiderbot_shield)
629         self.vehicle_flags |= VHF_HASSHIELD;
630
631     if(autocvar_g_vehicle_spiderbot_shield_regen)
632         self.vehicle_flags |= VHF_SHIELDREGEN;
633
634     if(autocvar_g_vehicle_spiderbot_health_regen)
635         self.vehicle_flags |= VHF_HEALTHREGEN;
636
637     self.think = vewhicle_spiderbot_dinit;
638     self.nextthink = time + 0.5;
639 }
640 #endif // SVQC
641
642 #ifdef CSQC
643 void spiderbot_draw()
644 {
645
646 }
647
648 void spiderbot_draw2d()
649 {
650
651 }
652
653 void spiderbot_read_extra()
654 {
655
656 }
657
658 void vehicle_spiderbot_assemble()
659 {
660
661 }
662 #endif //CSQC