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csqc projectile types for vehicles, and models
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 110';
3
4 float autocvar_g_vehicle_spiderbot_respawntime;
5
6 //float autocvar_g_vehicle_spiderbot_crush_dmg;
7 //float autocvar_g_vehicle_spiderbot_crush_force;
8
9 float autocvar_g_vehicle_spiderbot_speed_stop;
10 float autocvar_g_vehicle_spiderbot_speed_strafe;
11 float autocvar_g_vehicle_spiderbot_speed_walk;
12 float autocvar_g_vehicle_spiderbot_turnspeed;
13 float autocvar_g_vehicle_spiderbot_movement_inertia;
14
15 float autocvar_g_vehicle_spiderbot_springlength;
16 float autocvar_g_vehicle_spiderbot_springup;
17 float autocvar_g_vehicle_spiderbot_springblend;
18
19 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
20 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
21 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
22 float autocvar_g_vehicle_spiderbot_head_turnlimit;
23 float autocvar_g_vehicle_spiderbot_head_turnspeed;
24
25 //float autocvar_g_vehicle_spiderbot_energy;
26 //float autocvar_g_vehicle_spiderbot_energy_regen;
27 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
28
29 float autocvar_g_vehicle_spiderbot_health;
30 float autocvar_g_vehicle_spiderbot_health_regen;
31 float autocvar_g_vehicle_spiderbot_health_regen_pause;
32
33 float autocvar_g_vehicle_spiderbot_shield;
34 float autocvar_g_vehicle_spiderbot_shield_regen;
35 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
36
37 float autocvar_g_vehicle_spiderbot_minigun_damage;
38 float autocvar_g_vehicle_spiderbot_minigun_refire;
39 float autocvar_g_vehicle_spiderbot_minigun_spread;
40 float autocvar_g_vehicle_spiderbot_minigun_cooldown;
41 float autocvar_g_vehicle_spiderbot_minigun_heat;
42
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
45 float autocvar_g_vehicle_spiderbot_rocket_force;
46 float autocvar_g_vehicle_spiderbot_rocket_health;
47 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
48 float autocvar_g_vehicle_spiderbot_rocket_noise;
49 float autocvar_g_vehicle_spiderbot_rocket_radius;
50 float autocvar_g_vehicle_spiderbot_rocket_refire;
51 float autocvar_g_vehicle_spiderbot_rocket_reload;
52 float autocvar_g_vehicle_spiderbot_rocket_speed;
53 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
54
55
56 void spiderbot_exit(float eject);
57 void spiderbot_enter();
58 void spiderbot_spawn();
59
60 void spiderbot_rocket_explode()
61 {
62     vector org2;
63
64     if(self.event_damage != SUB_Null)
65     {
66         self.event_damage = SUB_Null;
67         self.think = spiderbot_rocket_explode;
68         self.nextthink = time;
69         return;
70     }
71
72     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
73     org2 = findbetterlocation (self.origin, 16);
74     pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
75     w_deathtypestring = "dident escape the rocket barrage";
76
77     if(!self.owner)
78         self.owner = self.realowner;
79
80     RadiusDamage (self, self.owner,
81         autocvar_g_vehicle_spiderbot_rocket_damage,
82         autocvar_g_vehicle_spiderbot_rocket_edgedamage,
83         autocvar_g_vehicle_spiderbot_rocket_radius, world,
84         autocvar_g_vehicle_spiderbot_rocket_force, DEATH_SBROCKET, world);
85
86     remove (self);
87 }
88
89 void spiderbot_rocket_touch()
90 {
91     if(self.owner)
92     {
93         if(other == self.owner.vehicle)
94             return;
95
96         if(other == self.owner.vehicle.tur_head)
97             return;
98     }
99
100     PROJECTILE_TOUCH;
101     spiderbot_rocket_explode();
102 }
103
104 void spiderbot_rocket_unguided()
105 {
106     vector newdir, olddir;
107
108     self.nextthink  = time;
109
110
111     olddir = normalize(self.velocity);
112     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
113     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
114
115     UpdateCSQCProjectile(self);
116
117     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
118         spiderbot_rocket_explode();
119
120 }
121
122 void spiderbot_rocket_guided()
123 {
124     vector newdir, olddir;
125
126     self.nextthink  = time;
127
128     if not (self.owner.vehicle)
129         self.think = spiderbot_rocket_unguided;
130
131     crosshair_trace(self.owner);
132     olddir = normalize(self.velocity);
133     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
134     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
135
136     UpdateCSQCProjectile(self);
137
138     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
139         spiderbot_rocket_explode();
140 }
141
142 void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
143 {
144     self.health -= damage;
145     self.velocity += force;
146     if(self.health < 1)
147         spiderbot_rocket_explode();
148 }
149
150 void spiderbot_guide_release()
151 {
152     entity rkt;
153     rkt = findchainentity(owner,self.owner);
154     if not (rkt)
155         return;
156
157     crosshair_trace(self.owner);
158     while(rkt)
159     {
160         if(rkt.think == spiderbot_rocket_guided)
161         {
162             rkt.pos1 = trace_endpos;
163             rkt.think = spiderbot_rocket_unguided;
164         }
165         rkt = rkt.chain;
166     }
167 }
168
169 void spiderbot_rocket_do()
170 {
171     entity rocket;
172
173     if (self.owner.BUTTON_ATCK2)
174     {
175         if (self.wait == 1)
176         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
177         {
178             if(self.gun2.cnt < time && self.tur_head.frame == 9)
179                 self.tur_head.frame = 1;
180
181             return;
182         }
183         self.wait = 1;
184     }
185     else
186     {
187         if(self.wait)
188             spiderbot_guide_release();
189
190         self.wait = 0;
191     }
192
193     if(self.gun2.cnt > time)
194         return;
195
196     if (self.tur_head.frame >= 9)
197         self.tur_head.frame = 1;
198
199     if not (self.owner.BUTTON_ATCK2)
200         return;
201
202     sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
203     rocket                    = spawn ();
204     setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
205     setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
206     te_explosion (rocket.origin);
207
208     crosshair_trace(self.owner);
209
210     rocket.classname       = "spiderbot_rocket";
211     rocket.bot_dodge       = TRUE;
212     rocket.bot_dodgerating = autocvar_g_vehicle_spiderbot_rocket_damage;
213     rocket.cnt             = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
214     rocket.health          = autocvar_g_vehicle_spiderbot_rocket_health;
215     rocket.takedamage      = DAMAGE_AIM;
216     rocket.event_damage    = spiderbot_rocket_damage;
217     rocket.owner           = self.owner;
218     rocket.nextthink       = time;
219     rocket.movetype        = MOVETYPE_FLYMISSILE;
220     rocket.velocity        = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed;
221     rocket.angles          = vectoangles(rocket.velocity);
222     rocket.think           = spiderbot_rocket_guided;
223     rocket.touch           = spiderbot_rocket_touch;
224     rocket.flags           = FL_PROJECTILE;
225     rocket.solid           = SOLID_TRIGGER;
226     rocket.pos1            = trace_endpos;
227
228         CSQCProjectile(rocket, FALSE, PROJECTILE_SPIDERROCKET, FALSE); // no culling, has fly sound
229
230     self.tur_head.frame += 1;
231     if (self.tur_head.frame == 9)
232         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
233     else
234         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
235
236     self.gun2.cnt = time + self.attack_finished_single;
237 }
238
239 void spiderbot_minigun_fire(entity gun, float trail)
240 {
241     vector v;
242
243     v = gettaginfo(gun, gettagindex(gun,"barrels"));
244     v_forward = normalize(v_forward);
245     v += v_forward * 50;
246
247     fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
248         autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
249
250     if(trail)
251     {
252         sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
253         trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
254         pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
255         pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
256     }
257 }
258
259 void spiderbot_miniguns_do()
260 {
261     float ftmp;
262
263     if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
264     {
265         ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
266         self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
267         if(self.owner.vehicle_reload1 <= 0)
268             self.vehicle_reload1 = 0;
269
270         return;
271     }
272
273     if (self.owner.BUTTON_ATCK)
274     {
275
276         // Animate miniguns
277         self.gun1.angles_z += (1440 * sys_frametime);
278         self.gun2.angles_z -= (1440 * sys_frametime);
279         if(self.gun1.angles_z >= 360)
280         {
281             self.gun1.angles_z = 0;
282             self.gun2.angles_z = 360;
283         }
284
285         if (self.tur_head.attack_finished_single < time)
286         {
287             // Fire bullets, alternating trails left<->right
288             self = self.owner;
289             if(self.misc_bulletcounter == 1)
290             {
291                 spiderbot_minigun_fire(self.vehicle.gun1, 0);
292                 spiderbot_minigun_fire(self.vehicle.gun2, 1);
293                 self.misc_bulletcounter = 0;
294             }
295             else
296             {
297                 spiderbot_minigun_fire(self.vehicle.gun1, 1);
298                 spiderbot_minigun_fire(self.vehicle.gun2, 0);
299                 self.misc_bulletcounter += 1;
300             }
301             self = self.vehicle;
302
303             ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
304             self.owner.vehicle_reload1 +=  ftmp;
305
306             if(self.owner.vehicle_reload1 >= 1)
307             {
308                 self.vehicle_reload1 = 1;
309                 self.owner.vehicle_reload1 = 1;
310                 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
311             }
312             else
313                 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
314         }
315         return;
316     }
317 }
318
319 float spiderbot_frame()
320 {
321     vector ad;
322     entity player, spider;
323     float ftmp;
324
325     player = self;
326     spider = self.vehicle;
327
328     player.BUTTON_ZOOM      = 0;
329     player.BUTTON_CROUCH    = 0;
330     player.switchweapon     = 0;
331
332     if(player.BUTTON_USE)
333     {
334         self = spider;
335         vehicles_exit(VHEF_NORMAL);
336         self = player;
337         return 0;
338     }
339
340     self = spider;
341
342     crosshair_trace(player);
343     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
344
345 #if VEHICLES_VIEWROTATE_CROSSHAIR
346     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
347     if(ad_x > 180) ad_x -= 360;
348     if(ad_x < -180) ad_x += 360;
349     if(ad_y > 180) ad_y -= 360;
350     if(ad_y < -180) ad_y += 360;
351
352     // Rotate head
353     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
354     ad_y = bound(-ftmp, ad_y, ftmp);
355     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
356
357     // Pitch head
358     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
359     //ad_x = bound(-ftmp, ad_x, ftmp);
360     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
361
362     // Turn Body
363     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
364     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
365 #else
366
367     player.v_angle_x *= -1;
368     ad = player.v_angle - (spider.tur_head.angles + spider.angles);
369     player.v_angle_x *= -1;
370     if(ad_x > 180)  ad_x -= 360;
371     if(ad_x < -180) ad_x += 360;
372     if(ad_y > 180)  ad_y -= 360;
373     if(ad_y < -180) ad_y += 360;
374
375     // Rotate head
376     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
377     ad_y = bound(-ftmp, ad_y, ftmp);
378     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
379
380
381     // Pitch head
382     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
383     if(ad_x > 180) ad_x -= 360;
384     if(ad_x < -180) ad_x += 360;
385
386
387     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
388     ad_x = bound(ftmp * -1, ad_x, ftmp);
389     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
390
391
392
393     // Turn Body
394     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
395     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
396
397
398 #endif
399     makevectors(spider.angles + '-1 0 0' * spider.angles_x);
400
401     /*
402     vector ofs;
403     ofs = self.origin + v_up * 128;
404     te_lightning1(world, ofs, ofs + v_up * 32);
405     te_lightning1(world, ofs, ofs + v_right * 128);
406     te_lightning1(world, ofs, ofs + v_forward * 256);
407     */
408
409     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
410
411     if(spider.flags & FL_ONGROUND)
412     {
413         if(player.BUTTON_JUMP && self.tur_head.wait < time)
414         {
415             self.tur_head.wait = time + 2;
416             player.BUTTON_JUMP = 0;
417             spider.velocity   = v_forward * 700 + v_up * 600;
418             spider.frame = 4;
419         }
420         else
421         {
422             if(vlen(player.movement) == 0)
423             {
424                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
425                 spider.frame = 5;
426             }
427             else
428             {
429                 spider.angles_y = anglemods(spider.angles_y + ftmp);
430                 spider.tur_head.angles_y -= ftmp;
431
432                 if(player.movement_x != 0)
433                 {
434                     if(player.movement_x > 0)
435                     {
436                         player.movement_x = 1;
437                         spider.frame = 0;
438                     }
439                     else if(player.movement_x < 0)
440                     {
441                         player.movement_x = -1;
442                         spider.frame = 1;
443                     }
444                     player.movement_y = 0;
445                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
446                 }
447                 else if(player.movement_y != 0)
448                 {
449                     if(player.movement_y < 0)
450                     {
451                         player.movement_y = -1;
452                         spider.frame = 2;
453                     }
454                     else if(player.movement_y > 0)
455                     {
456                         player.movement_y = 1;
457                         spider.frame = 3;
458                     }
459                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
460                 }
461             }
462         }
463     }
464
465     self.angles_x = bound(-45, self.angles_x, 45);
466     self.angles_z = bound(-45, self.angles_z, 45);
467
468     spiderbot_miniguns_do();
469     spiderbot_rocket_do();
470
471     if(self.vehicle_flags  & VHF_SHIELDREGEN)
472         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
473
474     if(self.vehicle_flags  & VHF_HEALTHREGEN)
475         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
476
477     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
478     player.vehicle_ammo2 = spider.tur_head.frame;
479
480     if(spider.gun2.cnt <= time)
481         player.vehicle_reload2 = 1;
482     else
483         player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
484
485     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
486     player.velocity = spider.velocity;
487
488     VEHICLE_UPDATE_PLAYER(health, spiderbot);
489
490     if(self.vehicle_flags & VHF_HASSHIELD)
491         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
492
493 #if 1 // 0 to enable per-gun impact aux crosshairs
494     // Avarage gun impact point's -> aux cross
495     vector vf;
496     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
497     vf = v_forward;
498     ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
499     vf += v_forward;
500     ad = ad * 0.5;
501     v_forward = vf * 0.5;
502     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
503     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
504
505 #else
506     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
507     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
508     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
509
510     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
511     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
512     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
513 #endif
514
515     self = player;
516     return 1;
517 }
518
519 void spiderbot_think()
520 {
521     if(self.flags & FL_ONGROUND)
522         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
523
524     self.nextthink = time;
525 }
526
527 void spiderbot_enter()
528 {
529     self.movetype   = MOVETYPE_WALK;
530     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
531     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
532 }
533
534 void spiderbot_exit(float eject)
535 {
536     entity e;
537
538     e = findchain(classname,"spiderbot_rocket");
539     while(e)
540     {
541         if(e.owner == self.owner)
542         {
543             e.realowner = self.owner;
544             e.owner = world;
545         }
546         e = e.chain;
547     }
548
549     self.velocity   = '0 0 0';
550     self.think      = spiderbot_think;
551     self.nextthink  = time;
552     self.frame      = 5;
553     self.movetype   = MOVETYPE_WALK;
554
555     if not (self.owner)
556         return;
557
558         makevectors(self.angles);
559         if(eject)
560         {
561             setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
562             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
563         }
564         else
565         setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
566
567     self.owner = world;
568 }
569
570 // Better way of determening whats crushable needed! (fl_crushable?)
571 float spiderbot_crushable(entity e)
572 {
573     if(e.classname == "corpse")
574         return 1;
575
576     if(e.classname == "player")
577         return 1;
578
579     if(e.classname == "monster_zombie")
580         return 1;
581
582     return 0;
583 }
584
585 /*void spiderbot_touch(
586 {
587     //vehicles_touch();
588     if(self.owner)
589     {
590         if(vlen(self.velocity) == 0)
591             return;
592
593         if not (spiderbot_crushable(other))
594             return;
595
596         //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
597
598         Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
599         return;
600     }
601
602     if(other.classname != "player")
603         return;
604
605     if(other.deadflag != DEAD_NO)
606         return;
607
608     if(other.vehicle != world)
609         return;
610
611     vehicles_enter();
612 }*/
613
614
615 void spiderbot_spawn()
616 {
617     self.frame              = 5;
618     self.tur_head.frame     = 1;
619     self.think              = spiderbot_think;
620     self.nextthink          = time;
621     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
622     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
623     self.movetype           = MOVETYPE_WALK;
624     self.solid              = SOLID_SLIDEBOX;
625     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
626     self.tur_head.angles    = '0 0 0';
627
628     setorigin(self, self.pos1 + '0 0 128');
629     self.angles = self.pos2;
630 }
631
632 void spiderbot_headfade()
633 {
634         self.think = spiderbot_headfade;
635         self.nextthink = self.fade_time;
636         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
637
638     if(self.cnt < time || self.alpha < 0.1)
639     {
640         if(self.alpha > 0.1)
641         {
642             sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
643             pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
644         }
645         remove(self);
646     }
647 }
648
649 void spiderbot_blowup()
650 {
651     float i;
652     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
653
654     for(i = 0; i < 5; ++i)
655         pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
656
657     entity h, g1, g2, b;
658     b = spawn();
659     h = spawn();
660     g1 = spawn();
661     g2 = spawn();
662
663     setmodel(b,  "models/vehicles/spiderbot.dpm");
664     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
665     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
666     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
667
668     setorigin(b, self.origin);
669     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
670     h.movetype      = MOVETYPE_BOUNCE;
671     h.solid         = SOLID_BBOX;
672     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
673     h.modelflags    = MF_ROCKET;
674     h.effects       = EF_FLAME | EF_LOWPRECISION;
675     h.avelocity     = randomvec() * 360;
676
677     h.alpha         = 1;
678     h.cnt           = time + (3.5 * random());
679     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
680     h.fade_time     = time;
681     h.think         = spiderbot_headfade;
682     h.nextthink     = time;
683
684     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
685     g1.movetype     = MOVETYPE_TOSS;
686     g1.solid        = SOLID_CORPSE;
687     g1.velocity     = v_forward * 700 + (randomvec() * 32);
688     g1.avelocity    = randomvec() * 180;
689
690     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
691     g2.movetype     = MOVETYPE_TOSS;
692     g2.solid        = SOLID_CORPSE;
693     g2.velocity     = v_forward * 700 + (randomvec() * 32);
694     g2.avelocity    = randomvec() * 180;
695     b.frame         = 5;
696
697     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
698
699     SUB_SetFade(b,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
700     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
701     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
702     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
703
704     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
705
706     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
707     self.movetype   = MOVETYPE_NONE;
708     self.deadflag   = DEAD_DEAD;
709     self.solid      = SOLID_NOT;
710     self.tur_head.effects  &~=  EF_FLAME;
711         self.vehicle_hudmodel.viewmodelforclient = self;
712
713     //self.nextthink  = time + autocvar_g_vehicle_spiderbot_respawntime;
714     //self.think      = spiderbot_spawn;
715
716     //setorigin(self, self.tur_aimpos);
717 }
718
719 void spiderbot_die()
720 {
721     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
722     pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
723
724     self.health         = 0;
725     self.event_damage   = SUB_Null;
726     self.takedamage     = DAMAGE_NO;
727     self.touch          = SUB_Null;
728     self.nextthink      = 1 + time + random() * 2;
729     self.think          = spiderbot_blowup;
730     self.deadflag       = DEAD_DYING;
731         self.frame          = 5;
732         self.tur_head.effects        |= EF_FLAME;
733         self.colormod = self.tur_head.colormod = '-1 -1 -1';
734
735 }
736
737 void vewhicle_spiderbot_dinit()
738 {
739     if not (vehicle_initialize(
740              "Spiderbot",
741              "models/vehicles/spiderbot.dpm",
742              "models/vehicles/spiderbot_top.dpm",
743              "models/vehicles/spiderbot_cockpit.dpm",
744              "tag_head", "tag_hud", "",
745              HUD_SPIDERBOT,
746              SPIDERBOT_MIN, SPIDERBOT_MAX,
747              FALSE,
748              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
749              spiderbot_frame,
750              spiderbot_enter, spiderbot_exit,
751              spiderbot_die,   spiderbot_think))
752     {
753         remove(self);
754         return;
755     }
756
757     self.gun1               = spawn();
758     self.gun2               = spawn();
759
760     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
761     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
762
763     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
764     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
765
766     self.gravity            = 2;
767     self.mass               = 5000;
768 }
769
770 void spawnfunc_vehicle_spiderbot()
771 {
772     precache_model ( "models/vhshield.md3");
773     precache_model ( "models/vehicles/spiderbot.dpm");
774     precache_model ( "models/vehicles/spiderbot_top.dpm");
775     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
776     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
777     precache_model ( "models/uziflash.md3");
778
779     precache_sound ( "weapons/rocket_impact.wav" );
780     precache_sound ( "weapons/uzi_fire.wav" );
781     precache_sound ( "weapons/rocket_impact.wav" );
782
783     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
784     if(autocvar_g_vehicle_spiderbot_shield)
785         self.vehicle_flags |= VHF_HASSHIELD;
786
787     if(autocvar_g_vehicle_spiderbot_shield_regen)
788         self.vehicle_flags |= VHF_SHIELDREGEN;
789
790     if(autocvar_g_vehicle_spiderbot_health_regen)
791         self.vehicle_flags |= VHF_HEALTHREGEN;
792
793     self.think = vewhicle_spiderbot_dinit;
794     self.nextthink = time + 0.5;
795 }