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Fix wrong colormap for returnign vehicle after it returns / repsawn. Make vehicles...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / vehicles.qc
1 void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force);
2 void vehicles_return();
3 void vehicles_clearrturn();
4
5 #define MAX_AXH 4
6 .entity AuxiliaryXhair[MAX_AXH];
7
8 float SendAuxiliaryXhair(entity to, float sf)
9 {
10
11         WriteByte(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR);
12
13         WriteByte(MSG_ENTITY, self.cnt);
14
15         WriteCoord(MSG_ENTITY, self.origin_x);
16         WriteCoord(MSG_ENTITY, self.origin_y);
17         WriteCoord(MSG_ENTITY, self.origin_z);
18
19     WriteByte(MSG_ENTITY, rint(self.colormod_x * 255));
20     WriteByte(MSG_ENTITY, rint(self.colormod_y * 255));
21     WriteByte(MSG_ENTITY, rint(self.colormod_z * 255));
22
23     return TRUE;
24 }
25
26 void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, float axh_id)
27 {
28     entity axh;
29
30     axh_id = bound(0, axh_id, MAX_AXH);
31     axh = own.AuxiliaryXhair[axh_id];
32
33     if(axh == world || wasfreed(axh))  // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
34     {
35         axh                     = spawn();
36         axh.cnt                 = axh_id;
37         axh.drawonlytoclient    = own;
38         axh.owner               = own;
39         Net_LinkEntity(axh, FALSE, 0, SendAuxiliaryXhair);
40     }
41
42     setorigin(axh, loc);
43     axh.colormod            = clr;
44     axh.SendFlags           = 0x01;
45     own.AuxiliaryXhair[axh_id] = axh;
46 }
47
48 /*
49 // SVC_TEMPENTITY based, horrible with even 50 ping. hm.
50 // WriteByte(MSG_ONE, SVC_TEMPENTITY) uses reliable messagess, never use for thinsg that need continous updates.
51 void SendAuxiliaryXhair2(entity own, vector loc, vector clr, float axh_id)
52 {
53         msg_entity = own;
54
55         WriteByte(MSG_ONE, SVC_TEMPENTITY);
56         WriteByte(MSG_ONE, TE_CSQC_AUXILIARYXHAIR);
57
58         WriteByte(MSG_ONE, axh_id);
59
60         WriteCoord(MSG_ONE, loc_x);
61         WriteCoord(MSG_ONE, loc_y);
62         WriteCoord(MSG_ONE, loc_z);
63
64     WriteByte(MSG_ONE, rint(clr_x * 255));
65     WriteByte(MSG_ONE, rint(clr_y * 255));
66     WriteByte(MSG_ONE, rint(clr_z * 255));
67
68 }
69 */
70
71 void CSQCVehicleSetup(entity own, float vehicle_id)
72 {
73         msg_entity = own;
74
75         WriteByte(MSG_ONE, SVC_TEMPENTITY);
76         WriteByte(MSG_ONE, TE_CSQC_VEHICLESETUP);
77         WriteByte(MSG_ONE, vehicle_id);
78 }
79
80 .entity lock_target;
81 .float  lock_strength;
82 .float  lock_time;
83 void vehicles_locktarget2(float incr, float decr, float _lock_time)
84 {
85     if(self.lock_time > time)
86         return;
87
88     if not (trace_ent.vehicle_flags & VHF_ISVEHICLE || trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
89         self.lock_strength = min(self.lock_strength - decr, 1);
90     else if(trace_ent.deadflag != DEAD_NO)
91         self.lock_strength = min(self.lock_strength - decr, 1);
92
93     if(self.lock_target == world && trace_ent != world)
94         self.lock_target = trace_ent;
95
96     // Have a locking target
97     // Trace hit current target
98     if(trace_ent == self.lock_target && trace_ent != world)
99     {
100         self.lock_strength = min(self.lock_strength + incr, 1);
101         if(self.lock_strength == 1)
102             self.lock_time = time + _lock_time;
103     }
104     else
105     {
106         self.lock_strength = max(self.lock_strength - decr, 0);
107
108         if(self.lock_strength == 0)
109             self.lock_target = world;
110     }
111 }
112
113
114 #define VEHICLE_UPDATE_PLAYER(fld,vhname) \
115 self.owner.vehicle_##fld = self.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld
116
117 #define vehicles_sweap_collision(orig,vel,dt,acm,mult) \
118 traceline(orig, orig + vel * dt, MOVE_NORMAL, self); \
119 if(trace_fraction != 1) \
120     acm += normalize(self.origin - trace_endpos) * (vlen(vel) * mult)
121
122 float  force_fromtag_power;
123 float  force_fromtag_normpower;
124 vector force_fromtag_origin;
125 vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float max_power)
126 {
127     force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
128     v_forward  = normalize(v_forward) * -1;
129     traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, self);
130
131     force_fromtag_power = (1 - trace_fraction) * max_power;
132     force_fromtag_normpower = force_fromtag_power / max_power;
133
134     return v_forward  * force_fromtag_power;
135 }
136
137 vector vehicles_force_fromtag_maglev(string tag_name, float spring_length, float max_power)
138 {
139
140     force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
141     v_forward  = normalize(v_forward) * -1;
142     traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, self);
143
144     if(trace_fraction == 1.0)
145     {
146         force_fromtag_normpower = -0.25;
147         return '0 0 -200';
148     }
149
150     force_fromtag_power = ((1 - trace_fraction) - trace_fraction) * max_power;
151     force_fromtag_normpower = force_fromtag_power / max_power;
152
153     return v_forward  * force_fromtag_power;
154 }
155
156
157 void vehicles_touch()
158 {
159     // Vehicle currently
160     if(self.owner)
161     {
162         // Colided with world?
163         if(other == world)
164         {
165             // Apply velocity based self damage here
166         }
167         else
168         {
169             if(other.vehicle_flags & VHF_ISVEHICLE)
170             {
171                 other.velocity += self.velocity * (self.mass / other.mass);
172             }
173         }
174     }
175
176     if(other.classname != "player")
177         return;
178
179     if(other.deadflag != DEAD_NO)
180         return;
181
182     if(other.vehicle != world)
183         return;
184
185     // Remove this when bots know how to use vehicles.
186     if (clienttype(other) != CLIENTTYPE_REAL)
187         return;
188
189     self.vehicle_enter();
190 }
191
192 void vehicles_enter()
193 {
194    // Remove this when bots know how to use vehicles
195     if (clienttype(other) != CLIENTTYPE_REAL)
196         return;
197
198     if(self.phase > time)
199         return;
200
201     if(teams_matter)
202     if(self.team)
203     if(self.team != other.team)
204         return;
205
206     self.owner          = other;
207     self.switchweapon   = other.switchweapon;
208
209     self.vehicle_hudmodel.viewmodelforclient = self.owner;
210     self.event_damage         = vehicles_damage;
211     self.nextthink            = 0;
212     self.owner.angles         = self.angles;
213     self.owner.takedamage     = DAMAGE_NO;
214     self.owner.solid          = SOLID_NOT;
215     self.owner.movetype       = MOVETYPE_NOCLIP;
216     self.owner.alpha          = -1;
217     self.owner.vehicle        = self;
218     self.owner.event_damage   = SUB_Null;
219     self.owner.view_ofs       = '0 0 0';
220     self.colormap             = self.owner.colormap;
221     if(self.tur_head)
222         self.tur_head.colormap    = self.owner.colormap;
223
224     self.owner.hud            = self.hud;
225     self.owner.PlayerPhysplug = self.PlayerPhysplug;
226
227     self.owner.vehicle_ammo1    = self.vehicle_ammo1;
228     self.owner.vehicle_ammo2    = self.vehicle_ammo2;
229     self.owner.vehicle_reload1  = self.vehicle_reload1;
230     self.owner.vehicle_reload2  = self.vehicle_reload2;
231
232     other.flags &~= FL_ONGROUND;
233     self.flags  &~= FL_ONGROUND;
234
235     self.team                 = self.owner.team;
236     self.flags               -= FL_NOTARGET;
237
238     msg_entity = other;
239     WriteByte (MSG_ONE, SVC_SETVIEWPORT);
240     WriteEntity(MSG_ONE, self.vehicle_viewport);
241
242     WriteByte (MSG_ONE, SVC_SETVIEWANGLES);  // 10 = SVC_SETVIEWANGLES
243     if(self.tur_head)
244     {
245         WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x);    // tilt
246         WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y);    // yaw
247         WriteAngle(MSG_ONE, 0);    // roll
248     }
249     else
250     {
251         WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
252         WriteAngle(MSG_ONE,  self.angles_x * -1);    // tilt
253         WriteAngle(MSG_ONE,  self.angles_y);    // yaw
254         WriteAngle(MSG_ONE,  0);                // roll
255     }
256
257     vehicles_clearrturn();
258
259     CSQCVehicleSetup(self.owner, self.hud);
260
261     if(self.vehicle_enter)
262         self.vehicle_enter();
263 }
264
265 void vehicles_exit(float eject)
266 {
267         self.flags |= FL_NOTARGET;
268
269     if (self.owner)
270     {
271         msg_entity = self.owner;
272         WriteByte (MSG_ONE, SVC_SETVIEWPORT);
273         WriteEntity( MSG_ONE, self.owner);
274
275         WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
276         WriteAngle(MSG_ONE, 0);                 // tilt
277         WriteAngle(MSG_ONE, self.angles_y);     // yaw
278         WriteAngle(MSG_ONE, 0);                 // roll
279
280         setsize(self.owner, PL_MIN,PL_MAX);
281
282         self.owner.takedamage     = DAMAGE_AIM;
283         self.owner.solid          = SOLID_SLIDEBOX;
284         self.owner.movetype       = MOVETYPE_WALK;
285         self.owner.effects        &~= EF_NODRAW;
286         self.owner.alpha          = 1;
287         self.owner.PlayerPhysplug = SUB_Null;
288         self.owner.vehicle        = world;
289         self.owner.view_ofs       = PL_VIEW_OFS;
290         self.owner.event_damage   = PlayerDamage;
291         self.owner.hud            = HUD_NORMAL;
292         self.owner.switchweapon   = self.switchweapon;
293     }
294
295     self.vehicle_hudmodel.viewmodelforclient = self;
296         self.tur_head.nodrawtoclient             = self;
297
298     self.phase = time + 1;
299
300     if(!teams_matter)
301         self.team = 0;
302
303     if(self.vehicle_exit)
304         self.vehicle_exit(eject);
305
306     self.owner = world;
307 }
308
309
310 void vehicles_regen(.float timer, .float regen_field, float field_max, float rpause, float regen, float delta_time)
311 {
312     if(self.regen_field < field_max)
313     if(self.timer + rpause < time)
314     {
315         self.regen_field = min(self.regen_field + regen * delta_time, field_max);
316
317         if(self.owner)
318             self.owner.regen_field = self.regen_field / field_max;
319     }
320 }
321
322 void shieldhit_think()
323 {
324     self.alpha -= 0.1;
325     if (self.alpha <= 0)
326     {
327         setmodel(self, "");
328         self.alpha = -1;
329     }
330     else
331     {
332         self.nextthink = time + 0.1;
333     }
334 }
335
336 void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
337 {
338     float ddmg_take;
339
340     self.dmg_time = time;
341
342     if((self.vehicle_flags & VHF_HASSHIELD) && (self.vehicle_shield > 0))
343     {
344         if (wasfreed(self.tur_head.enemy) || self.tur_head.enemy == world)
345         {
346             self.tur_head.enemy = spawn();
347             self.tur_head.enemy.effects = EF_LOWPRECISION;
348         }
349
350         setmodel(self.tur_head.enemy, "models/vhshield.md3");
351         setattachment(self.tur_head.enemy, self, "");
352
353         self.tur_head.enemy.colormod    = '1 1 1';
354         self.tur_head.enemy.alpha       = 0.45;
355         self.tur_head.enemy.scale       = 256 / vlen(self.maxs - self.mins);
356         self.tur_head.enemy.angles      = vectoangles(normalize(hitloc - self.origin)) - self.angles;
357         self.tur_head.enemy.think       = shieldhit_think;
358         self.tur_head.enemy.nextthink   = time;
359
360         self.vehicle_shield -= damage;
361         if(self.vehicle_shield < 0)
362         {
363             self.tur_head.enemy.colormod = '2 0 0';
364             ddmg_take = fabs(self.vehicle_shield);
365             self.vehicle_shield         = 0;
366             self.tur_head.enemy.alpha   = 0.75;
367             self.vehicle_health         -= ddmg_take;
368         }
369     }
370     else
371         self.vehicle_health -= damage;
372
373     if(self.vehicle_health <= 0)
374     {
375         if(self.owner)
376             if(self.vehicle_flags & VHF_DEATHEJECT)
377                 vehicles_exit(VHEF_EJECT);
378             else
379                 vehicles_exit(VHEF_RELESE);
380
381         self.vehicle_die();
382     }
383 }
384
385 void vehicles_return()
386 {
387     pointparticles(particleeffectnum("teleport"), self.enemy.origin + '0 0 64', '0 0 0', 1);
388     self.enemy.think = self.use;
389     self.enemy.nextthink = time;
390     remove(self);
391 }
392
393 void vehicles_clearrturn()
394 {
395     entity ret;
396     // Remove "return helper", if any.
397     ret = findchain(classname, "vehicle_return");
398     while(ret)
399     {
400         if(ret.enemy == self)
401         {
402             ret.think = SUB_Remove;
403             ret.nextthink = time + 0.1;
404             return;
405         }
406         ret = ret.chain;
407     }
408 }
409
410 void vehicles_setreturn(float retime, void() respawn_proc)
411 {
412     vehicles_clearrturn();
413
414     if (self.deadflag == DEAD_NO)
415     {
416         entity ret;
417
418         ret = spawn();
419         ret.classname = "vehicle_return";
420         ret.enemy = self;
421         ret.think = vehicles_return;
422         ret.nextthink = time + retime;
423         ret.use = respawn_proc;
424     }
425 }
426
427 float vehicles_customizeentityforclient()
428 {
429     return self.deadflag == DEAD_DEAD ? FALSE : TRUE;
430 }
431
432 void vehicles_configcheck(string  configname, float check_cvar)
433 {
434     if(check_cvar == 0)
435         localcmd(strcat("exec ", configname, "\n"));
436 }
437
438 void vehicles_reset_colors()
439 {
440     entity e;
441     float _effects, _colormap;
442     vector _glowmod, _colormod;
443
444     if(autocvar_g_nodepthtestplayers)
445         _effects = EF_NODEPTHTEST;
446
447     if(autocvar_g_fullbrightplayers)
448         _effects |= EF_FULLBRIGHT;
449
450     if(self.team)
451         _colormap = 1024 + (self.team - 1) * 17;
452     else
453         _colormap = 1024;
454
455     _glowmod    = '0 0 0';
456     _colormod   = '0 0 0';
457
458     // Find all ents attacked to main model and setup effects, colormod etc.
459     e = findchainentity(tag_entity, self);
460     while(e)
461     {
462         e.effects   = _effects;
463         e.colormod  = _colormod;
464         e.colormap  = _colormap;
465         e.alpha     = 1;
466
467         e = e.chain;
468     }
469
470     self.effects  = _effects;
471     self.colormod = _colormod;
472     self.colormap = _colormap;
473
474     self.alpha          = 1;
475     self.avelocity      = '0 0 0';
476     self.velocity       = '0 0 0';
477
478 }
479
480 float vehicle_initialize(string  net_name,
481                          string  bodymodel,
482                          string  topmodel,
483                          string  hudmodel,
484                          string  toptag,
485                          string  hudtag,
486                          string  viewtag,
487                          float   vhud,
488                          vector min_s,
489                          vector max_s,
490                          float  nodrop,
491                          void()  spawnproc,
492                          float() physproc,
493                          void()  enterproc,
494                          void(float extflag) exitfunc,
495                          void() dieproc,
496                          void() thinkproc )
497 {
498     addstat(STAT_HUD, AS_INT,  hud);
499         addstat(STAT_VEHICLESTAT_HEALTH,  AS_FLOAT, vehicle_health);
500         addstat(STAT_VEHICLESTAT_SHIELD,  AS_FLOAT, vehicle_shield);
501         addstat(STAT_VEHICLESTAT_ENERGY,  AS_FLOAT, vehicle_energy);
502
503         addstat(STAT_VEHICLESTAT_AMMO1,   AS_INT,   vehicle_ammo1);
504         addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1);
505
506         addstat(STAT_VEHICLESTAT_AMMO2,   AS_INT,   vehicle_ammo2);
507         addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2);
508
509
510     if(bodymodel == "")
511         error("vehicles: missing bodymodel!");
512
513     if(hudmodel == "")
514         error("vehicles: missing hudmodel!");
515
516     if(net_name == "")
517         self.netname = self.classname;
518     else
519         self.netname = net_name;
520
521     if(self.team && !teams_matter)
522         self.team = 0;
523
524     self.vehicle_flags |= VHF_ISVEHICLE;
525
526     setmodel(self, bodymodel);
527
528     self.vehicle_viewport   = spawn();
529     self.vehicle_hudmodel   = spawn();
530     self.tur_head           = spawn();
531     self.tur_head.owner     = self;
532     self.takedamage         = DAMAGE_AIM;
533     self.bot_attack         = TRUE;
534     self.iscreature         = TRUE;
535     self.hud                = vhud;
536
537     self.customizeentityforclient = vehicles_customizeentityforclient;
538     self.vehicle_die        = dieproc;
539     self.vehicle_exit       = exitfunc;
540     self.vehicle_enter      = enterproc;
541     self.PlayerPhysplug     = physproc;
542     self.event_damage       = vehicles_damage;
543     self.touch              = vehicles_touch;
544     self.think              = spawnproc;
545     self.nextthink          = time;
546
547     if(autocvar_g_nodepthtestplayers)
548         self.effects = self.effects | EF_NODEPTHTEST;
549
550     if(autocvar_g_fullbrightplayers)
551         self.effects = self.effects | EF_FULLBRIGHT;
552
553     setmodel(self.vehicle_hudmodel, hudmodel);
554     setmodel(self.vehicle_viewport, "null");
555
556     if(topmodel != "")
557     {
558         setmodel(self.tur_head, topmodel);
559         setattachment(self.tur_head, self, toptag);
560         setattachment(self.vehicle_hudmodel, self.tur_head, hudtag);
561         setattachment(self.vehicle_viewport, self.vehicle_hudmodel, viewtag);
562     }
563     else
564     {
565         setattachment(self.tur_head, self, "");
566         setattachment(self.vehicle_hudmodel, self, hudtag);
567         setattachment(self.vehicle_viewport, self.vehicle_hudmodel, viewtag);
568     }
569
570     setsize(self, min_s, max_s);
571     if not (nodrop)
572     {
573         setorigin(self, self.origin);
574         tracebox(self.origin + '0 0 100', min_s, max_s, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
575         setorigin(self, trace_endpos);
576     }
577
578     self.pos1 = self.origin;
579     self.pos2 = self.angles;
580
581     return TRUE;
582 }
583
584
585 void bugmenot()
586 {
587     self.vehicle_exit       = self.vehicle_exit;
588     self.vehicle_enter      = self.vehicle_exit;
589     self.vehicle_die        = self.vehicle_exit;
590     self.vehicle_spawn      = self.vehicle_exit;
591     self.AuxiliaryXhair     = self.AuxiliaryXhair;
592     //self.vehicle_message    = self.vehicle_exit;
593 }