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New cvar g_vehicle_raptor_cannon_locktarget, if 1 lets the raptors cannon lock onto...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / vehicles.qc
1 void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force);
2 void vehicles_return();
3 void vehicles_clearrturn();
4
5 .entity AuxiliaryXhair;
6 float AuxiliaryXhair_customizeentityforclient()
7 {
8     if(other == self.owner)
9         return TRUE;
10
11     return FALSE;
12 }
13 float AuxiliaryXhair_SendEntity(entity to, float sf)
14 {
15         WriteByte(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR);
16         WriteCoord(MSG_ENTITY, self.origin_x);
17         WriteCoord(MSG_ENTITY, self.origin_y);
18         WriteCoord(MSG_ENTITY, self.origin_z);
19
20     WriteByte(MSG_ENTITY, rint(self.colormod_x * 255));
21     WriteByte(MSG_ENTITY, rint(self.colormod_y * 255));
22     WriteByte(MSG_ENTITY, rint(self.colormod_z * 255));
23
24         return TRUE;
25 }
26
27 void SpawnOrUpdateAuxiliaryXhair(entity own, vector loc, vector clr)
28 {
29
30     if(own.AuxiliaryXhair == world || wasfreed(own.AuxiliaryXhair))
31     {
32         own.AuxiliaryXhair = spawn();
33         own.AuxiliaryXhair.owner = own;
34         own.AuxiliaryXhair.drawonlytoclient = own;
35         Net_LinkEntity(own.AuxiliaryXhair, FALSE, 0, AuxiliaryXhair_SendEntity);
36     }
37
38     own.AuxiliaryXhair.colormod = clr;
39     setorigin(own.AuxiliaryXhair, loc);
40         own.AuxiliaryXhair.SendFlags |= 0x01;
41 }
42
43 void Release_AuxiliaryXhair(entity from)
44 {
45     // from.AuxiliaryXhair.drawonlytoclient = from.AuxiliaryXhair;
46     if (from.AuxiliaryXhair != world && !wasfreed(from.AuxiliaryXhair))
47         remove(from.AuxiliaryXhair);
48
49     from.AuxiliaryXhair = world;
50 }
51
52 #define VEHICLE_UPDATE_PLAYER(fld,vhname) \
53 self.owner.vehicle_##fld = self.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld
54
55 #define vehicles_sweap_collision(orig,vel,dt,acm,mult) \
56 traceline(orig, orig + vel * dt, MOVE_NORMAL, self); \
57 if(trace_fraction != 1) \
58     acm += normalize(self.origin - trace_endpos) * (vlen(vel) * mult)
59
60 float  force_fromtag_power;
61 float  force_fromtag_normpower;
62 vector force_fromtag_origin;
63 vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float max_power)
64 {
65     force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
66     v_forward  = normalize(v_forward) * -1;
67     traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, self);
68
69     force_fromtag_power = (1 - trace_fraction) * max_power;
70     force_fromtag_normpower = force_fromtag_power / max_power;
71
72     return v_forward  * force_fromtag_power;
73 }
74
75 vector vehicles_force_fromtag_maglev(string tag_name, float spring_length, float max_power)
76 {
77
78     force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
79     v_forward  = normalize(v_forward) * -1;
80     traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, self);
81
82     if(trace_fraction == 1.0)
83     {
84         force_fromtag_normpower = -0.25;
85         return '0 0 -200';
86     }
87
88     force_fromtag_power = ((1 - trace_fraction) - trace_fraction) * max_power;
89     force_fromtag_normpower = force_fromtag_power / max_power;
90
91     return v_forward  * force_fromtag_power;
92 }
93
94
95 void vehicles_touch()
96 {
97     if(other.classname != "player")
98         return;
99
100     if(other.deadflag != DEAD_NO)
101         return;
102
103     if(other.vehicle != world)
104         return;
105
106     // Remove this when bots know how to use vehicles.
107     if (clienttype(other) != CLIENTTYPE_REAL)
108         return;
109
110     self.vehicle_enter();
111 }
112
113 void vehicles_enter()
114 {
115    // Remove this when bots know how to use vehicles
116     if (clienttype(other) != CLIENTTYPE_REAL)
117         return;
118
119     self.colormod = self.tur_head.colormod = '0 0 0';
120
121     if(teams_matter)
122     if(self.team)
123     if(self.team != other.team)
124         return;
125
126     self.owner          = other;
127     self.switchweapon   = other.switchweapon;
128
129     self.vehicle_hudmodel.viewmodelforclient = self.owner;
130     self.event_damage         = vehicles_damage;
131     self.nextthink            = 0;
132     self.owner.angles         = self.angles;
133     self.owner.takedamage     = DAMAGE_NO;
134     self.owner.solid          = SOLID_NOT;
135     self.owner.movetype       = MOVETYPE_NOCLIP;
136     self.owner.alpha          = -1;
137     self.owner.vehicle        = self;
138     self.owner.event_damage   = SUB_Null;
139     self.owner.view_ofs       = '0 0 0';
140     self.colormap             = self.owner.colormap;
141     if(self.tur_head)
142         self.tur_head.colormap    = self.owner.colormap;
143
144     self.owner.hud            = self.hud;
145     self.owner.PlayerPhysplug = self.PlayerPhysplug;
146
147     self.owner.vehicle_ammo1    = self.vehicle_ammo1;
148     self.owner.vehicle_ammo2    = self.vehicle_ammo2;
149     self.owner.vehicle_reload1  = self.vehicle_reload1;
150     self.owner.vehicle_reload2  = self.vehicle_reload2;
151
152     other.flags &~= FL_ONGROUND;
153     self.flags  &~= FL_ONGROUND;
154
155     self.team                 = self.owner.team;
156     self.flags               -= FL_NOTARGET;
157
158     msg_entity = other;
159     WriteByte (MSG_ONE, SVC_SETVIEWPORT);
160     WriteEntity(MSG_ONE, self.vehicle_viewport);
161
162     WriteByte (MSG_ONE, SVC_SETVIEWANGLES);  // 10 = SVC_SETVIEWANGLES
163     if(self.tur_head)
164     {
165         WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x);    // tilt
166         WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y);    // yaw
167         WriteAngle(MSG_ONE, 0);    // roll
168     }
169     else
170     {
171         WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
172         WriteAngle(MSG_ONE,  self.angles_x * -1);    // tilt
173         WriteAngle(MSG_ONE,  self.angles_y);    // yaw
174         WriteAngle(MSG_ONE,  0);                // roll
175     }
176
177     vehicles_clearrturn();
178
179     if(self.vehicle_enter)
180         self.vehicle_enter();
181 }
182
183 void vehicles_exit(float eject)
184 {
185         self.colormap   = 1024;
186         self.tur_head.colormap   = 1024;
187
188     if (teams_matter)
189     {
190         if (self.team == COLOR_TEAM1)
191             self.colormod = '1.4 0.8 0.8';
192
193         if (self.team == COLOR_TEAM2)
194             self.colormod = '0.8 0.8 1.4';
195
196         self.tur_head.colormod = self.colormod;
197     }
198
199
200         self.flags |= FL_NOTARGET;
201
202     if (self.owner)
203     {
204         msg_entity = self.owner;
205         WriteByte (MSG_ONE, SVC_SETVIEWPORT);
206         WriteEntity( MSG_ONE, self.owner);
207
208         WriteByte (MSG_ONE, SVC_SETVIEWANGLES);    // 10 = SVC_SETVIEWANGLES
209         WriteAngle(MSG_ONE,  0);                   // tilt
210         WriteAngle(MSG_ONE,  self.angles_y);        // yaw
211         WriteAngle(MSG_ONE,  0);                   // roll
212
213         setsize(self.owner,PL_MIN,PL_MAX);
214
215         self.owner.takedamage     = DAMAGE_AIM;
216         self.owner.solid          = SOLID_SLIDEBOX;
217         self.owner.movetype       = MOVETYPE_WALK;
218         self.owner.effects        &~= EF_NODRAW;
219         self.owner.alpha          = 1;
220         self.owner.PlayerPhysplug = SUB_Null;
221         self.owner.vehicle        = world;
222         self.owner.view_ofs       = PL_VIEW_OFS;
223         self.owner.event_damage   = PlayerDamage;
224         self.owner.hud            = HUD_NORMAL;
225         self.owner.switchweapon   = self.switchweapon;
226     }
227
228     self.vehicle_hudmodel.viewmodelforclient = self;
229         self.tur_head.nodrawtoclient             = self;
230
231     if(self.vehicle_exit)
232         self.vehicle_exit(eject);
233
234     self.owner = world;
235 }
236
237
238 void vehicles_regen(.float timer, .float regen_field, float field_max, float rpause, float regen, float delta_time)
239 {
240     if(self.regen_field < field_max)
241     if(self.timer + rpause < time)
242     {
243         self.regen_field = min(self.regen_field + regen * delta_time, field_max);
244
245         if(self.owner)
246             self.owner.regen_field = self.regen_field / field_max;
247     }
248 }
249
250 void shieldhit_think()
251 {
252     self.alpha -= 0.1;
253     if (self.alpha <= 0)
254     {
255         setmodel(self, "");
256         self.alpha = -1;
257     }
258     else
259     {
260         self.nextthink = time + 0.1;
261     }
262 }
263
264 void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
265 {
266     float ddmg_take;
267
268     self.dmg_time = time;
269
270     if((self.vehicle_flags & VHF_HASSHIELD) && (self.vehicle_shield > 0))
271     {
272         if (wasfreed(self.tur_head.enemy) || self.tur_head.enemy == world)
273         {
274             self.tur_head.enemy = spawn();
275             self.tur_head.enemy.effects = EF_LOWPRECISION;
276         }
277
278         setmodel(self.tur_head.enemy, "models/vhshield.md3");
279         setattachment(self.tur_head.enemy, self, "");
280
281         self.tur_head.enemy.colormod    = '1 1 1';
282         self.tur_head.enemy.alpha       = 0.45;
283         self.tur_head.enemy.scale       = (256 / vlen(self.maxs - self.mins));
284         self.tur_head.enemy.angles      = vectoangles(normalize(hitloc - self.origin)) - self.angles;
285         self.tur_head.enemy.think       = shieldhit_think;
286         self.tur_head.enemy.nextthink   = time;
287
288         self.vehicle_shield -= damage;
289         if(self.vehicle_shield < 0)
290         {
291             self.tur_head.enemy.colormod = '10 0 -1';
292             ddmg_take = fabs(self.vehicle_shield);
293             self.vehicle_shield         = 0;
294             self.tur_head.enemy.alpha   = 0.75;
295             self.vehicle_health         -= ddmg_take;
296         }
297     }
298     else
299         self.vehicle_health -= damage;
300
301     if(self.vehicle_health <= 0)
302     {
303         if(self.owner)
304             if(self.vehicle_flags & VHF_DEATHEJECT)
305                 vehicles_exit(VHEF_EJECT);
306             else
307                 vehicles_exit(VHEF_RELESE);
308
309         self.vehicle_die();
310     }
311 }
312
313 void vehicles_return()
314 {
315     pointparticles(particleeffectnum("teleport"), self.enemy.origin + '0 0 64', '0 0 0', 1);
316     self.enemy.think = self.use;
317     self.enemy.nextthink = time;
318     remove(self);
319 }
320
321 void vehicles_clearrturn()
322 {
323     entity ret;
324     // Remove "return helper", if any.
325     ret = findchain(classname, "vehicle_return");
326     while(ret)
327     {
328         if(ret.enemy == self)
329         {
330             ret.think = SUB_Remove;
331             ret.nextthink = time + 0.1;
332             return;
333         }
334         ret = ret.chain;
335     }
336 }
337
338 void vehicles_setreturn(float retime, void() respawn_proc)
339 {
340     vehicles_clearrturn();
341
342     if (self.deadflag == DEAD_NO)
343     {
344         entity ret;
345
346         ret = spawn();
347         ret.classname = "vehicle_return";
348         ret.enemy = self;
349         ret.think = vehicles_return;
350         ret.nextthink = time + retime;
351         ret.use = respawn_proc;
352     }
353 }
354
355 float vehicles_customizeentityforclient()
356 {
357     if(self.deadflag == DEAD_DEAD)
358         return FALSE;
359
360     return TRUE;
361 }
362
363 void vehicles_configcheck(string  configname, float   check_cvar)
364 {
365     if(check_cvar == 0)
366         localcmd(strcat("exec ", configname, "\n"));
367 }
368
369 float vehicle_initialize(string  net_name,
370                          string  bodymodel,
371                          string  topmodel,
372                          string  hudmodel,
373                          string  toptag,
374                          string  hudtag,
375                          string  viewtag,
376                          float   vhud,
377                          vector min_s,
378                          vector max_s,
379                          float  nodrop,
380                          void()  spawnproc,
381                          float() physproc,
382                          void()  enterproc,
383                          void(float extflag) exitfunc,
384                          void() dieproc,
385                          void() thinkproc )
386 {
387     addstat(STAT_HUD, AS_INT,  hud);
388         addstat(STAT_VEHICLESTAT_HEALTH,  AS_FLOAT, vehicle_health);
389         addstat(STAT_VEHICLESTAT_SHIELD,  AS_FLOAT, vehicle_shield);
390         addstat(STAT_VEHICLESTAT_ENERGY,  AS_FLOAT, vehicle_energy);
391
392         addstat(STAT_VEHICLESTAT_AMMO1,   AS_INT,   vehicle_ammo1);
393         addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1);
394
395         addstat(STAT_VEHICLESTAT_AMMO2,   AS_INT,   vehicle_ammo2);
396         addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2);
397
398     if(bodymodel == "")
399         error("vehicles: missing bodymodel!");
400
401     if(hudmodel == "")
402         error("vehicles: missing hudmodel!");
403
404     if(net_name == "")
405         self.netname = self.classname;
406     else
407         self.netname = net_name;
408
409     if(self.team && !teams_matter)
410         self.team = 0;
411
412     setmodel(self, bodymodel);
413
414     self.vehicle_viewport   = spawn();
415     self.vehicle_hudmodel   = spawn();
416     self.tur_head           = spawn();
417     self.tur_head.owner     = self;
418     self.takedamage         = DAMAGE_AIM;
419     self.bot_attack         = TRUE;
420     self.iscreature         = TRUE;
421     self.hud                = vhud;
422
423     self.customizeentityforclient = vehicles_customizeentityforclient;
424     self.vehicle_die        = dieproc;
425     self.vehicle_exit       = exitfunc;
426     self.vehicle_enter      = enterproc;
427     self.PlayerPhysplug     = physproc;
428     self.event_damage       = vehicles_damage;
429     self.touch              = vehicles_touch;
430     self.think              = spawnproc;
431     self.nextthink          = time;
432
433     setmodel(self.vehicle_hudmodel, hudmodel);
434     setmodel(self.vehicle_viewport, "null");
435
436     if(topmodel != "")
437     {
438         setmodel(self.tur_head, topmodel);
439         setattachment(self.tur_head, self, toptag);
440         setattachment(self.vehicle_hudmodel, self.tur_head, hudtag);
441         setattachment(self.vehicle_viewport, self.vehicle_hudmodel, viewtag);
442     }
443     else
444     {
445         setattachment(self.tur_head, self, "");
446         setattachment(self.vehicle_hudmodel, self, hudtag);
447         setattachment(self.vehicle_viewport, self.vehicle_hudmodel, viewtag);
448     }
449
450     setsize(self, min_s, max_s);
451     if not (nodrop)
452     {
453         setorigin(self, self.origin);
454         tracebox(self.origin + '0 0 100', min_s, max_s, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
455         setorigin(self, trace_endpos);
456     }
457
458     self.pos1 = self.origin;
459     self.pos2 = self.angles;
460
461     return TRUE;
462 }
463
464 void bugmenot()
465 {
466     self.vehicle_exit       = self.vehicle_exit;
467     self.vehicle_enter      = self.vehicle_exit;
468     self.vehicle_die        = self.vehicle_exit;
469     self.vehicle_spawn      = self.vehicle_exit;
470     //self.vehicle_message    = self.vehicle_exit;
471 }