]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/vehicles/vehicles.qc
Merge remote-tracking branch 'origin/master' into tzork/vehicles-2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / vehicles.qc
1 float autocvar_g_vehicles_crush_dmg;
2 float autocvar_g_vehicles_crush_force;
3
4 void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force);
5 void vehicles_return();
6 void vehicles_enter();
7 void vehicles_touch();
8 void vehicles_reset_colors();
9 void vehicles_clearrturn();
10 void vehicles_setreturn();
11
12
13 #define MAX_AXH 4
14 .entity AuxiliaryXhair[MAX_AXH];
15
16 float SendAuxiliaryXhair(entity to, float sf)
17 {
18
19         WriteByte(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR);
20
21         WriteByte(MSG_ENTITY, self.cnt);
22
23         WriteCoord(MSG_ENTITY, self.origin_x);
24         WriteCoord(MSG_ENTITY, self.origin_y);
25         WriteCoord(MSG_ENTITY, self.origin_z);
26
27     WriteByte(MSG_ENTITY, rint(self.colormod_x * 255));
28     WriteByte(MSG_ENTITY, rint(self.colormod_y * 255));
29     WriteByte(MSG_ENTITY, rint(self.colormod_z * 255));
30
31     return TRUE;
32 }
33
34 void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, float axh_id)
35 {
36     entity axh;
37
38     axh_id = bound(0, axh_id, MAX_AXH);
39     axh = own.AuxiliaryXhair[axh_id];
40
41     if(axh == world || wasfreed(axh))  // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
42     {
43         axh                     = spawn();
44         axh.cnt                 = axh_id;
45         axh.drawonlytoclient    = own;
46         axh.owner               = own;
47         Net_LinkEntity(axh, FALSE, 0, SendAuxiliaryXhair);
48     }
49
50     setorigin(axh, loc);
51     axh.colormod            = clr;
52     axh.SendFlags           = 0x01;
53     own.AuxiliaryXhair[axh_id] = axh;
54 }
55
56 /*
57 // SVC_TEMPENTITY based, horrible with even 50 ping. hm.
58 // WriteByte(MSG_ONE, SVC_TEMPENTITY) uses reliable messagess, never use for thinsg that need continous updates.
59 void SendAuxiliaryXhair2(entity own, vector loc, vector clr, float axh_id)
60 {
61         msg_entity = own;
62
63         WriteByte(MSG_ONE, SVC_TEMPENTITY);
64         WriteByte(MSG_ONE, TE_CSQC_AUXILIARYXHAIR);
65
66         WriteByte(MSG_ONE, axh_id);
67
68         WriteCoord(MSG_ONE, loc_x);
69         WriteCoord(MSG_ONE, loc_y);
70         WriteCoord(MSG_ONE, loc_z);
71
72     WriteByte(MSG_ONE, rint(clr_x * 255));
73     WriteByte(MSG_ONE, rint(clr_y * 255));
74     WriteByte(MSG_ONE, rint(clr_z * 255));
75
76 }
77 */
78
79 void CSQCVehicleSetup(entity own, float vehicle_id)
80 {
81         msg_entity = own;
82
83         WriteByte(MSG_ONE, SVC_TEMPENTITY);
84         WriteByte(MSG_ONE, TE_CSQC_VEHICLESETUP);
85         WriteByte(MSG_ONE, vehicle_id);
86 }
87
88 .entity lock_target;
89 .float  lock_strength;
90 .float  lock_time;
91 void vehicles_locktarget(float incr, float decr, float _lock_time)
92 {
93     if(self.lock_target && self.lock_target.deadflag != DEAD_NO)
94     {
95         self.lock_target    = world;
96         self.lock_strength  = 0;
97         self.lock_time      = 0;
98     }
99
100     if(self.lock_time > time)
101         return;
102
103     if(trace_ent != world)
104     {
105         if(teams_matter && trace_ent.team == self.team)
106             trace_ent = world;
107
108         if(trace_ent.deadflag != DEAD_NO)
109             trace_ent = world;
110
111         if not (trace_ent.vehicle_flags & VHF_ISVEHICLE || trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
112             trace_ent = world;
113     }
114
115     if(self.lock_target == world && trace_ent != world)
116         self.lock_target = trace_ent;
117
118     // Have a locking target
119     // Trace hit current target
120     if(trace_ent == self.lock_target && trace_ent != world)
121     {
122         self.lock_strength = min(self.lock_strength + incr, 1);
123         if(self.lock_strength == 1)
124             self.lock_time = time + _lock_time;
125     }
126     else
127     {
128         if(trace_ent)
129             self.lock_strength = max(self.lock_strength - decr * 2, 0);
130         else
131             self.lock_strength = max(self.lock_strength - decr, 0);
132
133         if(self.lock_strength == 0)
134             self.lock_target = world;
135     }
136 }
137
138
139 #define VEHICLE_UPDATE_PLAYER(fld,vhname) \
140 self.owner.vehicle_##fld = self.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld
141
142 #define vehicles_sweap_collision(orig,vel,dt,acm,mult) \
143 traceline(orig, orig + vel * dt, MOVE_NORMAL, self); \
144 if(trace_fraction != 1) \
145     acm += normalize(self.origin - trace_endpos) * (vlen(vel) * mult)
146
147 float  force_fromtag_power;
148 float  force_fromtag_normpower;
149 vector force_fromtag_origin;
150 vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float max_power)
151 {
152     force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
153     v_forward  = normalize(v_forward) * -1;
154     traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, self);
155
156     force_fromtag_power = (1 - trace_fraction) * max_power;
157     force_fromtag_normpower = force_fromtag_power / max_power;
158
159     return v_forward  * force_fromtag_power;
160 }
161
162 vector vehicles_force_fromtag_maglev(string tag_name, float spring_length, float max_power)
163 {
164
165     force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
166     v_forward  = normalize(v_forward) * -1;
167     traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, self);
168
169     if(trace_fraction == 1.0)
170     {
171         force_fromtag_normpower = -0.25;
172         return '0 0 -200';
173     }
174
175     force_fromtag_power = ((1 - trace_fraction) - trace_fraction) * max_power;
176     force_fromtag_normpower = force_fromtag_power / max_power;
177
178     return v_forward  * force_fromtag_power;
179 }
180
181 void vehicles_projectile_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
182 {
183     self.health -= damage;
184     self.velocity += force;
185     if(self.health < 1)
186     {
187         self.takedamage = DAMAGE_NO;
188         self.event_damage = SUB_Null;
189         self.think = self.use;
190         self.nextthink = time;
191     }
192
193 }
194
195 void vehicles_projectile_explode()
196 {
197     if(self.owner && other != world)
198     {
199         if(other == self.owner.vehicle)
200             return;
201
202         if(other == self.owner.vehicle.tur_head)
203             return;
204     }
205
206         PROJECTILE_TOUCH;
207
208         self.event_damage = SUB_Null;
209     sound (self, CHAN_PROJECTILE, self.target2, VOL_BASE, ATTN_NORM);
210     pointparticles(particleeffectnum(self.target3), findbetterlocation (self.origin, 16), '0 0 0', 1);
211     RadiusDamage (self, self.realowner, self.shot_dmg, 0, self.shot_radius, self, self.shot_force, self.totalfrags, other);
212
213     remove (self);
214 }
215
216 entity vehicles_projectile(string _impactfx, string _impactsnd, string _mzlfx, string _mzlsound,
217                            vector _org, vector _vel,
218                            float _dmg, float _radi, float _force,  float _size,
219                            float _deahtype, float _projtype, float _health)
220 {
221     entity proj;
222
223     proj = spawn();
224
225     PROJECTILE_MAKETRIGGER(proj);
226     setorigin(proj, _org);
227
228     proj.shot_dmg         = _dmg;
229     proj.shot_radius      = _radi;
230     proj.shot_force       = _force;
231     proj.totalfrags       = _deahtype;
232     proj.target2          = _impactsnd;
233     proj.target3          = _impactfx;
234     proj.solid            = SOLID_BBOX;
235     proj.movetype         = MOVETYPE_FLYMISSILE;
236     proj.flags            = FL_PROJECTILE;
237     proj.bot_dodge        = TRUE;
238     proj.bot_dodgerating  = _dmg;
239     proj.velocity         = _vel;
240     proj.touch            = vehicles_projectile_explode;
241     proj.use              = vehicles_projectile_explode;
242     proj.owner            = self;
243     proj.realowner        = self.owner;
244     proj.think            = SUB_Remove;
245     proj.nextthink        = time + 30;
246
247     if(_health)
248     {
249         proj.takedamage       = DAMAGE_AIM;
250         proj.event_damage     = vehicles_projectile_damage;
251         proj.health           = _health;
252     }
253     else
254         proj.flags           = FL_PROJECTILE | FL_NOTARGET;
255
256     if(_mzlsound)
257         sound (self, CHAN_WEAPON, _mzlsound, VOL_BASE, ATTN_NORM);
258
259     if(_mzlfx)
260         pointparticles(particleeffectnum(_mzlfx), proj.origin, proj.velocity, 1);
261
262
263     setsize (proj, '-1 -1 -1' * _size, '1 1 1' * _size);
264
265     CSQCProjectile(proj, TRUE, _projtype, TRUE);
266
267     return proj;
268 }
269
270 void vehicles_spawn()
271 {
272     dprint("Spawning vehicle: ", self.netname, "\n");
273
274     // De-own & reset
275     self.vehicle_hudmodel.viewmodelforclient = self;
276     
277     self.owner              = world;
278     self.touch              = vehicles_touch;
279     self.event_damage       = vehicles_damage;
280     self.iscreature         = TRUE;
281     self.movetype           = MOVETYPE_WALK;
282     self.solid              = SOLID_SLIDEBOX;
283     self.takedamage         = DAMAGE_AIM;
284         self.deadflag           = DEAD_NO;
285     self.bot_attack         = TRUE;
286     self.flags              = FL_NOTARGET;
287     self.avelocity          = '0 0 0';
288
289     // Reset locking
290     self.lock_strength      = 0;
291     self.lock_target        = world;
292     self.misc_bulletcounter = 0;
293
294     // Return to spawn
295     self.angles             = self.pos2;
296     setorigin(self, self.pos1 + '0 0 128');
297     // Show it
298     pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
299
300     vehicles_reset_colors();
301     self.vehicle_spawn();
302 }
303
304 // Better way of determening whats crushable needed! (fl_crushable?)
305 float vehicles_crushable(entity e)
306 {
307     if(e.classname == "player")
308         return TRUE;
309
310     if(e.classname == "monster_zombie")
311         return TRUE;
312
313     return FALSE;
314 }
315
316 void vehicles_touch()
317 {
318     // Vehicle currently in use
319     if(self.owner)
320     {
321         // Colided with world?
322         if(other == world)
323         {
324             // Apply velocity based self damage here
325         }
326         else
327         {
328             if(other.vehicle_flags & VHF_ISVEHICLE)
329             {
330                 //other.velocity += self.velocity * (self.mass / other.mass);
331             }
332             else if(vehicles_crushable(other))
333             {
334                 if(vlen(self.velocity) != 0)
335                     Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VHCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force);
336             }
337         }
338         return;
339     }
340
341     if(other.classname != "player")
342         return;
343
344     if(other.deadflag != DEAD_NO)
345         return;
346
347     if(other.vehicle != world)
348         return;
349
350     // Remove this when bots know how to use vehicles.
351     if (clienttype(other) != CLIENTTYPE_REAL)
352         return;
353
354     vehicles_enter();
355 }
356
357 void vehicles_enter()
358 {
359    // Remove this when bots know how to use vehicles
360     if (clienttype(other) != CLIENTTYPE_REAL)
361         return;
362
363     if(self.phase > time)
364         return;
365
366     if(teams_matter)
367     if(self.team)
368     if(self.team != other.team)
369         return;
370
371     self.vehicle_ammo1   = 0;
372     self.vehicle_ammo2   = 0;
373     self.vehicle_reload1 = 0;
374     self.vehicle_reload2 = 0;
375     self.vehicle_energy  = 0;
376
377     self.owner          = other;
378     self.switchweapon   = other.switchweapon;
379     
380     // .viewmodelforclient works better.
381     //self.vehicle_hudmodel.drawonlytoclient = self.owner;
382
383     self.vehicle_hudmodel.viewmodelforclient = self.owner;        
384     
385     self.event_damage         = vehicles_damage;
386     self.nextthink            = 0;
387     self.owner.angles         = self.angles;
388     self.owner.takedamage     = DAMAGE_NO;
389     self.owner.solid          = SOLID_NOT;
390     self.owner.movetype       = MOVETYPE_NOCLIP;
391     self.owner.alpha          = -1;
392     self.owner.vehicle        = self;
393     self.owner.event_damage   = SUB_Null;
394     self.owner.view_ofs       = '0 0 0';
395     self.colormap             = self.owner.colormap;
396     if(self.tur_head)
397         self.tur_head.colormap    = self.owner.colormap;
398
399     self.owner.hud            = self.hud;
400     self.owner.PlayerPhysplug = self.PlayerPhysplug;
401
402     self.owner.vehicle_ammo1    = self.vehicle_ammo1;
403     self.owner.vehicle_ammo2    = self.vehicle_ammo2;
404     self.owner.vehicle_reload1  = self.vehicle_reload1;
405     self.owner.vehicle_reload2  = self.vehicle_reload2;
406
407     // Cnnt do this, hides attached objects too.
408     //self.exteriormodeltoclient = self.owner;
409     //self.tur_head.exteriormodeltoclient = self.owner;
410
411     other.flags &~= FL_ONGROUND;
412     self.flags  &~= FL_ONGROUND;
413
414     self.team                 = self.owner.team;
415     self.flags               -= FL_NOTARGET;
416
417     msg_entity = other;
418     WriteByte (MSG_ONE, SVC_SETVIEWPORT);
419     WriteEntity(MSG_ONE, self.vehicle_viewport);
420
421     WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
422     if(self.tur_head)
423     {
424         WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x); // tilt
425         WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y); // yaw
426         WriteAngle(MSG_ONE, 0);                                      // roll
427     }
428     else
429     {
430         WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
431         WriteAngle(MSG_ONE,  self.angles_x * -1); // tilt
432         WriteAngle(MSG_ONE,  self.angles_y);      // yaw
433         WriteAngle(MSG_ONE,  0);                  // roll
434     }
435
436     vehicles_clearrturn();
437
438     CSQCVehicleSetup(self.owner, self.hud);
439
440     self.vehicle_enter();
441 }
442
443 void vehicles_exit(float eject)
444 {
445         self.flags |= FL_NOTARGET;
446
447     if (self.owner)
448     {
449         msg_entity = self.owner;
450         WriteByte (MSG_ONE, SVC_SETVIEWPORT);
451         WriteEntity( MSG_ONE, self.owner);
452
453         WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
454         WriteAngle(MSG_ONE, 0);                 // tilt
455         WriteAngle(MSG_ONE, self.angles_y);     // yaw
456         WriteAngle(MSG_ONE, 0);                 // roll
457
458         setsize(self.owner, PL_MIN,PL_MAX);
459
460         self.owner.takedamage     = DAMAGE_AIM;
461         self.owner.solid          = SOLID_SLIDEBOX;
462         self.owner.movetype       = MOVETYPE_WALK;
463         self.owner.effects        &~= EF_NODRAW;
464         self.owner.alpha          = 1;
465         self.owner.PlayerPhysplug = SUB_Null;
466         self.owner.vehicle        = world;
467         self.owner.view_ofs       = PL_VIEW_OFS;
468         self.owner.event_damage   = PlayerDamage;
469         self.owner.hud            = HUD_NORMAL;
470         self.owner.switchweapon   = self.switchweapon;
471         self.owner.BUTTON_USE     = 0;
472     }
473
474     if(self.deadflag == DEAD_NO)
475         self.avelocity          = '0 0 0';
476
477     self.vehicle_hudmodel.viewmodelforclient = self;
478         self.tur_head.nodrawtoclient             = world;
479     vehicles_setreturn();
480
481     self.phase = time + 1;
482
483     if(!teams_matter)
484         self.team = 0;
485
486     self.vehicle_exit(eject);
487     self.owner = world;
488 }
489
490
491 void vehicles_regen(.float timer, .float regen_field, float field_max, float rpause, float regen, float delta_time)
492 {
493     if(self.regen_field < field_max)
494     if(self.timer + rpause < time)
495     {
496         self.regen_field = min(self.regen_field + regen * delta_time, field_max);
497
498         if(self.owner)
499             self.owner.regen_field = self.regen_field / field_max;
500     }
501 }
502
503 void shieldhit_think()
504 {
505     self.alpha -= 0.1;
506     if (self.alpha <= 0)
507     {
508         //setmodel(self, "");
509         self.alpha = -1;
510     }
511     else
512     {
513         self.nextthink = time + 0.1;
514     }
515 }
516
517 void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
518 {
519     self.dmg_time = time;
520
521     if((self.vehicle_flags & VHF_HASSHIELD) && (self.vehicle_shield > 0))
522     {
523         if (wasfreed(self.vehicle_shieldent) || self.vehicle_shieldent == world)
524         {
525             self.vehicle_shieldent = spawn();
526             self.vehicle_shieldent.effects = EF_LOWPRECISION;
527
528             setmodel(self.vehicle_shieldent, "models/vhshield.md3");
529             setattachment(self.vehicle_shieldent, self, "");
530             setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
531             self.vehicle_shieldent.scale       = 256 / vlen(self.maxs - self.mins);
532             self.vehicle_shieldent.think       = shieldhit_think;
533         }
534
535
536         self.vehicle_shieldent.colormod    = '1 1 1';
537         self.vehicle_shieldent.alpha       = 0.45;
538         self.vehicle_shieldent.angles      = vectoangles(normalize(hitloc - (self.origin + self.vehicle_shieldent.origin))) - self.angles;
539         self.vehicle_shieldent.nextthink   = time;
540
541         self.vehicle_shield -= damage;
542
543         if(self.vehicle_shield < 0)
544         {
545             self.vehicle_shieldent.colormod = '2 0 0';
546             self.vehicle_shield             = 0;
547             self.vehicle_shieldent.alpha    = 0.75;
548             self.vehicle_health            -= fabs(self.vehicle_shield);
549         }
550     }
551     else
552         self.vehicle_health -= damage;
553
554     self.velocity += force; // * (vlen(force) / self.mass);
555
556     if(self.vehicle_health <= 0)
557     {
558         if(self.owner)
559             if(self.vehicle_flags & VHF_DEATHEJECT)
560                 vehicles_exit(VHEF_EJECT);
561             else
562                 vehicles_exit(VHEF_RELESE);
563
564         self.vehicle_die();
565         vehicles_setreturn();
566     }
567 }
568
569 void vehicles_return()
570 {
571     pointparticles(particleeffectnum("teleport"), self.enemy.origin + '0 0 64', '0 0 0', 1);
572
573     self.enemy.think     = vehicles_spawn;
574     self.enemy.nextthink = time;
575
576     remove(self);
577 }
578
579 void vehicles_clearrturn()
580 {
581     entity ret;
582     // Remove "return helper", if any.
583     ret = findchain(classname, "vehicle_return");
584     while(ret)
585     {
586         if(ret.enemy == self)
587         {
588             ret.classname   = "";
589             ret.think       = SUB_Remove;
590             ret.nextthink   = time + 0.1;
591             return;
592         }
593
594         ret = ret.chain;
595     }
596 }
597
598 void vehicles_setreturn()
599 {
600     entity ret;
601
602     vehicles_clearrturn();
603
604     ret = spawn();
605     ret.classname   = "vehicle_return";
606     ret.enemy       = self;
607     ret.think       = vehicles_return;
608     ret.nextthink   = time + self.vehicle_respawntime;
609 }
610
611 float vehicles_customizeentityforclient()
612 {
613     if(self.deadflag  == DEAD_DEAD)
614         return FALSE;
615     else
616         return TRUE;
617 }
618
619 void vehicles_configcheck(string  configname, float check_cvar)
620 {
621     if(check_cvar == 0)
622         localcmd(strcat("exec ", configname, "\n"));
623 }
624
625 void vehicles_reset_colors()
626 {
627     entity e;
628     float _effects, _colormap;
629     vector _glowmod, _colormod;
630
631     if(autocvar_g_nodepthtestplayers)
632         _effects = EF_NODEPTHTEST;
633
634     if(autocvar_g_fullbrightplayers)
635         _effects |= EF_FULLBRIGHT;
636
637     if(self.team)
638         _colormap = 1024 + (self.team - 1) * 17;
639     else
640         _colormap = 1024;
641
642     _glowmod    = '0 0 0';
643     _colormod   = '0 0 0';
644
645     // Find all ents attacked to main model and setup effects, colormod etc.
646     e = findchainentity(tag_entity, self);
647     while(e)
648     {
649         if(e != self.vehicle_shieldent)
650         {
651             e.effects   = _effects;
652             e.colormod  = _colormod;
653             e.colormap  = _colormap;
654             e.alpha     = 1;
655         }
656         e = e.chain;
657     }
658
659     self.vehicle_hudmodel.effects  = self.effects  = _effects;
660     self.vehicle_hudmodel.colormod = self.colormod = _colormod;
661     self.vehicle_hudmodel.colormap = self.colormap = _colormap;
662
663     self.alpha          = 1;
664     self.avelocity      = '0 0 0';
665     self.velocity       = '0 0 0';
666
667 }
668
669 //#define VEHICLES_CSQC
670 #ifdef VEHICLES_CSQC
671 #define VSF_ORG 2
672 #define VSF_VEL 4
673 #define VSF_ANG 8
674 #define VSF_COLORMAP 16
675 #define VSF_STAT1 32
676
677 float SendVehicle(entity to, float sf)
678 {
679         WriteByte(MSG_ENTITY, ENT_CLIENT_VEHICLE_RACER);
680
681         WriteByte(MSG_ENTITY, self.cnt);
682
683         WriteCoord(MSG_ENTITY, self.origin_x);
684         WriteCoord(MSG_ENTITY, self.origin_y);
685         WriteCoord(MSG_ENTITY, self.origin_z);
686
687         WriteCoord(MSG_ENTITY, self.velocity_x);
688         WriteCoord(MSG_ENTITY, self.velocity_y);
689         WriteCoord(MSG_ENTITY, self.velocity_z);
690
691         WriteAngle(MSG_ENTITY, self.angles_x);
692         WriteAngle(MSG_ENTITY, self.angles_y);
693         WriteAngle(MSG_ENTITY, self.angles_z);
694
695     return TRUE;
696 }
697
698 void NetLinkVehicle()
699 {    
700     self.SendFlags = 0xFFFFFF;
701     Net_LinkEntity(self, FALSE, 0, SendVehicle);    
702 }
703 #endif
704
705 float vehicle_initialize(string  net_name,
706                          string  bodymodel,
707                          string  topmodel,
708                          string  hudmodel,
709                          string  toptag,
710                          string  hudtag,
711                          string  viewtag,
712                          float   vhud,
713                          vector min_s,
714                          vector max_s,
715                          float  nodrop,
716                          void()  spawnproc,
717                          float   _respawntime,
718                          float() physproc,
719                          void()  enterproc,
720                          void(float extflag) exitfunc,
721                          void() dieproc,
722                          void() thinkproc )
723 {
724     addstat(STAT_HUD, AS_INT,  hud);
725         addstat(STAT_VEHICLESTAT_HEALTH,  AS_FLOAT, vehicle_health);
726         addstat(STAT_VEHICLESTAT_SHIELD,  AS_FLOAT, vehicle_shield);
727         addstat(STAT_VEHICLESTAT_ENERGY,  AS_FLOAT, vehicle_energy);
728
729         addstat(STAT_VEHICLESTAT_AMMO1,   AS_INT,   vehicle_ammo1);
730         addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1);
731
732         addstat(STAT_VEHICLESTAT_AMMO2,   AS_INT,   vehicle_ammo2);
733         addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2);
734
735     if(bodymodel == "")
736         error("vehicles: missing bodymodel!");
737
738     if(hudmodel == "")
739         error("vehicles: missing hudmodel!");
740
741     if(net_name == "")
742         self.netname = self.classname;
743     else
744         self.netname = net_name;
745
746     if(self.team && !teams_matter)
747         self.team = 0;
748
749     self.vehicle_flags |= VHF_ISVEHICLE;
750
751     setmodel(self, bodymodel);
752
753     self.vehicle_viewport   = spawn();
754     self.vehicle_hudmodel   = spawn();
755     self.tur_head           = spawn();
756     self.tur_head.owner     = self;
757     self.takedamage         = DAMAGE_AIM;
758     self.bot_attack         = TRUE;
759     self.iscreature         = TRUE;
760     self.hud                = vhud;
761
762     //self.customizeentityforclient = vehicles_customizeentityforclient;
763     self.vehicle_die         = dieproc;
764     self.vehicle_exit        = exitfunc;
765     self.vehicle_enter       = enterproc;
766     self.PlayerPhysplug      = physproc;
767     self.event_damage        = vehicles_damage;
768     self.touch               = vehicles_touch;
769     self.think               = vehicles_spawn;
770     self.nextthink           = time;
771     self.vehicle_respawntime = _respawntime;
772     self.vehicle_spawn       = spawnproc;
773
774     if(autocvar_g_nodepthtestplayers)
775         self.effects = self.effects | EF_NODEPTHTEST;
776
777     if(autocvar_g_fullbrightplayers)
778         self.effects = self.effects | EF_FULLBRIGHT;
779
780     setmodel(self.vehicle_hudmodel, hudmodel);
781     setmodel(self.vehicle_viewport, "null");
782
783
784     if(topmodel != "")
785     {
786         setmodel(self.tur_head, topmodel);
787         setattachment(self.tur_head, self, toptag);
788         setattachment(self.vehicle_hudmodel, self.tur_head, hudtag);
789         setattachment(self.vehicle_viewport, self.vehicle_hudmodel, viewtag);
790     }
791     else
792     {
793         setattachment(self.tur_head, self, "");
794         setattachment(self.vehicle_hudmodel, self, hudtag);
795         setattachment(self.vehicle_viewport, self.vehicle_hudmodel, viewtag);
796     }
797
798     setsize(self, min_s, max_s);
799     if not (nodrop)
800     {
801         setorigin(self, self.origin);
802         tracebox(self.origin + '0 0 100', min_s, max_s, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
803         setorigin(self, trace_endpos);
804     }
805     
806     //self.vehicle_hudmodel.effects = EF_NODEPTHTEST;
807     self.pos1 = self.origin;
808     self.pos2 = self.angles;
809
810     return TRUE;
811 }
812
813
814 void bugmenot()
815 {
816     self.vehicle_exit       = self.vehicle_exit;
817     self.vehicle_enter      = self.vehicle_exit;
818     self.vehicle_die        = self.vehicle_exit;
819     self.vehicle_spawn      = self.vehicle_exit;
820     self.AuxiliaryXhair     = self.AuxiliaryXhair;
821 }