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Merge branch 'master' into Mario/ons_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / waypointsprites.qc
1 #include "waypointsprites.qh"
2
3 #if defined(CSQC)
4 #elif defined(MENUQC)
5 #elif defined(SVQC)
6     #include "../common/constants.qh"
7     #include "../common/util.qh"
8     #include "../common/buffs.qh"
9     #include "autocvars.qh"
10     #include "constants.qh"
11     #include "defs.qh"
12     #include "../common/deathtypes.qh"
13     #include "mutators/mutators_include.qh"
14     #include "../common/mapinfo.qh"
15     #include "miscfunctions.qh"
16 #endif
17
18 void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3)
19 {
20         if(m1 != e.model1)
21         {
22                 e.model1 = m1;
23                 e.SendFlags |= 2;
24         }
25         if(m2 != e.model2)
26         {
27                 e.model2 = m2;
28                 e.SendFlags |= 4;
29         }
30         if(m3 != e.model3)
31         {
32                 e.model3 = m3;
33                 e.SendFlags |= 8;
34         }
35 }
36
37 void WaypointSprite_UpdateHealth(entity e, float f)
38 {
39         f = bound(0, f, e.max_health);
40         if(f != e.health || e.pain_finished)
41         {
42                 e.health = f;
43                 e.pain_finished = 0;
44                 e.SendFlags |= 0x80;
45         }
46 }
47
48 void WaypointSprite_UpdateMaxHealth(entity e, float f)
49 {
50         if(f != e.max_health || e.pain_finished)
51         {
52                 e.max_health = f;
53                 e.pain_finished = 0;
54                 e.SendFlags |= 0x80;
55         }
56 }
57
58 void WaypointSprite_UpdateBuildFinished(entity e, float f)
59 {
60         if(f != e.pain_finished || e.max_health)
61         {
62                 e.max_health = 0;
63                 e.pain_finished = f;
64                 e.SendFlags |= 0x80;
65         }
66 }
67
68 void WaypointSprite_UpdateOrigin(entity e, vector o)
69 {
70         if(o != e.origin)
71         {
72                 setorigin(e, o);
73                 e.SendFlags |= 64;
74         }
75 }
76
77 void WaypointSprite_UpdateRule(entity e, float t, float r)
78 {
79         // no check, as this is never called without doing an actual change (usually only once)
80         e.rule = r;
81         e.team = t;
82         e.SendFlags |= 1;
83 }
84
85 void WaypointSprite_UpdateTeamRadar(entity e, float icon, vector col)
86 {
87         // no check, as this is never called without doing an actual change (usually only once)
88         e.cnt = (icon & 0x7F) | (e.cnt & 0x80);
89         e.colormod = col;
90         e.SendFlags |= 32;
91 }
92
93 void WaypointSprite_Ping(entity e)
94 {
95         // anti spam
96         if(time < e.waypointsprite_pingtime)
97                 return;
98         e.waypointsprite_pingtime = time + 0.3;
99         // ALWAYS sends (this causes a radar circle), thus no check
100         e.cnt |= 0x80;
101         e.SendFlags |= 32;
102 }
103
104 void WaypointSprite_HelpMePing(entity e)
105 {
106         WaypointSprite_Ping(e);
107         e.waypointsprite_helpmetime = time + waypointsprite_deployed_lifetime;
108         e.SendFlags |= 32;
109 }
110
111 void WaypointSprite_FadeOutIn(entity e, float t)
112 {
113         if(!e.fade_time)
114         {
115                 e.fade_time = t;
116                 e.teleport_time = time + t;
117         }
118         else if(t < (e.teleport_time - time))
119         {
120                 // accelerate the waypoint's dying
121                 // ensure:
122                 //   (e.teleport_time - time) / wp.fade_time stays
123                 //   e.teleport_time = time + fadetime
124                 float current_fadetime;
125                 current_fadetime = e.teleport_time - time;
126                 e.teleport_time = time + t;
127                 e.fade_time = e.fade_time * t / current_fadetime;
128         }
129
130         e.SendFlags |= 16;
131 }
132
133 void WaypointSprite_Init()
134 {
135         waypointsprite_limitedrange = autocvar_sv_waypointsprite_limitedrange;
136         waypointsprite_deployed_lifetime = autocvar_sv_waypointsprite_deployed_lifetime;
137         waypointsprite_deadlifetime = autocvar_sv_waypointsprite_deadlifetime;
138 }
139
140 void WaypointSprite_InitClient(entity e)
141 {
142 }
143
144 void WaypointSprite_Kill(entity wp)
145 {
146         if(!wp)
147                 return;
148         if(wp.owner)
149                 wp.owner.(wp.owned_by_field) = world;
150         remove(wp);
151 }
152
153 void WaypointSprite_Disown(entity wp, float fadetime)
154 {
155         if(!wp)
156                 return;
157         if(wp.classname != "sprite_waypoint")
158         {
159                 backtrace("Trying to disown a non-waypointsprite");
160                 return;
161         }
162         if(wp.owner)
163         {
164                 if(wp.exteriormodeltoclient == wp.owner)
165                         wp.exteriormodeltoclient = world;
166                 wp.owner.(wp.owned_by_field) = world;
167                 wp.owner = world;
168
169                 WaypointSprite_FadeOutIn(wp, fadetime);
170         }
171 }
172
173 void WaypointSprite_Think()
174 {
175         float doremove;
176
177         doremove = false;
178
179         if(self.fade_time)
180         {
181                 if(time >= self.teleport_time)
182                         doremove = true;
183         }
184
185         if(self.exteriormodeltoclient)
186                 WaypointSprite_UpdateOrigin(self, self.exteriormodeltoclient.origin + self.view_ofs);
187
188         if(doremove)
189                 WaypointSprite_Kill(self);
190         else
191                 self.nextthink = time; // WHY?!?
192 }
193
194 float WaypointSprite_visible_for_player(entity e)
195 {
196         // personal waypoints
197         if(self.enemy)
198                 if(self.enemy != e)
199                         return false;
200
201         // team waypoints
202         if(self.team && self.rule == SPRITERULE_DEFAULT)
203         {
204                 if(self.team != e.team)
205                         return false;
206                 if (!IS_PLAYER(e))
207                         return false;
208         }
209
210         return true;
211 }
212
213 entity WaypointSprite_getviewentity(entity e)
214 {
215         if(IS_SPEC(e))
216                 e = e.enemy;
217         /* TODO idea (check this breaks nothing)
218         else if(e.classname == "observer")
219                 e = world;
220         */
221         return e;
222 }
223
224 float WaypointSprite_isteammate(entity e, entity e2)
225 {
226         if(teamplay)
227         {
228                 if(e2.team != e.team)
229                         return false;
230         }
231         else
232         {
233                 if(e2 != e)
234                         return false;
235         }
236         return true;
237 }
238
239 float WaypointSprite_Customize()
240 {
241         // this is not in SendEntity because it shall run every frame, not just every update
242
243         // make spectators see what the player would see
244         entity e;
245         e = WaypointSprite_getviewentity(other);
246
247         if(MUTATOR_CALLHOOK(CustomizeWaypoint))
248                 return false;
249
250         return self.waypointsprite_visible_for_player(e);
251 }
252
253 float WaypointSprite_SendEntity(entity to, float sendflags)
254 {
255         float dt;
256
257         WriteByte(MSG_ENTITY, ENT_CLIENT_WAYPOINT);
258
259         sendflags = sendflags & 0x7F;
260
261         if(g_nexball)
262                 sendflags &= ~0x80;
263         else if(self.max_health || (self.pain_finished && (time < self.pain_finished + 0.25)))
264                 sendflags |= 0x80;
265
266         WriteByte(MSG_ENTITY, sendflags);
267
268         if(sendflags & 0x80)
269         {
270                 if(self.max_health)
271                 {
272                         WriteByte(MSG_ENTITY, (self.health / self.max_health) * 191.0);
273                 }
274                 else
275                 {
276                         dt = self.pain_finished - time;
277                         dt = bound(0, dt * 32, 16383);
278                         WriteByte(MSG_ENTITY, (dt & 0xFF00) / 256 + 192);
279                         WriteByte(MSG_ENTITY, (dt & 0x00FF));
280                 }
281         }
282
283         if(sendflags & 64)
284         {
285                 WriteCoord(MSG_ENTITY, self.origin.x);
286                 WriteCoord(MSG_ENTITY, self.origin.y);
287                 WriteCoord(MSG_ENTITY, self.origin.z);
288         }
289
290         if(sendflags & 1)
291         {
292                 WriteByte(MSG_ENTITY, self.team);
293                 WriteByte(MSG_ENTITY, self.rule);
294         }
295
296         if(sendflags & 2)
297                 WriteString(MSG_ENTITY, self.model1);
298
299         if(sendflags & 4)
300                 WriteString(MSG_ENTITY, self.model2);
301
302         if(sendflags & 8)
303                 WriteString(MSG_ENTITY, self.model3);
304
305         if(sendflags & 16)
306         {
307                 WriteCoord(MSG_ENTITY, self.fade_time);
308                 WriteCoord(MSG_ENTITY, self.teleport_time);
309                 WriteShort(MSG_ENTITY, self.fade_rate); // maxdist
310                 float f = 0;
311                 if(self.currentammo)
312                         f |= 1; // hideable
313                 if(self.exteriormodeltoclient == to)
314                         f |= 2; // my own
315                 if(g_onslaught)
316                 {
317                         if(self.owner.classname == "onslaught_controlpoint")
318                         {
319                                 entity wp_owner = self.owner;
320                                 entity e = WaypointSprite_getviewentity(to);
321                                 if(SAME_TEAM(e, wp_owner) && wp_owner.goalentity.health >= wp_owner.goalentity.max_health) { f |= 2; }
322                                 if(!ons_ControlPoint_Attackable(wp_owner, e.team)) { f |= 2; }
323                         }
324                         if(self.owner.classname == "onslaught_generator")
325                         {
326                                 entity wp_owner = self.owner;
327                                 if(wp_owner.isshielded && wp_owner.health >= wp_owner.max_health) { f |= 2; }
328                                 if(wp_owner.health <= 0) { f |= 2; }
329                         }
330                 }
331                 WriteByte(MSG_ENTITY, f);
332         }
333
334         if(sendflags & 32)
335         {
336                 WriteByte(MSG_ENTITY, self.cnt); // icon on radar
337                 WriteByte(MSG_ENTITY, self.colormod.x * 255.0);
338                 WriteByte(MSG_ENTITY, self.colormod.y * 255.0);
339                 WriteByte(MSG_ENTITY, self.colormod.z * 255.0);
340
341                 if(WaypointSprite_isteammate(self.owner, WaypointSprite_getviewentity(to)))
342                 {
343                         dt = (self.waypointsprite_helpmetime - time) / 0.1;
344                         if(dt < 0)
345                                 dt = 0;
346                         if(dt > 255)
347                                 dt = 255;
348                         WriteByte(MSG_ENTITY, dt);
349                 }
350                 else
351                         WriteByte(MSG_ENTITY, 0);
352         }
353
354         return true;
355 }
356
357 void WaypointSprite_Reset()
358 {
359         // if a WP wants to time out, let it time out immediately; other WPs ought to be reset/killed by their owners
360
361         if(self.fade_time) // there was there before: || g_keyhunt, do we really need this?
362                 WaypointSprite_Kill(self);
363 }
364
365 entity WaypointSprite_Spawn(
366         string spr, // sprite
367         float _lifetime, float maxdistance, // lifetime, max distance
368         entity ref, vector ofs, // position
369         entity showto, float t, // show to whom? Use a flag to indicate a team
370         entity own, .entity ownfield, // remove when own gets killed
371         float hideable, // true when it should be controlled by cl_hidewaypoints
372         float icon, vector rgb // initial icon and color
373 )
374 {
375         entity wp;
376         wp = spawn();
377         wp.classname = "sprite_waypoint";
378         wp.teleport_time = time + _lifetime;
379         wp.fade_time = _lifetime;
380         wp.exteriormodeltoclient = ref;
381         if(ref)
382         {
383                 wp.view_ofs = ofs;
384                 setorigin(wp, ref.origin + ofs);
385         }
386         else
387                 setorigin(wp, ofs);
388         wp.enemy = showto;
389         wp.team = t;
390         wp.owner = own;
391         wp.currentammo = hideable;
392         if(own)
393         {
394                 if(own.ownfield)
395                         remove(own.ownfield);
396                 own.ownfield = wp;
397                 wp.owned_by_field = ownfield;
398         }
399         wp.fade_rate = maxdistance;
400         wp.think = WaypointSprite_Think;
401         wp.nextthink = time;
402         wp.model1 = spr;
403         wp.customizeentityforclient = WaypointSprite_Customize;
404         wp.waypointsprite_visible_for_player = WaypointSprite_visible_for_player;
405         wp.reset2 = WaypointSprite_Reset;
406         wp.cnt = icon;
407         wp.colormod = rgb;
408         Net_LinkEntity(wp, false, 0, WaypointSprite_SendEntity);
409         return wp;
410 }
411
412 entity WaypointSprite_SpawnFixed(
413         string spr,
414         vector ofs,
415         entity own,
416         .entity ownfield,
417         float icon, vector rgb // initial icon and color
418 )
419 {
420         return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, true, icon, rgb);
421 }
422
423 entity WaypointSprite_DeployFixed(
424         string spr,
425         float limited_range,
426         vector ofs,
427         float icon, vector rgb // initial icon and color
428 )
429 {
430         float t, maxdistance;
431         if(teamplay)
432                 t = self.team;
433         else
434                 t = 0;
435         if(limited_range)
436                 maxdistance = waypointsprite_limitedrange;
437         else
438                 maxdistance = 0;
439         return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, false, icon, rgb);
440 }
441
442 entity WaypointSprite_DeployPersonal(
443         string spr,
444         vector ofs,
445         float icon, vector rgb // initial icon and color
446 )
447 {
448         return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, self, waypointsprite_deployed_personal, false, icon, rgb);
449 }
450
451 entity WaypointSprite_Attach(
452         string spr,
453         float limited_range,
454         float icon, vector rgb // initial icon and color
455 )
456 {
457         float t, maxdistance;
458         if(self.waypointsprite_attachedforcarrier)
459                 return world; // can't attach to FC
460         if(teamplay)
461                 t = self.team;
462         else
463                 t = 0;
464         if(limited_range)
465                 maxdistance = waypointsprite_limitedrange;
466         else
467                 maxdistance = 0;
468         return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, false, icon, rgb);
469 }
470
471 entity WaypointSprite_AttachCarrier(
472         string spr,
473         entity carrier,
474         float icon, vector rgb // initial icon and color
475 )
476 {
477         entity e;
478         WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
479         e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, false, icon, rgb);
480         if(e)
481         {
482                 WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON) * 2);
483                 WaypointSprite_UpdateHealth(e, '1 0 0' * healtharmor_maxdamage(carrier.health, carrier.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
484         }
485         return e;
486 }
487
488 void WaypointSprite_DetachCarrier(entity carrier)
489 {
490         WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
491 }
492
493 void WaypointSprite_ClearPersonal()
494 {
495         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
496 }
497
498 void WaypointSprite_ClearOwned()
499 {
500         WaypointSprite_Kill(self.waypointsprite_deployed_fixed);
501         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
502         WaypointSprite_Kill(self.waypointsprite_attached);
503 }
504
505 void WaypointSprite_PlayerDead()
506 {
507         WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
508         WaypointSprite_DetachCarrier(self);
509 }
510
511 void WaypointSprite_PlayerGone()
512 {
513         WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
514         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
515         WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
516         WaypointSprite_DetachCarrier(self);
517 }