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Merge branch 'master' into terencehill/itemstime
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / waypointsprites.qc
1 #include "waypointsprites.qh"
2
3 #if defined(CSQC)
4 #elif defined(MENUQC)
5 #elif defined(SVQC)
6     #include "../common/constants.qh"
7     #include "../common/util.qh"
8     #include "../common/buffs.qh"
9     #include "autocvars.qh"
10     #include "constants.qh"
11     #include "defs.qh"
12     #include "../common/deathtypes.qh"
13     #include "mutators/mutators_include.qh"
14     #include "../common/mapinfo.qh"
15     #include "miscfunctions.qh"
16 #endif
17
18 void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3)
19 {
20         if(m1 != e.model1)
21         {
22                 e.model1 = m1;
23                 e.SendFlags |= 2;
24         }
25         if(m2 != e.model2)
26         {
27                 e.model2 = m2;
28                 e.SendFlags |= 4;
29         }
30         if(m3 != e.model3)
31         {
32                 e.model3 = m3;
33                 e.SendFlags |= 8;
34         }
35 }
36
37 void WaypointSprite_UpdateHealth(entity e, float f)
38 {
39         f = bound(0, f, e.max_health);
40         if(f != e.health || e.pain_finished)
41         {
42                 e.health = f;
43                 e.pain_finished = 0;
44                 e.SendFlags |= 0x80;
45         }
46 }
47
48 void WaypointSprite_UpdateMaxHealth(entity e, float f)
49 {
50         if(f != e.max_health || e.pain_finished)
51         {
52                 e.max_health = f;
53                 e.pain_finished = 0;
54                 e.SendFlags |= 0x80;
55         }
56 }
57
58 void WaypointSprite_UpdateBuildFinished(entity e, float f)
59 {
60         if(f != e.pain_finished || e.max_health)
61         {
62                 e.max_health = 0;
63                 e.pain_finished = f;
64                 e.SendFlags |= 0x80;
65         }
66 }
67
68 void WaypointSprite_UpdateOrigin(entity e, vector o)
69 {
70         if(o != e.origin)
71         {
72                 setorigin(e, o);
73                 e.SendFlags |= 64;
74         }
75 }
76
77 void WaypointSprite_UpdateRule(entity e, float t, float r)
78 {
79         // no check, as this is never called without doing an actual change (usually only once)
80         e.rule = r;
81         e.team = t;
82         e.SendFlags |= 1;
83 }
84
85 void WaypointSprite_UpdateTeamRadar(entity e, float icon, vector col)
86 {
87         // no check, as this is never called without doing an actual change (usually only once)
88         e.cnt = (icon & 0x7F) | (e.cnt & 0x80);
89         e.colormod = col;
90         e.SendFlags |= 32;
91 }
92
93 void WaypointSprite_Ping(entity e)
94 {
95         // anti spam
96         if(time < e.waypointsprite_pingtime)
97                 return;
98         e.waypointsprite_pingtime = time + 0.3;
99         // ALWAYS sends (this causes a radar circle), thus no check
100         e.cnt |= 0x80;
101         e.SendFlags |= 32;
102 }
103
104 void WaypointSprite_HelpMePing(entity e)
105 {
106         WaypointSprite_Ping(e);
107         e.waypointsprite_helpmetime = time + waypointsprite_deployed_lifetime;
108         e.SendFlags |= 32;
109 }
110
111 void WaypointSprite_FadeOutIn(entity e, float t)
112 {
113         if(!e.fade_time)
114         {
115                 e.fade_time = t;
116                 e.teleport_time = time + t;
117         }
118         else if(t < (e.teleport_time - time))
119         {
120                 // accelerate the waypoint's dying
121                 // ensure:
122                 //   (e.teleport_time - time) / wp.fade_time stays
123                 //   e.teleport_time = time + fadetime
124                 float current_fadetime;
125                 current_fadetime = e.teleport_time - time;
126                 e.teleport_time = time + t;
127                 e.fade_time = e.fade_time * t / current_fadetime;
128         }
129
130         e.SendFlags |= 16;
131 }
132
133 void WaypointSprite_Init()
134 {
135         waypointsprite_limitedrange = autocvar_sv_waypointsprite_limitedrange;
136         waypointsprite_deployed_lifetime = autocvar_sv_waypointsprite_deployed_lifetime;
137         waypointsprite_deadlifetime = autocvar_sv_waypointsprite_deadlifetime;
138 }
139
140 void WaypointSprite_InitClient(entity e)
141 {
142 }
143
144 void WaypointSprite_Kill(entity wp)
145 {
146         if(!wp)
147                 return;
148         if(wp.owner)
149                 wp.owner.(wp.owned_by_field) = world;
150         remove(wp);
151 }
152
153 void WaypointSprite_Disown(entity wp, float fadetime)
154 {
155         if(!wp)
156                 return;
157         if(wp.classname != "sprite_waypoint")
158         {
159                 backtrace("Trying to disown a non-waypointsprite");
160                 return;
161         }
162         if(wp.owner)
163         {
164                 if(wp.exteriormodeltoclient == wp.owner)
165                         wp.exteriormodeltoclient = world;
166                 wp.owner.(wp.owned_by_field) = world;
167                 wp.owner = world;
168
169                 WaypointSprite_FadeOutIn(wp, fadetime);
170         }
171 }
172
173 void WaypointSprite_Think()
174 {
175         float doremove;
176
177         doremove = false;
178
179         if(self.fade_time)
180         {
181                 if(time >= self.teleport_time)
182                         doremove = true;
183         }
184
185         if(self.exteriormodeltoclient)
186                 WaypointSprite_UpdateOrigin(self, self.exteriormodeltoclient.origin + self.view_ofs);
187
188         if(doremove)
189                 WaypointSprite_Kill(self);
190         else
191                 self.nextthink = time; // WHY?!?
192 }
193
194 float WaypointSprite_visible_for_player(entity e)
195 {
196         // personal waypoints
197         if(self.enemy)
198                 if(self.enemy != e)
199                         return false;
200
201         // team waypoints
202         if(self.rule == SPRITERULE_SPECTATOR)
203         {
204                 if(!warmup_stage && e.classname == "player")
205                         return FALSE;
206         }
207         else if(self.team && self.rule == SPRITERULE_DEFAULT)
208         {
209                 if(self.team != e.team)
210                         return false;
211                 if (!IS_PLAYER(e))
212                         return false;
213         }
214
215         return true;
216 }
217
218 entity WaypointSprite_getviewentity(entity e)
219 {
220         if(IS_SPEC(e))
221                 e = e.enemy;
222         /* TODO idea (check this breaks nothing)
223         else if(e.classname == "observer")
224                 e = world;
225         */
226         return e;
227 }
228
229 float WaypointSprite_isteammate(entity e, entity e2)
230 {
231         if(teamplay)
232         {
233                 if(e2.team != e.team)
234                         return false;
235         }
236         else
237         {
238                 if(e2 != e)
239                         return false;
240         }
241         return true;
242 }
243
244 float WaypointSprite_Customize()
245 {
246         // this is not in SendEntity because it shall run every frame, not just every update
247
248         // make spectators see what the player would see
249         entity e;
250         e = WaypointSprite_getviewentity(other);
251
252         if(MUTATOR_CALLHOOK(CustomizeWaypoint))
253                 return false;
254
255         return self.waypointsprite_visible_for_player(e);
256 }
257
258 float WaypointSprite_SendEntity(entity to, float sendflags)
259 {
260         float dt;
261
262         WriteByte(MSG_ENTITY, ENT_CLIENT_WAYPOINT);
263
264         sendflags = sendflags & 0x7F;
265
266         if(g_nexball)
267                 sendflags &= ~0x80;
268         else if(self.max_health || (self.pain_finished && (time < self.pain_finished + 0.25)))
269                 sendflags |= 0x80;
270
271         WriteByte(MSG_ENTITY, sendflags);
272
273         if(sendflags & 0x80)
274         {
275                 if(self.max_health)
276                 {
277                         WriteByte(MSG_ENTITY, (self.health / self.max_health) * 191.0);
278                 }
279                 else
280                 {
281                         dt = self.pain_finished - time;
282                         dt = bound(0, dt * 32, 16383);
283                         WriteByte(MSG_ENTITY, (dt & 0xFF00) / 256 + 192);
284                         WriteByte(MSG_ENTITY, (dt & 0x00FF));
285                 }
286         }
287
288         if(sendflags & 64)
289         {
290                 WriteCoord(MSG_ENTITY, self.origin.x);
291                 WriteCoord(MSG_ENTITY, self.origin.y);
292                 WriteCoord(MSG_ENTITY, self.origin.z);
293         }
294
295         if(sendflags & 1)
296         {
297                 WriteByte(MSG_ENTITY, self.team);
298                 WriteByte(MSG_ENTITY, self.rule);
299         }
300
301         if(sendflags & 2)
302                 WriteString(MSG_ENTITY, self.model1);
303
304         if(sendflags & 4)
305                 WriteString(MSG_ENTITY, self.model2);
306
307         if(sendflags & 8)
308                 WriteString(MSG_ENTITY, self.model3);
309
310         if(sendflags & 16)
311         {
312                 WriteCoord(MSG_ENTITY, self.fade_time);
313                 WriteCoord(MSG_ENTITY, self.teleport_time);
314                 WriteShort(MSG_ENTITY, self.fade_rate); // maxdist
315                 float f;
316                 f = 0;
317                 if(self.currentammo)
318                         f |= 1; // hideable
319                 if(self.exteriormodeltoclient == to)
320                         f |= 2; // my own
321                 WriteByte(MSG_ENTITY, f);
322         }
323
324         if(sendflags & 32)
325         {
326                 WriteByte(MSG_ENTITY, self.cnt); // icon on radar
327                 WriteByte(MSG_ENTITY, self.colormod.x * 255.0);
328                 WriteByte(MSG_ENTITY, self.colormod.y * 255.0);
329                 WriteByte(MSG_ENTITY, self.colormod.z * 255.0);
330
331                 if(WaypointSprite_isteammate(self.owner, WaypointSprite_getviewentity(to)))
332                 {
333                         dt = (self.waypointsprite_helpmetime - time) / 0.1;
334                         if(dt < 0)
335                                 dt = 0;
336                         if(dt > 255)
337                                 dt = 255;
338                         WriteByte(MSG_ENTITY, dt);
339                 }
340                 else
341                         WriteByte(MSG_ENTITY, 0);
342         }
343
344         return true;
345 }
346
347 void WaypointSprite_Reset()
348 {
349         // if a WP wants to time out, let it time out immediately; other WPs ought to be reset/killed by their owners
350
351         if(self.fade_time) // there was there before: || g_keyhunt, do we really need this?
352                 WaypointSprite_Kill(self);
353 }
354
355 entity WaypointSprite_Spawn(
356         string spr, // sprite
357         float _lifetime, float maxdistance, // lifetime, max distance
358         entity ref, vector ofs, // position
359         entity showto, float t, // show to whom? Use a flag to indicate a team
360         entity own, .entity ownfield, // remove when own gets killed
361         float hideable, // true when it should be controlled by cl_hidewaypoints
362         float icon, vector rgb // initial icon and color
363 )
364 {
365         entity wp;
366         wp = spawn();
367         wp.classname = "sprite_waypoint";
368         wp.teleport_time = time + _lifetime;
369         wp.fade_time = _lifetime;
370         wp.exteriormodeltoclient = ref;
371         if(ref)
372         {
373                 wp.view_ofs = ofs;
374                 setorigin(wp, ref.origin + ofs);
375         }
376         else
377                 setorigin(wp, ofs);
378         wp.enemy = showto;
379         wp.team = t;
380         wp.owner = own;
381         wp.currentammo = hideable;
382         if (own)
383         {
384                 if (own.(ownfield))
385                         remove(own.(ownfield));
386                 own.(ownfield) = wp;
387                 wp.owned_by_field = ownfield;
388         }
389         wp.fade_rate = maxdistance;
390         wp.think = WaypointSprite_Think;
391         wp.nextthink = time;
392         wp.model1 = spr;
393         wp.customizeentityforclient = WaypointSprite_Customize;
394         wp.waypointsprite_visible_for_player = WaypointSprite_visible_for_player;
395         wp.reset2 = WaypointSprite_Reset;
396         wp.cnt = icon;
397         wp.colormod = rgb;
398         Net_LinkEntity(wp, false, 0, WaypointSprite_SendEntity);
399         return wp;
400 }
401
402 entity WaypointSprite_SpawnFixed(
403         string spr,
404         vector ofs,
405         entity own,
406         .entity ownfield,
407         float icon, vector rgb // initial icon and color
408 )
409 {
410         return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, true, icon, rgb);
411 }
412
413 entity WaypointSprite_DeployFixed(
414         string spr,
415         float limited_range,
416         vector ofs,
417         float icon, vector rgb // initial icon and color
418 )
419 {
420         float t, maxdistance;
421         if(teamplay)
422                 t = self.team;
423         else
424                 t = 0;
425         if(limited_range)
426                 maxdistance = waypointsprite_limitedrange;
427         else
428                 maxdistance = 0;
429         return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, false, icon, rgb);
430 }
431
432 entity WaypointSprite_DeployPersonal(
433         string spr,
434         vector ofs,
435         float icon, vector rgb // initial icon and color
436 )
437 {
438         return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, self, waypointsprite_deployed_personal, false, icon, rgb);
439 }
440
441 entity WaypointSprite_Attach(
442         string spr,
443         float limited_range,
444         float icon, vector rgb // initial icon and color
445 )
446 {
447         float t, maxdistance;
448         if(self.waypointsprite_attachedforcarrier)
449                 return world; // can't attach to FC
450         if(teamplay)
451                 t = self.team;
452         else
453                 t = 0;
454         if(limited_range)
455                 maxdistance = waypointsprite_limitedrange;
456         else
457                 maxdistance = 0;
458         return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, false, icon, rgb);
459 }
460
461 entity WaypointSprite_AttachCarrier(
462         string spr,
463         entity carrier,
464         float icon, vector rgb // initial icon and color
465 )
466 {
467         entity e;
468         WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
469         e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, false, icon, rgb);
470         if(e)
471         {
472                 WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON) * 2);
473                 WaypointSprite_UpdateHealth(e, '1 0 0' * healtharmor_maxdamage(carrier.health, carrier.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
474         }
475         return e;
476 }
477
478 void WaypointSprite_DetachCarrier(entity carrier)
479 {
480         WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
481 }
482
483 void WaypointSprite_ClearPersonal()
484 {
485         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
486 }
487
488 void WaypointSprite_ClearOwned()
489 {
490         WaypointSprite_Kill(self.waypointsprite_deployed_fixed);
491         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
492         WaypointSprite_Kill(self.waypointsprite_attached);
493 }
494
495 void WaypointSprite_PlayerDead()
496 {
497         WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
498         WaypointSprite_DetachCarrier(self);
499 }
500
501 void WaypointSprite_PlayerGone()
502 {
503         WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
504         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
505         WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
506         WaypointSprite_DetachCarrier(self);
507 }