]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Implement automatic per-map min & max player limits
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/ipban.qh>
39 #include <server/items/items.qh>
40 #include <server/main.qh>
41 #include <server/mapvoting.qh>
42 #include <server/mutators/_mod.qh>
43 #include <server/race.qh>
44 #include <server/scores.qh>
45 #include <server/scores_rules.qh>
46 #include <server/spawnpoints.qh>
47 #include <server/teamplay.qh>
48 #include <server/weapons/weaponstats.qh>
49
50 const float LATENCY_THINKRATE = 10;
51 .float latency_sum;
52 .float latency_cnt;
53 .float latency_time;
54 entity pingplreport;
55 void PingPLReport_Think(entity this)
56 {
57         float delta;
58         entity e;
59
60         delta = 3 / maxclients;
61         if(delta < sys_frametime)
62                 delta = 0;
63         this.nextthink = time + delta;
64
65         e = edict_num(this.cnt + 1);
66         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
67         {
68                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
69                 WriteByte(MSG_BROADCAST, this.cnt);
70                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
71                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
72                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
73
74                 // record latency times for clients throughout the match so we can report it to playerstats
75                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
76                 {
77                         CS(e).latency_sum += CS(e).ping;
78                         CS(e).latency_cnt += 1;
79                         CS(e).latency_time = time;
80                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
81                 }
82         }
83         else
84         {
85                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
86                 WriteByte(MSG_BROADCAST, this.cnt);
87                 WriteShort(MSG_BROADCAST, 0);
88                 WriteByte(MSG_BROADCAST, 0);
89                 WriteByte(MSG_BROADCAST, 0);
90         }
91         this.cnt = (this.cnt + 1) % maxclients;
92 }
93 void PingPLReport_Spawn()
94 {
95         pingplreport = new_pure(pingplreport);
96         setthink(pingplreport, PingPLReport_Think);
97         pingplreport.nextthink = time;
98 }
99
100 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
101
102 void SetDefaultAlpha()
103 {
104         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
105         {
106                 default_player_alpha = autocvar_g_player_alpha;
107                 if(default_player_alpha == 0)
108                         default_player_alpha = 1;
109                 default_weapon_alpha = default_player_alpha;
110         }
111 }
112
113 void GotoFirstMap(entity this)
114 {
115         float n;
116         if(autocvar__sv_init)
117         {
118                 // cvar_set("_sv_init", "0");
119                 // we do NOT set this to 0 any more, so someone "accidentally" changing
120                 // to this "init" map on a dedicated server will cause no permanent
121                 // harm
122                 if(autocvar_g_maplist_shuffle)
123                         ShuffleMaplist();
124                 n = tokenizebyseparator(autocvar_g_maplist, " ");
125                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126
127                 MapInfo_Enumerate();
128                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
129
130                 if(!DoNextMapOverride(1))
131                         GotoNextMap(1);
132
133                 return;
134         }
135
136         if(time < 5)
137         {
138                 this.nextthink = time;
139         }
140         else
141         {
142                 this.nextthink = time + 1;
143                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
144         }
145 }
146
147 void cvar_changes_init()
148 {
149         float h;
150         string k, v, d;
151         float n, i, adding, pureadding;
152
153         strfree(cvar_changes);
154         strfree(cvar_purechanges);
155         cvar_purechanges_count = 0;
156
157         h = buf_create();
158         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
159         n = buf_getsize(h);
160
161         adding = true;
162         pureadding = true;
163
164         for(i = 0; i < n; ++i)
165         {
166                 k = bufstr_get(h, i);
167
168 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
169 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
170 #define BADCVAR(p) if(k == p) continue
171 #define BADVALUE(p, val) if (k == p && v == val) continue
172
173                 // general excludes and namespaces for server admin used cvars
174                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175
176                 // internal
177                 BADPREFIX("csqc_");
178                 BADPREFIX("cvar_check_");
179                 BADCVAR("gamecfg");
180                 BADCVAR("g_configversion");
181                 BADCVAR("halflifebsp");
182                 BADCVAR("sv_mapformat_is_quake2");
183                 BADCVAR("sv_mapformat_is_quake3");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215                 BADCVAR("in_pitch_min");
216                 BADCVAR("in_pitch_max");
217
218                 // private
219                 BADCVAR("developer");
220                 BADCVAR("log_dest_udp");
221                 BADCVAR("net_address");
222                 BADCVAR("net_address_ipv6");
223                 BADCVAR("port");
224                 BADCVAR("savedgamecfg");
225                 BADCVAR("serverconfig");
226                 BADCVAR("sv_autoscreenshot");
227                 BADCVAR("sv_heartbeatperiod");
228                 BADCVAR("sv_vote_master_password");
229                 BADCVAR("sys_colortranslation");
230                 BADCVAR("sys_specialcharactertranslation");
231                 BADCVAR("timeformat");
232                 BADCVAR("timestamps");
233                 BADCVAR("g_require_stats");
234                 BADPREFIX("developer_");
235                 BADPREFIX("g_ban_");
236                 BADPREFIX("g_banned_list");
237                 BADPREFIX("g_require_stats_");
238                 BADPREFIX("g_chat_flood_");
239                 BADPREFIX("g_ghost_items");
240                 BADPREFIX("g_playerstats_");
241                 BADPREFIX("g_voice_flood_");
242                 BADPREFIX("log_file");
243                 BADPREFIX("quit_");
244                 BADPREFIX("rcon_");
245                 BADPREFIX("sv_allowdownloads");
246                 BADPREFIX("sv_autodemo");
247                 BADPREFIX("sv_curl_");
248                 BADPREFIX("sv_eventlog");
249                 BADPREFIX("sv_logscores_");
250                 BADPREFIX("sv_master");
251                 BADPREFIX("sv_weaponstats_");
252                 BADPREFIX("sv_waypointsprite_");
253                 BADCVAR("rescan_pending");
254
255                 // these can contain player IDs, so better hide
256                 BADPREFIX("g_forced_team_");
257                 BADCVAR("sv_muteban_list");
258                 BADCVAR("sv_voteban_list");
259                 BADCVAR("sv_allow_customplayermodels_idlist");
260                 BADCVAR("sv_allow_customplayermodels_speciallist");
261
262                 // mapinfo
263                 BADCVAR("fraglimit");
264                 BADCVAR("g_arena");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_conquest");
269                 BADCVAR("g_conquest_teams");
270                 BADCVAR("g_ctf");
271                 BADCVAR("g_cts");
272                 BADCVAR("g_dotc");
273                 BADCVAR("g_dm");
274                 BADCVAR("g_domination");
275                 BADCVAR("g_domination_default_teams");
276                 BADCVAR("g_duel");
277                 BADCVAR("g_duel_not_dm_maps");
278                 BADCVAR("g_freezetag");
279                 BADCVAR("g_freezetag_teams");
280                 BADCVAR("g_invasion_type");
281                 BADCVAR("g_jailbreak");
282                 BADCVAR("g_jailbreak_teams");
283                 BADCVAR("g_keepaway");
284                 BADCVAR("g_keyhunt");
285                 BADCVAR("g_keyhunt_teams");
286                 BADCVAR("g_lms");
287                 BADCVAR("g_nexball");
288                 BADCVAR("g_onslaught");
289                 BADCVAR("g_race");
290                 BADCVAR("g_race_laps_limit");
291                 BADCVAR("g_race_qualifying_timelimit");
292                 BADCVAR("g_race_qualifying_timelimit_override");
293                 BADCVAR("g_runematch");
294                 BADCVAR("g_shootfromeye");
295                 BADCVAR("g_snafu");
296                 BADCVAR("g_survival");
297                 BADCVAR("g_survival_not_dm_maps");
298                 BADCVAR("g_tdm");
299                 BADCVAR("g_tdm_on_dm_maps");
300                 BADCVAR("g_tdm_teams");
301                 BADCVAR("g_vip");
302                 BADCVAR("leadlimit");
303                 BADCVAR("nextmap");
304                 BADCVAR("teamplay");
305                 BADCVAR("timelimit");
306                 BADCVAR("g_mapinfo_settemp_acl");
307                 BADCVAR("g_mapinfo_ignore_warnings");
308                 BADCVAR("g_maplist_ignore_sizes");
309                 BADCVAR("g_maplist_sizes_count_bots");
310
311                 // long
312                 BADCVAR("hostname");
313                 BADCVAR("g_maplist");
314                 BADCVAR("g_maplist_mostrecent");
315                 BADCVAR("sv_motd");
316                 BADCVAR("sv_termsofservice_url");
317
318                 v = cvar_string(k);
319                 d = cvar_defstring(k);
320                 if(v == d)
321                         continue;
322
323                 if(adding)
324                 {
325                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
326                         if(strlen(cvar_changes) > 16384)
327                         {
328                                 cvar_changes = "// too many settings have been changed to show them here\n";
329                                 adding = 0;
330                         }
331                 }
332
333                 // now check if the changes are actually gameplay relevant
334
335                 // does nothing gameplay relevant
336                 BADCVAR("captureleadlimit_override");
337                 BADCVAR("condump_stripcolors");
338                 BADCVAR("fs_gamedir");
339                 BADCVAR("g_allow_oldvortexbeam");
340                 BADCVAR("g_balance_kill_delay");
341                 BADCVAR("g_buffs_pickup_anyway");
342                 BADCVAR("g_buffs_randomize");
343                 BADCVAR("g_buffs_randomize_teamplay");
344                 BADCVAR("g_campcheck_distance");
345                 BADCVAR("g_chatsounds");
346                 BADCVAR("g_ca_point_leadlimit");
347                 BADCVAR("g_ca_point_limit");
348                 BADCVAR("g_ca_spectate_enemies");
349                 BADCVAR("g_ctf_captimerecord_always");
350                 BADCVAR("g_ctf_flag_glowtrails");
351                 BADCVAR("g_ctf_dynamiclights");
352                 BADCVAR("g_ctf_flag_pickup_verbosename");
353                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
354                 BADPRESUFFIX("g_ctf_flag_", "_model");
355                 BADPRESUFFIX("g_ctf_flag_", "_skin");
356                 BADCVAR("g_domination_point_leadlimit");
357                 BADCVAR("g_forced_respawn");
358                 BADCVAR("g_freezetag_point_leadlimit");
359                 BADCVAR("g_freezetag_point_limit");
360                 BADCVAR("g_glowtrails");
361                 BADCVAR("g_hats");
362                 BADCVAR("g_casings");
363                 BADCVAR("g_invasion_point_limit");
364                 BADCVAR("g_jump_grunt");
365                 BADCVAR("g_keepaway_ballcarrier_effects");
366                 BADCVAR("g_keepawayball_effects");
367                 BADCVAR("g_keyhunt_point_leadlimit");
368                 BADCVAR("g_nexball_goalleadlimit");
369                 BADCVAR("g_new_toys_autoreplace");
370                 BADCVAR("g_new_toys_use_pickupsound");
371                 BADCVAR("g_physics_predictall");
372                 BADCVAR("g_piggyback");
373                 BADCVAR("g_playerclip_collisions");
374                 BADCVAR("g_spawn_alloweffects");
375                 BADCVAR("g_tdm_point_leadlimit");
376                 BADCVAR("g_tdm_point_limit");
377                 BADCVAR("leadlimit_and_fraglimit");
378                 BADCVAR("leadlimit_override");
379                 BADCVAR("pausable");
380                 BADCVAR("sv_announcer");
381                 BADCVAR("sv_checkforpacketsduringsleep");
382                 BADCVAR("sv_damagetext");
383                 BADCVAR("sv_db_saveasdump");
384                 BADCVAR("sv_intermission_cdtrack");
385                 BADCVAR("sv_mapchange_delay");
386                 BADCVAR("sv_minigames");
387                 BADCVAR("sv_namechangetimer");
388                 BADCVAR("sv_precacheplayermodels");
389                 BADCVAR("sv_qcphysics");
390                 BADCVAR("sv_radio");
391                 BADCVAR("sv_stepheight");
392                 BADCVAR("sv_timeout");
393                 BADCVAR("sv_weapons_modeloverride");
394                 BADCVAR("w_prop_interval");
395                 BADPREFIX("chat_");
396                 BADPREFIX("crypto_");
397                 BADPREFIX("gameversion");
398                 BADPREFIX("g_chat_");
399                 BADPREFIX("g_ctf_captimerecord_");
400                 BADPREFIX("g_hats_");
401                 BADPREFIX("g_maplist_");
402                 BADPREFIX("g_mod_");
403                 BADPREFIX("g_respawn_");
404                 BADPREFIX("net_");
405                 BADPREFIX("notification_");
406                 BADPREFIX("prvm_");
407                 BADPREFIX("skill_");
408                 BADPREFIX("sv_allow_");
409                 BADPREFIX("sv_cullentities_");
410                 BADPREFIX("sv_maxidle");
411                 BADPREFIX("sv_minigames_");
412                 BADPREFIX("sv_radio_");
413                 BADPREFIX("sv_timeout_");
414                 BADPREFIX("sv_vote_");
415                 BADPREFIX("timelimit_");
416                 BADPRESUFFIX("g_", "_round_timelimit");
417
418                 // allowed changes to server admins (please sync this to server.cfg)
419                 // vi commands:
420                 //   :/"impure"/,$d
421                 //   :g!,^\/\/[^ /],d
422                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
423                 //   :%!sort
424                 // yes, this does contain some redundant stuff, don't really care
425                 BADPREFIX("bot_ai_");
426                 BADCVAR("bot_config_file");
427                 BADCVAR("bot_number");
428                 BADCVAR("bot_prefix");
429                 BADCVAR("bot_suffix");
430                 BADCVAR("capturelimit_override");
431                 BADCVAR("fraglimit_override");
432                 BADCVAR("gametype");
433                 BADCVAR("g_antilag");
434                 BADCVAR("g_balance_teams");
435                 BADCVAR("g_balance_teams_prevent_imbalance");
436                 BADCVAR("g_balance_teams_scorefactor");
437                 BADCVAR("g_ban_sync_trusted_servers");
438                 BADCVAR("g_ban_sync_uri");
439                 BADCVAR("g_buffs");
440                 BADCVAR("g_ca_teams_override");
441                 BADCVAR("g_ctf_fullbrightflags");
442                 BADCVAR("g_ctf_ignore_frags");
443                 BADCVAR("g_ctf_leaderboard");
444                 BADCVAR("g_domination_point_limit");
445                 BADCVAR("g_domination_teams_override");
446                 BADCVAR("g_freezetag_revive_spawnshield");
447                 BADCVAR("g_freezetag_teams_override");
448                 BADCVAR("g_friendlyfire");
449                 BADCVAR("g_fullbrightitems");
450                 BADCVAR("g_fullbrightplayers");
451                 BADCVAR("g_keyhunt_point_limit");
452                 BADCVAR("g_keyhunt_teams_override");
453                 BADCVAR("g_lms_lives_override");
454                 BADCVAR("g_maplist");
455                 BADCVAR("g_maxplayers");
456                 BADCVAR("g_mirrordamage");
457                 BADCVAR("g_nexball_goallimit");
458                 BADCVAR("g_norecoil");
459                 BADCVAR("g_physics_clientselect");
460                 BADCVAR("g_pinata");
461                 BADCVAR("g_powerups");
462                 BADCVAR("g_powerups_drop_ondeath");
463                 BADCVAR("g_player_brightness");
464                 BADCVAR("g_rocket_flying");
465                 BADCVAR("g_rocket_flying_disabledelays");
466                 BADPREFIX("g_spawnshield");
467                 BADCVAR("g_start_delay");
468                 BADCVAR("g_superspectate");
469                 BADCVAR("g_tdm_teams_override");
470                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
471                 BADCVAR("hostname");
472                 BADCVAR("log_file");
473                 BADCVAR("maxplayers");
474                 BADCVAR("minplayers");
475                 BADCVAR("minplayers_per_team");
476                 BADCVAR("net_address");
477                 BADCVAR("port");
478                 BADCVAR("rcon_password");
479                 BADCVAR("rcon_restricted_commands");
480                 BADCVAR("rcon_restricted_password");
481                 BADCVAR("skill");
482                 BADCVAR("sv_adminnick");
483                 BADCVAR("sv_autoscreenshot");
484                 BADCVAR("sv_autotaunt");
485                 BADCVAR("sv_curl_defaulturl");
486                 BADCVAR("sv_defaultcharacter");
487                 BADCVAR("sv_defaultcharacterskin");
488                 BADCVAR("sv_defaultplayercolors");
489                 BADCVAR("sv_defaultplayermodel");
490                 BADCVAR("sv_defaultplayerskin");
491                 BADCVAR("sv_maxrate");
492                 BADCVAR("sv_motd");
493                 BADCVAR("sv_public");
494                 BADCVAR("sv_showfps");
495                 BADCVAR("sv_showspectators");
496                 BADCVAR("sv_status_privacy");
497                 BADCVAR("sv_taunt");
498                 BADCVAR("sv_vote_call");
499                 BADCVAR("sv_vote_commands");
500                 BADCVAR("sv_vote_majority_factor");
501                 BADCVAR("sv_vote_master");
502                 BADCVAR("sv_vote_master_commands");
503                 BADCVAR("sv_vote_master_password");
504                 BADCVAR("sv_vote_simple_majority_factor");
505                 BADVALUE("sys_ticrate", "0.0166667");
506                 BADVALUE("sys_ticrate", "0.0333333");
507                 BADCVAR("teamplay_mode");
508                 BADCVAR("timelimit_override");
509                 BADPREFIX("g_warmup");
510                 BADPREFIX("sv_info_");
511                 BADPREFIX("sv_ready_restart_");
512
513                 // mutators that announce themselves properly to the server browser
514                 BADCVAR("g_instagib");
515                 BADCVAR("g_new_toys");
516                 BADCVAR("g_nix");
517                 BADCVAR("g_grappling_hook");
518                 BADCVAR("g_jetpack");
519
520 #undef BADPRESUFFIX
521 #undef BADPREFIX
522 #undef BADCVAR
523 #undef BADVALUE
524
525                 if(pureadding)
526                 {
527                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
528                         if(strlen(cvar_purechanges) > 16384)
529                         {
530                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
531                                 pureadding = 0;
532                         }
533                 }
534                 ++cvar_purechanges_count;
535                 // WARNING: this variable is used for the server list
536                 // NEVER dare to skip this code!
537                 // Hacks to intentionally appearing as "pure server" even though you DO have
538                 // modified settings may be punished by removal from the server list.
539                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
540                 // though.
541         }
542         buf_del(h);
543         if(cvar_changes == "")
544                 cvar_changes = "// this server runs at default server settings\n";
545         else
546                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
547         cvar_changes = strzone(cvar_changes);
548         if(cvar_purechanges == "")
549                 cvar_purechanges = "// this server runs at default gameplay settings\n";
550         else
551                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
552         cvar_purechanges = strzone(cvar_purechanges);
553 }
554
555 entity randomseed;
556 bool RandomSeed_Send(entity this, entity to, int sf)
557 {
558         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
559         WriteShort(MSG_ENTITY, this.cnt);
560         return true;
561 }
562 void RandomSeed_Think(entity this)
563 {
564         this.cnt = bound(0, floor(random() * 65536), 65535);
565         this.nextthink = time + 5;
566
567         this.SendFlags |= 1;
568 }
569 void RandomSeed_Spawn()
570 {
571         randomseed = new_pure(randomseed);
572         setthink(randomseed, RandomSeed_Think);
573         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
574
575         getthink(randomseed)(randomseed); // sets random seed and nextthink
576 }
577
578 spawnfunc(__init_dedicated_server)
579 {
580         // handler for _init/_init map (only for dedicated server initialization)
581
582         world_initialized = -1; // don't complain
583
584         delete_fn = remove_unsafely;
585
586         entity e = new(GotoFirstMap);
587         setthink(e, GotoFirstMap);
588         e.nextthink = time; // this is usually 1 at this point
589
590         e = new(info_player_deathmatch);  // safeguard against player joining
591
592     // assign reflectively to avoid "assignment to world" warning
593     for (int i = 0, n = numentityfields(); i < n; ++i) {
594         string k = entityfieldname(i);
595         if (k == "classname") {
596             // safeguard against various stuff ;)
597             putentityfieldstring(i, this, "worldspawn");
598             break;
599         }
600     }
601
602         // needs to be done so early because of the constants they create
603         static_init();
604         static_init_late();
605         static_init_precache();
606
607         IL_PUSH(g_spawnpoints, e); // just incase
608
609         MapInfo_Enumerate();
610         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
611 }
612
613 void __init_dedicated_server_shutdown() {
614         MapInfo_Shutdown();
615 }
616
617 STATIC_INIT_EARLY(maxclients)
618 {
619         maxclients = 0;
620         for (entity head = nextent(NULL); head; head = nextent(head)) {
621                 ++maxclients;
622         }
623 }
624
625 void GameplayMode_DelayedInit(entity this)
626 {
627         // at this stage team entities are spawned, teamplay contains the number of them
628
629         if(!scores_initialized)
630                 ScoreRules_generic();
631
632         if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
633                 return;
634         if (!g_duel)
635                 MapReadSizes(mapname);
636
637         if (autocvar_g_maxplayers < 0 && teamplay)
638         {
639                 // automatic maxplayers should be a multiple of team count
640                 if (map_maxplayers == 0 || map_maxplayers > maxclients)
641                         map_maxplayers = maxclients; // unlimited, but may need rounding
642                 int d = map_maxplayers % AVAILABLE_TEAMS;
643                 int u = AVAILABLE_TEAMS - d;
644                 map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
645         }
646
647         if (warmup_stage < 0)
648         {
649                 int m = GetPlayerLimit();
650                 if (m <= 0) m = maxclients;
651                 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
652                 if (teamplay)
653                 {
654                         // automatic minplayers should be a multiple of team count
655                         int d = map_minplayers % AVAILABLE_TEAMS;
656                         int u = AVAILABLE_TEAMS - d;
657                         map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
658                 }
659                 warmup_limit = -1;
660         }
661         else
662                 map_minplayers = 0; // don't display a minimum if it's not used
663 }
664
665 void InitGameplayMode()
666 {
667         VoteReset();
668
669         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
670         get_mi_min_max(1);
671         // assign reflectively to avoid "assignment to world" warning
672         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
673             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
674             if (v) {
675             putentityfieldstring(i, world, sprintf("%v", v));
676             if (++done == 2) break;
677         }
678         }
679         // currently, NetRadiant's limit is 131072 qu for each side
680         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
681         // set the distance according to map size but don't go over the limit to avoid issues with float precision
682         // in case somebody makes extremely large maps
683         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
684
685         MapInfo_LoadMapSettings(mapname);
686         GameRules_teams(false);
687
688         if (!cvar_value_issafe(world.fog))
689         {
690                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
691                 world.fog = string_null;
692         }
693         if(MapInfo_Map_fog != "")
694         {
695                 if(MapInfo_Map_fog == "none")
696                         world.fog = string_null;
697                 else
698                         world.fog = strzone(MapInfo_Map_fog);
699         }
700         clientstuff = strzone(MapInfo_Map_clientstuff);
701
702         MapInfo_ClearTemps();
703
704         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
705
706         cache_mutatormsg = strzone("");
707         cache_lastmutatormsg = strzone("");
708
709         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
710 }
711
712 bool world_already_spawned;
713 spawnfunc(worldspawn)
714 {
715         cvar_set("_endmatch", "0");
716         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
717
718         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
719         {
720                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
721         }
722         else
723         {
724                 strcpy(sv_termsofservice_url_escaped, "INVALID");
725         }
726
727         bool wantrestart = false;
728         {
729                 if (!server_is_dedicated)
730                 {
731                         // force unloading of server pk3 files when starting a listen server
732                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
733                         // restore csqc_progname too
734                         string expect = "csprogs.dat";
735                         wantrestart = cvar_string("csqc_progname") != expect;
736                         cvar_set("csqc_progname", expect);
737                 }
738                 else
739                 {
740                         // Try to use versioned csprogs from pk3
741                         // Only ever use versioned csprogs.dat files on dedicated servers;
742                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
743                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
744                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
745                         string select = "csprogs.dat";
746                         if (fexists(pk3csprogs)) select = pk3csprogs;
747                         if (cvar_string("csqc_progname") != select)
748                         {
749                                 cvar_set("csqc_progname", select);
750                                 wantrestart = true;
751                         }
752                         // Check for updates on startup
753                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
754                         int sentinel = fopen("progs.txt", FILE_READ);
755                         if (sentinel >= 0)
756                         {
757                                 string switchversion = fgets(sentinel);
758                                 fclose(sentinel);
759                                 if (switchversion != "" && switchversion != WATERMARK)
760                                 {
761                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
762                                         // if it doesn't exist, assume either:
763                                         //   a) the current program was overwritten
764                                         //   b) this is a client only update
765                                         string newprogs = sprintf("progs-%s.dat", switchversion);
766                                         if (fexists(newprogs))
767                                         {
768                                                 cvar_set("sv_progs", newprogs);
769                                                 wantrestart = true;
770                                         }
771                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
772                                         if (fexists(newcsprogs))
773                                         {
774                                                 cvar_set("csqc_progname", newcsprogs);
775                                                 wantrestart = true;
776                                         }
777                                 }
778                         }
779                 }
780                 if (wantrestart)
781                 {
782                         LOG_INFO("Restart requested");
783                         changelevel(mapname);
784                         // let initialization continue, shutdown depends on it
785                 }
786         }
787
788         if(world_already_spawned)
789                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
790         world_already_spawned = true;
791
792         delete_fn = remove_safely; // during spawning, watch what you remove!
793
794         cvar_changes_init(); // do this very early now so it REALLY matches the server config
795
796         // default to RACE_RECORD, can be overwritten by gamemodes
797         record_type = RACE_RECORD;
798
799         // needs to be done so early because of the constants they create
800         static_init();
801
802         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
803
804         TemporaryDB = db_create();
805
806         // 0 normal
807         lightstyle(0, "m");
808
809         // 1 FLICKER (first variety)
810         lightstyle(1, "mmnmmommommnonmmonqnmmo");
811
812         // 2 SLOW STRONG PULSE
813         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
814
815         // 3 CANDLE (first variety)
816         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
817
818         // 4 FAST STROBE
819         lightstyle(4, "mamamamamama");
820
821         // 5 GENTLE PULSE 1
822         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
823
824         // 6 FLICKER (second variety)
825         lightstyle(6, "nmonqnmomnmomomno");
826
827         // 7 CANDLE (second variety)
828         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
829
830         // 8 CANDLE (third variety)
831         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
832
833         // 9 SLOW STROBE (fourth variety)
834         lightstyle(9, "aaaaaaaazzzzzzzz");
835
836         // 10 FLUORESCENT FLICKER
837         lightstyle(10, "mmamammmmammamamaaamammma");
838
839         // 11 SLOW PULSE NOT FADE TO BLACK
840         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
841
842         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
843
844         // 63 testing
845         lightstyle(63, "a");
846
847         if(autocvar_g_campaign)
848                 CampaignPreInit();
849         else
850                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
851
852         Map_MarkAsRecent(mapname);
853
854         InitGameplayMode();
855         static_init_late();
856         static_init_precache();
857         readlevelcvars();
858
859         GameRules_limit_fallbacks();
860
861         if(warmup_limit == 0)
862                 warmup_limit = autocvar_timelimit * 60;
863
864         player_count = 0;
865         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
866         if(bot_waypoints_for_items == 1)
867                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
868                         bot_waypoints_for_items = 0;
869
870         WaypointSprite_Init();
871
872         // NOTE for matchid:
873         // changing the logic generating it is okay. But:
874         // it HAS to stay <= 64 chars
875         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
876         // strftime(false, "%s") isn't reliable, see strftime_s description
877         matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
878
879         if(autocvar_sv_eventlog)
880                 GameLogInit(); // requires matchid to be set
881
882         cvar_set("nextmap", "");
883
884         SetDefaultAlpha();
885
886         if(autocvar_g_campaign)
887                 CampaignPostInit();
888
889         Ban_LoadBans();
890
891         MapInfo_Enumerate();
892         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
893
894         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
895         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
896
897         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
898         {
899                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
900                 if(fd != -1)
901                 {
902                         string s;
903                         while((s = fgets(fd)))
904                         {
905                                 int l = tokenize_console(s);
906                                 if(l < 2)
907                                         continue;
908                                 if(argv(0) == "cd")
909                                 {
910                                         string trackname = argv(2);
911                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
912                                         LOG_INFO("  cdtrack ", trackname);
913                                         if (cvar_value_issafe(trackname))
914                                         {
915                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
916                                                 strcpy(clientstuff, newstuff);
917                                         }
918                                 }
919                                 else if(argv(0) == "fog")
920                                 {
921                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
922                                         LOG_INFO("  \"fog\" \"", s, "\"");
923                                 }
924                                 else if(argv(0) == "set")
925                                 {
926                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
927                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
928                                 }
929                                 else if(argv(0) != "//")
930                                 {
931                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
932                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
933                                 }
934                         }
935                         fclose(fd);
936                 }
937         }
938
939         WeaponStats_Init();
940
941         Nagger_Init();
942
943         // set up information replies for clients and server to use
944         maplist_reply = strzone(getmaplist());
945         lsmaps_reply = strzone(getlsmaps());
946         monsterlist_reply = strzone(getmonsterlist());
947         bool records_available = false;
948         for(int i = 0; i < 10; ++i)
949         {
950                 string s = getrecords(i);
951                 if (s != "")
952                 {
953                         records_reply[i] = strzone(s);
954                         records_available = true;
955                 }
956         }
957         if (!records_available)
958                 records_reply[0] = "No records available for the current game mode.\n";
959         ladder_reply = strzone(getladder());
960         rankings_reply = strzone(getrankings());
961
962         // begin other init
963         ClientInit_Spawn();
964         RandomSeed_Spawn();
965         PingPLReport_Spawn();
966
967         CheatInit();
968
969         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
970
971         // fill sv_curl_serverpackages from .serverpackage files
972         if (autocvar_sv_curl_serverpackages_auto)
973         {
974                 string s = "csprogs-" WATERMARK ".dat";
975                 // remove automatically managed files from the list to prevent duplicates
976                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
977                 {
978                         string pkg = argv(i);
979                         if (startsWith(pkg, "csprogs-")) continue;
980                         if (endsWith(pkg, "-serverpackage.txt")) continue;
981                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
982                         s = cons(s, pkg);
983                 }
984                 // add automatically managed files to the list
985                 #define X(match) MACRO_BEGIN \
986                         int fd = search_begin(match, true, false); \
987                         if (fd >= 0) \
988                         { \
989                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
990                                 { \
991                                         s = cons(s, search_getfilename(fd, i)); \
992                                 } \
993                                 search_end(fd); \
994                         } \
995                 MACRO_END
996                 X("*-serverpackage.txt");
997                 X("*.serverpackage");
998                 #undef X
999                 cvar_set("sv_curl_serverpackages", s);
1000         }
1001
1002         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1003         modname = "Xonotic";
1004         // physics/balance/config changes that count as mod
1005         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1006                 modname = cvar_string("g_mod_physics");
1007         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1008                 modname = cvar_string("g_mod_balance");
1009         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1010                 modname = cvar_string("g_mod_config");
1011         // extra mutators that deserve to count as mod
1012         MUTATOR_CALLHOOK(SetModname, modname);
1013         modname = M_ARGV(0, string);
1014
1015         // save it for later
1016         modname = strzone(modname);
1017
1018         WinningConditionHelper(this); // set worldstatus
1019
1020         world_initialized = 1;
1021         __spawnfunc_spawn_all();
1022 }
1023
1024 spawnfunc(light)
1025 {
1026         //makestatic (this); // Who the f___ did that?
1027         delete(this);
1028 }
1029
1030 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1031 {
1032     float m = e.dphitcontentsmask;
1033     e.dphitcontentsmask = goodcontents | badcontents;
1034
1035     vector org = boundmin;
1036     vector delta = boundmax - boundmin;
1037
1038     vector start, end;
1039     start = end = org;
1040     int j; // used after the loop
1041     for(j = 0; j < attempts; ++j)
1042     {
1043         start.x = org.x + random() * delta.x;
1044         start.y = org.y + random() * delta.y;
1045         start.z = org.z + random() * delta.z;
1046
1047         // rule 1: start inside world bounds, and outside
1048         // solid, and don't start from somewhere where you can
1049         // fall down to evil
1050         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1051         if (trace_fraction >= 1)
1052             continue;
1053         if (trace_startsolid)
1054             continue;
1055         if (trace_dphitcontents & badcontents)
1056             continue;
1057         if (trace_dphitq3surfaceflags & badsurfaceflags)
1058             continue;
1059
1060         // rule 2: if we are too high, lower the point
1061         if (trace_fraction * delta.z > maxaboveground)
1062             start = trace_endpos + '0 0 1' * maxaboveground;
1063         vector enddown = trace_endpos;
1064
1065         // rule 3: make sure we aren't outside the map. This only works
1066         // for somewhat well formed maps. A good rule of thumb is that
1067         // the map should have a convex outside hull.
1068         // these can be traceLINES as we already verified the starting box
1069         vector mstart = start + 0.5 * (e.mins + e.maxs);
1070         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1071         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1072             continue;
1073         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1074         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1075             continue;
1076         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1077         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1078             continue;
1079         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1080         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1081             continue;
1082         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1083         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1084             continue;
1085
1086                 // rule 4: we must "see" some spawnpoint or item
1087                 entity sp = NULL;
1088                 if(frompos)
1089                 {
1090                         if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1091                                 sp = e;
1092                 }
1093                 if(!sp)
1094                 {
1095                         IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1096                         {
1097                                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1098                                 {
1099                                         sp = it;
1100                                         break;
1101                                 }
1102                         });
1103                 }
1104                 if(!sp)
1105                 {
1106                         int items_checked = 0;
1107                         IL_EACH(g_items, checkpvs(mstart, it),
1108                         {
1109                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1110                                 {
1111                                         sp = it;
1112                                         break;
1113                                 }
1114
1115                                 ++items_checked;
1116                                 if(items_checked >= attempts)
1117                                         break; // sanity
1118                         });
1119
1120                         if(!sp)
1121                                 continue;
1122                 }
1123
1124         // find a random vector to "look at"
1125         end.x = org.x + random() * delta.x;
1126         end.y = org.y + random() * delta.y;
1127         end.z = org.z + random() * delta.z;
1128         end = start + normalize(end - start) * vlen(delta);
1129
1130         // rule 4: start TO end must not be too short
1131         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1132         if(trace_startsolid)
1133             continue;
1134         if(trace_fraction < minviewdistance / vlen(delta))
1135             continue;
1136
1137         // rule 5: don't want to look at sky
1138         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1139             continue;
1140
1141         // rule 6: we must not end up in trigger_hurt
1142         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1143             continue;
1144
1145         break;
1146     }
1147
1148     e.dphitcontentsmask = m;
1149
1150     if(j < attempts)
1151     {
1152         setorigin(e, start);
1153         e.angles = vectoangles(end - start);
1154         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1155         return true;
1156     }
1157     return false;
1158 }
1159
1160 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1161 {
1162         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1163 }
1164
1165 /*
1166 ===============================================================================
1167
1168 RULES
1169
1170 ===============================================================================
1171 */
1172
1173 void DumpStats(float final)
1174 {
1175         float file;
1176         string s;
1177         float to_console;
1178         float to_eventlog;
1179         float to_file;
1180         float i;
1181
1182         to_console = autocvar_sv_logscores_console;
1183         to_eventlog = autocvar_sv_eventlog;
1184         to_file = autocvar_sv_logscores_file;
1185
1186         if(!final)
1187         {
1188                 to_console = true; // always print printstats replies
1189                 to_eventlog = false; // but never print them to the event log
1190         }
1191
1192         if(to_eventlog)
1193                 if(autocvar_sv_eventlog_console)
1194                         to_console = false; // otherwise we get the output twice
1195
1196         if(final)
1197                 s = ":scores:";
1198         else
1199                 s = ":status:";
1200         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1201
1202         if(to_console)
1203                 LOG_HELP(s);
1204         if(to_eventlog)
1205                 GameLogEcho(s);
1206
1207         file = -1;
1208         if(to_file)
1209         {
1210                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1211                 if(file == -1)
1212                         to_file = false;
1213                 else
1214                         fputs(file, strcat(s, "\n"));
1215         }
1216
1217         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1218         if(to_console)
1219                 LOG_HELP(s);
1220         if(to_eventlog)
1221                 GameLogEcho(s);
1222         if(to_file)
1223                 fputs(file, strcat(s, "\n"));
1224
1225         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1226                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1227                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1228                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1229                         s = strcat(s, ftos(it.team), ":");
1230                 else
1231                         s = strcat(s, "spectator:");
1232
1233                 if(to_console)
1234                         LOG_HELP(s, playername(it.netname, it.team, false));
1235                 if(to_eventlog)
1236                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1237                 if(to_file)
1238                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1239         });
1240
1241         if(teamplay)
1242         {
1243                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1244                 if(to_console)
1245                         LOG_HELP(s);
1246                 if(to_eventlog)
1247                         GameLogEcho(s);
1248                 if(to_file)
1249                         fputs(file, strcat(s, "\n"));
1250
1251                 for(i = 1; i < 16; ++i)
1252                 {
1253                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1254                         s = strcat(s, ":", ftos(i));
1255                         if(to_console)
1256                                 LOG_HELP(s);
1257                         if(to_eventlog)
1258                                 GameLogEcho(s);
1259                         if(to_file)
1260                                 fputs(file, strcat(s, "\n"));
1261                 }
1262         }
1263
1264         if(to_console)
1265                 LOG_HELP(":end");
1266         if(to_eventlog)
1267                 GameLogEcho(":end");
1268         if(to_file)
1269         {
1270                 fputs(file, ":end\n");
1271                 fclose(file);
1272         }
1273 }
1274
1275 /*
1276 go to the next level for deathmatch
1277 only called if a time or frag limit has expired
1278 */
1279 void NextLevel()
1280 {
1281         cvar_set("_endmatch", "0");
1282         game_stopped = true;
1283         intermission_running = true; // game over
1284
1285         // enforce a wait time before allowing changelevel
1286         if(player_count > 0)
1287                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1288         else
1289                 intermission_exittime = -1;
1290
1291         /*
1292         WriteByte (MSG_ALL, SVC_CDTRACK);
1293         WriteByte (MSG_ALL, 3);
1294         WriteByte (MSG_ALL, 3);
1295         // done in FixIntermission
1296         */
1297
1298         //pos = FindIntermission ();
1299
1300         VoteReset();
1301
1302         DumpStats(true);
1303
1304         // send statistics
1305         PlayerStats_GameReport(true);
1306         WeaponStats_Shutdown();
1307
1308         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1309
1310         if(autocvar_sv_eventlog)
1311                 GameLogEcho(":gameover");
1312
1313         GameLogClose();
1314
1315         int winner_team = 0;
1316         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1317                 FixIntermissionClient(it);
1318                 if(it.winning)
1319                 {
1320                         if (teamplay && !winner_team)
1321                         {
1322                                 winner_team = it.team;
1323                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1324                         }
1325                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1326                 }
1327         });
1328
1329         target_music_kill();
1330
1331         if(autocvar_g_campaign)
1332                 CampaignPreIntermission();
1333
1334         MUTATOR_CALLHOOK(MatchEnd);
1335
1336         localcmd("\nsv_hook_gameend\n");
1337 }
1338
1339
1340 int InitiateSuddenDeath()
1341 {
1342         // Check first whether normal overtimes could be added before initiating suddendeath mode
1343         // - for this timelimit_overtime needs to be >0 of course
1344         // - also check the winning condition calculated in the previous frame and only add normal overtime
1345         //   again, if at the point at which timelimit would be extended again, still no winner was found
1346         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1347                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1348                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1349         {
1350                 return 1; // need to call InitiateOvertime later
1351         }
1352         else
1353         {
1354                 if(!checkrules_suddendeathend)
1355                 {
1356                         if(autocvar_g_campaign)
1357                         {
1358                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1359                         }
1360                         else
1361                         {
1362                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1363                                 overtimes = -1;
1364                         }
1365                         if(g_race && !g_race_qualifying)
1366                                 race_StartCompleting();
1367                 }
1368                 return 0;
1369         }
1370 }
1371
1372 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1373 {
1374         ++checkrules_overtimesadded;
1375         overtimes = checkrules_overtimesadded;
1376         //add one more overtime by simply extending the timelimit
1377         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1378         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1379 }
1380
1381 float GetWinningCode(float fraglimitreached, float equality)
1382 {
1383         if(autocvar_g_campaign == 1)
1384         {
1385                 if(fraglimitreached)
1386                         return WINNING_YES;
1387                 else
1388                         return WINNING_NO;
1389         }
1390         else
1391         {
1392                 if(equality)
1393                 {
1394                         if(fraglimitreached)
1395                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1396                         else
1397                                 return WINNING_NEVER;
1398                 }
1399                 else
1400                 {
1401                         if(fraglimitreached)
1402                                 return WINNING_YES;
1403                         else
1404                                 return WINNING_NO;
1405                 }
1406         }
1407 }
1408
1409 // set the .winning flag for exactly those players with a given field value
1410 void SetWinners(.float field, float value)
1411 {
1412         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1413 }
1414
1415 // set the .winning flag for those players with a given field value
1416 void AddWinners(.float field, float value)
1417 {
1418         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1419                 if(it.(field) == value)
1420                         it.winning = 1;
1421         });
1422 }
1423
1424 // clear the .winning flags
1425 void ClearWinners()
1426 {
1427         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1428 }
1429
1430 int fragsleft_last;
1431 float WinningCondition_Scores(float limit, float leadlimit)
1432 {
1433         // TODO make everything use THIS winning condition (except LMS)
1434         WinningConditionHelper(NULL);
1435
1436         if(teamplay)
1437         {
1438                 for (int i = 1; i < 5; ++i)
1439                 {
1440                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1441                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1442                 }
1443         }
1444
1445         ClearWinners();
1446         if(WinningConditionHelper_winner)
1447                 WinningConditionHelper_winner.winning = 1;
1448         if(WinningConditionHelper_winnerteam >= 0)
1449                 SetWinners(team, WinningConditionHelper_winnerteam);
1450
1451         if(WinningConditionHelper_lowerisbetter)
1452         {
1453                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1454                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1455                 limit = -limit;
1456         }
1457
1458         if(WinningConditionHelper_zeroisworst)
1459                 leadlimit = 0; // not supported in this mode
1460
1461         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1462         {
1463                 float fragsleft;
1464                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1465                 {
1466                         fragsleft = 1;
1467                 }
1468                 else
1469                 {
1470                         fragsleft = FLOAT_MAX;
1471                         float leadingfragsleft = FLOAT_MAX;
1472                         if (limit)
1473                                 fragsleft = limit - WinningConditionHelper_topscore;
1474                         if (leadlimit)
1475                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1476
1477                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1478                                 fragsleft = max(fragsleft, leadingfragsleft);
1479                         else
1480                                 fragsleft = min(fragsleft, leadingfragsleft);
1481                 }
1482
1483                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1484                 {
1485                         if (fragsleft == 1)
1486                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1487                         else if (fragsleft == 2)
1488                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1489                         else if (fragsleft == 3)
1490                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1491
1492                         fragsleft_last = fragsleft;
1493                 }
1494         }
1495
1496         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1497         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1498
1499         bool limit_reached;
1500         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1501         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1502                 limit_reached = (fraglimit_reached && leadlimit_reached);
1503         else
1504                 limit_reached = (fraglimit_reached || leadlimit_reached);
1505
1506         return GetWinningCode(
1507                 WinningConditionHelper_topscore && limit_reached,
1508                 WinningConditionHelper_equality
1509         );
1510 }
1511
1512 float WinningCondition_RanOutOfSpawns()
1513 {
1514         if(have_team_spawns <= 0)
1515                 return WINNING_NO;
1516
1517         if(!autocvar_g_spawn_useallspawns)
1518                 return WINNING_NO;
1519
1520         if(!some_spawn_has_been_used)
1521                 return WINNING_NO;
1522
1523         for (int i = 1; i < 5; ++i)
1524         {
1525                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1526         }
1527
1528         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1529         {
1530                 if (Team_IsValidTeam(it.team))
1531                 {
1532                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1533                 }
1534         });
1535
1536         IL_EACH(g_spawnpoints, true,
1537         {
1538                 if (Team_IsValidTeam(it.team))
1539                 {
1540                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1541                 }
1542         });
1543
1544         ClearWinners();
1545         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1546         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1547         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1548         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1549         if(team1_score + team2_score + team3_score + team4_score == 0)
1550         {
1551                 checkrules_equality = true;
1552                 return WINNING_YES;
1553         }
1554         else if(team1_score + team2_score + team3_score + team4_score == 1)
1555         {
1556                 float t, i;
1557                 if(team1_score)
1558                         t = 1;
1559                 else if(team2_score)
1560                         t = 2;
1561                 else if(team3_score)
1562                         t = 3;
1563                 else // if(team4_score)
1564                         t = 4;
1565                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1566                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1567                 {
1568                         for (int j = 1; j <= NUM_TEAMS; ++j)
1569                         {
1570                                 if (t == j)
1571                                 {
1572                                         continue;
1573                                 }
1574                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1575                                 {
1576                                         continue;
1577                                 }
1578                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1579                         }
1580                 }
1581
1582                 AddWinners(team, t);
1583                 return WINNING_YES;
1584         }
1585         else
1586                 return WINNING_NO;
1587 }
1588
1589 /*
1590 ============
1591 CheckRules_World
1592
1593 Exit deathmatch games upon conditions
1594 ============
1595 */
1596 void CheckRules_World()
1597 {
1598         VoteThink();
1599         MapVote_Think();
1600
1601         SetDefaultAlpha();
1602
1603         if (intermission_running) // someone else quit the game already
1604         {
1605                 if(player_count == 0) // Nobody there? Then let's go to the next map
1606                         MapVote_Start();
1607                         // this will actually check the player count in the next frame
1608                         // again, but this shouldn't hurt
1609                 return;
1610         }
1611
1612         float timelimit = autocvar_timelimit * 60;
1613         float fraglimit = autocvar_fraglimit;
1614         float leadlimit = autocvar_leadlimit;
1615         if (leadlimit < 0) leadlimit = 0;
1616
1617         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1618         {
1619                 if(timelimit > 0)
1620                         timelimit = 0; // timelimit is not made for warmup
1621                 if(fraglimit > 0)
1622                         fraglimit = 0; // no fraglimit for now
1623                 leadlimit = 0; // no leadlimit for now
1624         }
1625
1626         if (autocvar__endmatch || timelimit < 0)
1627         {
1628                 // endmatch
1629                 NextLevel();
1630                 return;
1631         }
1632
1633         if(timelimit > 0)
1634                 timelimit += game_starttime;
1635
1636         int overtimes_prev = overtimes;
1637         int wantovertime = 0;
1638
1639         if(checkrules_suddendeathend)
1640         {
1641                 if(!checkrules_suddendeathwarning)
1642                 {
1643                         checkrules_suddendeathwarning = true;
1644                         if(g_race && !g_race_qualifying)
1645                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1646                         else
1647                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1648                 }
1649         }
1650         else
1651         {
1652                 if (timelimit && time >= timelimit)
1653                 {
1654                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1655                         {
1656                                 float totalplayers;
1657                                 float playerswithlaps;
1658                                 float readyplayers;
1659                                 totalplayers = playerswithlaps = readyplayers = 0;
1660                                 FOREACH_CLIENT(IS_PLAYER(it), {
1661                                         ++totalplayers;
1662                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1663                                                 ++playerswithlaps;
1664                                         if(it.ready)
1665                                                 ++readyplayers;
1666                                 });
1667
1668                                 // at least 2 of the players have completed a lap: start the RACE
1669                                 // otherwise, the players should end the qualifying on their own
1670                                 if(readyplayers || playerswithlaps >= 2)
1671                                 {
1672                                         checkrules_suddendeathend = 0;
1673                                         ReadyRestart(true); // go to race
1674                                         return;
1675                                 }
1676                                 else
1677                                         wantovertime |= InitiateSuddenDeath();
1678                         }
1679                         else
1680                                 wantovertime |= InitiateSuddenDeath();
1681                 }
1682         }
1683
1684         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1685         {
1686                 NextLevel();
1687                 return;
1688         }
1689
1690         int checkrules_status = WinningCondition_RanOutOfSpawns();
1691         if(checkrules_status == WINNING_YES)
1692                 bprint("Hey! Someone ran out of spawns!\n");
1693         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1694                 checkrules_status = M_ARGV(0, float);
1695         else
1696                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1697
1698         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1699         {
1700                 checkrules_status = WINNING_NEVER;
1701                 checkrules_overtimesadded = -1;
1702                 wantovertime |= InitiateSuddenDeath();
1703         }
1704
1705         if(checkrules_status == WINNING_NEVER)
1706                 // equality cases! Nobody wins if the overtime ends in a draw.
1707                 ClearWinners();
1708
1709         if(wantovertime)
1710         {
1711                 if(checkrules_status == WINNING_NEVER)
1712                         InitiateOvertime();
1713                 else
1714                         checkrules_status = WINNING_YES;
1715         }
1716
1717         if(checkrules_suddendeathend)
1718                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1719                         checkrules_status = WINNING_YES;
1720
1721         if(checkrules_status == WINNING_YES)
1722         {
1723                 if (overtimes == -1 && overtimes != overtimes_prev)
1724                 {
1725                         // if suddendeathend overtime has just begun, revert it
1726                         checkrules_suddendeathend = 0;
1727                         overtimes = overtimes_prev;
1728                 }
1729                 //print("WINNING\n");
1730                 NextLevel();
1731         }
1732 }
1733
1734 float want_weapon(entity weaponinfo, float allguns)
1735 {
1736         int d = 0;
1737         bool allow_mutatorblocked = false;
1738
1739         if(!weaponinfo.m_id)
1740                 return 0;
1741
1742         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1743         d = M_ARGV(1, float);
1744         allguns = M_ARGV(2, bool);
1745         allow_mutatorblocked = M_ARGV(3, bool);
1746
1747         if(allguns)
1748                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1749         else if(!mutator_returnvalue)
1750                 d = !(!weaponinfo.weaponstart);
1751
1752         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1753                 d = 0;
1754
1755         float t = weaponinfo.weaponstartoverride;
1756
1757         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1758
1759         // bit order in t:
1760         // 1: want or not
1761         // 2: is default?
1762         // 4: is set by default?
1763         if(t < 0)
1764                 t = 4 | (3 * d);
1765         else
1766                 t |= (2 * d);
1767
1768         return t;
1769 }
1770
1771 /// Weapons the player normally starts with outside weapon arena.
1772 WepSet weapons_start()
1773 {
1774         WepSet ret = '0 0 0';
1775         FOREACH(Weapons, it != WEP_Null, {
1776                 int w = want_weapon(it, false);
1777                 if (w & 1)
1778                         ret |= it.m_wepset;
1779         });
1780         return ret;
1781 }
1782
1783 WepSet weapons_all()
1784 {
1785         WepSet ret = '0 0 0';
1786         FOREACH(Weapons, it != WEP_Null, {
1787                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1788                         ret |= it.m_wepset;
1789         });
1790         return ret;
1791 }
1792
1793 WepSet weapons_devall()
1794 {
1795         WepSet ret = '0 0 0';
1796         FOREACH(Weapons, it != WEP_Null,
1797         {
1798                 ret |= it.m_wepset;
1799         });
1800         return ret;
1801 }
1802
1803 WepSet weapons_most()
1804 {
1805         WepSet ret = '0 0 0';
1806         FOREACH(Weapons, it != WEP_Null, {
1807                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1808                         ret |= it.m_wepset;
1809         });
1810         return ret;
1811 }
1812
1813 void weaponarena_available_all_update(entity this)
1814 {
1815         if (weaponsInMapAll)
1816         {
1817                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1818         }
1819         else
1820         {
1821                 // if no weapons are available on the map, just fall back to all weapons arena
1822                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1823         }
1824 }
1825
1826 void weaponarena_available_devall_update(entity this)
1827 {
1828         if (weaponsInMapAll)
1829         {
1830                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1831         }
1832         else
1833         {
1834                 // if no weapons are available on the map, just fall back to devall weapons arena
1835                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1836         }
1837 }
1838
1839 void weaponarena_available_most_update(entity this)
1840 {
1841         if (weaponsInMapAll)
1842         {
1843                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1844         }
1845         else
1846         {
1847                 // if no weapons are available on the map, just fall back to most weapons arena
1848                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1849         }
1850 }
1851
1852 void readplayerstartcvars()
1853 {
1854         // initialize starting values for players
1855         start_weapons = '0 0 0';
1856         start_weapons_default = '0 0 0';
1857         start_weapons_defaultmask = '0 0 0';
1858         start_items = 0;
1859         start_ammo_shells = 0;
1860         start_ammo_nails = 0;
1861         start_ammo_rockets = 0;
1862         start_ammo_cells = 0;
1863         start_ammo_plasma = 0;
1864         if (random_start_ammo == NULL)
1865         {
1866                 random_start_ammo = new_pure(random_start_ammo);
1867         }
1868         start_health = cvar("g_balance_health_start");
1869         start_armorvalue = cvar("g_balance_armor_start");
1870
1871         g_weaponarena = 0;
1872         g_weaponarena_weapons = '0 0 0';
1873
1874         string s = cvar_string("g_weaponarena");
1875
1876         MUTATOR_CALLHOOK(SetWeaponArena, s);
1877         s = M_ARGV(0, string);
1878
1879         if (s == "0" || s == "")
1880         {
1881                 // no arena
1882         }
1883         else if (s == "off")
1884         {
1885                 // forcibly turn off weaponarena
1886         }
1887         else if (s == "all" || s == "1")
1888         {
1889                 g_weaponarena = 1;
1890                 g_weaponarena_list = "All Weapons Arena";
1891                 g_weaponarena_weapons = weapons_all();
1892         }
1893         else if (s == "devall")
1894         {
1895                 g_weaponarena = 1;
1896                 g_weaponarena_list = "Dev All Weapons Arena";
1897                 g_weaponarena_weapons = weapons_devall();
1898         }
1899         else if (s == "most")
1900         {
1901                 g_weaponarena = 1;
1902                 g_weaponarena_list = "Most Weapons Arena";
1903                 g_weaponarena_weapons = weapons_most();
1904         }
1905         else if (s == "all_available")
1906         {
1907                 g_weaponarena = 1;
1908                 g_weaponarena_list = "All Available Weapons Arena";
1909
1910                 // this needs to run after weaponsInMapAll is initialized
1911                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1912         }
1913         else if (s == "devall_available")
1914         {
1915                 g_weaponarena = 1;
1916                 g_weaponarena_list = "Dev All Available Weapons Arena";
1917
1918                 // this needs to run after weaponsInMapAll is initialized
1919                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1920         }
1921         else if (s == "most_available")
1922         {
1923                 g_weaponarena = 1;
1924                 g_weaponarena_list = "Most Available Weapons Arena";
1925
1926                 // this needs to run after weaponsInMapAll is initialized
1927                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1928         }
1929         else if (s == "none")
1930         {
1931                 g_weaponarena = 1;
1932                 g_weaponarena_list = "No Weapons Arena";
1933         }
1934         else
1935         {
1936                 g_weaponarena = 1;
1937                 float t = tokenize_console(s);
1938                 g_weaponarena_list = "";
1939                 for (int j = 0; j < t; ++j)
1940                 {
1941                         s = argv(j);
1942                         Weapon wep = Weapon_from_name(s);
1943                         if(wep != WEP_Null)
1944                         {
1945                                 g_weaponarena_weapons |= (wep.m_wepset);
1946                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1947                         }
1948                 }
1949                 if (g_weaponarena_list != "") // remove trailing " & "
1950                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1951                 else // no valid weapon found
1952                         g_weaponarena_list = "No Weapons Arena";
1953         }
1954
1955         if (g_weaponarena)
1956         {
1957                 g_weapon_stay = 0; // incompatible
1958                 start_weapons = g_weaponarena_weapons;
1959                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1960                 g_weaponarena_list = strzone(g_weaponarena_list);
1961         }
1962         else
1963         {
1964                 FOREACH(Weapons, it != WEP_Null, {
1965                         int w = want_weapon(it, false);
1966                         WepSet s = it.m_wepset;
1967                         if(w & 1)
1968                                 start_weapons |= s;
1969                         if(w & 2)
1970                                 start_weapons_default |= s;
1971                         if(w & 4)
1972                                 start_weapons_defaultmask |= s;
1973                 });
1974         }
1975
1976         if(cvar("g_balance_superweapons_time") < 0)
1977                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1978
1979         if(!cvar("g_use_ammunition"))
1980                 start_items |= IT_UNLIMITED_AMMO;
1981
1982         if(start_items & IT_UNLIMITED_AMMO)
1983         {
1984                 start_ammo_shells = 999;
1985                 start_ammo_nails = 999;
1986                 start_ammo_rockets = 999;
1987                 start_ammo_cells = 999;
1988                 start_ammo_plasma = 999;
1989                 start_ammo_fuel = 999;
1990         }
1991         else
1992         {
1993                 start_ammo_shells = cvar("g_start_ammo_shells");
1994                 start_ammo_nails = cvar("g_start_ammo_nails");
1995                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1996                 start_ammo_cells = cvar("g_start_ammo_cells");
1997                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1998                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1999                 random_start_weapons_count = cvar("g_random_start_weapons_count");
2000                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2001                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2002                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2003                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2004                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2005         }
2006
2007         warmup_start_ammo_shells = start_ammo_shells;
2008         warmup_start_ammo_nails = start_ammo_nails;
2009         warmup_start_ammo_rockets = start_ammo_rockets;
2010         warmup_start_ammo_cells = start_ammo_cells;
2011         warmup_start_ammo_plasma = start_ammo_plasma;
2012         warmup_start_ammo_fuel = start_ammo_fuel;
2013         warmup_start_health = start_health;
2014         warmup_start_armorvalue = start_armorvalue;
2015         warmup_start_weapons = start_weapons;
2016         warmup_start_weapons_default = start_weapons_default;
2017         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2018
2019         if (!g_weaponarena)
2020         {
2021                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2022                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2023                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2024                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2025                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2026                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2027                 warmup_start_health = cvar("g_warmup_start_health");
2028                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2029                 warmup_start_weapons = '0 0 0';
2030                 warmup_start_weapons_default = '0 0 0';
2031                 warmup_start_weapons_defaultmask = '0 0 0';
2032                 FOREACH(Weapons, it != WEP_Null, {
2033                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2034                         WepSet s = it.m_wepset;
2035                         if(w & 1)
2036                                 warmup_start_weapons |= s;
2037                         if(w & 2)
2038                                 warmup_start_weapons_default |= s;
2039                         if(w & 4)
2040                                 warmup_start_weapons_defaultmask |= s;
2041                 });
2042         }
2043
2044         if (autocvar_g_jetpack)
2045                 start_items |= ITEM_Jetpack.m_itemid;
2046
2047         MUTATOR_CALLHOOK(SetStartItems);
2048
2049         if (start_items & ITEM_Jetpack.m_itemid)
2050         {
2051                 start_items |= ITEM_JetpackRegen.m_itemid;
2052                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2053                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2054         }
2055
2056         start_ammo_shells = max(0, start_ammo_shells);
2057         start_ammo_nails = max(0, start_ammo_nails);
2058         start_ammo_rockets = max(0, start_ammo_rockets);
2059         start_ammo_cells = max(0, start_ammo_cells);
2060         start_ammo_plasma = max(0, start_ammo_plasma);
2061         start_ammo_fuel = max(0, start_ammo_fuel);
2062         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2063         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2064         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2065         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2066         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2067
2068         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2069         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2070         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2071         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2072         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2073         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2074 }
2075
2076 void readlevelcvars()
2077 {
2078         if(cvar("sv_allow_fullbright"))
2079                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2080
2081         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2082
2083         warmup_stage = cvar("g_warmup");
2084         warmup_limit = cvar("g_warmup_limit");
2085
2086         if(cvar("g_campaign"))
2087                 warmup_stage = 0; // no warmup during campaign
2088
2089         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2090         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2091         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2092         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2093         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2094         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2095         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2096         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2097         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2098         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2099         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2100         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2101         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2102         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2103
2104         g_pickup_shells = cvar("g_pickup_shells");
2105         g_pickup_shells_max = cvar("g_pickup_shells_max");
2106         g_pickup_nails = cvar("g_pickup_nails");
2107         g_pickup_nails_max = cvar("g_pickup_nails_max");
2108         g_pickup_rockets = cvar("g_pickup_rockets");
2109         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2110         g_pickup_cells = cvar("g_pickup_cells");
2111         g_pickup_cells_max = cvar("g_pickup_cells_max");
2112         g_pickup_plasma = cvar("g_pickup_plasma");
2113         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2114         g_pickup_fuel = cvar("g_pickup_fuel");
2115         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2116         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2117         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2118         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2119         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2120         g_pickup_armormedium = cvar("g_pickup_armormedium");
2121         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2122         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2123         g_pickup_armorbig = cvar("g_pickup_armorbig");
2124         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2125         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2126         g_pickup_armormega = cvar("g_pickup_armormega");
2127         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2128         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2129         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2130         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2131         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2132         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2133         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2134         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2135         g_pickup_healthbig = cvar("g_pickup_healthbig");
2136         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2137         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2138         g_pickup_healthmega = cvar("g_pickup_healthmega");
2139         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2140         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2141
2142         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2143         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2144
2145     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2146     if(!g_weapon_stay)
2147         g_weapon_stay = cvar("g_weapon_stay");
2148
2149     MUTATOR_CALLHOOK(ReadLevelCvars);
2150
2151         if (!warmup_stage && !autocvar_g_campaign)
2152                 game_starttime = time + cvar("g_start_delay");
2153
2154         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2155
2156         readplayerstartcvars();
2157 }
2158
2159 void InitializeEntity(entity e, void(entity this) func, int order)
2160 {
2161     entity prev, cur;
2162
2163     if (!e || e.initialize_entity)
2164     {
2165         // make a proxy initializer entity
2166         entity e_old = e;
2167         e = new(initialize_entity);
2168         e.enemy = e_old;
2169     }
2170
2171     e.initialize_entity = func;
2172     e.initialize_entity_order = order;
2173
2174     cur = initialize_entity_first;
2175     prev = NULL;
2176     for (;;)
2177     {
2178         if (!cur || cur.initialize_entity_order > order)
2179         {
2180             // insert between prev and cur
2181             if (prev)
2182                 prev.initialize_entity_next = e;
2183             else
2184                 initialize_entity_first = e;
2185             e.initialize_entity_next = cur;
2186             return;
2187         }
2188         prev = cur;
2189         cur = cur.initialize_entity_next;
2190     }
2191 }
2192 void InitializeEntitiesRun()
2193 {
2194     entity startoflist = initialize_entity_first;
2195     initialize_entity_first = NULL;
2196     delete_fn = remove_except_protected;
2197     for (entity e = startoflist; e; e = e.initialize_entity_next)
2198     {
2199                 e.remove_except_protected_forbidden = 1;
2200     }
2201     for (entity e = startoflist; e; )
2202     {
2203                 e.remove_except_protected_forbidden = 0;
2204         e.initialize_entity_order = 0;
2205         entity next = e.initialize_entity_next;
2206         e.initialize_entity_next = NULL;
2207         var void(entity this) func = e.initialize_entity;
2208         e.initialize_entity = func_null;
2209         if (e.classname == "initialize_entity")
2210         {
2211             entity wrappee = e.enemy;
2212             builtin_remove(e);
2213             e = wrappee;
2214         }
2215         //dprint("Delayed initialization: ", e.classname, "\n");
2216         if (func)
2217         {
2218                 func(e);
2219         }
2220         else
2221         {
2222             eprint(e);
2223             backtrace(strcat("Null function in: ", e.classname, "\n"));
2224         }
2225         e = next;
2226     }
2227     delete_fn = remove_unsafely;
2228 }
2229
2230 // deferred dropping
2231 void DropToFloor_Handler(entity this)
2232 {
2233         WITHSELF(this, builtin_droptofloor());
2234         this.dropped_origin = this.origin;
2235 }
2236
2237 void droptofloor(entity this)
2238 {
2239         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2240 }
2241
2242 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2243 void RunThink(entity this, float dt)
2244 {
2245         // don't let things stay in the past.
2246         // it is possible to start that way by a trigger with a local time.
2247         if(this.nextthink <= 0 || this.nextthink > time + dt)
2248                 return;
2249
2250         float oldtime = time; // do we need to save this?
2251
2252         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2253         {
2254                 time = max(oldtime, this.nextthink);
2255                 this.nextthink = 0;
2256
2257                 if(getthink(this))
2258                         getthink(this)(this);
2259                 // mods often set nextthink to time to cause a think every frame,
2260                 // we don't want to loop in that case, so exit if the new nextthink is
2261                 // <= the time the qc was told, also exit if it is past the end of the
2262                 // frame
2263                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2264                         break;
2265         }
2266
2267         time = oldtime;
2268 }
2269
2270 bool autocvar_sv_freezenonclients;
2271 void Physics_Frame()
2272 {
2273         if(autocvar_sv_freezenonclients)
2274                 return;
2275
2276         IL_EACH(g_moveables, true,
2277         {
2278                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2279                         continue;
2280
2281                 //set_movetype(it, it.move_movetype);
2282                 // inline the set_movetype function, since this is called a lot
2283                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2284
2285                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2286                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2287
2288                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2289                 {
2290                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2291                                 continue; // these movetypes have no regular think function
2292                         // handle thinking here
2293                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2294                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2295                 }
2296         });
2297
2298         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2299                 return;
2300
2301         // make a second pass to see if any ents spawned this frame and make
2302         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2303         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2304         IL_EACH(g_moveables, it.move_qcphysics,
2305         {
2306                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2307                         continue;
2308                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2309         });
2310 }
2311
2312 void systems_update();
2313 void EndFrame()
2314 {
2315         anticheat_endframe();
2316
2317         Physics_Frame();
2318
2319         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2320                 entity e = IS_SPEC(it) ? it.enemy : it;
2321                 if (e.typehitsound) {
2322                         STAT(TYPEHIT_TIME, it) = time;
2323                 } else if (e.killsound) {
2324                         STAT(KILL_TIME, it) = time;
2325                 } else if (e.hitsound_damage_dealt) {
2326                         STAT(HIT_TIME, it) = time;
2327                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2328                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2329                 }
2330         });
2331         // add 1 frametime because after this, engine SV_Physics
2332         // increases time by a frametime and then networks the frame
2333         // add another frametime because client shows everything with
2334         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2335         // needed!
2336         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2337         FOREACH_CLIENT(true, {
2338                 it.typehitsound = false;
2339                 it.hitsound_damage_dealt = 0;
2340                 it.killsound = false;
2341                 antilag_record(it, CS(it), altime);
2342         });
2343         IL_EACH(g_monsters, true,
2344         {
2345                 antilag_record(it, it, altime);
2346         });
2347         IL_EACH(g_projectiles, it.classname == "nade",
2348         {
2349                 antilag_record(it, it, altime);
2350         });
2351         systems_update();
2352         IL_ENDFRAME();
2353 }
2354
2355
2356 /*
2357  * RedirectionThink:
2358  * returns true if redirecting
2359  */
2360 float redirection_timeout;
2361 float redirection_nextthink;
2362 float RedirectionThink()
2363 {
2364         float clients_found;
2365
2366         if(redirection_target == "")
2367                 return false;
2368
2369         if(!redirection_timeout)
2370         {
2371                 cvar_set("sv_public", "-2");
2372                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2373                 if(redirection_target == "self")
2374                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2375                 else
2376                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2377         }
2378
2379         if(time < redirection_nextthink)
2380                 return true;
2381
2382         redirection_nextthink = time + 1;
2383
2384         clients_found = 0;
2385         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2386                 // TODO add timer
2387                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2388                 if(redirection_target == "self")
2389                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2390                 else
2391                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2392                 ++clients_found;
2393         });
2394
2395         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2396
2397         if(time > redirection_timeout || clients_found == 0)
2398                 localcmd("\nwait; wait; wait; quit\n");
2399
2400         return true;
2401 }
2402
2403 void RestoreGame()
2404 {
2405         // Loaded from a save game
2406         // some things then break, so let's work around them...
2407
2408         // Progs DB (capture records)
2409         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2410
2411         // Mapinfo
2412         MapInfo_Shutdown();
2413         MapInfo_Enumerate();
2414         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2415         WeaponStats_Init();
2416
2417         TargetMusic_RestoreGame();
2418 }
2419
2420 void Shutdown()
2421 {
2422         game_stopped = 2;
2423
2424         if(world_initialized > 0)
2425         {
2426                 world_initialized = 0;
2427
2428                 // if a timeout is active, reset the slowmo value to normal
2429                 if(timeout_status == TIMEOUT_ACTIVE)
2430                         cvar_set("slowmo", ftos(orig_slowmo));
2431
2432                 LOG_TRACE("Saving persistent data...");
2433                 Ban_SaveBans();
2434
2435                 // playerstats with unfinished match
2436                 PlayerStats_GameReport(false);
2437
2438                 if(!cheatcount_total)
2439                 {
2440                         if(autocvar_sv_db_saveasdump)
2441                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2442                         else
2443                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2444                 }
2445                 if(autocvar_developer > 0)
2446                 {
2447                         if(autocvar_sv_db_saveasdump)
2448                                 db_dump(TemporaryDB, "server-temp.db");
2449                         else
2450                                 db_save(TemporaryDB, "server-temp.db");
2451                 }
2452                 CheatShutdown(); // must be after cheatcount check
2453                 db_close(ServerProgsDB);
2454                 db_close(TemporaryDB);
2455                 LOG_TRACE("Saving persistent data... done!");
2456                 // tell the bot system the game is ending now
2457                 bot_endgame();
2458
2459                 WeaponStats_Shutdown();
2460                 MapInfo_Shutdown();
2461
2462                 strfree(sv_termsofservice_url_escaped);
2463         }
2464         else if(world_initialized == 0)
2465         {
2466                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2467         }
2468         else
2469         {
2470                 __init_dedicated_server_shutdown();
2471         }
2472 }