]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Merge branch 'bones_was_here/lerpsprites' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 32767));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103 float world_initialized;
104
105 void SetDefaultAlpha()
106 {
107         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
108         {
109                 default_player_alpha = autocvar_g_player_alpha;
110                 if(default_player_alpha == 0)
111                         default_player_alpha = 1;
112                 default_weapon_alpha = default_player_alpha;
113         }
114 }
115
116 void GotoFirstMap(entity this)
117 {
118         float n;
119         if(autocvar__sv_init)
120         {
121                 // cvar_set("_sv_init", "0");
122                 // we do NOT set this to 0 any more, so someone "accidentally" changing
123                 // to this "init" map on a dedicated server will cause no permanent
124                 // harm
125                 if(autocvar_g_maplist_shuffle)
126                         ShuffleMaplist();
127                 n = tokenizebyseparator(autocvar_g_maplist, " ");
128                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
129
130                 MapInfo_Enumerate();
131                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
132
133                 if(!DoNextMapOverride(1))
134                         GotoNextMap(1);
135
136                 return;
137         }
138
139         if(time < 5)
140         {
141                 this.nextthink = time;
142         }
143         else
144         {
145                 this.nextthink = time + 1;
146                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
147         }
148 }
149
150 void cvar_changes_init()
151 {
152         float h;
153         string k, v, d;
154         float n, i, adding, pureadding;
155
156         strfree(cvar_changes);
157         strfree(cvar_purechanges);
158         cvar_purechanges_count = 0;
159
160         h = buf_create();
161         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162         n = buf_getsize(h);
163
164         adding = true;
165         pureadding = true;
166
167         for(i = 0; i < n; ++i)
168         {
169                 k = bufstr_get(h, i);
170
171 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
172 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
173 #define BADCVAR(p) if(k == p) continue
174 #define BADVALUE(p, val) if (k == p && v == val) continue
175
176                 // general excludes and namespaces for server admin used cvars
177                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
178
179                 // internal
180                 BADPREFIX("csqc_");
181                 BADPREFIX("cvar_check_");
182                 BADCVAR("gamecfg");
183                 BADCVAR("g_configversion");
184                 BADCVAR("halflifebsp");
185                 BADCVAR("sv_mapformat_is_quake2");
186                 BADCVAR("sv_mapformat_is_quake3");
187                 BADPREFIX("sv_world");
188
189                 // client
190                 BADPREFIX("chase_");
191                 BADPREFIX("cl_");
192                 BADPREFIX("con_");
193                 BADPREFIX("scoreboard_");
194                 BADPREFIX("g_campaign");
195                 BADPREFIX("g_waypointsprite_");
196                 BADPREFIX("gl_");
197                 BADPREFIX("joy");
198                 BADPREFIX("hud_");
199                 BADPREFIX("m_");
200                 BADPREFIX("menu_");
201                 BADPREFIX("net_slist_");
202                 BADPREFIX("r_");
203                 BADPREFIX("sbar_");
204                 BADPREFIX("scr_");
205                 BADPREFIX("snd_");
206                 BADPREFIX("show");
207                 BADPREFIX("sensitivity");
208                 BADPREFIX("userbind");
209                 BADPREFIX("v_");
210                 BADPREFIX("vid_");
211                 BADPREFIX("crosshair");
212                 BADCVAR("mod_q3bsp_lightmapmergepower");
213                 BADCVAR("mod_q3bsp_nolightmaps");
214                 BADCVAR("fov");
215                 BADCVAR("mastervolume");
216                 BADCVAR("volume");
217                 BADCVAR("bgmvolume");
218                 BADCVAR("in_pitch_min");
219                 BADCVAR("in_pitch_max");
220
221                 // private
222                 BADCVAR("developer");
223                 BADCVAR("log_dest_udp");
224                 BADCVAR("net_address");
225                 BADCVAR("net_address_ipv6");
226                 BADCVAR("port");
227                 BADCVAR("savedgamecfg");
228                 BADCVAR("serverconfig");
229                 BADCVAR("sv_autoscreenshot");
230                 BADCVAR("sv_heartbeatperiod");
231                 BADCVAR("sv_vote_master_password");
232                 BADCVAR("sys_colortranslation");
233                 BADCVAR("sys_specialcharactertranslation");
234                 BADCVAR("timeformat");
235                 BADCVAR("timestamps");
236                 BADCVAR("g_require_stats");
237                 BADPREFIX("developer_");
238                 BADPREFIX("g_ban_");
239                 BADPREFIX("g_banned_list");
240                 BADPREFIX("g_require_stats_");
241                 BADPREFIX("g_chat_flood_");
242                 BADPREFIX("g_ghost_items");
243                 BADPREFIX("g_playerstats_");
244                 BADPREFIX("g_voice_flood_");
245                 BADPREFIX("log_file");
246                 BADPREFIX("quit_");
247                 BADPREFIX("rcon_");
248                 BADPREFIX("sv_allowdownloads");
249                 BADPREFIX("sv_autodemo");
250                 BADPREFIX("sv_curl_");
251                 BADPREFIX("sv_eventlog");
252                 BADPREFIX("sv_logscores_");
253                 BADPREFIX("sv_master");
254                 BADPREFIX("sv_weaponstats_");
255                 BADPREFIX("sv_waypointsprite_");
256                 BADCVAR("rescan_pending");
257
258                 // these can contain player IDs, so better hide
259                 BADPREFIX("g_forced_team_");
260                 BADCVAR("sv_muteban_list");
261                 BADCVAR("sv_voteban_list");
262                 BADCVAR("sv_allow_customplayermodels_idlist");
263                 BADCVAR("sv_allow_customplayermodels_speciallist");
264
265                 // mapinfo
266                 BADCVAR("fraglimit");
267                 BADCVAR("g_arena");
268                 BADCVAR("g_assault");
269                 BADCVAR("g_ca");
270                 BADCVAR("g_ca_teams");
271                 BADCVAR("g_conquest");
272                 BADCVAR("g_conquest_teams");
273                 BADCVAR("g_ctf");
274                 BADCVAR("g_cts");
275                 BADCVAR("g_dotc");
276                 BADCVAR("g_dm");
277                 BADCVAR("g_domination");
278                 BADCVAR("g_domination_default_teams");
279                 BADCVAR("g_duel");
280                 BADCVAR("g_duel_not_dm_maps");
281                 BADCVAR("g_freezetag");
282                 BADCVAR("g_freezetag_teams");
283                 BADCVAR("g_invasion_teams");
284                 BADCVAR("g_invasion_type");
285                 BADCVAR("g_jailbreak");
286                 BADCVAR("g_jailbreak_teams");
287                 BADCVAR("g_keepaway");
288                 BADCVAR("g_keyhunt");
289                 BADCVAR("g_keyhunt_teams");
290                 BADCVAR("g_lms");
291                 BADCVAR("g_nexball");
292                 BADCVAR("g_onslaught");
293                 BADCVAR("g_race");
294                 BADCVAR("g_race_laps_limit");
295                 BADCVAR("g_race_qualifying_timelimit");
296                 BADCVAR("g_race_qualifying_timelimit_override");
297                 BADCVAR("g_runematch");
298                 BADCVAR("g_shootfromeye");
299                 BADCVAR("g_snafu");
300                 BADCVAR("g_survival");
301                 BADCVAR("g_survival_not_dm_maps");
302                 BADCVAR("g_tdm");
303                 BADCVAR("g_tdm_on_dm_maps");
304                 BADCVAR("g_tdm_teams");
305                 BADCVAR("g_vip");
306                 BADCVAR("leadlimit");
307                 BADCVAR("nextmap");
308                 BADCVAR("teamplay");
309                 BADCVAR("timelimit");
310                 BADCVAR("g_mapinfo_settemp_acl");
311                 BADCVAR("g_mapinfo_ignore_warnings");
312                 BADCVAR("g_maplist_ignore_sizes");
313                 BADCVAR("g_maplist_sizes_count_bots");
314
315                 // long
316                 BADCVAR("hostname");
317                 BADCVAR("g_maplist");
318                 BADCVAR("g_maplist_mostrecent");
319                 BADCVAR("sv_motd");
320
321                 v = cvar_string(k);
322                 d = cvar_defstring(k);
323                 if(v == d)
324                         continue;
325
326                 if(adding)
327                 {
328                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
329                         if(strlen(cvar_changes) > 16384)
330                         {
331                                 cvar_changes = "// too many settings have been changed to show them here\n";
332                                 adding = 0;
333                         }
334                 }
335
336                 // now check if the changes are actually gameplay relevant
337
338                 // does nothing gameplay relevant
339                 BADCVAR("captureleadlimit_override");
340                 BADCVAR("condump_stripcolors");
341                 BADCVAR("gameversion");
342                 BADCVAR("fs_gamedir");
343                 BADCVAR("g_allow_oldvortexbeam");
344                 BADCVAR("g_balance_kill_delay");
345                 BADCVAR("g_buffs_pickup_anyway");
346                 BADCVAR("g_buffs_randomize");
347                 BADCVAR("g_buffs_randomize_teamplay");
348                 BADCVAR("g_campcheck_distance");
349                 BADCVAR("g_chatsounds");
350                 BADCVAR("g_ca_point_leadlimit");
351                 BADCVAR("g_ca_point_limit");
352                 BADCVAR("g_ctf_captimerecord_always");
353                 BADCVAR("g_ctf_flag_glowtrails");
354                 BADCVAR("g_ctf_dynamiclights");
355                 BADCVAR("g_ctf_flag_pickup_verbosename");
356                 BADPRESUFFIX("g_ctf_flag_", "_model");
357                 BADPRESUFFIX("g_ctf_flag_", "_skin");
358                 BADCVAR("g_domination_point_leadlimit");
359                 BADCVAR("g_forced_respawn");
360                 BADCVAR("g_freezetag_point_leadlimit");
361                 BADCVAR("g_freezetag_point_limit");
362                 BADCVAR("g_glowtrails");
363                 BADCVAR("g_hats");
364                 BADCVAR("g_casings");
365                 BADCVAR("g_invasion_point_limit");
366                 BADCVAR("g_jump_grunt");
367                 BADCVAR("g_keepaway_ballcarrier_effects");
368                 BADCVAR("g_keepawayball_effects");
369                 BADCVAR("g_keyhunt_point_leadlimit");
370                 BADCVAR("g_nexball_goalleadlimit");
371                 BADCVAR("g_new_toys_autoreplace");
372                 BADCVAR("g_new_toys_use_pickupsound");
373                 BADCVAR("g_physics_predictall");
374                 BADCVAR("g_piggyback");
375                 BADCVAR("g_playerclip_collisions");
376                 BADCVAR("g_spawn_alloweffects");
377                 BADCVAR("g_tdm_point_leadlimit");
378                 BADCVAR("g_tdm_point_limit");
379                 BADCVAR("leadlimit_and_fraglimit");
380                 BADCVAR("leadlimit_override");
381                 BADCVAR("pausable");
382                 BADCVAR("sv_announcer");
383                 BADCVAR("sv_checkforpacketsduringsleep");
384                 BADCVAR("sv_damagetext");
385                 BADCVAR("sv_db_saveasdump");
386                 BADCVAR("sv_intermission_cdtrack");
387                 BADCVAR("sv_mapchange_delay");
388                 BADCVAR("sv_minigames");
389                 BADCVAR("sv_namechangetimer");
390                 BADCVAR("sv_precacheplayermodels");
391                 BADCVAR("sv_radio");
392                 BADCVAR("sv_stepheight");
393                 BADCVAR("sv_timeout");
394                 BADCVAR("sv_weapons_modeloverride");
395                 BADCVAR("w_prop_interval");
396                 BADPREFIX("chat_");
397                 BADPREFIX("crypto_");
398                 BADPREFIX("gameversion_");
399                 BADPREFIX("g_chat_");
400                 BADPREFIX("g_ctf_captimerecord_");
401                 BADPREFIX("g_hats_");
402                 BADPREFIX("g_maplist_");
403                 BADPREFIX("g_mod_");
404                 BADPREFIX("g_respawn_");
405                 BADPREFIX("net_");
406                 BADPREFIX("notification_");
407                 BADPREFIX("prvm_");
408                 BADPREFIX("skill_");
409                 BADPREFIX("sv_allow_");
410                 BADPREFIX("sv_cullentities_");
411                 BADPREFIX("sv_maxidle_");
412                 BADPREFIX("sv_minigames_");
413                 BADPREFIX("sv_radio_");
414                 BADPREFIX("sv_timeout_");
415                 BADPREFIX("sv_vote_");
416                 BADPREFIX("timelimit_");
417
418                 // allowed changes to server admins (please sync this to server.cfg)
419                 // vi commands:
420                 //   :/"impure"/,$d
421                 //   :g!,^\/\/[^ /],d
422                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
423                 //   :%!sort
424                 // yes, this does contain some redundant stuff, don't really care
425                 BADPREFIX("bot_ai_");
426                 BADCVAR("bot_config_file");
427                 BADCVAR("bot_number");
428                 BADCVAR("bot_prefix");
429                 BADCVAR("bot_suffix");
430                 BADCVAR("capturelimit_override");
431                 BADCVAR("fraglimit_override");
432                 BADCVAR("gametype");
433                 BADCVAR("g_antilag");
434                 BADCVAR("g_balance_teams");
435                 BADCVAR("g_balance_teams_prevent_imbalance");
436                 BADCVAR("g_balance_teams_scorefactor");
437                 BADCVAR("g_ban_sync_trusted_servers");
438                 BADCVAR("g_ban_sync_uri");
439                 BADCVAR("g_buffs");
440                 BADCVAR("g_ca_teams_override");
441                 BADCVAR("g_ctf_fullbrightflags");
442                 BADCVAR("g_ctf_ignore_frags");
443                 BADCVAR("g_ctf_leaderboard");
444                 BADCVAR("g_domination_point_limit");
445                 BADCVAR("g_domination_teams_override");
446                 BADCVAR("g_freezetag_teams_override");
447                 BADCVAR("g_friendlyfire");
448                 BADCVAR("g_fullbrightitems");
449                 BADCVAR("g_fullbrightplayers");
450                 BADCVAR("g_keyhunt_point_limit");
451                 BADCVAR("g_keyhunt_teams_override");
452                 BADCVAR("g_lms_lives_override");
453                 BADCVAR("g_maplist");
454                 BADCVAR("g_maxplayers");
455                 BADCVAR("g_mirrordamage");
456                 BADCVAR("g_nexball_goallimit");
457                 BADCVAR("g_norecoil");
458                 BADCVAR("g_physics_clientselect");
459                 BADCVAR("g_pinata");
460                 BADCVAR("g_powerups");
461                 BADCVAR("g_player_brightness");
462                 BADCVAR("g_rocket_flying");
463                 BADCVAR("g_rocket_flying_disabledelays");
464                 BADCVAR("g_spawnshieldtime");
465                 BADCVAR("g_start_delay");
466                 BADCVAR("g_superspectate");
467                 BADCVAR("g_tdm_teams_override");
468                 BADCVAR("g_warmup");
469                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
470                 BADCVAR("hostname");
471                 BADCVAR("log_file");
472                 BADCVAR("maxplayers");
473                 BADCVAR("minplayers");
474                 BADCVAR("minplayers_per_team");
475                 BADCVAR("net_address");
476                 BADCVAR("port");
477                 BADCVAR("rcon_password");
478                 BADCVAR("rcon_restricted_commands");
479                 BADCVAR("rcon_restricted_password");
480                 BADCVAR("skill");
481                 BADCVAR("sv_adminnick");
482                 BADCVAR("sv_autoscreenshot");
483                 BADCVAR("sv_autotaunt");
484                 BADCVAR("sv_curl_defaulturl");
485                 BADCVAR("sv_defaultcharacter");
486                 BADCVAR("sv_defaultcharacterskin");
487                 BADCVAR("sv_defaultplayercolors");
488                 BADCVAR("sv_defaultplayermodel");
489                 BADCVAR("sv_defaultplayerskin");
490                 BADCVAR("sv_maxidle");
491                 BADCVAR("sv_maxrate");
492                 BADCVAR("sv_motd");
493                 BADCVAR("sv_public");
494                 BADCVAR("sv_ready_restart");
495                 BADCVAR("sv_showfps");
496                 BADCVAR("sv_status_privacy");
497                 BADCVAR("sv_taunt");
498                 BADCVAR("sv_vote_call");
499                 BADCVAR("sv_vote_commands");
500                 BADCVAR("sv_vote_majority_factor");
501                 BADCVAR("sv_vote_master");
502                 BADCVAR("sv_vote_master_commands");
503                 BADCVAR("sv_vote_master_password");
504                 BADCVAR("sv_vote_simple_majority_factor");
505                 BADVALUE("sys_ticrate", "0.0166667");
506                 BADVALUE("sys_ticrate", "0.0333333");
507                 BADCVAR("teamplay_mode");
508                 BADCVAR("timelimit_override");
509                 BADPREFIX("g_warmup_");
510                 BADPREFIX("sv_info_");
511                 BADPREFIX("sv_ready_restart_");
512
513                 // mutators that announce themselves properly to the server browser
514                 BADCVAR("g_instagib");
515                 BADCVAR("g_new_toys");
516                 BADCVAR("g_nix");
517                 BADCVAR("g_grappling_hook");
518                 BADCVAR("g_jetpack");
519
520                 // temporary for testing
521                 // TODO remove before 0.8.3 release
522                 BADCVAR("g_ca_weaponarena");
523                 BADCVAR("g_freezetag_weaponarena");
524                 BADCVAR("g_lms_weaponarena");
525                 BADCVAR("g_ctf_stalemate_time");
526
527 #undef BADPRESUFFIX
528 #undef BADPREFIX
529 #undef BADCVAR
530 #undef BADVALUE
531
532                 if(pureadding)
533                 {
534                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
535                         if(strlen(cvar_purechanges) > 16384)
536                         {
537                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
538                                 pureadding = 0;
539                         }
540                 }
541                 ++cvar_purechanges_count;
542                 // WARNING: this variable is used for the server list
543                 // NEVER dare to skip this code!
544                 // Hacks to intentionally appearing as "pure server" even though you DO have
545                 // modified settings may be punished by removal from the server list.
546                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
547                 // though.
548         }
549         buf_del(h);
550         if(cvar_changes == "")
551                 cvar_changes = "// this server runs at default server settings\n";
552         else
553                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
554         cvar_changes = strzone(cvar_changes);
555         if(cvar_purechanges == "")
556                 cvar_purechanges = "// this server runs at default gameplay settings\n";
557         else
558                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
559         cvar_purechanges = strzone(cvar_purechanges);
560 }
561
562 entity randomseed;
563 bool RandomSeed_Send(entity this, entity to, int sf)
564 {
565         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
566         WriteShort(MSG_ENTITY, this.cnt);
567         return true;
568 }
569 void RandomSeed_Think(entity this)
570 {
571         this.cnt = bound(0, floor(random() * 65536), 65535);
572         this.nextthink = time + 5;
573
574         this.SendFlags |= 1;
575 }
576 void RandomSeed_Spawn()
577 {
578         randomseed = new_pure(randomseed);
579         setthink(randomseed, RandomSeed_Think);
580         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
581
582         getthink(randomseed)(randomseed); // sets random seed and nextthink
583 }
584
585 spawnfunc(__init_dedicated_server)
586 {
587         // handler for _init/_init map (only for dedicated server initialization)
588
589         world_initialized = -1; // don't complain
590
591         delete_fn = remove_unsafely;
592
593         entity e = new(GotoFirstMap);
594         setthink(e, GotoFirstMap);
595         e.nextthink = time; // this is usually 1 at this point
596
597         e = new(info_player_deathmatch);  // safeguard against player joining
598
599     // assign reflectively to avoid "assignment to world" warning
600     for (int i = 0, n = numentityfields(); i < n; ++i) {
601         string k = entityfieldname(i);
602         if (k == "classname") {
603             // safeguard against various stuff ;)
604             putentityfieldstring(i, this, "worldspawn");
605             break;
606         }
607     }
608
609         // needs to be done so early because of the constants they create
610         static_init();
611         static_init_late();
612         static_init_precache();
613
614         IL_PUSH(g_spawnpoints, e); // just incase
615
616         MapInfo_Enumerate();
617         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
618 }
619
620 void __init_dedicated_server_shutdown() {
621         MapInfo_Shutdown();
622 }
623
624 STATIC_INIT_EARLY(maxclients)
625 {
626         maxclients = 0;
627         for (entity head = nextent(NULL); head; head = nextent(head)) {
628                 ++maxclients;
629         }
630 }
631
632 void GameplayMode_DelayedInit(entity this)
633 {
634         if(!scores_initialized)
635                 ScoreRules_generic();
636 }
637
638 void InitGameplayMode()
639 {
640         VoteReset();
641
642         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
643         get_mi_min_max(1);
644         // assign reflectively to avoid "assignment to world" warning
645         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
646             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
647             if (v) {
648             putentityfieldstring(i, world, sprintf("%v", v));
649             if (++done == 2) break;
650         }
651         }
652         // currently, NetRadiant's limit is 131072 qu for each side
653         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
654         // set the distance according to map size but don't go over the limit to avoid issues with float precision
655         // in case somebody makes extremely large maps
656         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
657
658         MapInfo_LoadMapSettings(mapname);
659         GameRules_teams(false);
660
661         if (!cvar_value_issafe(world.fog))
662         {
663                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
664                 world.fog = string_null;
665         }
666         if(MapInfo_Map_fog != "")
667         {
668                 if(MapInfo_Map_fog == "none")
669                         world.fog = string_null;
670                 else
671                         world.fog = strzone(MapInfo_Map_fog);
672         }
673         clientstuff = strzone(MapInfo_Map_clientstuff);
674
675         MapInfo_ClearTemps();
676
677         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
678
679         cache_mutatormsg = strzone("");
680         cache_lastmutatormsg = strzone("");
681
682         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
683 }
684
685 bool world_already_spawned;
686 spawnfunc(worldspawn)
687 {
688         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
689
690         bool wantrestart = false;
691         {
692                 if (!server_is_dedicated)
693                 {
694                         // force unloading of server pk3 files when starting a listen server
695                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
696                         // restore csqc_progname too
697                         string expect = "csprogs.dat";
698                         wantrestart = cvar_string("csqc_progname") != expect;
699                         cvar_set("csqc_progname", expect);
700                 }
701                 else
702                 {
703                         // Try to use versioned csprogs from pk3
704                         // Only ever use versioned csprogs.dat files on dedicated servers;
705                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
706                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
707                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
708                         string select = "csprogs.dat";
709                         if (fexists(pk3csprogs)) select = pk3csprogs;
710                         if (cvar_string("csqc_progname") != select)
711                         {
712                                 cvar_set("csqc_progname", select);
713                                 wantrestart = true;
714                         }
715                         // Check for updates on startup
716                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
717                         int sentinel = fopen("progs.txt", FILE_READ);
718                         if (sentinel >= 0)
719                         {
720                                 string switchversion = fgets(sentinel);
721                                 fclose(sentinel);
722                                 if (switchversion != "" && switchversion != WATERMARK)
723                                 {
724                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
725                                         // if it doesn't exist, assume either:
726                                         //   a) the current program was overwritten
727                                         //   b) this is a client only update
728                                         string newprogs = sprintf("progs-%s.dat", switchversion);
729                                         if (fexists(newprogs))
730                                         {
731                                                 cvar_set("sv_progs", newprogs);
732                                                 wantrestart = true;
733                                         }
734                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
735                                         if (fexists(newcsprogs))
736                                         {
737                                                 cvar_set("csqc_progname", newcsprogs);
738                                                 wantrestart = true;
739                                         }
740                                 }
741                         }
742                 }
743                 if (wantrestart)
744                 {
745                         LOG_INFO("Restart requested");
746                         changelevel(mapname);
747                         // let initialization continue, shutdown depends on it
748                 }
749         }
750
751         if(world_already_spawned)
752                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
753         world_already_spawned = true;
754
755         delete_fn = remove_safely; // during spawning, watch what you remove!
756
757         cvar_changes_init(); // do this very early now so it REALLY matches the server config
758
759         // needs to be done so early because of the constants they create
760         static_init();
761
762         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
763
764         TemporaryDB = db_create();
765
766         // 0 normal
767         lightstyle(0, "m");
768
769         // 1 FLICKER (first variety)
770         lightstyle(1, "mmnmmommommnonmmonqnmmo");
771
772         // 2 SLOW STRONG PULSE
773         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
774
775         // 3 CANDLE (first variety)
776         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
777
778         // 4 FAST STROBE
779         lightstyle(4, "mamamamamama");
780
781         // 5 GENTLE PULSE 1
782         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
783
784         // 6 FLICKER (second variety)
785         lightstyle(6, "nmonqnmomnmomomno");
786
787         // 7 CANDLE (second variety)
788         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
789
790         // 8 CANDLE (third variety)
791         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
792
793         // 9 SLOW STROBE (fourth variety)
794         lightstyle(9, "aaaaaaaazzzzzzzz");
795
796         // 10 FLUORESCENT FLICKER
797         lightstyle(10, "mmamammmmammamamaaamammma");
798
799         // 11 SLOW PULSE NOT FADE TO BLACK
800         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
801
802         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
803
804         // 63 testing
805         lightstyle(63, "a");
806
807         if(autocvar_g_campaign)
808                 CampaignPreInit();
809
810         Map_MarkAsRecent(mapname);
811
812         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
813
814         InitGameplayMode();
815         static_init_late();
816         static_init_precache();
817         readlevelcvars();
818
819         GameRules_limit_fallbacks();
820
821         if(warmup_limit == 0)
822                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
823
824         player_count = 0;
825         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
826         if(bot_waypoints_for_items == 1)
827                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
828                         bot_waypoints_for_items = 0;
829
830         WaypointSprite_Init();
831
832         GameLogInit(); // prepare everything
833         // NOTE for matchid:
834         // changing the logic generating it is okay. But:
835         // it HAS to stay <= 64 chars
836         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
837         if(autocvar_sv_eventlog)
838         {
839                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
840                 matchid = strzone(s);
841
842                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
843                 s = ":gameinfo:mutators:LIST";
844
845                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
846                 s = M_ARGV(0, string);
847
848                 // initialiation stuff, not good in the mutator system
849                 if(!autocvar_g_use_ammunition)
850                         s = strcat(s, ":no_use_ammunition");
851
852                 // initialiation stuff, not good in the mutator system
853                 if(autocvar_g_pickup_items == 0)
854                         s = strcat(s, ":no_pickup_items");
855                 if(autocvar_g_pickup_items > 0)
856                         s = strcat(s, ":pickup_items");
857
858                 // initialiation stuff, not good in the mutator system
859                 if(autocvar_g_weaponarena != "0")
860                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
861
862                 // TODO to mutator system
863                 if(autocvar_g_norecoil)
864                         s = strcat(s, ":norecoil");
865
866                 // TODO to mutator system
867                 if(autocvar_g_powerups == 0)
868                         s = strcat(s, ":no_powerups");
869                 if(autocvar_g_powerups > 0)
870                         s = strcat(s, ":powerups");
871
872                 GameLogEcho(s);
873                 GameLogEcho(":gameinfo:end");
874         }
875         else
876                 matchid = strzone(ftos(random()));
877
878         cvar_set("nextmap", "");
879
880         SetDefaultAlpha();
881
882         if(autocvar_g_campaign)
883                 CampaignPostInit();
884
885         Ban_LoadBans();
886
887         MapInfo_Enumerate();
888         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
889
890         if(fexists(strcat("scripts/", mapname, ".arena")))
891                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
892
893         if(fexists(strcat("scripts/", mapname, ".defi")))
894                 cvar_settemp("sv_q3defragcompat", "1");
895
896         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
897         {
898                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
899                 if(fd != -1)
900                 {
901                         string s;
902                         while((s = fgets(fd)))
903                         {
904                                 int l = tokenize_console(s);
905                                 if(l < 2)
906                                         continue;
907                                 if(argv(0) == "cd")
908                                 {
909                                         string trackname = argv(2);
910                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
911                                         LOG_INFO("  cdtrack ", trackname);
912                                         if (cvar_value_issafe(trackname))
913                                         {
914                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
915                                                 strcpy(clientstuff, newstuff);
916                                         }
917                                 }
918                                 else if(argv(0) == "fog")
919                                 {
920                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
921                                         LOG_INFO("  \"fog\" \"", s, "\"");
922                                 }
923                                 else if(argv(0) == "set")
924                                 {
925                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
926                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
927                                 }
928                                 else if(argv(0) != "//")
929                                 {
930                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
931                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
932                                 }
933                         }
934                         fclose(fd);
935                 }
936         }
937
938         WeaponStats_Init();
939
940         Nagger_Init();
941
942         // set up information replies for clients and server to use
943         maplist_reply = strzone(getmaplist());
944         lsmaps_reply = strzone(getlsmaps());
945         monsterlist_reply = strzone(getmonsterlist());
946         bool records_available = false;
947         for(int i = 0; i < 10; ++i)
948         {
949                 string s = getrecords(i);
950                 if (s != "")
951                 {
952                         records_reply[i] = strzone(s);
953                         records_available = true;
954                 }
955         }
956         if (!records_available)
957                 records_reply[0] = "No records available for the current game mode.\n";
958         ladder_reply = strzone(getladder());
959         rankings_reply = strzone(getrankings());
960
961         // begin other init
962         ClientInit_Spawn();
963         RandomSeed_Spawn();
964         PingPLReport_Spawn();
965
966         CheatInit();
967
968         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
969
970         // fill sv_curl_serverpackages from .serverpackage files
971         if (autocvar_sv_curl_serverpackages_auto)
972         {
973                 string s = "csprogs-" WATERMARK ".dat";
974                 // remove automatically managed files from the list to prevent duplicates
975                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
976                 {
977                         string pkg = argv(i);
978                         if (startsWith(pkg, "csprogs-")) continue;
979                         if (endsWith(pkg, "-serverpackage.txt")) continue;
980                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
981                         s = cons(s, pkg);
982                 }
983                 // add automatically managed files to the list
984                 #define X(match) MACRO_BEGIN \
985                         int fd = search_begin(match, true, false); \
986                         if (fd >= 0) \
987                         { \
988                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
989                                 { \
990                                         s = cons(s, search_getfilename(fd, i)); \
991                                 } \
992                                 search_end(fd); \
993                         } \
994                 MACRO_END
995                 X("*-serverpackage.txt");
996                 X("*.serverpackage");
997                 #undef X
998                 cvar_set("sv_curl_serverpackages", s);
999         }
1000
1001         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1002         modname = "Xonotic";
1003         // physics/balance/config changes that count as mod
1004         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1005                 modname = cvar_string("g_mod_physics");
1006         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1007                 modname = cvar_string("g_mod_balance");
1008         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1009                 modname = cvar_string("g_mod_config");
1010         // extra mutators that deserve to count as mod
1011         MUTATOR_CALLHOOK(SetModname, modname);
1012         modname = M_ARGV(0, string);
1013
1014         // save it for later
1015         modname = strzone(modname);
1016
1017         WinningConditionHelper(this); // set worldstatus
1018
1019         world_initialized = 1;
1020         __spawnfunc_spawn_all();
1021 }
1022
1023 spawnfunc(light)
1024 {
1025         //makestatic (this); // Who the f___ did that?
1026         delete(this);
1027 }
1028
1029 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1030 {
1031     float m = e.dphitcontentsmask;
1032     e.dphitcontentsmask = goodcontents | badcontents;
1033
1034     vector org = boundmin;
1035     vector delta = boundmax - boundmin;
1036
1037     vector start, end;
1038     start = end = org;
1039     int j; // used after the loop
1040     for(j = 0; j < attempts; ++j)
1041     {
1042         start.x = org.x + random() * delta.x;
1043         start.y = org.y + random() * delta.y;
1044         start.z = org.z + random() * delta.z;
1045
1046         // rule 1: start inside world bounds, and outside
1047         // solid, and don't start from somewhere where you can
1048         // fall down to evil
1049         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1050         if (trace_fraction >= 1)
1051             continue;
1052         if (trace_startsolid)
1053             continue;
1054         if (trace_dphitcontents & badcontents)
1055             continue;
1056         if (trace_dphitq3surfaceflags & badsurfaceflags)
1057             continue;
1058
1059         // rule 2: if we are too high, lower the point
1060         if (trace_fraction * delta.z > maxaboveground)
1061             start = trace_endpos + '0 0 1' * maxaboveground;
1062         vector enddown = trace_endpos;
1063
1064         // rule 3: make sure we aren't outside the map. This only works
1065         // for somewhat well formed maps. A good rule of thumb is that
1066         // the map should have a convex outside hull.
1067         // these can be traceLINES as we already verified the starting box
1068         vector mstart = start + 0.5 * (e.mins + e.maxs);
1069         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1070         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1071             continue;
1072         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1073         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1074             continue;
1075         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1076         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1077             continue;
1078         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1079         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1080             continue;
1081         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1082         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1083             continue;
1084
1085                 // rule 4: we must "see" some spawnpoint or item
1086             entity sp = NULL;
1087             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1088             {
1089                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1090                 {
1091                         sp = it;
1092                         break;
1093                 }
1094             });
1095                 if(!sp)
1096                 {
1097                         int items_checked = 0;
1098                         IL_EACH(g_items, checkpvs(mstart, it),
1099                         {
1100                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1101                                 {
1102                                         sp = it;
1103                                         break;
1104                                 }
1105
1106                                 ++items_checked;
1107                                 if(items_checked >= attempts)
1108                                         break; // sanity
1109                         });
1110
1111                         if(!sp)
1112                                 continue;
1113                 }
1114
1115         // find a random vector to "look at"
1116         end.x = org.x + random() * delta.x;
1117         end.y = org.y + random() * delta.y;
1118         end.z = org.z + random() * delta.z;
1119         end = start + normalize(end - start) * vlen(delta);
1120
1121         // rule 4: start TO end must not be too short
1122         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1123         if(trace_startsolid)
1124             continue;
1125         if(trace_fraction < minviewdistance / vlen(delta))
1126             continue;
1127
1128         // rule 5: don't want to look at sky
1129         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1130             continue;
1131
1132         // rule 6: we must not end up in trigger_hurt
1133         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1134             continue;
1135
1136         break;
1137     }
1138
1139     e.dphitcontentsmask = m;
1140
1141     if(j < attempts)
1142     {
1143         setorigin(e, start);
1144         e.angles = vectoangles(end - start);
1145         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1146         return true;
1147     }
1148     return false;
1149 }
1150
1151 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1152 {
1153         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1154 }
1155
1156 /*
1157 ===============================================================================
1158
1159 RULES
1160
1161 ===============================================================================
1162 */
1163
1164 void DumpStats(float final)
1165 {
1166         float file;
1167         string s;
1168         float to_console;
1169         float to_eventlog;
1170         float to_file;
1171         float i;
1172
1173         to_console = autocvar_sv_logscores_console;
1174         to_eventlog = autocvar_sv_eventlog;
1175         to_file = autocvar_sv_logscores_file;
1176
1177         if(!final)
1178         {
1179                 to_console = true; // always print printstats replies
1180                 to_eventlog = false; // but never print them to the event log
1181         }
1182
1183         if(to_eventlog)
1184                 if(autocvar_sv_eventlog_console)
1185                         to_console = false; // otherwise we get the output twice
1186
1187         if(final)
1188                 s = ":scores:";
1189         else
1190                 s = ":status:";
1191         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1192
1193         if(to_console)
1194                 LOG_INFO(s);
1195         if(to_eventlog)
1196                 GameLogEcho(s);
1197
1198         file = -1;
1199         if(to_file)
1200         {
1201                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1202                 if(file == -1)
1203                         to_file = false;
1204                 else
1205                         fputs(file, strcat(s, "\n"));
1206         }
1207
1208         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1209         if(to_console)
1210                 LOG_INFO(s);
1211         if(to_eventlog)
1212                 GameLogEcho(s);
1213         if(to_file)
1214                 fputs(file, strcat(s, "\n"));
1215
1216         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1217                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1218                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1219                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1220                         s = strcat(s, ftos(it.team), ":");
1221                 else
1222                         s = strcat(s, "spectator:");
1223
1224                 if(to_console)
1225                         LOG_INFO(s, playername(it.netname, it.team, false));
1226                 if(to_eventlog)
1227                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1228                 if(to_file)
1229                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1230         });
1231
1232         if(teamplay)
1233         {
1234                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1235                 if(to_console)
1236                         LOG_INFO(s);
1237                 if(to_eventlog)
1238                         GameLogEcho(s);
1239                 if(to_file)
1240                         fputs(file, strcat(s, "\n"));
1241
1242                 for(i = 1; i < 16; ++i)
1243                 {
1244                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1245                         s = strcat(s, ":", ftos(i));
1246                         if(to_console)
1247                                 LOG_INFO(s);
1248                         if(to_eventlog)
1249                                 GameLogEcho(s);
1250                         if(to_file)
1251                                 fputs(file, strcat(s, "\n"));
1252                 }
1253         }
1254
1255         if(to_console)
1256                 LOG_INFO(":end");
1257         if(to_eventlog)
1258                 GameLogEcho(":end");
1259         if(to_file)
1260         {
1261                 fputs(file, ":end\n");
1262                 fclose(file);
1263         }
1264 }
1265
1266 /*
1267 go to the next level for deathmatch
1268 only called if a time or frag limit has expired
1269 */
1270 void NextLevel()
1271 {
1272         game_stopped = true;
1273         intermission_running = true; // game over
1274
1275         // enforce a wait time before allowing changelevel
1276         if(player_count > 0)
1277                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1278         else
1279                 intermission_exittime = -1;
1280
1281         /*
1282         WriteByte (MSG_ALL, SVC_CDTRACK);
1283         WriteByte (MSG_ALL, 3);
1284         WriteByte (MSG_ALL, 3);
1285         // done in FixIntermission
1286         */
1287
1288         //pos = FindIntermission ();
1289
1290         VoteReset();
1291
1292         DumpStats(true);
1293
1294         // send statistics
1295         PlayerStats_GameReport(true);
1296         WeaponStats_Shutdown();
1297
1298         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1299
1300         if(autocvar_sv_eventlog)
1301                 GameLogEcho(":gameover");
1302
1303         GameLogClose();
1304
1305         FOREACH_CLIENT(IS_PLAYER(it), {
1306                 FixIntermissionClient(it);
1307                 if(it.winning)
1308                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1309         });
1310
1311         target_music_kill();
1312
1313         if(autocvar_g_campaign)
1314                 CampaignPreIntermission();
1315
1316         MUTATOR_CALLHOOK(MatchEnd);
1317
1318         localcmd("\nsv_hook_gameend\n");
1319 }
1320
1321
1322 float InitiateSuddenDeath()
1323 {
1324         // Check first whether normal overtimes could be added before initiating suddendeath mode
1325         // - for this timelimit_overtime needs to be >0 of course
1326         // - also check the winning condition calculated in the previous frame and only add normal overtime
1327         //   again, if at the point at which timelimit would be extended again, still no winner was found
1328         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1329                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1330                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1331         {
1332                 return 1; // need to call InitiateOvertime later
1333         }
1334         else
1335         {
1336                 if(!checkrules_suddendeathend)
1337                 {
1338                         if(autocvar_g_campaign)
1339                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1340                         else
1341                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1342                         if(g_race && !g_race_qualifying)
1343                                 race_StartCompleting();
1344                 }
1345                 return 0;
1346         }
1347 }
1348
1349 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1350 {
1351         ++checkrules_overtimesadded;
1352         //add one more overtime by simply extending the timelimit
1353         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1354         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1355 }
1356
1357 float GetWinningCode(float fraglimitreached, float equality)
1358 {
1359         if(autocvar_g_campaign == 1)
1360         {
1361                 if(fraglimitreached)
1362                         return WINNING_YES;
1363                 else
1364                         return WINNING_NO;
1365         }
1366         else
1367         {
1368                 if(equality)
1369                 {
1370                         if(fraglimitreached)
1371                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1372                         else
1373                                 return WINNING_NEVER;
1374                 }
1375                 else
1376                 {
1377                         if(fraglimitreached)
1378                                 return WINNING_YES;
1379                         else
1380                                 return WINNING_NO;
1381                 }
1382         }
1383 }
1384
1385 // set the .winning flag for exactly those players with a given field value
1386 void SetWinners(.float field, float value)
1387 {
1388         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1389 }
1390
1391 // set the .winning flag for those players with a given field value
1392 void AddWinners(.float field, float value)
1393 {
1394         FOREACH_CLIENT(IS_PLAYER(it), {
1395                 if(it.(field) == value)
1396                         it.winning = 1;
1397         });
1398 }
1399
1400 // clear the .winning flags
1401 void ClearWinners()
1402 {
1403         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1404 }
1405
1406 int fragsleft_last;
1407 float WinningCondition_Scores(float limit, float leadlimit)
1408 {
1409         // TODO make everything use THIS winning condition (except LMS)
1410         WinningConditionHelper(NULL);
1411
1412         if(teamplay)
1413         {
1414                 for (int i = 1; i < 5; ++i)
1415                 {
1416                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1417                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1418                 }
1419         }
1420
1421         ClearWinners();
1422         if(WinningConditionHelper_winner)
1423                 WinningConditionHelper_winner.winning = 1;
1424         if(WinningConditionHelper_winnerteam >= 0)
1425                 SetWinners(team, WinningConditionHelper_winnerteam);
1426
1427         if(WinningConditionHelper_lowerisbetter)
1428         {
1429                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1430                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1431                 limit = -limit;
1432         }
1433
1434         if(WinningConditionHelper_zeroisworst)
1435                 leadlimit = 0; // not supported in this mode
1436
1437         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1438         {
1439                 float fragsleft;
1440                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1441                 {
1442                         fragsleft = 1;
1443                 }
1444                 else
1445                 {
1446                         fragsleft = FLOAT_MAX;
1447                         float leadingfragsleft = FLOAT_MAX;
1448                         if (limit)
1449                                 fragsleft = limit - WinningConditionHelper_topscore;
1450                         if (leadlimit)
1451                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1452
1453                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1454                                 fragsleft = max(fragsleft, leadingfragsleft);
1455                         else
1456                                 fragsleft = min(fragsleft, leadingfragsleft);
1457                 }
1458
1459                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1460                 {
1461                         if (fragsleft == 1)
1462                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1463                         else if (fragsleft == 2)
1464                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1465                         else if (fragsleft == 3)
1466                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1467
1468                         fragsleft_last = fragsleft;
1469                 }
1470         }
1471
1472         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1473         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1474
1475         bool limit_reached;
1476         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1477         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1478                 limit_reached = (fraglimit_reached && leadlimit_reached);
1479         else
1480                 limit_reached = (fraglimit_reached || leadlimit_reached);
1481
1482         return GetWinningCode(
1483                 WinningConditionHelper_topscore && limit_reached,
1484                 WinningConditionHelper_equality
1485         );
1486 }
1487
1488 float WinningCondition_RanOutOfSpawns()
1489 {
1490         if(have_team_spawns <= 0)
1491                 return WINNING_NO;
1492
1493         if(!autocvar_g_spawn_useallspawns)
1494                 return WINNING_NO;
1495
1496         if(!some_spawn_has_been_used)
1497                 return WINNING_NO;
1498
1499         for (int i = 1; i < 5; ++i)
1500         {
1501                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1502         }
1503
1504         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1505         {
1506                 if (Team_IsValidTeam(it.team))
1507                 {
1508                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1509                 }
1510         });
1511
1512         IL_EACH(g_spawnpoints, true,
1513         {
1514                 if (Team_IsValidTeam(it.team))
1515                 {
1516                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1517                 }
1518         });
1519
1520         ClearWinners();
1521         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1522         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1523         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1524         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1525         if(team1_score + team2_score + team3_score + team4_score == 0)
1526         {
1527                 checkrules_equality = true;
1528                 return WINNING_YES;
1529         }
1530         else if(team1_score + team2_score + team3_score + team4_score == 1)
1531         {
1532                 float t, i;
1533                 if(team1_score)
1534                         t = 1;
1535                 else if(team2_score)
1536                         t = 2;
1537                 else if(team3_score)
1538                         t = 3;
1539                 else // if(team4_score)
1540                         t = 4;
1541                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1542                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1543                 {
1544                         for (int j = 1; j <= NUM_TEAMS; ++j)
1545                         {
1546                                 if (t == j)
1547                                 {
1548                                         continue;
1549                                 }
1550                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1551                                 {
1552                                         continue;
1553                                 }
1554                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1555                         }
1556                 }
1557
1558                 AddWinners(team, t);
1559                 return WINNING_YES;
1560         }
1561         else
1562                 return WINNING_NO;
1563 }
1564
1565 /*
1566 ============
1567 CheckRules_World
1568
1569 Exit deathmatch games upon conditions
1570 ============
1571 */
1572 void CheckRules_World()
1573 {
1574         VoteThink();
1575         MapVote_Think();
1576
1577         SetDefaultAlpha();
1578
1579         if (intermission_running) // someone else quit the game already
1580         {
1581                 if(player_count == 0) // Nobody there? Then let's go to the next map
1582                         MapVote_Start();
1583                         // this will actually check the player count in the next frame
1584                         // again, but this shouldn't hurt
1585                 return;
1586         }
1587
1588         float timelimit = autocvar_timelimit * 60;
1589         float fraglimit = autocvar_fraglimit;
1590         float leadlimit = autocvar_leadlimit;
1591         if (leadlimit < 0) leadlimit = 0;
1592
1593         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1594         {
1595                 if(timelimit > 0)
1596                         timelimit = 0; // timelimit is not made for warmup
1597                 if(fraglimit > 0)
1598                         fraglimit = 0; // no fraglimit for now
1599                 leadlimit = 0; // no leadlimit for now
1600         }
1601
1602         if(timelimit > 0)
1603         {
1604                 timelimit += game_starttime;
1605         }
1606         else if (timelimit < 0)
1607         {
1608                 // endmatch
1609                 NextLevel();
1610                 return;
1611         }
1612
1613         float wantovertime;
1614         wantovertime = 0;
1615
1616         if(checkrules_suddendeathend)
1617         {
1618                 if(!checkrules_suddendeathwarning)
1619                 {
1620                         checkrules_suddendeathwarning = true;
1621                         if(g_race && !g_race_qualifying)
1622                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1623                         else
1624                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1625                 }
1626         }
1627         else
1628         {
1629                 if (timelimit && time >= timelimit)
1630                 {
1631                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1632                         {
1633                                 float totalplayers;
1634                                 float playerswithlaps;
1635                                 float readyplayers;
1636                                 totalplayers = playerswithlaps = readyplayers = 0;
1637                                 FOREACH_CLIENT(IS_PLAYER(it), {
1638                                         ++totalplayers;
1639                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1640                                                 ++playerswithlaps;
1641                                         if(it.ready)
1642                                                 ++readyplayers;
1643                                 });
1644
1645                                 // at least 2 of the players have completed a lap: start the RACE
1646                                 // otherwise, the players should end the qualifying on their own
1647                                 if(readyplayers || playerswithlaps >= 2)
1648                                 {
1649                                         checkrules_suddendeathend = 0;
1650                                         ReadyRestart(); // go to race
1651                                         return;
1652                                 }
1653                                 else
1654                                         wantovertime |= InitiateSuddenDeath();
1655                         }
1656                         else
1657                                 wantovertime |= InitiateSuddenDeath();
1658                 }
1659         }
1660
1661         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1662         {
1663                 NextLevel();
1664                 return;
1665         }
1666
1667         int checkrules_status = WinningCondition_RanOutOfSpawns();
1668         if(checkrules_status == WINNING_YES)
1669                 bprint("Hey! Someone ran out of spawns!\n");
1670         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1671                 checkrules_status = M_ARGV(0, float);
1672         else
1673                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1674
1675         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1676         {
1677                 checkrules_status = WINNING_NEVER;
1678                 checkrules_overtimesadded = -1;
1679                 wantovertime |= InitiateSuddenDeath();
1680         }
1681
1682         if(checkrules_status == WINNING_NEVER)
1683                 // equality cases! Nobody wins if the overtime ends in a draw.
1684                 ClearWinners();
1685
1686         if(wantovertime)
1687         {
1688                 if(checkrules_status == WINNING_NEVER)
1689                         InitiateOvertime();
1690                 else
1691                         checkrules_status = WINNING_YES;
1692         }
1693
1694         if(checkrules_suddendeathend)
1695                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1696                         checkrules_status = WINNING_YES;
1697
1698         if(checkrules_status == WINNING_YES)
1699         {
1700                 //print("WINNING\n");
1701                 NextLevel();
1702         }
1703 }
1704
1705 float want_weapon(entity weaponinfo, float allguns)
1706 {
1707         int d = 0;
1708         bool allow_mutatorblocked = false;
1709
1710         if(!weaponinfo.m_id)
1711                 return 0;
1712
1713         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1714         d = M_ARGV(1, float);
1715         allguns = M_ARGV(2, bool);
1716         allow_mutatorblocked = M_ARGV(3, bool);
1717
1718         if(allguns)
1719                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1720         else if(!mutator_returnvalue)
1721                 d = !(!weaponinfo.weaponstart);
1722
1723         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1724                 d = 0;
1725
1726         float t = weaponinfo.weaponstartoverride;
1727
1728         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1729
1730         // bit order in t:
1731         // 1: want or not
1732         // 2: is default?
1733         // 4: is set by default?
1734         if(t < 0)
1735                 t = 4 | (3 * d);
1736         else
1737                 t |= (2 * d);
1738
1739         return t;
1740 }
1741
1742 /// Weapons the player normally starts with outside weapon arena.
1743 WepSet weapons_start()
1744 {
1745         WepSet ret = '0 0 0';
1746         FOREACH(Weapons, it != WEP_Null, {
1747                 int w = want_weapon(it, false);
1748                 if (w & 1)
1749                         ret |= it.m_wepset;
1750         });
1751         return ret;
1752 }
1753
1754 WepSet weapons_all()
1755 {
1756         WepSet ret = '0 0 0';
1757         FOREACH(Weapons, it != WEP_Null, {
1758                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1759                         ret |= it.m_wepset;
1760         });
1761         return ret;
1762 }
1763
1764 WepSet weapons_devall()
1765 {
1766         WepSet ret = '0 0 0';
1767         FOREACH(Weapons, it != WEP_Null,
1768         {
1769                 ret |= it.m_wepset;
1770         });
1771         return ret;
1772 }
1773
1774 WepSet weapons_most()
1775 {
1776         WepSet ret = '0 0 0';
1777         FOREACH(Weapons, it != WEP_Null, {
1778                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1779                         ret |= it.m_wepset;
1780         });
1781         return ret;
1782 }
1783
1784 void weaponarena_available_all_update(entity this)
1785 {
1786         if (weaponsInMapAll)
1787         {
1788                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1789         }
1790         else
1791         {
1792                 // if no weapons are available on the map, just fall back to all weapons arena
1793                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1794         }
1795 }
1796
1797 void weaponarena_available_devall_update(entity this)
1798 {
1799         if (weaponsInMapAll)
1800         {
1801                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1802         }
1803         else
1804         {
1805                 // if no weapons are available on the map, just fall back to devall weapons arena
1806                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1807         }
1808 }
1809
1810 void weaponarena_available_most_update(entity this)
1811 {
1812         if (weaponsInMapAll)
1813         {
1814                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1815         }
1816         else
1817         {
1818                 // if no weapons are available on the map, just fall back to most weapons arena
1819                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1820         }
1821 }
1822
1823 void readplayerstartcvars()
1824 {
1825         // initialize starting values for players
1826         start_weapons = '0 0 0';
1827         start_weapons_default = '0 0 0';
1828         start_weapons_defaultmask = '0 0 0';
1829         start_items = 0;
1830         start_ammo_shells = 0;
1831         start_ammo_nails = 0;
1832         start_ammo_rockets = 0;
1833         start_ammo_cells = 0;
1834         start_ammo_plasma = 0;
1835         if (random_start_ammo == NULL)
1836         {
1837                 random_start_ammo = new_pure(random_start_ammo);
1838         }
1839         start_health = cvar("g_balance_health_start");
1840         start_armorvalue = cvar("g_balance_armor_start");
1841
1842         g_weaponarena = 0;
1843         g_weaponarena_weapons = '0 0 0';
1844
1845         string s = cvar_string("g_weaponarena");
1846
1847         MUTATOR_CALLHOOK(SetWeaponArena, s);
1848         s = M_ARGV(0, string);
1849
1850         if (s == "0" || s == "")
1851         {
1852                 // no arena
1853         }
1854         else if (s == "off")
1855         {
1856                 // forcibly turn off weaponarena
1857         }
1858         else if (s == "all" || s == "1")
1859         {
1860                 g_weaponarena = 1;
1861                 g_weaponarena_list = "All Weapons";
1862                 g_weaponarena_weapons = weapons_all();
1863         }
1864         else if (s == "devall")
1865         {
1866                 g_weaponarena = 1;
1867                 g_weaponarena_list = "Dev All Weapons";
1868                 g_weaponarena_weapons = weapons_devall();
1869         }
1870         else if (s == "most")
1871         {
1872                 g_weaponarena = 1;
1873                 g_weaponarena_list = "Most Weapons";
1874                 g_weaponarena_weapons = weapons_most();
1875         }
1876         else if (s == "all_available")
1877         {
1878                 g_weaponarena = 1;
1879                 g_weaponarena_list = "All Available Weapons";
1880
1881                 // this needs to run after weaponsInMapAll is initialized
1882                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1883         }
1884         else if (s == "devall_available")
1885         {
1886                 g_weaponarena = 1;
1887                 g_weaponarena_list = "Dev All Available Weapons";
1888
1889                 // this needs to run after weaponsInMapAll is initialized
1890                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1891         }
1892         else if (s == "most_available")
1893         {
1894                 g_weaponarena = 1;
1895                 g_weaponarena_list = "Most Available Weapons";
1896
1897                 // this needs to run after weaponsInMapAll is initialized
1898                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1899         }
1900         else if (s == "none")
1901         {
1902                 g_weaponarena = 1;
1903                 g_weaponarena_list = "No Weapons";
1904         }
1905         else
1906         {
1907                 g_weaponarena = 1;
1908                 float t = tokenize_console(s);
1909                 g_weaponarena_list = "";
1910                 for (int j = 0; j < t; ++j)
1911                 {
1912                         s = argv(j);
1913                         Weapon wep = Weapon_from_name(s);
1914                         if(wep != WEP_Null)
1915                         {
1916                                 g_weaponarena_weapons |= (wep.m_wepset);
1917                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1918                         }
1919                 }
1920                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1921         }
1922
1923         if (g_weaponarena)
1924         {
1925                 g_weapon_stay = 0; // incompatible
1926                 start_weapons = g_weaponarena_weapons;
1927                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1928         }
1929         else
1930         {
1931                 FOREACH(Weapons, it != WEP_Null, {
1932                         int w = want_weapon(it, false);
1933                         WepSet s = it.m_wepset;
1934                         if(w & 1)
1935                                 start_weapons |= s;
1936                         if(w & 2)
1937                                 start_weapons_default |= s;
1938                         if(w & 4)
1939                                 start_weapons_defaultmask |= s;
1940                 });
1941         }
1942
1943         if(cvar("g_balance_superweapons_time") < 0)
1944                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1945
1946         if(!cvar("g_use_ammunition"))
1947                 start_items |= IT_UNLIMITED_AMMO;
1948
1949         if(start_items & IT_UNLIMITED_AMMO)
1950         {
1951                 start_ammo_shells = 999;
1952                 start_ammo_nails = 999;
1953                 start_ammo_rockets = 999;
1954                 start_ammo_cells = 999;
1955                 start_ammo_plasma = 999;
1956                 start_ammo_fuel = 999;
1957         }
1958         else
1959         {
1960                 start_ammo_shells = cvar("g_start_ammo_shells");
1961                 start_ammo_nails = cvar("g_start_ammo_nails");
1962                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1963                 start_ammo_cells = cvar("g_start_ammo_cells");
1964                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1965                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1966                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1967                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1968                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1969                 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
1970                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1971                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1972         }
1973
1974         warmup_start_ammo_shells = start_ammo_shells;
1975         warmup_start_ammo_nails = start_ammo_nails;
1976         warmup_start_ammo_rockets = start_ammo_rockets;
1977         warmup_start_ammo_cells = start_ammo_cells;
1978         warmup_start_ammo_plasma = start_ammo_plasma;
1979         warmup_start_ammo_fuel = start_ammo_fuel;
1980         warmup_start_health = start_health;
1981         warmup_start_armorvalue = start_armorvalue;
1982         warmup_start_weapons = start_weapons;
1983         warmup_start_weapons_default = start_weapons_default;
1984         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1985
1986         if (!g_weaponarena)
1987         {
1988                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1989                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1990                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1991                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1992                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1993                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1994                 warmup_start_health = cvar("g_warmup_start_health");
1995                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1996                 warmup_start_weapons = '0 0 0';
1997                 warmup_start_weapons_default = '0 0 0';
1998                 warmup_start_weapons_defaultmask = '0 0 0';
1999                 FOREACH(Weapons, it != WEP_Null, {
2000                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2001                         WepSet s = it.m_wepset;
2002                         if(w & 1)
2003                                 warmup_start_weapons |= s;
2004                         if(w & 2)
2005                                 warmup_start_weapons_default |= s;
2006                         if(w & 4)
2007                                 warmup_start_weapons_defaultmask |= s;
2008                 });
2009         }
2010
2011         if (autocvar_g_jetpack)
2012                 start_items |= ITEM_Jetpack.m_itemid;
2013
2014         MUTATOR_CALLHOOK(SetStartItems);
2015
2016         if (start_items & ITEM_Jetpack.m_itemid)
2017         {
2018                 start_items |= ITEM_JetpackRegen.m_itemid;
2019                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2020                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2021         }
2022
2023         start_ammo_shells = max(0, start_ammo_shells);
2024         start_ammo_nails = max(0, start_ammo_nails);
2025         start_ammo_rockets = max(0, start_ammo_rockets);
2026         start_ammo_cells = max(0, start_ammo_cells);
2027         start_ammo_plasma = max(0, start_ammo_plasma);
2028         start_ammo_fuel = max(0, start_ammo_fuel);
2029         SetResource(random_start_ammo, RES_SHELLS,
2030                 max(0, GetResource(random_start_ammo, RES_SHELLS)));
2031         SetResource(random_start_ammo, RES_BULLETS,
2032                 max(0, GetResource(random_start_ammo, RES_BULLETS)));
2033         SetResource(random_start_ammo, RES_ROCKETS,
2034                 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2035         SetResource(random_start_ammo, RES_CELLS,
2036                 max(0, GetResource(random_start_ammo, RES_CELLS)));
2037         SetResource(random_start_ammo, RES_PLASMA,
2038                 max(0, GetResource(random_start_ammo, RES_PLASMA)));
2039
2040         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2041         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2042         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2043         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2044         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2045         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2046 }
2047
2048 void readlevelcvars()
2049 {
2050         if(cvar("sv_allow_fullbright"))
2051                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2052
2053         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2054
2055         warmup_stage = cvar("g_warmup");
2056         warmup_limit = cvar("g_warmup_limit");
2057
2058         if(cvar("g_campaign"))
2059                 warmup_stage = 0; // no warmup during campaign
2060
2061         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2062         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2063         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2064         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2065         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2066         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2067         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2068         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2069         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2070         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2071         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2072         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2073         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2074         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2075
2076         g_pickup_shells = cvar("g_pickup_shells");
2077         g_pickup_shells_max = cvar("g_pickup_shells_max");
2078         g_pickup_nails = cvar("g_pickup_nails");
2079         g_pickup_nails_max = cvar("g_pickup_nails_max");
2080         g_pickup_rockets = cvar("g_pickup_rockets");
2081         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2082         g_pickup_cells = cvar("g_pickup_cells");
2083         g_pickup_cells_max = cvar("g_pickup_cells_max");
2084         g_pickup_plasma = cvar("g_pickup_plasma");
2085         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2086         g_pickup_fuel = cvar("g_pickup_fuel");
2087         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2088         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2089         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2090         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2091         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2092         g_pickup_armormedium = cvar("g_pickup_armormedium");
2093         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2094         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2095         g_pickup_armorbig = cvar("g_pickup_armorbig");
2096         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2097         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2098         g_pickup_armormega = cvar("g_pickup_armormega");
2099         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2100         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2101         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2102         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2103         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2104         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2105         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2106         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2107         g_pickup_healthbig = cvar("g_pickup_healthbig");
2108         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2109         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2110         g_pickup_healthmega = cvar("g_pickup_healthmega");
2111         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2112         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2113
2114         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2115         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2116
2117     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2118     if(!g_weapon_stay)
2119         g_weapon_stay = cvar("g_weapon_stay");
2120
2121     MUTATOR_CALLHOOK(ReadLevelCvars);
2122
2123         if (!warmup_stage)
2124                 game_starttime = time + cvar("g_start_delay");
2125
2126         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2127
2128         readplayerstartcvars();
2129 }
2130
2131 void InitializeEntity(entity e, void(entity this) func, int order)
2132 {
2133     entity prev, cur;
2134
2135     if (!e || e.initialize_entity)
2136     {
2137         // make a proxy initializer entity
2138         entity e_old = e;
2139         e = new(initialize_entity);
2140         e.enemy = e_old;
2141     }
2142
2143     e.initialize_entity = func;
2144     e.initialize_entity_order = order;
2145
2146     cur = initialize_entity_first;
2147     prev = NULL;
2148     for (;;)
2149     {
2150         if (!cur || cur.initialize_entity_order > order)
2151         {
2152             // insert between prev and cur
2153             if (prev)
2154                 prev.initialize_entity_next = e;
2155             else
2156                 initialize_entity_first = e;
2157             e.initialize_entity_next = cur;
2158             return;
2159         }
2160         prev = cur;
2161         cur = cur.initialize_entity_next;
2162     }
2163 }
2164 void InitializeEntitiesRun()
2165 {
2166     entity startoflist = initialize_entity_first;
2167     initialize_entity_first = NULL;
2168     delete_fn = remove_except_protected;
2169     for (entity e = startoflist; e; e = e.initialize_entity_next)
2170     {
2171                 e.remove_except_protected_forbidden = 1;
2172     }
2173     for (entity e = startoflist; e; )
2174     {
2175                 e.remove_except_protected_forbidden = 0;
2176         e.initialize_entity_order = 0;
2177         entity next = e.initialize_entity_next;
2178         e.initialize_entity_next = NULL;
2179         var void(entity this) func = e.initialize_entity;
2180         e.initialize_entity = func_null;
2181         if (e.classname == "initialize_entity")
2182         {
2183             entity wrappee = e.enemy;
2184             builtin_remove(e);
2185             e = wrappee;
2186         }
2187         //dprint("Delayed initialization: ", e.classname, "\n");
2188         if (func)
2189         {
2190                 func(e);
2191         }
2192         else
2193         {
2194             eprint(e);
2195             backtrace(strcat("Null function in: ", e.classname, "\n"));
2196         }
2197         e = next;
2198     }
2199     delete_fn = remove_unsafely;
2200 }
2201
2202 // deferred dropping
2203 void DropToFloor_Handler(entity this)
2204 {
2205         WITHSELF(this, builtin_droptofloor());
2206         this.dropped_origin = this.origin;
2207 }
2208
2209 void droptofloor(entity this)
2210 {
2211         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2212 }
2213
2214 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2215 void RunThink(entity this)
2216 {
2217         // don't let things stay in the past.
2218         // it is possible to start that way by a trigger with a local time.
2219         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2220                 return;
2221
2222         float oldtime = time; // do we need to save this?
2223
2224         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2225         {
2226                 time = max(oldtime, this.nextthink);
2227                 this.nextthink = 0;
2228
2229                 if(getthink(this))
2230                         getthink(this)(this);
2231                 // mods often set nextthink to time to cause a think every frame,
2232                 // we don't want to loop in that case, so exit if the new nextthink is
2233                 // <= the time the qc was told, also exit if it is past the end of the
2234                 // frame
2235                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2236                         break;
2237         }
2238
2239         time = oldtime;
2240 }
2241
2242 bool autocvar_sv_freezenonclients;
2243 void Physics_Frame()
2244 {
2245         if(autocvar_sv_freezenonclients)
2246                 return;
2247
2248         IL_EACH(g_moveables, true,
2249         {
2250                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2251                         continue;
2252
2253                 //set_movetype(it, it.move_movetype);
2254                 // inline the set_movetype function, since this is called a lot
2255                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2256
2257                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2258                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2259
2260                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2261                 {
2262                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2263                                 continue; // these movetypes have no regular think function
2264                         // handle thinking here
2265                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2266                                 RunThink(it);
2267                 }
2268         });
2269
2270         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2271                 return;
2272
2273         // make a second pass to see if any ents spawned this frame and make
2274         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2275         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2276         IL_EACH(g_moveables, it.move_qcphysics,
2277         {
2278                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2279                         continue;
2280                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2281         });
2282 }
2283
2284 void systems_update();
2285 void EndFrame()
2286 {
2287         anticheat_endframe();
2288
2289         Physics_Frame();
2290
2291         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2292                 entity e = IS_SPEC(it) ? it.enemy : it;
2293                 if (e.typehitsound) {
2294                         STAT(TYPEHIT_TIME, it) = time;
2295                 } else if (e.killsound) {
2296                         STAT(KILL_TIME, it) = time;
2297                 } else if (e.damage_dealt) {
2298                         STAT(HIT_TIME, it) = time;
2299                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2300                 }
2301         });
2302         // add 1 frametime because after this, engine SV_Physics
2303         // increases time by a frametime and then networks the frame
2304         // add another frametime because client shows everything with
2305         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2306         // needed!
2307         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2308         FOREACH_CLIENT(true, {
2309                 it.typehitsound = false;
2310                 it.damage_dealt = 0;
2311                 it.killsound = false;
2312                 antilag_record(it, CS(it), altime);
2313         });
2314         IL_EACH(g_monsters, true,
2315         {
2316                 antilag_record(it, it, altime);
2317         });
2318         IL_EACH(g_projectiles, it.classname == "nade",
2319         {
2320                 antilag_record(it, it, altime);
2321         });
2322         systems_update();
2323         IL_ENDFRAME();
2324 }
2325
2326
2327 /*
2328  * RedirectionThink:
2329  * returns true if redirecting
2330  */
2331 float redirection_timeout;
2332 float redirection_nextthink;
2333 float RedirectionThink()
2334 {
2335         float clients_found;
2336
2337         if(redirection_target == "")
2338                 return false;
2339
2340         if(!redirection_timeout)
2341         {
2342                 cvar_set("sv_public", "-2");
2343                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2344                 if(redirection_target == "self")
2345                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2346                 else
2347                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2348         }
2349
2350         if(time < redirection_nextthink)
2351                 return true;
2352
2353         redirection_nextthink = time + 1;
2354
2355         clients_found = 0;
2356         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2357                 // TODO add timer
2358                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2359                 if(redirection_target == "self")
2360                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2361                 else
2362                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2363                 ++clients_found;
2364         });
2365
2366         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2367
2368         if(time > redirection_timeout || clients_found == 0)
2369                 localcmd("\nwait; wait; wait; quit\n");
2370
2371         return true;
2372 }
2373
2374 void RestoreGame()
2375 {
2376         // Loaded from a save game
2377         // some things then break, so let's work around them...
2378
2379         // Progs DB (capture records)
2380         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2381
2382         // Mapinfo
2383         MapInfo_Shutdown();
2384         MapInfo_Enumerate();
2385         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2386         WeaponStats_Init();
2387
2388         TargetMusic_RestoreGame();
2389 }
2390
2391 void Shutdown()
2392 {
2393         game_stopped = 2;
2394
2395         if(world_initialized > 0)
2396         {
2397                 world_initialized = 0;
2398
2399                 // if a timeout is active, reset the slowmo value to normal
2400                 if(timeout_status == TIMEOUT_ACTIVE)
2401                         cvar_set("slowmo", ftos(orig_slowmo));
2402
2403                 LOG_TRACE("Saving persistent data...");
2404                 Ban_SaveBans();
2405
2406                 // playerstats with unfinished match
2407                 PlayerStats_GameReport(false);
2408
2409                 if(!cheatcount_total)
2410                 {
2411                         if(autocvar_sv_db_saveasdump)
2412                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2413                         else
2414                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2415                 }
2416                 if(autocvar_developer > 0)
2417                 {
2418                         if(autocvar_sv_db_saveasdump)
2419                                 db_dump(TemporaryDB, "server-temp.db");
2420                         else
2421                                 db_save(TemporaryDB, "server-temp.db");
2422                 }
2423                 CheatShutdown(); // must be after cheatcount check
2424                 db_close(ServerProgsDB);
2425                 db_close(TemporaryDB);
2426                 LOG_TRACE("Saving persistent data... done!");
2427                 // tell the bot system the game is ending now
2428                 bot_endgame();
2429
2430                 WeaponStats_Shutdown();
2431                 MapInfo_Shutdown();
2432         }
2433         else if(world_initialized == 0)
2434         {
2435                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2436         }
2437         else
2438         {
2439                 __init_dedicated_server_shutdown();
2440         }
2441 }