]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/warpzonelib/client.qc
Merge branch 'master' into mirceakitsune/multijump
[xonotic/xonotic-data.pk3dir.git] / qcsrc / warpzonelib / client.qc
1 void WarpZone_Read(float isnew)
2 {
3         if not(self.enemy)
4         {
5                 self.enemy = spawn();
6                 self.enemy.classname = "warpzone_from";
7         }
8         self.classname = "trigger_warpzone";
9
10         self.warpzone_isboxy = ReadByte();
11         self.origin_x = ReadCoord();
12         self.origin_y = ReadCoord();
13         self.origin_z = ReadCoord();
14         self.modelindex = ReadShort();
15         self.mins_x = ReadCoord();
16         self.mins_y = ReadCoord();
17         self.mins_z = ReadCoord();
18         self.maxs_x = ReadCoord();
19         self.maxs_y = ReadCoord();
20         self.maxs_z = ReadCoord();
21         self.scale = ReadByte() / 16;
22         self.enemy.oldorigin_x = ReadCoord();
23         self.enemy.oldorigin_y = ReadCoord();
24         self.enemy.oldorigin_z = ReadCoord();
25         self.enemy.avelocity_x = ReadCoord();
26         self.enemy.avelocity_y = ReadCoord();
27         self.enemy.avelocity_z = ReadCoord();
28         self.oldorigin_x = ReadCoord();
29         self.oldorigin_y = ReadCoord();
30         self.oldorigin_z = ReadCoord();
31         self.avelocity_x = ReadCoord();
32         self.avelocity_y = ReadCoord();
33         self.avelocity_z = ReadCoord();
34
35         // common stuff
36         WarpZone_SetUp(self, self.enemy.oldorigin, self.enemy.avelocity, self.oldorigin, self.avelocity);
37
38         // engine currently wants this
39         self.drawmask = MASK_NORMAL;
40
41         // link me
42         //setmodel(self, self.model);
43         setorigin(self, self.origin);
44         setsize(self, self.mins, self.maxs);
45 }
46
47 void WarpZone_Camera_Read(float isnew)
48 {
49         self.classname = "func_warpzone_camera";
50         self.origin_x = ReadCoord();
51         self.origin_y = ReadCoord();
52         self.origin_z = ReadCoord();
53         self.modelindex = ReadShort();
54         self.mins_x = ReadCoord();
55         self.mins_y = ReadCoord();
56         self.mins_z = ReadCoord();
57         self.maxs_x = ReadCoord();
58         self.maxs_y = ReadCoord();
59         self.maxs_z = ReadCoord();
60         self.scale = ReadByte() / 16;
61         self.oldorigin_x = ReadCoord();
62         self.oldorigin_y = ReadCoord();
63         self.oldorigin_z = ReadCoord();
64         self.avelocity_x = ReadCoord();
65         self.avelocity_y = ReadCoord();
66         self.avelocity_z = ReadCoord();
67
68         // common stuff
69         WarpZone_Camera_SetUp(self, self.oldorigin, self.avelocity);
70
71         // engine currently wants this
72         self.drawmask = MASK_NORMAL;
73
74         // link me
75         //setmodel(self, self.model);
76         setorigin(self, self.origin);
77         setsize(self, self.mins, self.maxs);
78 }
79
80 float warpzone_fixingview;
81 float warpzone_fixingview_drawexteriormodel;
82 //float warpzone_fixingview_sidespeed;
83 //float warpzone_fixingview_forwardspeed;
84 void WarpZone_Inside()
85 {
86         if(warpzone_fixingview)
87                 return;
88         warpzone_fixingview = 1;
89         warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel");
90         //warpzone_fixingview_sidespeed = cvar("cl_sidespeed");
91         //warpzone_fixingview_forwardspeed = cvar("cl_forwardspeed");
92         cvar_set("r_drawexteriormodel", "0");
93         //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed / 100)); // just keep a bit of it in case player gets stuck
94         //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed / 100)); // just keep a bit of it in case player gets stuck
95 }
96
97 void WarpZone_Outside()
98 {
99         if(!warpzone_fixingview)
100                 return;
101         warpzone_fixingview = 0;
102         cvar_set("r_drawexteriormodel", ftos(warpzone_fixingview_drawexteriormodel));
103         //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed));
104         //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed));
105 }
106
107 vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
108 {
109         float nearclipdistance;
110         vector mi, ma;
111         entity e;
112         float pd;
113
114         mi_x = min5(o_x, c0_x, c1_x, c2_x, c3_x);
115         ma_x = max5(o_x, c0_x, c1_x, c2_x, c3_x);
116         mi_y = min5(o_y, c0_y, c1_y, c2_y, c3_y);
117         ma_y = max5(o_y, c0_y, c1_y, c2_y, c3_y);
118         mi_z = min5(o_z, c0_z, c1_z, c2_z, c3_z);
119         ma_z = max5(o_z, c0_z, c1_z, c2_z, c3_z);
120
121         e = WarpZone_Find(mi, ma);
122         if(e)
123         {
124                 if(WarpZone_PlaneDist(e, o) < 0)
125                         return '0 0 0';
126                         // can't really be, though, but if it is, this is not my warpzone, but a random different one in the same mins/maxs
127                 pd = min4(
128                                 WarpZone_PlaneDist(e, c0),
129                                 WarpZone_PlaneDist(e, c1),
130                                 WarpZone_PlaneDist(e, c2),
131                                 WarpZone_PlaneDist(e, c3)
132                         );
133                 if(pd < 0)
134                         return e.warpzone_forward * -pd;
135         }
136
137         return '0 0 0';
138 }
139
140 float warpzone_saved;
141 vector warpzone_saved_origin;
142 vector warpzone_saved_angles;
143 vector warpzone_saved_cl_viewangles;
144 #ifndef KEEP_ROLL
145 var float autocvar_cl_rollkillspeed = 10;
146 #endif
147 void WarpZone_FixView()
148 {
149         float pd, f;
150         vector o;
151         entity e;
152         vector corner0, corner1, corner2, corner3, nearclip;
153
154         warpzone_saved = 0;
155         warpzone_saved_origin = warpzone_fixview_origin;
156         warpzone_saved_angles = warpzone_fixview_angles;
157         warpzone_saved_cl_viewangles = warpzone_fixview_cl_viewangles;
158
159         nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
160         corner0 = cs_unproject('0 0 0' + nearclip);
161         corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
162         corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
163         corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
164
165 #ifndef KEEP_ROLL
166         if(warpzone_fixview_angles_z != 0 || warpzone_fixview_cl_viewangles_z != 0)
167         {
168                 if(autocvar_cl_rollkillspeed)
169                         f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
170                 else
171                         f = 0;
172                 warpzone_fixview_angles_z *= f;
173                 warpzone_fixview_cl_viewangles_z *= f;
174                 warpzone_saved_angles_z *= f; // PERMANENTLY apply that change!
175                 warpzone_saved_cl_viewangles_z *= f; // PERMANENTLY apply that change!
176                 warpzone_saved = 2;
177                 R_SetView(VF_CL_VIEWANGLES_Z, warpzone_fixview_angles_z);
178         }
179 #endif
180
181         e = WarpZone_Find(warpzone_fixview_origin, warpzone_fixview_origin);
182         if(e)
183         {
184                 warpzone_saved = 1;
185                 warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
186                 corner0 = WarpZone_TransformOrigin(e, corner0);
187                 corner1 = WarpZone_TransformOrigin(e, corner1);
188                 corner2 = WarpZone_TransformOrigin(e, corner2);
189                 corner3 = WarpZone_TransformOrigin(e, corner3);
190                 warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
191                 warpzone_fixview_cl_viewangles = WarpZone_TransformVAngles(e, warpzone_fixview_cl_viewangles);
192                 WarpZone_Inside();
193         }
194         else
195                 WarpZone_Outside();
196
197         // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
198         o = WarpZone_FixNearClip(warpzone_fixview_origin, corner0, corner1, corner2, corner3);
199         if(o != '0 0 0')
200         {
201                 warpzone_saved = 1;
202                 warpzone_fixview_origin += o;
203         }
204
205         if(warpzone_saved == 1)
206         {
207                 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
208                 R_SetView(VF_ANGLES, warpzone_fixview_cl_viewangles);
209         }
210 }
211 void WarpZone_UnFixView()
212 {
213         if(warpzone_saved)
214         {
215                 warpzone_fixview_origin = warpzone_saved_origin;
216                 warpzone_fixview_angles = warpzone_saved_angles;
217                 warpzone_fixview_cl_viewangles = warpzone_saved_cl_viewangles;
218                 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
219                 R_SetView(VF_ANGLES, warpzone_fixview_angles);
220                 R_SetView(VF_CL_VIEWANGLES, warpzone_fixview_cl_viewangles);
221         }
222 }
223
224 void WarpZone_Init()
225 {
226 }
227
228 void WarpZone_Shutdown()
229 {
230         WarpZone_Outside();
231 }