1 void WarpZone_Read(float isnew)
6 self.enemy.classname = "warpzone_from";
8 self.classname = "trigger_warpzone";
10 self.WarpZone_isboxy = ReadByte();
11 self.origin_x = ReadCoord();
12 self.origin_y = ReadCoord();
13 self.origin_z = ReadCoord();
14 self.modelindex = ReadShort();
15 self.mins_x = ReadCoord();
16 self.mins_y = ReadCoord();
17 self.mins_z = ReadCoord();
18 self.maxs_x = ReadCoord();
19 self.maxs_y = ReadCoord();
20 self.maxs_z = ReadCoord();
21 self.scale = ReadByte() / 16;
22 self.enemy.oldorigin_x = ReadCoord();
23 self.enemy.oldorigin_y = ReadCoord();
24 self.enemy.oldorigin_z = ReadCoord();
25 self.enemy.avelocity_x = ReadCoord();
26 self.enemy.avelocity_y = ReadCoord();
27 self.enemy.avelocity_z = ReadCoord();
28 self.oldorigin_x = ReadCoord();
29 self.oldorigin_y = ReadCoord();
30 self.oldorigin_z = ReadCoord();
31 self.avelocity_x = ReadCoord();
32 self.avelocity_y = ReadCoord();
33 self.avelocity_z = ReadCoord();
36 WarpZone_SetUp(self, self.enemy.oldorigin, self.enemy.avelocity, self.oldorigin, self.avelocity);
38 // engine currently wants this
39 self.drawmask = MASK_NORMAL;
42 //setmodel(self, self.model);
43 setorigin(self, self.origin);
44 setsize(self, self.mins, self.maxs);
47 void WarpZone_Camera_Read(float isnew)
49 self.classname = "func_warpzone_camera";
50 self.origin_x = ReadCoord();
51 self.origin_y = ReadCoord();
52 self.origin_z = ReadCoord();
53 self.modelindex = ReadShort();
54 self.mins_x = ReadCoord();
55 self.mins_y = ReadCoord();
56 self.mins_z = ReadCoord();
57 self.maxs_x = ReadCoord();
58 self.maxs_y = ReadCoord();
59 self.maxs_z = ReadCoord();
60 self.scale = ReadByte() / 16;
61 self.oldorigin_x = ReadCoord();
62 self.oldorigin_y = ReadCoord();
63 self.oldorigin_z = ReadCoord();
64 self.avelocity_x = ReadCoord();
65 self.avelocity_y = ReadCoord();
66 self.avelocity_z = ReadCoord();
69 WarpZone_Camera_SetUp(self, self.oldorigin, self.avelocity);
71 // engine currently wants this
72 self.drawmask = MASK_NORMAL;
75 //setmodel(self, self.model);
76 setorigin(self, self.origin);
77 setsize(self, self.mins, self.maxs);
80 float warpzone_fixingview;
81 float warpzone_fixingview_drawexteriormodel;
82 //float warpzone_fixingview_sidespeed;
83 //float warpzone_fixingview_forwardspeed;
84 void WarpZone_Inside()
86 if(warpzone_fixingview)
88 warpzone_fixingview = 1;
89 warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel");
90 //warpzone_fixingview_sidespeed = cvar("cl_sidespeed");
91 //warpzone_fixingview_forwardspeed = cvar("cl_forwardspeed");
92 cvar_set("r_drawexteriormodel", "0");
93 //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed / 100)); // just keep a bit of it in case player gets stuck
94 //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed / 100)); // just keep a bit of it in case player gets stuck
97 void WarpZone_Outside()
99 if(!warpzone_fixingview)
101 warpzone_fixingview = 0;
102 cvar_set("r_drawexteriormodel", ftos(warpzone_fixingview_drawexteriormodel));
103 //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed));
104 //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed));
107 vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
109 float nearclipdistance;
114 mi_x = min5(o_x, c0_x, c1_x, c2_x, c3_x);
115 ma_x = max5(o_x, c0_x, c1_x, c2_x, c3_x);
116 mi_y = min5(o_y, c0_y, c1_y, c2_y, c3_y);
117 ma_y = max5(o_y, c0_y, c1_y, c2_y, c3_y);
118 mi_z = min5(o_z, c0_z, c1_z, c2_z, c3_z);
119 ma_z = max5(o_z, c0_z, c1_z, c2_z, c3_z);
121 e = WarpZone_Find(mi, ma);
124 if(WarpZone_PlaneDist(e, o) < 0)
126 // can't really be, though, but if it is, this is not my warpzone, but a random different one in the same mins/maxs
128 WarpZone_PlaneDist(e, c0),
129 WarpZone_PlaneDist(e, c1),
130 WarpZone_PlaneDist(e, c2),
131 WarpZone_PlaneDist(e, c3)
134 return e.warpzone_forward * -pd;
140 float warpzone_saved;
141 vector warpzone_saved_origin;
142 vector warpzone_saved_angles;
143 vector warpzone_saved_cl_viewangles;
145 var float autocvar_cl_rollkillspeed = 10;
147 void WarpZone_FixView()
152 vector corner0, corner1, corner2, corner3, nearclip;
155 warpzone_saved_origin = warpzone_fixview_origin;
156 warpzone_saved_angles = warpzone_fixview_angles;
157 warpzone_saved_cl_viewangles = warpzone_fixview_cl_viewangles;
159 nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
160 corner0 = cs_unproject('0 0 0' + nearclip);
161 corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
162 corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
163 corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
166 if(warpzone_fixview_angles_z != 0 || warpzone_fixview_cl_viewangles_z != 0)
168 if(autocvar_cl_rollkillspeed)
169 f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
172 warpzone_fixview_angles_z *= f;
173 warpzone_fixview_cl_viewangles_z *= f;
174 warpzone_saved_angles_z *= f; // PERMANENTLY apply that change!
175 warpzone_saved_cl_viewangles_z *= f; // PERMANENTLY apply that change!
177 R_SetView(VF_CL_VIEWANGLES_Z, warpzone_fixview_angles_z);
181 e = WarpZone_Find(warpzone_fixview_origin, warpzone_fixview_origin);
185 warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
186 corner0 = WarpZone_TransformOrigin(e, corner0);
187 corner1 = WarpZone_TransformOrigin(e, corner1);
188 corner2 = WarpZone_TransformOrigin(e, corner2);
189 corner3 = WarpZone_TransformOrigin(e, corner3);
190 warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
191 warpzone_fixview_cl_viewangles = WarpZone_TransformVAngles(e, warpzone_fixview_cl_viewangles);
197 // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
198 o = WarpZone_FixNearClip(warpzone_fixview_origin, corner0, corner1, corner2, corner3);
202 warpzone_fixview_origin += o;
205 if(warpzone_saved == 1)
207 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
208 R_SetView(VF_ANGLES, warpzone_fixview_cl_viewangles);
211 void WarpZone_UnFixView()
215 warpzone_fixview_origin = warpzone_saved_origin;
216 warpzone_fixview_angles = warpzone_saved_angles;
217 warpzone_fixview_cl_viewangles = warpzone_saved_cl_viewangles;
218 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
219 R_SetView(VF_ANGLES, warpzone_fixview_angles);
220 R_SetView(VF_CL_VIEWANGLES, warpzone_fixview_cl_viewangles);
228 void WarpZone_Shutdown()