]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - scripts/weapons.shader
I remade first person laser animations and its now centered when player wants it
[xonotic/xonotic-data.pk3dir.git] / scripts / weapons.shader
1 electro
2 {
3         dpreflectcube cubemaps/default/sky
4         {
5                 map textures/electro.tga
6                 rgbgen lightingDiffuse
7         }
8 }
9 nexgun
10 {
11         dpreflectcube cubemaps/default/sky
12         {
13                 map textures/nexgun.tga
14                 rgbgen lightingDiffuse
15         }
16 }
17 uzi
18 {
19         dpreflectcube cubemaps/default/sky
20         {
21                 map textures/uzi.tga
22                 rgbgen lightingDiffuse
23         }
24 }
25 glauncher
26 {
27         dpreflectcube cubemaps/default/sky
28         {
29                 map textures/glauncher.tga
30                 rgbgen lightingDiffuse
31         }
32 }
33 hagar2
34 {
35         dpreflectcube cubemaps/default/sky
36         {
37                 map textures/hagar2.tga
38                 rgbgen lightingDiffuse
39         }
40 }
41 crylink
42 {
43         dpreflectcube cubemaps/default/sky
44         {
45                 map textures/crylink.tga
46                 rgbgen lightingDiffuse
47         }
48 }
49 shotgun2
50 {
51         dpreflectcube cubemaps/default/sky
52         {
53                 map textures/shotgun2.tga
54                 rgbgen lightingDiffuse
55         }
56 }
57 rl
58 {
59         dpreflectcube cubemaps/default/sky
60         {
61                 map textures/rl.tga
62                 rgbgen lightingDiffuse
63         }
64 }
65 models/weapons/laser
66 {
67         dpreflectcube cubemaps/default/sky
68     dpoffsetmapping - 0.25 match8 128
69         {
70                 map models/weapons/laser.tga
71                 rgbgen lightingDiffuse
72         }
73 }
74 laser
75 {
76         dpreflectcube cubemaps/default/sky
77         dpoffsetmapping - 0.25 match8 128
78         {
79                 map models/weapons/laser.tga
80                 rgbgen lightingDiffuse
81         }
82 }
83 hlac_accessory
84 {
85         dpreflectcube cubemaps/default/sky
86         {
87                 map textures/hlac_accessory.tga
88                 rgbgen lightingDiffuse
89         }
90 }
91 hlac_body
92 {
93         dpreflectcube cubemaps/default/sky
94         {
95                 map textures/hlac_body.tga
96                 rgbgen lightingDiffuse
97         }
98 }
99 seeker
100 {
101         dpreflectcube cubemaps/default/sky
102         {
103                 map textures/seeker.tga
104                 rgbgen lightingDiffuse
105         }
106 }
107 minelayer
108 {
109         dpreflectcube cubemaps/default/sky
110         {
111                 map textures/minelayer.tga
112                 rgbgen lightingDiffuse
113         }
114 }