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some more fixes
[xonotic/xonotic-data.pk3dir.git] / unit_walker.cfg
1 set g_turrets_unit_walker_std_health 500
2 set g_turrets_unit_walker_std_respawntime 60
3
4 set g_turrets_unit_walker_speed_run  300
5 set g_turrets_unit_walker_speed_roam 100
6 set g_turrets_unit_walker_speed_walk 200
7 set g_turrets_unit_walker_speed_swim 200
8 set g_turrets_unit_walker_speed_jump 800
9 set g_turrets_unit_walker_speed_stop 90
10
11 set g_turrets_unit_walker_turn 20
12 set g_turrets_unit_walker_turn_walk 15
13 set g_turrets_unit_walker_turn_run 7
14 set g_turrets_unit_walker_turn_swim 10
15 set g_turrets_unit_walker_turn_strafe 5
16
17 // Main machineguns prop's
18 set g_turrets_unit_walker_std_shot_dmg 5
19 set g_turrets_unit_walker_std_shot_refire 0.05
20 set g_turrets_unit_walker_std_shot_spread 0.025
21 set g_turrets_unit_walker_std_shot_force        10
22 set g_turrets_unit_walker_std_shot_radius 0
23 set g_turrets_unit_walker_std_shot_speed 18000
24
25 set g_turrets_unit_walker_std_shot_volly 10
26 set g_turrets_unit_walker_std_shot_volly_refire 1
27
28 set g_turrets_unit_walker_std_target_range 5000
29 set g_turrets_unit_walker_std_target_range_optimal 100
30 set g_turrets_unit_walker_std_target_range_min 0
31
32 set g_turrets_unit_walker_std_target_select_rangebias 0.25
33 set g_turrets_unit_walker_std_target_select_samebias 0.25
34 set g_turrets_unit_walker_std_target_select_anglebias 0.5
35 set g_turrets_unit_walker_std_target_select_playerbias 1
36 set g_turrets_unit_walker_std_target_select_missilebias 0
37
38 set g_turrets_unit_walker_std_ammo_max      4000
39 set g_turrets_unit_walker_std_ammo          500
40 set g_turrets_unit_walker_std_ammo_recharge 100
41
42 set g_turrets_unit_walker_std_aim_firetolerance_dist  100
43 set g_turrets_unit_walker_std_aim_speed               45
44 set g_turrets_unit_walker_std_aim_maxrot              90
45 set g_turrets_unit_walker_std_aim_maxpitch            15
46
47 // Head (minigun) is attached. must use tractype 1
48 set g_turrets_unit_walker_std_track_type 1
49
50 // "Wobbly" homing rockets that sometimes loop
51 set g_turrets_unit_walker_std_rockets_range     4000
52 set g_turrets_unit_walker_std_rockets_range_min 500
53 set g_turrets_unit_walker_std_rocket_refire     10
54 set g_turrets_unit_walker_std_rocket_dmg        45
55 set g_turrets_unit_walker_std_rocket_radius     150
56 set g_turrets_unit_walker_std_rocket_force      150
57 set g_turrets_unit_walker_std_rocket_turnrate   0.05
58 set g_turrets_unit_walker_std_rocket_speed      1000
59
60 // Meele attack. Only happens when theres a target directly in front
61 set g_turrets_unit_walker_std_meele_range 100
62 set g_turrets_unit_walker_std_meele_dmg   100
63 set g_turrets_unit_walker_std_meele_force 600
64
65 set g_turrets_unit_walker_std_track_accel_pitch 0.5
66 set g_turrets_unit_walker_std_track_accel_rot 0.8
67 set g_turrets_unit_walker_std_track_blendrate 0.2