]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceXPM.cfg
Also add a radio button for "all weapons"
[xonotic/xonotic-data.pk3dir.git] / balanceXPM.cfg
index 574af5b2fc9f6ff611725dc5483f4eadf5b67b2f..8012967ad73d324c181202296550e76605601d6e 100644 (file)
@@ -1,9 +1,10 @@
+g_mod_balance XPM
+
 // {{{ starting gear
 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
@@ -12,11 +13,8 @@ set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always p
 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
-set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_balance_health_start 100
 set g_balance_armor_start 0
 set g_start_ammo_shells 15
@@ -73,28 +71,28 @@ set g_pickup_fuel_jetpack 100
 set g_pickup_fuel_max 100
 set g_pickup_armorsmall 5
 set g_pickup_armorsmall_max 200
-set g_pickup_armorsmall_anyway 1
+set g_pickup_armorsmall_anyway 0
 set g_pickup_armormedium 25
-set g_pickup_armormedium_max 200
-set g_pickup_armormedium_anyway 1
+set g_pickup_armormedium_max 100
+set g_pickup_armormedium_anyway 0
 set g_pickup_armorbig 50
-set g_pickup_armorbig_max 200
-set g_pickup_armorbig_anyway 1
+set g_pickup_armorbig_max 100
+set g_pickup_armorbig_anyway 0
 set g_pickup_armorlarge 100
 set g_pickup_armorlarge_max 200
-set g_pickup_armorlarge_anyway 1
+set g_pickup_armorlarge_anyway 0
 set g_pickup_healthsmall 5
 set g_pickup_healthsmall_max 200
-set g_pickup_healthsmall_anyway 1
+set g_pickup_healthsmall_anyway 0
 set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 200
-set g_pickup_healthmedium_anyway 1
+set g_pickup_healthmedium_max 100
+set g_pickup_healthmedium_anyway 0
 set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 200
-set g_pickup_healthlarge_anyway 1
+set g_pickup_healthlarge_max 100
+set g_pickup_healthlarge_anyway 0
 set g_pickup_healthmega 100
 set g_pickup_healthmega_max 200
-set g_pickup_healthmega_anyway 1
+set g_pickup_healthmega_anyway 0
 set g_pickup_respawntime_short 15
 set g_pickup_respawntime_medium 20
 set g_pickup_respawntime_long 30
@@ -116,7 +114,7 @@ set g_balance_health_regen 0.08
 set g_balance_health_regenlinear 0.5
 set g_balance_pause_health_regen 5
 set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0.04
+set g_balance_health_rot 0.03
 set g_balance_health_rotlinear 0.75
 set g_balance_pause_health_rot 1
 set g_balance_pause_health_rot_spawn 5
@@ -125,7 +123,7 @@ set g_balance_health_rotstable 100
 set g_balance_health_limit 999
 set g_balance_armor_regen 0
 set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0.04
+set g_balance_armor_rot 0.03
 set g_balance_armor_rotlinear 0.75
 set g_balance_pause_armor_rot 1
 set g_balance_pause_armor_rot_spawn 5
@@ -147,7 +145,7 @@ set g_balance_fuel_limit 999
 
 // {{{ misc
 set g_balance_selfdamagepercent 0.65
-set g_balance_weaponswitchdelay 0.15
+set g_balance_weaponswitchdelay 0.2
 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
 set g_weaponratefactor 1 "weapon fire rate multiplier"
 set g_weapondamagefactor 1 "weapon damage multiplier"
@@ -160,17 +158,16 @@ set g_throughfloor_force 0.75
 set g_projectiles_damage 1
 // possible values:
 // -2: absolutely no damage to projectiles (no exceptions)
-// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
+// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
 // 0: only damage from contents (lava/slime) or exceptions 
 // 1: only self damage or damage from contents or exceptions
 // 2: allow all damage to projectiles normally
+set g_projectiles_keep_owner 0
 set g_projectiles_newton_style 0
 // possible values:
 // 0: absolute velocity projectiles (like Quake)
 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
-// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
-// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
 set g_projectiles_newton_style_2_minfactor 0.8
 set g_projectiles_newton_style_2_maxfactor 1.5
 set g_projectiles_spread_style 7
@@ -238,7 +235,7 @@ set g_balance_laser_primary_radius 70
 set g_balance_laser_primary_speed 6000
 set g_balance_laser_primary_spread 0
 set g_balance_laser_primary_refire 0.7
-set g_balance_laser_primary_animtime 0.3
+set g_balance_laser_primary_animtime 0.2
 set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
@@ -254,7 +251,7 @@ set g_balance_laser_secondary_radius 70
 set g_balance_laser_secondary_speed 12000
 set g_balance_laser_secondary_spread 0
 set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.3
+set g_balance_laser_secondary_animtime 0.2
 set g_balance_laser_secondary_lifetime 5
 set g_balance_laser_secondary_shotangle -90
 set g_balance_laser_secondary_delay 0
@@ -309,14 +306,12 @@ set g_balance_uzi_burst_ammo 3
 
 set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 14
-set g_balance_uzi_first_headshotaddeddamage 0
 set g_balance_uzi_first_force 5
 set g_balance_uzi_first_spread 0.03
 set g_balance_uzi_first_refire 0.125
 set g_balance_uzi_first_ammo 1
 
 set g_balance_uzi_sustained_damage 10 // 100 dps
-set g_balance_uzi_sustained_headshotaddeddamage 0
 set g_balance_uzi_sustained_force 5
 set g_balance_uzi_sustained_spread 0.03
 set g_balance_uzi_sustained_refire 0.1
@@ -372,31 +367,6 @@ set g_balance_grenadelauncher_bouncestop 0.075
 set g_balance_grenadelauncher_reload_ammo 0 //default: 12
 set g_balance_grenadelauncher_reload_time 2
 // }}}
-// {{{ minelayer
-set g_balance_minelayer_damage 40
-set g_balance_minelayer_edgedamage 20
-set g_balance_minelayer_force 250
-set g_balance_minelayer_radius 175
-set g_balance_minelayer_proximityradius 150
-set g_balance_minelayer_speed 1000
-set g_balance_minelayer_lifetime 10
-set g_balance_minelayer_lifetime_countdown 0.5
-set g_balance_minelayer_refire 1.5
-set g_balance_minelayer_animtime 0.4
-set g_balance_minelayer_ammo 4
-set g_balance_minelayer_health 15
-set g_balance_minelayer_limit 3 // 0 disables the limit
-set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate
-set g_balance_minelayer_damageforcescale 0
-set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_minelayer_time 0.5
-set g_balance_minelayer_remote_damage 45
-set g_balance_minelayer_remote_edgedamage 40
-set g_balance_minelayer_remote_radius 200
-set g_balance_minelayer_remote_force 300
-set g_balance_minelayer_reload_ammo 0 //default: 15
-set g_balance_minelayer_reload_time 2
-// }}}
 // {{{ electro
 set g_balance_electro_lightning 0
 set g_balance_electro_primary_damage 40
@@ -404,12 +374,12 @@ set g_balance_electro_primary_edgedamage 20
 set g_balance_electro_primary_force 200
 set g_balance_electro_primary_force_up 0
 set g_balance_electro_primary_radius 100
-set g_balance_electro_primary_comboradius 150
+set g_balance_electro_primary_comboradius 200
 set g_balance_electro_primary_speed 2500
 set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 5
 set g_balance_electro_primary_refire 0.6
-set g_balance_electro_primary_animtime 0.1
+set g_balance_electro_primary_animtime 0.3
 set g_balance_electro_primary_ammo 4
 set g_balance_electro_primary_range 0
 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
@@ -419,35 +389,35 @@ set g_balance_electro_secondary_damage 40
 set g_balance_electro_secondary_edgedamage 20
 set g_balance_electro_secondary_force 50
 set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
+set g_balance_electro_secondary_speed 1000
 set g_balance_electro_secondary_speed_up 200
 set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_lifetime 3
+set g_balance_electro_secondary_spread 0.04
+set g_balance_electro_secondary_lifetime 4
 set g_balance_electro_secondary_refire 0.2
-set g_balance_electro_secondary_refire2 1.5
+set g_balance_electro_secondary_refire2 1.6
 set g_balance_electro_secondary_animtime 0.2
 set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_damagedbycontents 1
 set g_balance_electro_secondary_count 3
-set g_balance_electro_secondary_bouncefactor 0.4
+set g_balance_electro_secondary_bouncefactor 0.3
 set g_balance_electro_secondary_bouncestop 0.05
 set g_balance_electro_combo_damage 50
 set g_balance_electro_combo_edgedamage 25
 set g_balance_electro_combo_force 120
-set g_balance_electro_combo_radius 175
-set g_balance_electro_combo_comboradius 275
+set g_balance_electro_combo_radius 150
+set g_balance_electro_combo_comboradius 300
 set g_balance_electro_combo_speed 2000
-set g_balance_electro_combo_safeammocheck 0
+set g_balance_electro_combo_safeammocheck 1
 set g_balance_electro_reload_ammo 0 //default: 20
 set g_balance_electro_reload_time 2
 // }}}
 // {{{ crylink 
-set g_balance_crylink_primary_damage 10
-set g_balance_crylink_primary_edgedamage 5
-set g_balance_crylink_primary_force -55
+set g_balance_crylink_primary_damage 12
+set g_balance_crylink_primary_edgedamage 6
+set g_balance_crylink_primary_force -50
 set g_balance_crylink_primary_radius 80
 set g_balance_crylink_primary_speed 2000
 set g_balance_crylink_primary_spread 0.08
@@ -473,15 +443,16 @@ set g_balance_crylink_primary_other_lifetime 5
 set g_balance_crylink_primary_other_fadetime 5
 
 set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 5
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 70
-set g_balance_crylink_secondary_speed 2000
-set g_balance_crylink_secondary_spread 0.02
-set g_balance_crylink_secondary_shots 3
-set g_balance_crylink_secondary_bounces 1
-set g_balance_crylink_secondary_refire 0.2
+set g_balance_crylink_secondary_damage 10
+set g_balance_crylink_secondary_edgedamage 5
+set g_balance_crylink_secondary_force -150
+set g_balance_crylink_secondary_radius 100
+set g_balance_crylink_secondary_speed 3000
+set g_balance_crylink_secondary_spread 0.01
+set g_balance_crylink_secondary_spreadtype 1
+set g_balance_crylink_secondary_shots 5
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_refire 0.7
 set g_balance_crylink_secondary_animtime 0.2
 set g_balance_crylink_secondary_ammo 2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
@@ -504,10 +475,10 @@ set g_balance_crylink_reload_ammo 0 //default: 10
 set g_balance_crylink_reload_time 2
 // }}}
 // {{{ nex
-set g_balance_nex_primary_damage 90
+set g_balance_nex_primary_damage 80
 set g_balance_nex_primary_force 400
 set g_balance_nex_primary_refire 1.5
-set g_balance_nex_primary_animtime 0.45
+set g_balance_nex_primary_animtime 0.5
 set g_balance_nex_primary_ammo 6
 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000    For tZork ;3
 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
@@ -605,7 +576,7 @@ set g_balance_rocketlauncher_speedaccel 1300
 set g_balance_rocketlauncher_speedstart 1000
 set g_balance_rocketlauncher_lifetime 10
 set g_balance_rocketlauncher_refire 1.1
-set g_balance_rocketlauncher_animtime 0.35
+set g_balance_rocketlauncher_animtime 0.4
 set g_balance_rocketlauncher_ammo 4
 set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
 set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
@@ -627,7 +598,7 @@ set g_balance_porto_primary_refire 1.5
 set g_balance_porto_primary_animtime 0.3
 set g_balance_porto_primary_speed 1000
 set g_balance_porto_primary_lifetime 5
-set g_balance_porto_secondary 0
+set g_balance_porto_secondary 1
 set g_balance_porto_secondary_refire 1.5
 set g_balance_porto_secondary_animtime 0.3
 set g_balance_porto_secondary_speed 1000
@@ -657,77 +628,6 @@ set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
 set g_balance_hook_secondary_health 15
 set g_balance_hook_secondary_damageforcescale 0 
 // }}}
-// {{{ hlac // TO BE REMOVED
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.25
-set g_balance_hlac_primary_spread_add 0.0045
-set g_balance_hlac_primary_spread_crouchmod 0.25
-
-set g_balance_hlac_primary_damage 18
-set g_balance_hlac_primary_edgedamage 9
-set g_balance_hlac_primary_force 90
-set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 9000
-set g_balance_hlac_primary_lifetime 5
-
-set g_balance_hlac_primary_refire 0.15
-set g_balance_hlac_primary_animtime 0.4
-set g_balance_hlac_primary_ammo 1
-
-set g_balance_hlac_secondary 1
-set g_balance_hlac_secondary_spread 0.15
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 15
-set g_balance_hlac_secondary_edgedamage 7.5
-set g_balance_hlac_secondary_force 90
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 9000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.3
-set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 6
-
-set g_balance_hlac_reload_ammo 0 //default: 20
-set g_balance_hlac_reload_time 2
-// }}}
-// {{{ rifle
-set g_balance_rifle_bursttime 0
-set g_balance_rifle_primary_tracer 1
-set g_balance_rifle_primary_shots 1
-set g_balance_rifle_primary_damage 40
-set g_balance_rifle_primary_headshotaddeddamage 40
-set g_balance_rifle_primary_spread 0
-set g_balance_rifle_primary_force 100
-set g_balance_rifle_primary_speed 40000
-set g_balance_rifle_primary_lifetime 5
-set g_balance_rifle_primary_refire 1.2
-set g_balance_rifle_primary_animtime 0.4
-set g_balance_rifle_primary_ammo 10
-set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
-set g_balance_rifle_primary_burstcost 0
-set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
-set g_balance_rifle_secondary 1
-set g_balance_rifle_secondary_reload 0
-set g_balance_rifle_secondary_tracer 0
-set g_balance_rifle_secondary_shots 4
-set g_balance_rifle_secondary_damage 10
-set g_balance_rifle_secondary_headshotaddeddamage 20
-set g_balance_rifle_secondary_spread 0.04
-set g_balance_rifle_secondary_force 50
-set g_balance_rifle_secondary_speed 20000
-set g_balance_rifle_secondary_lifetime 5
-set g_balance_rifle_secondary_refire 0.9
-set g_balance_rifle_secondary_animtime 0.3
-set g_balance_rifle_secondary_ammo 10
-set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
-set g_balance_rifle_secondary_burstcost 0
-set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
-set g_balance_rifle_reload_ammo 80 //default: 80
-set g_balance_rifle_reload_time 2
-// }}}
 // {{{ tuba
 set g_balance_tuba_refire 0.05
 set g_balance_tuba_animtime 0.05
@@ -741,7 +641,7 @@ set g_balance_tuba_force 40
 set g_balance_tuba_pitchstep 6
 // }}}
 // {{{ fireball // this is a superweapon -- lets make it behave as one. 
-set g_balance_fireball_primary_animtime 0.2
+set g_balance_fireball_primary_animtime 0.4
 set g_balance_fireball_primary_bfgdamage 100
 set g_balance_fireball_primary_bfgforce 0
 set g_balance_fireball_primary_bfgradius 1000
@@ -776,57 +676,3 @@ set g_balance_fireball_secondary_speed_up 100
 set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
 // }}}
-// {{{ seeker
-set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
-set g_balance_seeker_flac_ammo 0.5
-set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 15
-set g_balance_seeker_flac_edgedamage 10
-set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_radius 100
-set g_balance_seeker_flac_refire 0.1
-set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_speed_up 1000
-set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.4
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.2
-set g_balance_seeker_tag_damageforcescale 0
-set g_balance_seeker_tag_health 0
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
-set g_balance_seeker_tag_speed 5000
-set g_balance_seeker_tag_spread 0
-set g_balance_seeker_tag_tracker_lifetime 10
-set g_balance_seeker_missile_accel 1500
-set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.2
-set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
-set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30
-set g_balance_seeker_missile_damageforcescale 4
-set g_balance_seeker_missile_decel 6000
-set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 8
-set g_balance_seeker_missile_force 50 // LOG: 100 -> 150
-set g_balance_seeker_missile_health 1
-set g_balance_seeker_missile_lifetime 15
-set g_balance_seeker_missile_proxy 0
-set g_balance_seeker_missile_proxy_delay 0.2
-set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 70
-set g_balance_seeker_missile_refire 0.25
-set g_balance_seeker_missile_smart 0
-set g_balance_seeker_missile_smart_mindist 800
-set g_balance_seeker_missile_smart_trace_max 2500
-set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 1500
-set g_balance_seeker_missile_speed_up 0
-set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300
-set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.15
-set g_balance_seeker_reload_ammo 0 //default: 15
-set g_balance_seeker_reload_time 2
-// End new seeker