cl_movement 1
cl_stairsmoothspeed 200
-cl_forwardspeed $sv_maxspeed
-cl_backspeed $sv_maxspeed
-cl_sidespeed $sv_maxspeed
-cl_upspeed $sv_maxspeed
-cl_movement_accelerate $sv_accelerate
-cl_movement_airaccel_qw $sv_airaccel_qw
-cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction
-cl_movement_airaccelerate $sv_airaccelerate
-cl_movement_edgefriction $edgefriction
-cl_movement_friction $sv_friction
-cl_movement_jumpvelocity $sv_jumpvelocity
-cl_movement_maxairspeed $sv_maxairspeed
-cl_movement_maxspeed $sv_maxspeed
-cl_movement_stepheight $sv_stepheight
-cl_movement_stopspeed $sv_stopspeed
-cl_movement_track_canjump 0 // till DP bug gets fixed
-cl_movement_wallfriction $sv_wallfriction
-cl_movement_wateraccelerate $sv_wateraccelerate
-cl_movement_waterfriction $sv_waterfriction
seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
// to force disable delay or waves, set them to 0.125
set g_ctf_respawn_delay 0
set g_ctf_respawn_waves 0
-set g_ctf_weapon_stay 1
+set g_ctf_weapon_stay 0
set g_dm_respawn_delay 0
set g_dm_respawn_waves 0
set g_dm_weapon_stay 0
set g_nexball_weapon_stay 0
set g_as_respawn_delay 0
set g_as_respawn_waves 0
-set g_as_weapon_stay 1
+set g_as_weapon_stay 0
set g_ons_respawn_delay 0
set g_ons_respawn_waves 0
set g_ons_weapon_stay 0
set g_cts_weapon_stay 1
set g_freezetag_respawn_waves 0
set g_freezetag_respawn_delay 0
-set g_freezetag_weapon_stay 1
+set g_freezetag_weapon_stay 0
set g_ka_respawn_delay 0
set g_ka_respawn_waves 0
set g_ka_weapon_stay 0
seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
-seta hud_panel_weapons_timeout "3" "panel disappears if you don't switch weapon for this amount of seconds"
-seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out"
seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full"
alias ons_map "cl_cmd radar" // legacy alias
alias radar "cl_cmd radar"
-alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*"
+alias scoreboard_columns_set "" // aliased later
alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*"
alias _gl_flashblend_update_00 "gl_flashblend 1"
alias menu_showteamselect "menu_cmd directmenu TeamSelect"
alias menu_showhudexit "menu_cmd directmenu HUDExit"
alias menu_showhudoptions "menu_cmd directpanelhudmenu $*"
-alias menu_sync "menu_cmd sync"
bind f5 menu_showteamselect
set g_bugrigs 0
scr_loadingscreen_barcolor "0 0.5 1"
scr_loadingscreen_barheight 20
scr_loadingscreen_count 1
+scr_conforcewhiledisconnected 0
// DP cannot properly detect this, so rather turn off the detection
r_texture_dds_load_dxt1_noalpha 1
exec effects-normal.cfg
exec physicsX0.cfg
exec turrets.cfg
+exec font-nimbussansl.cfg
// hud cvar descriptions
exec _hud_descriptions.cfg
// exec the default skin config
// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency
exec hud_luminos.cfg
+
+// enable menu syncing
+alias menu_sync "menu_cmd sync"
+alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*"