seta crosshair_pickup_speed 4
seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
+seta crosshair_color_per_weapon 1 "when 1, each gun will display a different colored crosshair"
seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects"
seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
-gl_polyblend 0.5 // whether to use screen tints, default is 1
+gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
r_motionblur 0 // motion blur value, default is 0
r_damageblur 0 // motion blur when damaged, default is 0
set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
-set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can be steered using a laserpointer"
+set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games"
set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
// onslaught
set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
-set g_onslaught_gen_health 5000
+set g_onslaught_gen_health 2500
set g_onslaught_cp_health 1000
set g_onslaught_cp_buildhealth 100
-set g_onslaught_cp_buildtime 10
+set g_onslaught_cp_buildtime 5
set g_onslaught_cp_regen 20
// assault
seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both"
seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited"
+seta hud_damage 1 "an improved version of gl_polyblend, draw an image instead when hurt"
+seta hud_damage_color "1 0 0" "color of flash"
+seta hud_damage_factor 0.05 "(damage * factor) = how much to add to the alpha value"
+seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second"
+seta hud_damage_maxalpha 2 "how much to limit the alpha value to"
+seta hud_damage_pain_treshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)"
+seta hud_damage_pain_treshold_lower 1 "how much we lower pain_treshold with when nearing 0 health (if pain_treshold gets negative then we always draw a flash at alpha = fabs(pain_treshold)"
+seta hud_damage_pain_treshold_lower_health 50 "at which health we start lowering pain_treshold"
+seta hud_damage_pain_treshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))"
+seta hud_damage_pain_treshold_pulsating_period 0.8 "one pulse every X seconds"
+
// scoreboard
seta scoreboard_columns default
seta scoreboard_border_thickness 1 "scoreboard border thickness"
// for menu weapon arena
set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena"
-seta menu_maxplayers 8 "maxplayers value when the menu starts a game"
+seta menu_maxplayers 16 "maxplayers value when the menu starts a game"
// command executed before loading a map by the menu
// makes sure maxplayers is at least minplayers or bot_number + 1
// allow fullbright
set sv_allow_fullbright 0 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay"
+// auto-teams (team selection by player ID)
+// any player not listed is forced to spectate
+set g_forced_team_red "" "list of player IDs for red team"
+set g_forced_team_blue "" "list of player IDs for blue team"
+set g_forced_team_yellow "" "list of player IDs for yellow team"
+set g_forced_team_pink "" "list of player IDs for pink team"
+set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)"
+
// other config files
exec balanceXonotic.cfg
exec ctfscoring-ai.cfg