set g_ctf_stalemate_endcondition 1 "condition for stalemate mode to be finished: 1 = If ONE flag is no longer stale, 2 = If BOTH flags are no longer stale"
set g_ctf_stalemate_time 60 "time for each flag until stalemate mode is activated"
set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them"
-set g_ctf_dropped_capture_delay 1 "dropped capture delay"
+set g_ctf_dropped_capture_delay 1.5 "autocapture delay when flag is thrown onto the base - counted from throw, not landing"
set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it"
set g_ctf_flag_damageforcescale 2
set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag"
set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
set g_cts_send_rankings_cnt 15 "send this number of map records to clients"
+set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended"
// ==========================
// deathmatch (ffa or team)
// ==========================
set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"
+set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
+set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM"
set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
// duel
// ======
set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle"
+//set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel"
+set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode"