+
+// weapons
+.float silent;
+
+float w_deathtype, w_issilent, w_random;
+string w_deathtypestring;
+vector w_org, w_backoff;
+
+float campingrifle_scope;
+float nex_scope;
+
+float nex_minvelocity;
+float nex_maxvelocity;
+float nex_speed_falloff_factor;
+float nex_speed;
+
+float cr_maxbullets;