float camera_mode;
string NextFrameCommand;
void CSQC_SPIDER_HUD();
+void CSQC_RAPTOR_HUD();
+
+vector freeze_pmove_org, freeze_input_angles;
+
void CSQC_UpdateView(float w, float h)
{
entity e;
pmove_org = warpzone_fixview_origin - vo;
input_angles = warpzone_fixview_angles;
+ if(cvar("cl_lockview"))
+ {
+ pmove_org = warpzone_fixview_origin = freeze_pmove_org;
+ input_angles = freeze_input_angles;
+ R_SetView(VF_ORIGIN, pmove_org + vo);
+ R_SetView(VF_ANGLES, input_angles);
+ //R_SetView(VF_CL_VIEWANGLES, input_angles);
+ }
+ freeze_pmove_org = pmove_org;
+ freeze_input_angles = input_angles;
+
// Render the Scene
if(!intermission || !view_set)
{
}
#endif
+ TargetMusic_Advance();
Fog_Force();
drawframetime = max(0.000001, time - drawtime);
}
else if(hud == HUD_WAKIZASHI)
CSQC_WAKIZASHI_HUD();
+ else if(hud == HUD_RAPTOR)
+ CSQC_RAPTOR_HUD();
else
{
if(cvar("r_letterbox") == 0)
void CSQC_SPIDER_HUD()
{
- float rockets, reload, heat, hp, shield, i;
+ float rockets, reload, heat, hp, shield;
vector picsize, hudloc;
// Fetch health & ammo stats
hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
- heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
+ heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
rockets = getstati(STAT_VEHICLESTAT_AMMO2);
reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
picsize = drawgetimagesize(spider_a2) * 0.5;
drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
-
drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
picsize = drawgetimagesize(spider_a1) * 0.85;
}
+#define raptor_h "gfx/vehicles/hud_bg.tga"
+#define raptor_b "gfx/vehicles/raptor.tga"
+#define raptor_g1 "gfx/vehicles/raptor_guns.tga"
+#define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
+#define raptor_s "gfx/vehicles/shiled.tga"
+
+#define spider_a1 "gfx/hud/sb_rocket.tga"
+#define spider_a2 "gfx/sb_bullets.tga"
+
+void CSQC_RAPTOR_HUD()
+{
+ float rockets, reload, heat, hp, shield, energy;
+ vector picsize, hudloc;
+
+ // Fetch health & ammo stats
+ hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
+ shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
+ reload = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
+ energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
+
+ // Draw the crosshairs
+ picsize = drawgetimagesize(SPIDER_CROSS);
+ picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
+ picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
+
+ hudloc_y = 4;
+ hudloc_x = 4;
+
+ picsize = drawgetimagesize(raptor_h) * 0.5;
+ drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ picsize = drawgetimagesize(spider_a2) * 0.5;
+ drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
+ drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
+ drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
+
+
+ picsize = drawgetimagesize(spider_a1) * 0.85;
+ if(reload == 1)
+ {
+ drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
+ }
+
+ picsize = drawgetimagesize(raptor_b) * 0.5;
+ hudloc_y = 10.5;
+ hudloc_x = 10.5;
+
+ drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
+ drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
+
+
+ if (sb_showscores)
+ {
+ Sbar_DrawScoreboard();
+ Sbar_DrawCenterPrint();
+ }
+
+}
+
#define waki_h "gfx/vehicles/hud_bg.tga"
#define waki_b "gfx/vehicles/waki.tga"
#define waki_e "gfx/vehicles/waki_e.tga"