]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
add a master switch cvar and a custom color cvar
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index c2e6ea52b8e657077ba28d26ddbfd2fbd8d9b592..083eec1b888f2eed85ea643e1672c7ec5999c58b 100644 (file)
@@ -664,48 +664,51 @@ void CSQC_UpdateView(float w, float h)
        }
 
        // improved polyblend
-       float myhealth_flash_temp;
-       myhealth = getstati(STAT_HEALTH);
+       if(cvar("hud_damage"))
+       {
+               float myhealth_flash_temp;
+               myhealth = getstati(STAT_HEALTH);
 
-       // fade out
-       myhealth_flash = max(0, myhealth_flash - cvar("hud_damage_fade_rate") * frametime);
-       // add new damage
-       myhealth_flash = bound(0, myhealth_flash + max(0, myhealth_prev - myhealth) * cvar("hud_damage_factor"), cvar("hud_damage_maxalpha"));
+               // fade out
+               myhealth_flash = max(0, myhealth_flash - cvar("hud_damage_fade_rate") * frametime);
+               // add new damage
+               myhealth_flash = bound(0, myhealth_flash + max(0, myhealth_prev - myhealth) * cvar("hud_damage_factor"), cvar("hud_damage_maxalpha"));
 
-       float pain_treshold, pain_treshold_lower, pain_treshold_lower_health;
-       pain_treshold = cvar("hud_damage_pain_treshold");
-       pain_treshold_lower = cvar("hud_damage_pain_treshold_lower");
-       pain_treshold_lower_health = cvar("hud_damage_pain_treshold_lower_health");
+               float pain_treshold, pain_treshold_lower, pain_treshold_lower_health;
+               pain_treshold = cvar("hud_damage_pain_treshold");
+               pain_treshold_lower = cvar("hud_damage_pain_treshold_lower");
+               pain_treshold_lower_health = cvar("hud_damage_pain_treshold_lower_health");
 
-       if(pain_treshold_lower && myhealth < pain_treshold_lower_health)
-       {
-               pain_treshold = pain_treshold - max(cvar("hud_damage_pain_treshold_pulsating_min"), fabs(sin(M_PI * time / cvar("hud_damage_pain_treshold_pulsating_period")))) * pain_treshold_lower * (1 - max(0, myhealth)/pain_treshold_lower_health);
-       }
+               if(pain_treshold_lower && myhealth < pain_treshold_lower_health)
+               {
+                       pain_treshold = pain_treshold - max(cvar("hud_damage_pain_treshold_pulsating_min"), fabs(sin(M_PI * time / cvar("hud_damage_pain_treshold_pulsating_period")))) * pain_treshold_lower * (1 - max(0, myhealth)/pain_treshold_lower_health);
+               }
 
-       myhealth_flash_temp = bound(0, myhealth_flash - pain_treshold, 1);
+               myhealth_flash_temp = bound(0, myhealth_flash - pain_treshold, 1);
 
-       if(myhealth_prev < 1)
-       {
-               if(myhealth >= 1)
+               if(myhealth_prev < 1)
                {
-                       myhealth_flash = 0; // just spawned, clear the flash immediately
-                       myhealth_flash_temp = 0;
+                       if(myhealth >= 1)
+                       {
+                               myhealth_flash = 0; // just spawned, clear the flash immediately
+                               myhealth_flash_temp = 0;
+                       }
+                       else
+                       {
+                               myhealth_flash += cvar("hud_damage_fade_rate") * frametime; // dead
+                       }
                }
-               else
+
+               if(spectatee_status == -1 || intermission)
                {
-                       myhealth_flash += cvar("hud_damage_fade_rate") * frametime; // dead
+                       myhealth_flash = 0; // observing, or match ended
+                       myhealth_flash_temp = 0;
                }
-       }
 
-       if(spectatee_status == -1)
-       {
-               myhealth_flash = 0; // observing
-               myhealth_flash_temp = 0;
-       }
+               myhealth_prev = myhealth;
 
-       myhealth_prev = myhealth;
-
-       drawpic(reticle_pos, "gfx/blood", reticle_size, '1 0 0', bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL);
+               drawpic(reticle_pos, "gfx/blood", reticle_size, stov(cvar_string("hud_damage_color")), bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL);
+       }
 
        // Draw the mouse cursor
        // NOTE: drawpic must happen after R_RenderScene for some reason