- // TODO: maybe print in team colors?
- //
- // Y [used by] X
- if(killnotify_actiontype[j] == 0)
- {
- if(type == DEATH_GENERIC)
- {
- s = "notify_death";
- }
- else if(type == DEATH_NOAMMO)
- {
- s = "notify_outofammo";
- }
- else if(type == DEATH_KILL)
- {
- s = "notify_selfkill";
- }
- else if(type == DEATH_CAMP)
- {
- s = "notify_camping";
- }
- else if(type == KILL_TEAM_RED)
- {
- s = "notify_teamkill_red";
- }
- else if(type == KILL_TEAM_BLUE)
- {
- s = "notify_teamkill_blue";
- }
- else if(type == DEATH_DROWN)
- {
- s = "notify_water";
- }
- else if(type == DEATH_SLIME)
- {
- s = "notify_slime";
- }
- else if(type == DEATH_LAVA)
- {
- s = "notify_lava";
- }
- else if(type == DEATH_FALL)
- {
- s = "notify_fall";
- }
- else if(type == DEATH_SHOOTING_STAR)
- {
- s = "notify_shootingstar";
- }
- else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
- {
- s = "notify_death";
- }
- else if(type == INFO_GOTFLAG)
- {
- if(killnotify_victims[j] == "^1RED^7 flag")
- {
- s = "notify_red_taken";
- }
- else
- {
- s = "notify_blue_taken";
- }
- }
- else if(type == INFO_RETURNFLAG)
- {
- if(killnotify_victims[j] == "^1RED^7 flag")
- {
- s = "notify_red_returned";
- }
- else
- {
- s = "notify_blue_returned";
- }
- }
- else if(type == INFO_LOSTFLAG)
- {
- if(killnotify_victims[j] == "^1RED^7 flag")
- {
- s = "notify_red_lost";
- }
- else
- {
- s = "notify_blue_lost";
- }
- }
- else if(type == INFO_CAPTUREFLAG)