]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
macro hell
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 7e22dbfc0c41bb0b8e798c4dd5a8237c9c684e9a..2aed5c630c98248324bf89648cd64255a1891b06 100644 (file)
@@ -14,6 +14,13 @@ Misc HUD functions
 //   1/4 height: bottom part
 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
 {
+       if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
+       {
+               // draw only the central part
+               drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
+               return;
+       }
+
        vector dX, dY;
        vector width, height;
        vector bW, bH;
@@ -75,8 +82,13 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
        }
 }
 
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+// TODO: make a default skin, and fallback to these!
+
 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+void drawpic_aspect_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+       pic = strcat(hud_skin_path, "/", pic);
+
        vector imgsize;
        imgsize = drawgetimagesize(pic);
        float imgaspect;
@@ -96,19 +108,34 @@ void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha
        }
 }
 
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-// TODO: make a default skin, and fallback to these!
-void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
-       drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
+// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
+void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+       vector imgsize;
+       imgsize = drawgetimagesize(pic);
+       float imgaspect;
+       imgaspect = imgsize_x/imgsize_y;
+
+       vector oldsz;
+       oldsz = sz;
+       float aspect;
+       aspect = sz_x/sz_y;
+
+       if(aspect > imgaspect) {
+               sz_x = sz_y * imgaspect;
+               drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
+       } else {
+               sz_y = sz_x / imgaspect; 
+               drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
+       }
 }
 
 // TODO: aspect!
-void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
        return;
        //drawpic_aspect_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
 }
 
-void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
        return;
        //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
 }
@@ -517,41 +544,45 @@ void HUD_Panel_ExportCfg(string cfgname)
                float i;
                for (i = 0; i < HUD_PANEL_NUM; ++i)
                {
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
+//                     HUD_Panel_GetName(i)
+//                     HUD_Panel_UpdateCvarsForId(i)
+
+                       fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
                        switch(i) {
                                case HUD_PANEL_WEAPONICONS:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
                                        break;
                                case HUD_PANEL_INVENTORY:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
                                        break;
                                case HUD_PANEL_POWERUPS:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_baralign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
                                        break;
                                case HUD_PANEL_HEALTHARMOR:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_baralign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
                                        break;
                                case HUD_PANEL_NOTIFY:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
                                        break;
                                case HUD_PANEL_RADAR:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
+                                       break;
                                case HUD_PANEL_VOTE:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
                                        break;
                        }
                        fputs(fh, "\n");
@@ -562,19 +593,11 @@ void HUD_Panel_ExportCfg(string cfgname)
        fclose(fh);
 }
 
-// return active status of panel
-float HUD_Panel_CheckActive(float id)
-{
-       if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
-               return 1;
-       return 0;
-}
-
-// return size of given panel
-vector HUD_Panel_GetSize(float id)
+// return smoothly faded size of given panel when a dialog is active
+vector HUD_Panel_GetMenuSize(float id)
 {
        vector mySize;
-       mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
+       mySize = stov(cvar_string(strcat("hud_", panel_name, "_size")));
 
        mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
 
@@ -606,18 +629,18 @@ vector HUD_Panel_GetSize(float id)
        return mySize;
 }
 
-// return pos of given panel
-vector HUD_Panel_GetPos(float id)
+// return smoothly faded pos of given panel when a dialog is active
+vector HUD_Panel_GetMenuPos(float id)
 {
        vector pos;
-       pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
+       pos = stov(cvar_string(strcat("hud_", panel_name, "_pos")));
 
        pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
 
        if(disable_menu_alphacheck == 2 && id == highlightedPanel)
        {
                vector mySize, menu_enable_panelpos;
-               mySize = HUD_Panel_GetSize(id);
+               mySize = HUD_Panel_GetMenuSize(id);
                if(mySize_x > mySize_y)
                        menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
                else
@@ -627,15 +650,6 @@ vector HUD_Panel_GetPos(float id)
        return pos;
 }
 
-float HUD_Panel_GetBorder(float id)
-{
-       string border;
-       border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
-       if(border == "")
-               border = cvar_string("hud_bg_border");
-       return stof(border);
-}
-
 vector HUD_Panel_GetColor(float id)
 {
        float f;
@@ -643,58 +657,36 @@ vector HUD_Panel_GetColor(float id)
        string color;
 
        // fetch per-panel color
-       if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
+       if(teamplay && cvar_string(strcat("hud_", panel_name, "_bg_color_team")) != "") {
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+               color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", panel_name, "_bg_color_team")));
        }
        else
-               color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
+               color = cvar_string(strcat("hud_", panel_name, "_bg_color"));
        color_vec = stov(color);
 
        if(color == "") { // fetch default color
                color = cvar_string("hud_bg_color");
                color_vec = stov(color);
                if(teamplay && cvar(strcat("hud_bg_color_team"))) {
-                       f = stof(getplayerkey(self.sv_entnum, "colors"));
+                       f = stof(getplayerkey(player_localentnum - 1, "colors"));
                        color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
                }
                else if(color == "shirt") {
-                       f = stof(getplayerkey(self.sv_entnum, "colors"));
+                       f = stof(getplayerkey(player_localentnum - 1, "colors"));
                        color_vec = colormapPaletteColor(floor(f / 16), 0);
                }
                else if(color == "pants") {
-                       f = stof(getplayerkey(self.sv_entnum, "colors"));
+                       f = stof(getplayerkey(player_localentnum - 1, "colors"));
                        color_vec = colormapPaletteColor(mod(f, 16), 1);
                }
        }
        else if(color == "shirt") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(floor(f / 16), 0);
-       }
-       else if(color == "pants") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1);
-       }
-       return color_vec;
-}
-
-vector HUD_Panel_Dock_GetColor(void)
-{
-       float f;
-       vector color_vec;
-       string color;
-       color = cvar_string("hud_dock_color");
-       color_vec = stov(color);
-       if(teamplay && cvar(strcat("hud_dock_color_team"))) {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
-       }
-       else if(color == "shirt") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
                color_vec = colormapPaletteColor(floor(f / 16), 0);
        }
        else if(color == "pants") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
                color_vec = colormapPaletteColor(mod(f, 16), 1);
        }
        return color_vec;
@@ -703,16 +695,16 @@ vector HUD_Panel_Dock_GetColor(void)
 float HUD_Panel_GetBgAlpha(float id)
 {
        string alpha;
-       alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
+       alpha = cvar_string(strcat("hud_", panel_name, "_bg_alpha"));
        if(alpha == "")
                alpha = cvar_string("hud_bg_alpha");
 
-       if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
-               alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
-       else if(hud_configure)
-               alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
+       if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
+               alpha = ftos((1 - cvar("_menu_alpha")) * max(autocvar_hud_configure_bg_minalpha, stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
+       else if(autocvar__hud_configure)
+               alpha = ftos(max(autocvar_hud_configure_bg_minalpha, stof(alpha)));
 
-       if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
+       if(autocvar__hud_configure && !cvar(strcat("hud_", panel_name))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
                return 0.25;
 
        if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
@@ -726,7 +718,7 @@ float HUD_Panel_GetFgAlpha(float id)
        float alpha;
        alpha = hud_fg_alpha;
 
-       if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
+       if(autocvar__hud_configure && !cvar(strcat("hud_", panel_name))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
                return 0.25;
 
        if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
@@ -738,47 +730,54 @@ float HUD_Panel_GetFgAlpha(float id)
 float HUD_Panel_GetPadding(float id)
 {
        string padding;
-       padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+       padding = cvar_string(strcat("hud_", panel_name, "_bg_padding"));
        if(padding == "")
                padding = cvar_string("hud_bg_padding");
 
        vector mySize;
-       mySize = HUD_Panel_GetSize(id);
+       mySize = panel_size;
        float smallestsize;
        smallestsize = min(mySize_x, mySize_y);
-       return min(smallestsize/2 - 5, stof(padding));
+       return min(smallestsize/2 - 5, stof(panel_bg_padding));
 }
 
 // draw the background/borders
 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
 {
-       if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
+       if(!autocvar__hud_configure && panel_bg == "0")
                return;
 
-       string bg;
-       bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
-       if(bg == "")
-               bg = cvar_string("hud_bg");
+       if(panel_bg == "")
+               panel_bg = cvar_string("hud_bg");
 
-       if(bg == "0" && hud_configure) {
-               bg = "border"; // we probably want to see a background in config mode at all times...
+       if(panel_bg == "0" && autocvar__hud_configure) {
+               panel_bg = "border"; // we probably want to see a background in config mode at all times...
        }
 
-       if(bg != "0")
+       if(panel_bg != "0")
        {
-               float border;
-               border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
+
+               string border;
+               border = cvar_string(strcat("hud_", panel_name, "_bg_border"));
+               if(border == "")
+                       border = cvar_string("hud_bg_border");
+
+               float borderf;
+               borderf = stof(border);
 
                vector color;
-               color = HUD_Panel_GetColor(id);
+               color = panel_bg_color;
 
                if(alpha)
                        alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
                else
                        alpha = HUD_Panel_GetBgAlpha(id);
 
-               draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
+               draw_BorderPicture(pos - '1 1 0' * borderf, strcat("gfx/hud/", cvar_string("hud_skin"), "/", panel_bg), mySize + '1 1 0' * 2 * borderf, color, alpha, '1 1 0' * (borderf/BORDER_MULTIPLIER));
        }
+
+       if(highlightedPanel_prev == id && autocvar__hud_configure)
+               drawfill(pos - '1 1 0' * borderf, mySize + '1 1 0' * 2 * borderf, '1 1 1', .1 * (1 - cvar("_menu_alpha")), DRAWFLAG_ADDITIVE);
 }
 
 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
@@ -801,10 +800,9 @@ void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector
        }
 }
 
-vector HUD_Panel_GetProgressBarColor(string item)
-{
-       return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
-}
+// TODO: autocvar
+#define HUD_Panel_GetProgressBarColor(item) \
+stov(cvar_string(strcat("hud_progressbar_", item, "_color")))
 
 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
@@ -822,11 +820,13 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
        targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
 
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
-               if(i == id || !HUD_Panel_CheckActive(i))
+               HUD_Panel_UpdateCvarsForId(i)
+
+               if(i == id || !panel_enabled)
                        continue;
 
-               targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
-               targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+               targPos = panel_pos;
+               targSize = panel_size;
 
                if(myPos_y + mySize_y < targPos_y)
                        continue;
@@ -882,27 +882,27 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
 void HUD_Panel_SetPos(float id, vector pos)
 {
        vector oldPos;
-       oldPos = HUD_Panel_GetPos(id);
+       oldPos = panel_pos;
 
        vector mySize;
-       mySize = HUD_Panel_GetSize(id);
+       mySize = panel_size;
 
-       if(hud_configure_checkcollisions)
+       if(autocvar_hud_configure_checkcollisions)
                pos = HUD_Panel_CheckMove(id, pos, mySize);
 
        pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
        pos_y = bound(0, pos_y, vid_conheight - mySize_y);
 
-       if(cvar("hud_configure_grid"))
+       if(autocvar_hud_configure_grid)
        {
-               pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
-               pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
+               pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
+               pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
        }
 
        string s;
        s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
 
-       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+       cvar_set(strcat("hud_", panel_name, "_pos"), s);
 }
 
 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
@@ -919,12 +919,11 @@ vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
        ratio = mySize_x/mySize_y;
 
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
-               if(i == id || !HUD_Panel_CheckActive(i))
+               if(i == id || !panel_enabled)
                        continue;
 
-               targBorder = HUD_Panel_GetBorder(i);
-               targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
-               targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
+               targPos = panel_pos;
+               targSize = panel_size;
                targEndPos = targPos + targSize;
 
                // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
@@ -1011,7 +1010,7 @@ vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
                                mySize_y = min(mySize_y, dist_y);
                }
                if(cvar("hud_configure_checkcollisions_debug"))
-                       drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
+                       drawfill(targPos, targSize, '1 1 0', .3, DRAWFLAG_NORMAL);
        }
 
        return mySize;
@@ -1030,7 +1029,7 @@ void HUD_Panel_SetPosSize(float id, vector mySize)
        if(id == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
        {
                mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
-               mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
+               mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
        }
 
        // collision testing|
@@ -1067,13 +1066,13 @@ void HUD_Panel_SetPosSize(float id, vector mySize)
                drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
 
        // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
-       if(cvar("hud_configure_grid"))
+       if(autocvar_hud_configure_grid)
        {
-               mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
-               mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
+               mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
+               mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
        }
 
-       if(hud_configure_checkcollisions)
+       if(autocvar_hud_configure_checkcollisions)
                mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
 
        // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
@@ -1100,28 +1099,61 @@ void HUD_Panel_SetPosSize(float id, vector mySize)
 
        string s;
        s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
-       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
+       cvar_set(strcat("hud_", panel_name, "_size"), s);
 
        s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
-       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+       cvar_set(strcat("hud_", panel_name, "_pos"), s);
 }
 
+float mouseClicked;
+float prevMouseClicked; // previous state
+float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
+vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
+
+float menu_enabled;
+float menu_enabled_time;
 float pressed_key_time;
 void HUD_Panel_Arrow_Action(float nPrimary)
 {
-       if (highlightedPanel_prev == -1)
+       if (highlightedPanel_prev == -1 || mouseClicked)
                return;
 
        hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
 
        float step;
-       if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
-               step = vid_conheight / 64;
+       if(autocvar_hud_configure_grid)
+       {
+               if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
+               {
+                       if (hudShiftState & S_SHIFT)
+                               step = bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
+                       else
+                               step = 2 * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
+               }
+               else
+               {
+                       if (hudShiftState & S_SHIFT)
+                               step = bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
+                       else
+                               step = 2 * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
+               }
+       }
        else
-               step = vid_conwidth / 64;
+       {
+               if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
+                       step = vid_conheight;
+               else
+                       step = vid_conwidth;
+               if (hudShiftState & S_SHIFT)
+                       step = (step / 256); // more precision
+               else
+                       step = (step / 64) * (1 + 2 * (time - pressed_key_time));
+       }
 
        highlightedPanel = highlightedPanel_prev;
 
+       HUD_Panel_UpdateCvarsForId(highlightedPanel)
+
        if (hudShiftState & S_ALT) // resize
        {
                highlightedAction = 1;
@@ -1143,8 +1175,8 @@ void HUD_Panel_Arrow_Action(float nPrimary)
                }
 
                vector mySize;
-               mySize = HUD_Panel_GetSize(highlightedPanel);
-               panel_click_resizeorigin = HUD_Panel_GetPos(highlightedPanel);
+               mySize = panel_size;
+               panel_click_resizeorigin = panel_pos;
                if(resizeCorner == 1) {
                        panel_click_resizeorigin += mySize;
                        mySize_y += step;
@@ -1163,7 +1195,7 @@ void HUD_Panel_Arrow_Action(float nPrimary)
        {
                highlightedAction = 2;
                vector pos;
-               pos = HUD_Panel_GetPos(highlightedPanel);
+               pos = panel_pos;
                if(nPrimary == K_UPARROW)
                        pos_y -= step;
                else if(nPrimary == K_DOWNARROW)
@@ -1177,16 +1209,9 @@ void HUD_Panel_Arrow_Action(float nPrimary)
        }
 }
 
-float mouseClicked;
-float prevMouseClicked; // previous state
-float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
-vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
-
-float menu_enabled;
-float menu_enabled_time;
 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
 {
-       if(!hud_configure)
+       if(!autocvar__hud_configure)
                return false;
 
        // allow console bind to work
@@ -1251,6 +1276,47 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
        return true; // Suppress ALL other input
 }
 
+float HUD_Panel_HighlightCheck()
+{
+       float i, border;
+       vector panelPos;
+       vector panelSize;
+
+       for(i = 0; i < HUD_PANEL_NUM; ++i)
+       {
+               panelPos = panel_pos;
+               panelSize = panel_size;
+               border = 10; // FORCED border so a small border size doesn't mean you can't resize
+
+               // move
+               if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
+               {
+                       return 1;
+               }
+               // resize from topleft border
+               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+               {
+                       return 2;
+               }
+               // resize from topright border
+               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+               {
+                       return 3;
+               }
+               // resize from bottomleft border
+               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
+               {
+                       return 3;
+               }
+               // resize from bottomright border
+               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
+               {
+                       return 2;
+               }
+       }
+       return 0;
+}
+
 void HUD_Panel_Highlight()
 {
        float i, border;
@@ -1259,9 +1325,9 @@ void HUD_Panel_Highlight()
 
        for(i = 0; i < HUD_PANEL_NUM; ++i)
        {
-               panelPos = HUD_Panel_GetPos(i);
-               panelSize = HUD_Panel_GetSize(i);
-               border = HUD_Panel_GetBorder(i);
+               panelPos = panel_pos;
+               panelSize = panel_size;
+               border = 10; // FORCED border so a small border size doesn't mean you can't resize
 
                // move
                if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
@@ -1316,6 +1382,7 @@ void HUD_Panel_Highlight()
        }
 }
 
+float highlightcheck;
 void HUD_Panel_Mouse()
 {
        // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
@@ -1341,8 +1408,6 @@ void HUD_Panel_Mouse()
        mousepos_x = bound(0, mousepos_x, vid_conwidth);
        mousepos_y = bound(0, mousepos_y, vid_conheight);
 
-       drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
-
        if(mouseClicked)
        {
                if(prevMouseClicked == 0)
@@ -1387,6 +1452,24 @@ void HUD_Panel_Mouse()
                        prevMouseClickedPos = mousepos;
                }
        }
+       else
+       {
+               highlightcheck = HUD_Panel_HighlightCheck();
+       }
+       // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
+       string cursor;
+       vector cursorsize;
+       cursorsize = '32 32 0';
+
+       if(highlightcheck == 0)
+               drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+       else if(highlightcheck == 1)
+               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+       else if(highlightcheck == 2)
+               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+       else
+               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+
        prevMouseClicked = mouseClicked;
 }
 
@@ -1422,12 +1505,15 @@ float weaponorder_cmp(float i, float j, entity pass)
 void HUD_WeaponIcons(void)
 {
        float id = HUD_PANEL_WEAPONICONS;
+       HUD_Panel_UpdateCvarsForId(id);
        float alpha, stat_weapons; // "constants"
        vector pos, mySize, accuracy_color;
        float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
 
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = stov(cvar_string("hud_weaponicons_pos"));
+       pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
+
+       mySize = panel_size;
 
        stat_weapons = getstati(STAT_WEAPONS);
        weapon_cnt = 0;
@@ -1460,12 +1546,11 @@ void HUD_WeaponIcons(void)
        }
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       padding = panel_bg_padding;
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        // hits
@@ -1494,6 +1579,13 @@ void HUD_WeaponIcons(void)
 
        columns = ceil(WEP_COUNT/rows);
        float row, column;
+
+       float a;
+       float when;
+       when = cvar("hud_weaponicons_complainbubble_time");
+       float fadetime;
+       fadetime = cvar("hud_weaponicons_complainbubble_fadetime");
+
        for(i = 0; i < weapon_cnt; ++i)
        {
                self = weaponorder[i];
@@ -1506,7 +1598,7 @@ void HUD_WeaponIcons(void)
 
                // draw background behind currently selected weapon
                if(self.weapon == activeweapon)
-                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
                // draw the weapon accuracy on the HUD
                if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
@@ -1516,13 +1608,13 @@ void HUD_WeaponIcons(void)
 
                        accuracy_color = HUD_AccuracyColor(weapon_stats);
                        if(weapon_damage)
-                               drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
 
                // draw the weapon icon
                if((self.impulse >= 0) && (stat_weapons & self.weapons))
                {
-                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
                        if(cvar_or("hud_weaponicons_number", 1))
                                drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
@@ -1530,7 +1622,46 @@ void HUD_WeaponIcons(void)
                // draw a "ghost weapon icon" if you don't have the weapon
                else
                {
-                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
+               }
+
+               // draw the complain message
+               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_weaponicons_complainbubble"))
+               {
+                       if(fadetime)
+                       {
+                               if(complain_weapon_time + when > time)
+                                       a = 1;
+                               else
+                                       a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
+                       }
+                       else
+                       {
+                               if(complain_weapon_time + when > time)
+                                       a = 1;
+                               else
+                                       a = 0;
+                       }
+
+                       vector complain_bubble_size = '100 50 0' * bound(0.25, cvar("hud_weaponicons_complainbubble_size"), 2);
+                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+
+                       string s;
+                       vector color;
+                       if(complain_weapon_type == 0) {
+                               s = "Out of ammo for the";
+                               color = '1 0 0';
+                       }
+                       else if(complain_weapon_type == 1) {
+                               s = "You don't have the";
+                               color = '1 1 0';
+                       }
+                       else {
+                               s = "Map doesn't have the";
+                               color = '1 1 1';
+                       }
+                       drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                }
 
                ++row;
@@ -1588,7 +1719,7 @@ void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_s
 {
        float a;
        a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
-       if(hud_configure)
+       if(autocvar__hud_configure)
                a = 100;
 
        vector color;
@@ -1634,30 +1765,30 @@ void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_s
        }
 
        if (currently_selected)
-               drawpic_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
 
        drawfont = hud_bigfont;
        drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
        drawfont = hud_font;
-       drawpic_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
 }
 
 void HUD_Inventory(void)
 {
        float id = HUD_PANEL_INVENTORY;
+       HUD_Panel_UpdateCvarsForId(id);
        float i, currently_selected;
 
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       padding = panel_bg_padding;
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float rows, columns;
@@ -1672,9 +1803,9 @@ void HUD_Inventory(void)
        for (i = 0; i < AMMO_COUNT; ++i) {
                currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
                if(cvar("hud_inventory_onlycurrent")) {
-                       if(hud_configure)
+                       if(autocvar__hud_configure)
                                i = 2;
-                       if (currently_selected || hud_configure)
+                       if (currently_selected || autocvar__hud_configure)
                                DrawAmmoItem(pos, mySize, i, currently_selected);
                        break;
                } else {
@@ -1711,7 +1842,7 @@ void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, fl
 
        vector picpos, numpos;
        float iconalign;
-       iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
+       iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
        if(left)
        {
                if(iconalign == 1 || iconalign == 3) // right align
@@ -1742,17 +1873,18 @@ void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, fl
        drawfont = hud_bigfont;
        drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
        drawfont = hud_font;
-       drawpic_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 }
 
 // Powerups (#2)
 //
 void HUD_Powerups(void) {
        float id = HUD_PANEL_POWERUPS;
+       HUD_Panel_UpdateCvarsForId(id);
        float stat_items;
        stat_items = getstati(STAT_ITEMS);
 
-       if(!hud_configure)
+       if(!autocvar__hud_configure)
        {
                if not(stat_items & IT_STRENGTH)
                        if not(stat_items & IT_INVINCIBLE)
@@ -1763,16 +1895,15 @@ void HUD_Powerups(void) {
        }
 
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       padding = panel_bg_padding;
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float strength_time, shield_time;
@@ -1780,7 +1911,7 @@ void HUD_Powerups(void) {
        strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
        shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                strength_time = 15;
                shield_time = 27;
@@ -1794,7 +1925,7 @@ void HUD_Powerups(void) {
        float leftcnt, rightcnt;
        float leftexact, rightexact;
        float leftalpha, rightalpha;
-       if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
+       if (cvar(strcat("hud_", panel_name, "_flip"))) {
                leftname = "strength";
                leftcnt = ceil(strength_time);
                leftexact = strength_time;
@@ -1815,8 +1946,8 @@ void HUD_Powerups(void) {
        rightalpha = bound(0, rightexact, 1);
 
        float baralign, iconalign;
-       baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
-       iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
+       baralign = cvar(strcat("hud_", panel_name, "_baralign"));
+       iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
 
        if (mySize_x/mySize_y > 4)
        {
@@ -1834,9 +1965,9 @@ void HUD_Powerups(void) {
                        DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
                        // TODO: expand
                        //if(leftcnt <= 5)
-                       //      drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+                       //      drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
                        //else
-                       //      drawpic_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       //      drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
 
                if(rightcnt)
@@ -1905,9 +2036,9 @@ void HUD_Powerups(void) {
 
                        HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        if(leftcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+                               drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
                        else
-                               drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
 
@@ -1931,9 +2062,9 @@ void HUD_Powerups(void) {
 
                        HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        if(rightcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
+                               drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
                        else
-                               drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
        }
@@ -1944,17 +2075,17 @@ void HUD_Powerups(void) {
 void HUD_HealthArmor(void)
 {
        float id = HUD_PANEL_HEALTHARMOR;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       padding = panel_bg_padding;
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float armor, health;
@@ -1964,7 +2095,7 @@ void HUD_HealthArmor(void)
        float fuel;
        fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                armor = 150;
                health = 100;
@@ -1979,8 +2110,8 @@ void HUD_HealthArmor(void)
        vector numpos;
 
        float baralign, iconalign;
-       baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
-       iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
+       baralign = cvar(strcat("hud_", panel_name, "_baralign"));
+       iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
 
        if(cvar("hud_healtharmor") == 2) // combined health and armor display
        {
@@ -2004,14 +2135,14 @@ void HUD_HealthArmor(void)
                        biggercount = "health";
                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        if(armor)
-                               drawpic_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
                }
                else
                {
                        biggercount = "armor";
                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        if(health)
-                               drawpic_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
                DrawNumIcon(id, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
 
@@ -2034,7 +2165,7 @@ void HUD_HealthArmor(void)
                float leftcnt, rightcnt;
                float leftactive, rightactive;
                float leftalpha, rightalpha;
-               if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
+               if (cvar(strcat("hud_", panel_name, "_flip"))) { // old style layout with armor left/top of health
                        leftname = "armor";
                        leftcnt = armor;
                        if(leftcnt)
@@ -2163,7 +2294,7 @@ void HUD_HealthArmor(void)
                                }
 
                                HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        }
 
@@ -2186,7 +2317,7 @@ void HUD_HealthArmor(void)
                                }
 
                                HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        }
 
@@ -2257,7 +2388,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
 {
        float w;
        float alsoprint;
-       alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
+       alsoprint = (cvar("hud_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
        
        if(msg == MSG_SUICIDE) {
                // TODO: cl_gentle
@@ -2668,17 +2799,17 @@ void HUD_Centerprint(string s1, string s2, float type, float msg)
 void HUD_Notify (void)
 {
        float id = HUD_PANEL_NOTIFY;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       padding = panel_bg_padding;
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float entries, height;
@@ -2732,7 +2863,7 @@ void HUD_Notify (void)
                // TODO: less copypaste code below
                //
                // Y [used by] X
-               if(killnotify_actiontype[j] == 0 && !hud_configure) 
+               if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
                {
                        attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
 
@@ -2742,62 +2873,62 @@ void HUD_Notify (void)
                        weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
                        if(killnotify_deathtype[j] == DEATH_GENERIC)
                        {
-                               drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_NOAMMO)
                        {
-                               drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_KILL)
                        {
-                               drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_CAMP)
                        {
-                               drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
-                               drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
-                               drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
-                               drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
-                               drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
-                               drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
                        {
-                               drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == INFO_GOTFLAG)
@@ -2806,7 +2937,7 @@ void HUD_Notify (void)
                                        s = "red";
                                else
                                        s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
@@ -2815,7 +2946,7 @@ void HUD_Notify (void)
                                        s = "red";
                                else
                                        s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
@@ -2824,14 +2955,14 @@ void HUD_Notify (void)
                                        s = "red";
                                else
                                        s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                }
                // X [did action to] Y
                else
                {
-                       if(hud_configure)
+                       if(autocvar__hud_configure)
                        {
                                attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
                                victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
@@ -2848,64 +2979,64 @@ void HUD_Notify (void)
                        pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
                        weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
 
-                       if(hud_configure) // example actions for config mode
+                       if(autocvar__hud_configure) // example actions for config mode
                        {
-                               drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(WEP_VALID(killnotify_deathtype[j]))
                        {
                                self = get_weaponinfo(killnotify_deathtype[j]);
-                               drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
-                               drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
-                               drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
-                               drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
-                               drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
-                               drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
                        {
-                               drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
@@ -3051,7 +3182,7 @@ void HUD_Notify (void)
                        }
                }
        }
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                s = "^7Press ^3ESC ^7to show HUD options.";
                drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
@@ -3080,17 +3211,17 @@ string seconds_tostring(float sec)
 void HUD_Timer(void)
 {
        float id = HUD_PANEL_TIMER;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       padding = panel_bg_padding;
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        string timer;
@@ -3133,17 +3264,17 @@ void HUD_Timer(void)
 void HUD_Radar(void)
 {
        float id = HUD_PANEL_RADAR;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       padding = panel_bg_padding;
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        local float color1, color2; // color already declared as a global in hud.qc
@@ -3259,17 +3390,17 @@ void HUD_Radar(void)
 void HUD_Score(void)
 {
        float id = HUD_PANEL_SCORE;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       padding = panel_bg_padding;
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float score, distribution, leader;
@@ -3319,18 +3450,18 @@ void HUD_Score(void)
                        }
                        //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+                       drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
                }
                // race record display
                if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
-                       drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
                //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+               drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
 
                //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+               drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
                */
        } else if (!teamplay) { // non-teamgames
                // me vector := [team/connected frags id]
@@ -3338,7 +3469,7 @@ void HUD_Score(void)
                if(pl == me)
                        pl = pl.sort_next;
 
-               if(hud_configure)
+               if(autocvar__hud_configure)
                        distribution = 42;
                else if(pl)
                        distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
@@ -3346,7 +3477,7 @@ void HUD_Score(void)
                        distribution = 0;
 
                score = me.(scores[ps_primary]);
-               if(hud_configure)
+               if(autocvar__hud_configure)
                        score = 123;
 
                if(distribution >= 5) {
@@ -3364,7 +3495,7 @@ void HUD_Score(void)
 
                drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                if (leader)
-                       drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                drawfont = hud_bigfont;
                drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                drawfont = hud_font;
@@ -3374,10 +3505,10 @@ void HUD_Score(void)
 
                float teamnum;
                for(tm = teams.sort_next; tm; tm = tm.sort_next) {
-                       if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
+                       if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
                                continue;
                        score = tm.(teamscores[ts_primary]);
-                       if(hud_configure)
+                       if(autocvar__hud_configure)
                                score = 123;
                        leader = 0;
                        
@@ -3390,7 +3521,7 @@ void HUD_Score(void)
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                                       drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                drawfont = hud_bigfont;
                                drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                drawfont = hud_font;
@@ -3398,7 +3529,7 @@ void HUD_Score(void)
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                                       drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                teamnum += 1;
                        }
@@ -3410,17 +3541,17 @@ void HUD_Score(void)
 //
 void HUD_RaceTimer (void) {
        float id = HUD_PANEL_RACETIMER;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       padding = panel_bg_padding;
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        // always force 2:1 aspect
@@ -3445,7 +3576,7 @@ void HUD_RaceTimer (void) {
        float a, t;
        string s, forcetime;
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                s = "0:13:37";
                drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
@@ -3572,9 +3703,10 @@ float vote_change; // "time" when vote_active changed
 void HUD_VoteWindow(void) 
 {
        float id = HUD_PANEL_VOTE;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        string s;
        float a;
@@ -3583,12 +3715,12 @@ void HUD_VoteWindow(void)
                vote_prev = vote_active;
        }
 
-       if(vote_active || hud_configure)
+       if(vote_active || autocvar__hud_configure)
                vote_alpha = bound(0, (time - vote_change) * 2, 1);
        else
                vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                vote_yescount = 3;
                vote_nocount = 2;
@@ -3601,12 +3733,11 @@ void HUD_VoteWindow(void)
        a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
 
        HUD_Panel_DrawBg(id, pos, mySize, a);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       padding = panel_bg_padding;
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        // always force 2:1 aspect
@@ -3627,12 +3758,12 @@ void HUD_VoteWindow(void)
        }
        mySize = newSize;
 
-       drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
        s = "A vote has been called for: ";
        drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
        s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
-       if(hud_configure)
+       if(autocvar__hud_configure)
                s = "Configure the HUD";
        drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
@@ -3644,19 +3775,19 @@ void HUD_VoteWindow(void)
 
        // draw the progress bars
        drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
-       drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
        drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
-       drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
        // draw the highlights
        if(vote_highlighted == 1) {
                drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
        }
        else if(vote_highlighted == 2) {
                drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
        }
 
        drawresetcliparea();
@@ -3700,7 +3831,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
        else
                mod_active = 0;
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                redflag = 1;
                blueflag = 2;
@@ -3811,15 +3942,15 @@ void HUD_Mod_CTF(vector pos, vector mySize)
 
        f = bound(0, redflag_statuschange_elapsedtime*2, 1);
        if(red_icon_prevstatus && f < 1)
-               drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+               drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
        if(red_icon)
-               drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
 
        f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
        if(blue_icon_prevstatus && f < 1)
-               drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+               drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
        if(blue_icon)
-               drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
 }
 
 // Keyhunt HUD modicon section
@@ -3914,16 +4045,16 @@ void HUD_Mod_KH(vector pos, vector mySize)
                        switch(keyteam)
                        {
                                case COLOR_TEAM1:
-                                       drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case COLOR_TEAM2:
-                                       drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case COLOR_TEAM3:
-                                       drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case COLOR_TEAM4:
-                                       drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                default:
                                        break;
@@ -3931,16 +4062,16 @@ void HUD_Mod_KH(vector pos, vector mySize)
                        switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
                        {
                                case 0:
-                                       drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case 1:
-                                       drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case 2:
-                                       drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case 3:
-                                       drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                        }
                }
@@ -4006,7 +4137,7 @@ void HUD_Mod_NexBall(vector pos, vector mySize)
        }
 
        if (stat_items & IT_KEY1)
-               drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
 }
 
 // Race/CTS HUD mod icons
@@ -4112,20 +4243,20 @@ void HUD_Mod_Race(vector pos, vector mySize)
        rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
 
        if(race_status == 0)
-               drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
        else if(race_status == 1) {
-               drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
        } else if(race_status == 2) {
                if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
-                       drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                else
-                       drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
        } else if(race_status == 3) {
-               drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
        }
@@ -4149,20 +4280,21 @@ float mod_change; // "time" when mod_active changed
 
 void HUD_ModIcons(void)
 {
-       if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
+       if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
                return;
 
        float id = HUD_PANEL_MODICONS;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        if(mod_active != mod_prev) {
                mod_change = time;
                mod_prev = mod_active;
        }
 
-       if(mod_active || hud_configure)
+       if(mod_active || autocvar__hud_configure)
                mod_alpha = bound(0, (time - mod_change) * 2, 1);
        else
                mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
@@ -4170,18 +4302,17 @@ void HUD_ModIcons(void)
        if(mod_alpha)
                HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
 
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       padding = panel_bg_padding;
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        // these MUST be ran in order to update mod_active
        if(gametype == GAME_KEYHUNT)
                HUD_Mod_KH(pos, mySize);
-       else if(gametype == GAME_CTF || hud_configure)
+       else if(gametype == GAME_CTF || autocvar__hud_configure)
                HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
        else if(gametype == GAME_NEXBALL)
                HUD_Mod_NexBall(pos, mySize);
@@ -4194,17 +4325,17 @@ void HUD_ModIcons(void)
 void HUD_DrawPressedKeys(void)
 {
        float id = HUD_PANEL_PRESSEDKEYS;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       padding = panel_bg_padding;
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        vector keysize;
@@ -4212,12 +4343,12 @@ void HUD_DrawPressedKeys(void)
        float pressedkeys;
 
        pressedkeys = getstatf(STAT_PRESSED_KEYS);
-       drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 }
 
 // Handle chat as a panel (#12)
@@ -4225,17 +4356,17 @@ void HUD_DrawPressedKeys(void)
 void HUD_Chat(void)
 {
        float id = HUD_PANEL_CHAT;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       padding = panel_bg_padding;
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        cvar_set("con_chatrect", "1");
@@ -4246,7 +4377,7 @@ void HUD_Chat(void)
        cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
        cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                float chatsize;
                chatsize = cvar("con_chatsize");
@@ -4275,17 +4406,17 @@ float frametimeavg2; // 2 frames ago
 void HUD_EngineInfo(void)
 {
        float id = HUD_PANEL_ENGINEINFO;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       padding = panel_bg_padding;
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
@@ -4433,6 +4564,8 @@ void HUD_Reset (void)
 
 void HUD_Main (void)
 {
+       hud_skin_path = strcat("gfx/hud/", cvar_string("hud_skin"));
+
        if(disable_menu_alphacheck == 1)
                menu_fade_alpha = 1;
        else
@@ -4446,62 +4579,77 @@ void HUD_Main (void)
        hud_fontsize = HUD_GetFontsize("hud_fontsize");
        hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
 
-       hud_configure = cvar("_hud_configure");
-
        // Drawing stuff
 
        // HUD configure visible grid
-       if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
+       if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
        {
                float i;
                // x-axis
-               for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_x"), 0.2); ++i)
+               for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_x, 0.2); ++i)
                {
-                       drawfill(eX * i * vid_conwidth * bound(0.005, cvar("hud_configure_grid_x"), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+                       drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_x, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
                }
                // y-axis
-               for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_y"), 0.2); ++i)
+               for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_y, 0.2); ++i)
                {
-                       drawfill(eY * i * vid_conheight * bound(0.005, cvar("hud_configure_grid_y"), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+                       drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_y, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
                }
        }
 
+       float f;
+       vector color_vec;
+       string color;
+       color = cvar_string("hud_dock_color");
+       color_vec = stov(color);
+       if(teamplay && cvar(strcat("hud_dock_color_team"))) {
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+               color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
+       }
+       else if(color == "shirt") {
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+               color_vec = colormapPaletteColor(floor(f / 16), 0);
+       }
+       else if(color == "pants") {
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+               color_vec = colormapPaletteColor(mod(f, 16), 1);
+       }
+
        if(cvar_string("hud_dock") != "" && cvar_string("hud_dock") != "0")
-               drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+               drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, color_vec, cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
 
-       if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
+       if(autocvar_hud_radar || autocvar__hud_configure)
                if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
                        HUD_Radar();
-       if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
+       if(autocvar_hud_weaponicons || autocvar__hud_configure)
                HUD_WeaponIcons();
-       if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
+       if(autocvar_hud_inventory || autocvar__hud_configure)
                HUD_Inventory();
-       if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
+       if(autocvar_hud_powerups || autocvar__hud_configure)
                HUD_Powerups();
-       if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
+       if(autocvar_hud_healtharmor || autocvar__hud_configure)
                HUD_HealthArmor();
-       if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
+       if(autocvar_hud_notify || autocvar__hud_configure)
                HUD_Notify();
-       if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
+       if(autocvar_hud_timer || autocvar__hud_configure)
                HUD_Timer();
-       if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
+       if(autocvar_hud_score || autocvar__hud_configure)
                HUD_Score();
-       if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
-               if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
+       if(autocvar_hud_racetimer || autocvar__hud_configure)
+               if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
                        HUD_RaceTimer();
-       if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
+       if(autocvar_hud_vote || autocvar__hud_configure)
                HUD_VoteWindow();
-       if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
+       if(autocvar_hud_modicons || autocvar__hud_configure)
                HUD_ModIcons();
-       // TODO hud'ify
-       if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
-               if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
+       if(autocvar_hud_pressedkeys || autocvar__hud_configure)
+               if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || autocvar__hud_configure)
                        HUD_DrawPressedKeys();
-       if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
+       if(autocvar_hud_chat || autocvar__hud_configure)
                HUD_Chat();
        else
                cvar_set("con_chatrect", "0");
-       if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
+       if(autocvar_hud_engineinfo || autocvar__hud_configure)
                HUD_EngineInfo();
 
        // TODO hud_'ify these
@@ -4510,9 +4658,11 @@ void HUD_Main (void)
        if (cvar("cl_showacceleration"))
                HUD_ShowAcceleration();
 
-       if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
+       if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
                localcmd("cmd selectteam auto; cmd join\n");
 
-       if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
+       hud_configure_prev = autocvar__hud_configure;
+
+       if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
                disable_menu_alphacheck = 0;
 }