]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Merge branch 'master' into Mario/ctf_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index e0dc1d91b7c93babe7324ae3cdc585163643006e..5e7cfb9e3a2ceb38fc32487bf4e3e8cca89c65a6 100644 (file)
@@ -13,6 +13,9 @@
 #include "../common/deathtypes.qh"
 #include "../common/mapinfo.qh"
 #include "../common/nades.qh"
+
+#include "../server/mutators/gamemode_ctf.qh"
+
 #include "../common/stats.qh"
 
 #include "../csqcmodellib/cl_player.qh"
@@ -2851,154 +2854,184 @@ void HUD_Mod_CA(vector myPos, vector mySize)
 }
 
 // CTF HUD modicon section
-float redflag_prevframe, blueflag_prevframe; // status during previous frame
-int redflag_prevstatus, blueflag_prevstatus; // last remembered status
-float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
+int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
 
 void HUD_Mod_CTF_Reset(void)
 {
-       redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+       redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
+       redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
+       redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
 }
 
 void HUD_Mod_CTF(vector pos, vector mySize)
 {
-       vector redflag_pos, blueflag_pos;
+       vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
        vector flag_size;
        float f; // every function should have that
 
-       int redflag, blueflag; // current status
-       float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
-       int stat_items;
+       int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
+       float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
+       bool ctf_oneflag; // one-flag CTF mode enabled/disabled
+       int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
+       float fs, fs2, fs3, size1, size2;
+       vector e1, e2;
 
-       stat_items = getstati(STAT_ITEMS, 0, 24);
-       redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
-       blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+       redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
+       blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
+       yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
+       pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
+       neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
+       
+       ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
 
-       if(redflag || blueflag)
-               mod_active = 1;
-       else
-               mod_active = 0;
+       mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
 
-       if(autocvar__hud_configure)
-       {
+       if (autocvar__hud_configure) {
                redflag = 1;
                blueflag = 2;
+               if (team_count >= 3)
+                       yellowflag = 2;
+               if (team_count >= 4)
+                       pinkflag = 3;
+               ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
        }
 
        // when status CHANGES, set old status into prevstatus and current status into status
-       if (redflag != redflag_prevframe)
-       {
-               redflag_statuschange_time = time;
-               redflag_prevstatus = redflag_prevframe;
-               redflag_prevframe = redflag;
-       }
-
-       if (blueflag != blueflag_prevframe)
-       {
-               blueflag_statuschange_time = time;
-               blueflag_prevstatus = blueflag_prevframe;
-               blueflag_prevframe = blueflag;
-       }
-
-       redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
-       blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
-
-       float BLINK_FACTOR = 0.15;
-       float BLINK_BASE = 0.85;
+       #define X(team) do {                                                                                                                    \
+               if (team##flag != team##flag_prevframe) {                                                                       \
+               team##flag_statuschange_time = time;                                                                    \
+               team##flag_prevstatus = team##flag_prevframe;                                                   \
+               team##flag_prevframe = team##flag;                                                                              \
+       }                                                                                                                                                       \
+       team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time;      \
+    } while (0)
+       X(red);
+       X(blue);
+       X(yellow);
+       X(pink);
+       X(neutral);
+       #undef X
+
+       const float BLINK_FACTOR = 0.15;
+       const float BLINK_BASE = 0.85;
        // note:
        //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
        // thus
        //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
        // ensure RMS == 1
-       float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
-
-       string red_icon, red_icon_prevstatus;
-       float red_alpha, red_alpha_prevstatus;
-       red_alpha = red_alpha_prevstatus = 1;
-       switch(redflag) {
-               case 1: red_icon = "flag_red_taken"; break;
-               case 2: red_icon = "flag_red_lost"; break;
-               case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+       const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+       #define X(team, cond) \
+       string team##_icon, team##_icon_prevstatus; \
+       int team##_alpha, team##_alpha_prevstatus; \
+       team##_alpha = team##_alpha_prevstatus = 1; \
+       do { \
+               switch (team##flag) { \
+                       case 1: team##_icon = "flag_" #team "_taken"; break; \
+                       case 2: team##_icon = "flag_" #team "_lost"; break; \
+                       case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
+                       default: \
+                               if ((stat_items & CTF_SHIELDED) && (cond)) { \
+                                       team##_icon = "flag_" #team "_shielded"; \
+                               } else { \
+                                       team##_icon = string_null; \
+                               } \
+                               break; \
+               } \
+               switch (team##flag_prevstatus) { \
+                       case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
+                       case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
+                       case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
+                       default: \
+                               if (team##flag == 3) { \
+                                       team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
+                               } else if((stat_items & CTF_SHIELDED) && (cond)) { \
+                                       team##_icon_prevstatus = "flag_" #team "_shielded"; \
+                               } else { \
+                                       team##_icon_prevstatus = string_null; \
+                               } \
+                               break; \
+               } \
+       } while (0)
+       X(red, myteam != NUM_TEAM_1);
+       X(blue, myteam != NUM_TEAM_2);
+       X(yellow, myteam != NUM_TEAM_3);
+       X(pink, myteam != NUM_TEAM_4);
+       X(neutral, true);
+       #undef X
+
+       if (ctf_oneflag) {
+               // hacky, but these aren't needed
+               red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
+               fs = fs2 = fs3 = 1;
+       } else switch (team_count) {
                default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
-                               red_icon = "flag_red_shielded";
-                       else
-                               red_icon = string_null;
-                       break;
-       }
-       switch(redflag_prevstatus) {
-               case 1: red_icon_prevstatus = "flag_red_taken"; break;
-               case 2: red_icon_prevstatus = "flag_red_lost"; break;
-               case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
-               default:
-                       if(redflag == 3)
-                               red_icon_prevstatus = "flag_red_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
-                               red_icon_prevstatus = "flag_red_shielded";
-                       else
-                               red_icon_prevstatus = string_null;
-                       break;
+               case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
+               case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
+               case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
        }
 
-       string blue_icon, blue_icon_prevstatus;
-       float blue_alpha, blue_alpha_prevstatus;
-       blue_alpha = blue_alpha_prevstatus = 1;
-       switch(blueflag) {
-               case 1: blue_icon = "flag_blue_taken"; break;
-               case 2: blue_icon = "flag_blue_lost"; break;
-               case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
-               default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
-                               blue_icon = "flag_blue_shielded";
-                       else
-                               blue_icon = string_null;
-                       break;
-       }
-       switch(blueflag_prevstatus) {
-               case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
-               case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
-               case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
-               default:
-                       if(blueflag == 3)
-                               blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
-                               blue_icon_prevstatus = "flag_blue_shielded";
-                       else
-                               blue_icon_prevstatus = string_null;
-                       break;
+       if (mySize_x > mySize_y) {
+               size1 = mySize_x;
+               size2 = mySize_y;
+               e1 = eX;
+               e2 = eY;
+       } else {
+               size1 = mySize_y;
+               size2 = mySize_x;
+               e1 = eY;
+               e2 = eX;
        }
 
-       if(mySize.x > mySize.y) {
-               if (myteam == NUM_TEAM_1) { // always draw own flag on left
+       switch (myteam) {
+               default:
+               case NUM_TEAM_1: {
                        redflag_pos = pos;
-                       blueflag_pos = pos + eX * 0.5 * mySize.x;
-               } else {
-                       blueflag_pos = pos;
-                       redflag_pos = pos + eX * 0.5 * mySize.x;
+                       blueflag_pos = pos + eX * fs2 * size1;
+                       yellowflag_pos = pos - eX * fs2 * size1;
+                       pinkflag_pos = pos + eX * fs3 * size1;
+                       break;
                }
-               flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
-       } else {
-               if (myteam == NUM_TEAM_1) { // always draw own flag on left
-                       redflag_pos = pos;
-                       blueflag_pos = pos + eY * 0.5 * mySize.y;
-               } else {
+               case NUM_TEAM_2: {
+                       redflag_pos = pos + eX * fs2 * size1;
                        blueflag_pos = pos;
-                       redflag_pos = pos + eY * 0.5 * mySize.y;
+                       yellowflag_pos = pos - eX * fs2 * size1;
+                       pinkflag_pos = pos + eX * fs3 * size1;
+                       break;
+               }
+               case NUM_TEAM_3: {
+                       redflag_pos = pos + eX * fs3 * size1;
+                       blueflag_pos = pos - eX * fs2 * size1;
+                       yellowflag_pos = pos;
+                       pinkflag_pos = pos + eX * fs2 * size1;
+                       break;
+               }
+               case NUM_TEAM_4: {
+                       redflag_pos = pos - eX * fs2 * size1;
+                       blueflag_pos = pos + eX * fs3 * size1;
+                       yellowflag_pos = pos + eX * fs2 * size1;
+                       pinkflag_pos = pos;
+                       break;
                }
-               flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
        }
-
-       f = bound(0, redflag_statuschange_elapsedtime*2, 1);
-       if(red_icon_prevstatus && f < 1)
-               drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
-       if(red_icon)
-               drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
-
-       f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
-       if(blue_icon_prevstatus && f < 1)
-               drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
-       if(blue_icon)
-               drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
+       neutralflag_pos = pos;
+       flag_size = e1 * fs * size1 + e2 * size2;
+
+       #define X(team) do { \
+               f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
+               if (team##_icon_prevstatus && f < 1) \
+                       drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
+               if (team##_icon) \
+                       drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
+       } while (0)
+       X(red);
+       X(blue);
+       X(yellow);
+       X(pink);
+       X(neutral);
+       #undef X
 }
 
 // Keyhunt HUD modicon section