]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qh
#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
index 85a1966baa284964e0b885a1518fda8f183e260c..563e33f633574c6d51aace75fd0986f83be5982c 100644 (file)
@@ -1,3 +1,46 @@
+#ifndef HUD_H
+#define HUD_H
+
+#if defined(CSQC)
+       #include "../common/util-pre.qh"
+       #include "sys-pre.qh"
+       #include "../dpdefs/csprogsdefs.qc"
+       #include "sys-post.qh"
+       #include "Defs.qc"
+       #include "../dpdefs/keycodes.qc"
+       #include "../common/constants.qh"
+       #include "../common/stats.qh"
+       #include "../warpzonelib/anglestransform.qh"
+       #include "../warpzonelib/mathlib.qh"
+       #include "../warpzonelib/common.qh"
+       #include "../warpzonelib/client.qh"
+       #include "../common/playerstats.qh"
+       #include "../common/teams.qh"
+       #include "../common/util.qh"
+       #include "../common/nades.qh"
+       #include "../common/buffs.qh"
+       #include "../common/test.qh"
+       #include "../common/counting.qh"
+       #include "../common/weapons/weapons.qh"
+       #include "../common/mapinfo.qh"
+       #include "../common/command/markup.qh"
+       #include "../common/command/rpn.qh"
+       #include "../common/command/generic.qh"
+       #include "../common/command/shared_defs.qh"
+       #include "../common/urllib.qh"
+       #include "../common/animdecide.qh"
+       #include "command/cl_cmd.qh"
+       #include "../common/monsters/monsters.qh"
+       #include "autocvars.qh"
+       #include "../common/notifications.qh"
+       #include "../common/deathtypes.qh"
+       #include "damage.qh"
+       #include "../csqcmodellib/interpolate.qh"
+       #include "teamradar.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif
+
 const int HUD_PANEL_MAX = 24;
 entity hud_panel[HUD_PANEL_MAX];
 const int HUD_PANEL_FIRST = 0;
 const int HUD_PANEL_MAX = 24;
 entity hud_panel[HUD_PANEL_MAX];
 const int HUD_PANEL_FIRST = 0;
@@ -356,3 +399,4 @@ void HUD_Notify_Push(string icon, string attacker, string victim);
 
 var void HUD_ModIcons_GameType(vector pos, vector size);
 void HUD_ModIcons_SetFunc();
 
 var void HUD_ModIcons_GameType(vector pos, vector size);
 void HUD_ModIcons_SetFunc();
+#endif
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