entity me;
me = playerslots[player_localnum];
float score;
- score = me.(scores[ps_primary]);
+ score = me.(scores(ps_primary));
- if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
+ if(!(scores_flags(ps_primary) & SFL_TIME) || teamplay) // race/cts record display on HUD
return; // no records in the actual race
// clientside personal record