#include <common/mapinfo.qh>
#include <common/ent_cs.qh>
#include <common/scores.qh>
-#include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
+#include <common/gamemodes/_mod.qh>
// Mod icons (#10)
void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
{
- TC(int, layout); TC(int, i);
+ TC(int, layout); TC(int, i);
int stat = -1;
string pic = "";
vector color = '0 0 0';
if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
race_status_time = time + 5;
race_status_prev = race_status;
- if (race_status_name_prev)
- strunzone(race_status_name_prev);
- race_status_name_prev = strzone(race_status_name);
+ strcpy(race_status_name_prev, race_status_name);
}
// race "awards"
if (race_status_time - time <= 0) {
race_status_prev = -1;
race_status = -1;
- if(race_status_name)
- strunzone(race_status_name);
- race_status_name = string_null;
- if(race_status_name_prev)
- strunzone(race_status_name_prev);
- race_status_name_prev = string_null;
+ strfree(race_status_name);
+ strfree(race_status_name_prev);
}
}
void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
{
- TC(int, layout); TC(int, i);
+ TC(int, layout); TC(int, i);
float stat = -1;
string pic = "";
vector color = '0 0 0';