]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/miscfunctions.qh
Rename a lib function (overlaps with an old map entity field)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / miscfunctions.qh
index 32563598b3f79ad2189aa2f2b48d54c9ea0e3b24..62de4565e53bff2549a9b361f063ab0791c7004b 100644 (file)
@@ -31,7 +31,7 @@ vector HUD_GetFontsize(string cvarname);
 
 float PreviewExists(string name);
 
-vector rotate(vector v, float a);
+vector Rotate(vector v, float a);
 
 
 #define IS_DEAD(s) (((s).classname == "csqcmodel") ? (s).csqcmodel_isdead : ((s).health <= 0))
@@ -44,6 +44,7 @@ float cvar_or(string cv, float v);
 
 vector project_3d_to_2d(vector vec);
 
+vector drawfontscale;
 #define draw_beginBoldFont()    MACRO_BEGIN { drawfont = FONT_USER + 2; } MACRO_END
 #define draw_endBoldFont()      MACRO_BEGIN { drawfont = FONT_USER + 1; } MACRO_END
 
@@ -55,6 +56,53 @@ void drawborderlines(float thickness, vector pos, vector dim, vector color, floa
 
 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag);
 
+void HUD_Scale_Disable();
+void HUD_Scale_Enable();
+
+#define HUD_ScaleX(f) (f * hud_scale.x)
+#define HUD_ScaleY(f) (f * hud_scale.y)
+#define HUD_ShiftX(f) (f + hud_shift.x + hud_shift.z * (f - hud_scale_center.x))
+#define HUD_ShiftY(f) (f + hud_shift.y + hud_shift.z * (f - hud_scale_center.y))
+vector HUD_Scale(vector v);
+vector HUD_Shift(vector v);
+
+// The following functions / macros must be called from within
+// the panel HUD / scoreboard code so that pos and size are scaled
+// when the hud_dynamic code is running.
+// Make use of stringwidth_builtin and draw*_builtin everywhere else.
+
+float stringwidth(string text, float handleColors, vector sz);
+
+#define drawpic(position, pic, size, rgb, alpha, flag) \
+       drawpic_builtin(HUD_Shift(position), pic, HUD_Scale(size), rgb, alpha, flag)
+
+#define drawcharacter(position, character, scale, rgb, alpha, flag) \
+       drawcharacter_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
+
+#define drawstring(position, text, scale, rgb, alpha, flag) \
+       drawstring_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
+
+#define drawcolorcodedstring(position, text, scale, alpha, flag) \
+       drawcolorcodedstring_builtin(HUD_Shift(position), text, scale, alpha, flag)
+
+#define drawcolorcodedstring2(position, text, scale, rgb, alpha, flag) \
+       drawcolorcodedstring2_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
+
+#define drawfill(position, size, rgb, alpha, flag) \
+       drawfill_builtin(HUD_Shift(position), HUD_Scale(size), rgb, alpha, flag)
+
+#define drawsetcliparea(xposition, yposition, w, h) \
+       drawsetcliparea_builtin(HUD_ShiftX(xposition), HUD_ShiftY(yposition), HUD_ScaleX(w), HUD_ScaleY(h))
+
+// Since drawsubpic usually gets called multiple times from within an
+// utility function, instead of scaling pos and size in every call
+// we scale them once for all in the beginning of that utility function.
+// That's why drawsubpic isn't remapped.
+/*
+#define drawsubpic(position, size, pic, srcPosition, srcSize, rgb, alpha, flag) \
+       drawsubpic_builtin(HUD_Shift(position), HUD_Scale(size), pic, HUD_Shift(srcPosition), HUD_Scale(srcSize), rgb, alpha, flag)
+*/
+
 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
 float _drawpic_imgaspect;
 vector _drawpic_imgsize;
@@ -109,7 +157,10 @@ void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theSc
 
 #define SET_POS_AND_SZ_Y_ASPECT(allow_colors) MACRO_BEGIN {                                                                                                                    \
        float textaspect, oldsz;                                                                                                                                                                                \
+       vector dfs = drawfontscale; \
+       drawfontscale = '1 1 0'; \
        textaspect = stringwidth(text, allow_colors, '1 1 1' * sz.y) / sz.y;                                                                                    \
+       drawfontscale = dfs; \
        if(sz.x/sz.y > textaspect) {                                                                                                                                                                    \
                oldsz = sz.x;                                                                                                                                                                                           \
                sz.x = sz.y * textaspect;                                                                                                                                                                       \
@@ -127,7 +178,6 @@ void drawstring_aspect(vector pos, string text, vector sz, vector color, float t
 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag);
 
-vector drawfontscale;
 void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
 
 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
@@ -137,6 +187,8 @@ void drawcolorcodedstring_expanding(vector position, string text, vector theScal
 
 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp);
 
+void update_mousepos();
+
 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
 float PolyDrawModelSurface(entity e, float i_s);
 void PolyDrawModel(entity e);