]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/shownames.qc
Merge branch 'master' into Mario/qc_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / shownames.qc
index 4a948ca2e845b804d586f44d997bb5e8b419e308..c6edf5040dbd1056b6f639fb4123bdcd0514ffe6 100644 (file)
@@ -1,3 +1,19 @@
+#if defined(CSQC)
+       #include "../dpdefs/csprogsdefs.qh"
+       #include "defs.qh"
+       #include "../common/constants.qh"
+       #include "../common/teams.qh"
+       #include "../common/util.qh"
+       #include "../common/mapinfo.qh"
+       #include "autocvars.qh"
+       #include "main.qh"
+       #include "../csqcmodellib/cl_model.qh"
+       #include "shownames.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif
+
+
 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
 // self.healthvalue
@@ -37,7 +53,7 @@ void Draw_ShowNames(entity ent)
                }
 
                // handle tag fading
-               float overlap = FALSE, onscreen, crosshairdistance;
+               float overlap = false, onscreen, crosshairdistance;
                vector o, eo;
 
                o = project_3d_to_2d(ent.origin);
@@ -51,30 +67,30 @@ void Draw_ShowNames(entity ent)
                                if(e == ent)
                                        continue;
                                eo = project_3d_to_2d(e.origin);
-                               if (!(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight))
+                               if (!(eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight))
                                {
-                                       eo_z = 0;
-                                       if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
+                                       eo.z = 0;
+                                       if(vlen((eX * o.x + eY * o.y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
                                        {
-                                               overlap = TRUE;
+                                               overlap = true;
                                                break;
                                        }
                                }
                        }
                }
 
-               onscreen = (o_z >= 0 && o_x >= 0 && o_y >= 0 && o_x <= vid_conwidth && o_y <= vid_conheight);
-               crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
+               onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight);
+               crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
 
                if(autocvar_hud_shownames_crosshairdistance)
                {
                        if(autocvar_hud_shownames_crosshairdistance > crosshairdistance)
                                ent.pointtime = time;
 
-                       if (!(ent.pointtime + autocvar_hud_shownames_crosshairdistance_time > time))
-                               overlap = TRUE;
+                       if (ent.pointtime + autocvar_hud_shownames_crosshairdistance_time <= time)
+                               overlap = true;
                        else
-                               overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : FALSE); // override what antioverlap says unless allowed by cvar.
+                               overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : false); // override what antioverlap says unless allowed by cvar.
                }
 
                if(!ent.fadedelay)
@@ -123,26 +139,26 @@ void Draw_ShowNames(entity ent)
                        resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
 
                // draw the sprite image
-               if(o_z >= 0)
+               if(o.z >= 0)
                {
-                       o_z = 0;
+                       o.z = 0;
 
                        vector myPos, mySize;
                        mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize;
-                       myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
+                       myPos = o - '0.5 0 0' * mySize.x - '0 1 0' * mySize.y;
 
                        // size scaling
-                       mySize_x *= resize;
-                       mySize_y *= resize;
+                       mySize.x *= resize;
+                       mySize.y *= resize;
 
-                       myPos_x += 0.5 * (mySize_x / resize - mySize_x);
-                       myPos_y += (mySize_y / resize - mySize_y);
+                       myPos.x += 0.5 * (mySize.x / resize - mySize.x);
+                       myPos.y += (mySize.y / resize - mySize.y);
 
                        vector namepos; // this is where the origin of the string
                        float namewidth;
 
                        namepos = myPos;
-                       namewidth = mySize_x;
+                       namewidth = mySize.x;
 
                        if(autocvar_hud_shownames_status && teamplay)
                        {
@@ -150,10 +166,10 @@ void Draw_ShowNames(entity ent)
                                {
                                        if(ent.healthvalue > 0)
                                        {
-                                               HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL);
+                                               HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize.x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL);
 
                                                if(ent.armorvalue > 0)
-                                                       HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL);
+                                                       HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize.x, eX * 0.5 * mySize.x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL);
                                        }
                                }
                        }
@@ -167,10 +183,10 @@ void Draw_ShowNames(entity ent)
                        s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
 
                        float width;
-                       width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize);
+                       width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize);
 
                        if (width != namewidth)
-                               namepos_x += (namewidth - width) / 2;
+                               namepos.x += (namewidth - width) / 2;
                        drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
                        drawfontscale = '1 1 0';
                }
@@ -180,7 +196,7 @@ void Draw_ShowNames(entity ent)
 entity shownames_ent[255];
 void Draw_ShowNames_All()
 {
-       float i;
+       int i;
        for(i = 0; i < maxclients; ++i)
        {
                float t;