const int FRAGS_PLAYER = 0;
const int FRAGS_SPECTATOR = -666;
const int FRAGS_LMS_LOSER = -616;
-const int FRAGS_PLAYER_NONSOLID = -616;
+const int FRAGS_PLAYER_NONSOLID = FRAGS_LMS_LOSER;
// we can use this frags value for both
// water levels
const int SERVERFLAG_TEAMPLAY = 2;
const int SERVERFLAG_PLAYERSTATS = 4;
+#ifdef SVQC
// FIXME/EXPLAINME: why? Mario: because
vector autocvar_sv_player_maxs = '16 16 45';
vector autocvar_sv_player_mins = '-16 -16 -24';
vector autocvar_sv_player_crouch_maxs = '16 16 25';
vector autocvar_sv_player_crouch_mins = '-16 -16 -24';
vector autocvar_sv_player_crouch_viewoffset = '0 0 20';
-vector autocvar_sv_player_headsize = '24 24 12';
+//vector autocvar_sv_player_headsize = '24 24 12';
+#endif
// a bit more constant