float HITTYPE_SECONDARY = 0x100;
float HITTYPE_SPLASH = 0x200; // automatically set by RadiusDamage
float HITTYPE_BOUNCE = 0x400;
-float HITTYPE_HEADSHOT = 0x800; // automatically set by Damage (if headshotbonus is set)
+float HITTYPE_RESERVED2 = 0x800;
float HITTYPE_RESERVED = 0x1000; // unused yet
// macros to access these