+#ifndef CSQCMODEL_SETTINGS_H
+#define CSQCMODEL_SETTINGS_H
+
// define this if svqc code wants to use .frame2 and .lerpfrac
//#define CSQCMODEL_HAVE_TWO_FRAMES
//#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
// server decides crouching, this lags, but so be it
-#define CSQCMODEL_SERVERSIDE_CROUCH
+//#define CSQCMODEL_SERVERSIDE_CROUCH
// a hack for Xonotic
#ifdef CSQC
// add properties you want networked to CSQC here
#define CSQCMODEL_EXTRAPROPERTIES \
- CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) \
- CSQCMODEL_PROPERTY(2, float, ReadInt24_t, WriteInt24_t, effects) \
- CSQCMODEL_PROPERTY(4, float, ReadByte, WriteByte, modelflags) \
+ CSQCMODEL_PROPERTY(1, int, ReadShort, WriteShort, colormap) \
+ CSQCMODEL_PROPERTY(2, int, ReadInt24_t, WriteInt24_t, effects) \
+ CSQCMODEL_PROPERTY(4, int, ReadByte, WriteByte, modelflags) \
CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
- CSQCMODEL_PROPERTY(16, float, ReadByte, WriteByte, skin) \
+ CSQCMODEL_PROPERTY(16, int, ReadByte, WriteByte, skin) \
CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \
CSQCMODEL_IF(!isplayer) \
CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_z, 255, 0, 255) \
CSQCMODEL_ENDIF \
CSQCMODEL_IF(isplayer) \
- CSQCMODEL_PROPERTY(128, float, ReadByte, WriteByte, anim_state) \
+ CSQCMODEL_PROPERTY(128, int, ReadByte, WriteByte, anim_state) \
CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
CSQCMODEL_IF(!islocalplayer) \
CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \
#endif
#define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE
+#endif