if(time >= game_starttime)
if(IS_PLAYER(self))
if(IS_REAL_CLIENT(self)) // bots may camp, but that's no reason to constantly kill them
- if(self.deadflag == DEAD_NO)
+ if(!IS_DEAD(self))
if(!self.frozen)
if(!self.BUTTON_CHAT)
if(autocvar_g_campcheck_interval)