#define MSG_MULTI 5 // Subcall MSG_INFO and/or MSG_CENTER notifications
#define MSG_CHOICE 6 // Choose which subcall wrapper to activate
-#define NO_MSG -12345
+// negative confirmations
+#define NO_MSG -12345 // allows various things to know when no information is added
+#define NOTIF_ABORT -1234 // allows Send_Notification to safely abort sending
#define EIGHT_VARS_TO_VARARGS_VARLIST \
VARITEM(1, 0, s1) \
#define NOTIF_ALL 5
#define NOTIF_ALL_EXCEPT 6
-#define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
-#define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
-
void Kill_Notification(
float broadcast, entity client,
float net_type, float net_name);
MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position) \
#endif
#define MSG_ANNCE_NOTIFICATIONS \
- MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT, CH_INFO, "airshot", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING, CH_INFO, "amazing", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME, CH_INFO, "awesome", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE, CH_INFO, "botlike", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH, CH_INFO, "electrobitch", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE, CH_INFO, "impressive", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA, CH_INFO, "yoda", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_BEGIN, CH_INFO, "begin", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03, CH_INFO, "03kills", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05, CH_INFO, "05kills", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10, CH_INFO, "10kills", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15, CH_INFO, "15kills", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20, CH_INFO, "20kills", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25, CH_INFO, "25kills", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30, CH_INFO, "30kills", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND, CH_INFO, "lastsecond", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY, CH_INFO, "narrowly", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED, CH_INFO, "terminated", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG, CH_INFO, "multifrag", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_1, CH_INFO, "1", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_2, CH_INFO, "2", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_3, CH_INFO, "3", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_4, CH_INFO, "4", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_5, CH_INFO, "5", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_6, CH_INFO, "6", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_7, CH_INFO, "7", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_8, CH_INFO, "8", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_9, CH_INFO, "9", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_10, CH_INFO, "10", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_PREPARE, CH_INFO, "prepareforbattle", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1, CH_INFO, "1fragleft", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2, CH_INFO, "2fragsleft", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3, CH_INFO, "3fragsleft", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1, CH_INFO, "1minuteremains", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5, CH_INFO, "5minutesremain", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT, CH_INFO, "timeoutcalled", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT, CH_INFO, "voteaccept", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL, CH_INFO, "votecall", VOL_BASEVOICE, ATTN_NONE) \
- MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL, CH_INFO, "votefail", VOL_BASEVOICE, ATTN_NONE)
+ MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT, CH_INFO, "airshot", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING, CH_INFO, "amazing", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME, CH_INFO, "awesome", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE, CH_INFO, "botlike", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH, CH_INFO, "electrobitch", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE, CH_INFO, "impressive", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA, CH_INFO, "yoda", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_BEGIN, CH_INFO, "begin", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03, CH_INFO, "03kills", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05, CH_INFO, "05kills", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10, CH_INFO, "10kills", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15, CH_INFO, "15kills", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20, CH_INFO, "20kills", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25, CH_INFO, "25kills", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30, CH_INFO, "30kills", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND, CH_INFO, "lastsecond", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY, CH_INFO, "narrowly", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED, CH_INFO, "terminated", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG, CH_INFO, "multifrag", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_PREPARE, CH_INFO, "prepareforbattle", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1, CH_INFO, "1fragleft", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2, CH_INFO, "2fragsleft", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3, CH_INFO, "3fragsleft", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1, CH_INFO, "1minuteremains", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5, CH_INFO, "5minutesremain", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT, CH_INFO, "timeoutcalled", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT, CH_INFO, "voteaccept", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL, CH_INFO, "votecall", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL, CH_INFO, "votefail", VOL_BASEVOICE, ATTEN_NONE)
#define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK) \
#endif
#define MSG_CHOICE_NOTIFICATIONS \
- MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
- MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
- MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
- MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
+ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_BROKEN_) \
+ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_TIME_) \
+ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_UNBROKEN_) \
+ MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, CENTER_CTF_PICKUP_TEAM_VERBOSE) \
+ MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
+ MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
+ MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
+ MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
+ MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
//MSG_CHOICE_NOTIF(2, CHOICE_)
float NOTIF_CPID_COUNT;
// notification limits -- INCREASE AS NECESSARY
-#define NOTIF_ANNCE_MAX 64
-#define NOTIF_INFO_MAX 256
-#define NOTIF_CENTER_MAX 256
-#define NOTIF_MULTI_MAX 128
-#define NOTIF_CHOICE_MAX 8
-#define NOTIF_CPID_MAX 256 // should match NOTIF_CENTER_MAX
+#define NOTIF_ANNCE_MAX 100
+#define NOTIF_INFO_MAX 300
+#define NOTIF_CENTER_MAX 200
+#define NOTIF_MULTI_MAX 200
+#define NOTIF_CHOICE_MAX 20
// notification entities
entity msg_annce_notifs[NOTIF_ANNCE_MAX];
entity msg_multi_notifs[NOTIF_MULTI_MAX];
entity msg_choice_notifs[NOTIF_CHOICE_MAX];
-// general notification entity values
+// common notification entity values
.float nent_default;
.float nent_enabled;
.float nent_type;