-#ifndef TUR_FLAC_H
-#define TUR_FLAC_H
-REGISTER_TURRET(
-/* TUR_##id */ FLAC,
-/* function */ t_flac,
-/* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_MISSILE,
-/* mins,maxs */ '-32 -32 0', '32 32 64',
-/* model */ "base.md3",
-/* head_model */ "flac.md3",
-/* netname */ "flac",
-/* fullname */ _("FLAC Cannon")
-);
-#endif
-
-#ifdef IMPLEMENTATION
-#ifdef SVQC
-void turret_flac_projectile_think_explode()
-{SELFPARAM();
- if(self.enemy != world)
- if(vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3)
- setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);
+#ifndef TURRET_FLAC_H
+#define TURRET_FLAC_H
+
+#include "flac_weapon.qc"
+
+CLASS(Flac, Turret)
+/* spawnflags */ ATTRIB(Flac, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_MISSILE);
+/* mins */ ATTRIB(Flac, mins, vector, '-32 -32 0');
+/* maxs */ ATTRIB(Flac, maxs, vector, '32 32 64');
+/* modelname */ ATTRIB(Flac, mdl, string, "base.md3");
+/* model */ ATTRIB(Flac, model, string, strzone(strcat("models/turrets/", this.mdl)));
+/* head_model */ ATTRIB(Flac, head_model, string, strzone(strcat("models/turrets/", "flac.md3")));
+/* netname */ ATTRIB(Flac, netname, string, "flac");
+/* fullname */ ATTRIB(Flac, turret_name, string, _("FLAC Cannon"));
+ ATTRIB(Flac, m_weapon, Weapon, WEP_FLAC);
+ENDCLASS(Flac)
+REGISTER_TURRET(FLAC, NEW(Flac));
-#ifdef TURRET_DEBUG
- float d;
- d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
- self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d;
- self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
-#else
- RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
#endif
- remove(self);
-}
-
-void spawnfunc_turret_flac() { SELFPARAM(); if(!turret_initialize(TUR_FLAC.m_id)) remove(self); }
-
-float t_flac(float req)
-{SELFPARAM();
- switch(req)
- {
- case TR_ATTACK:
- {
- entity proj;
-
- turret_tag_fire_update();
- proj = turret_projectile(SND(HAGAR_FIRE), 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE);
- Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
- proj.think = turret_flac_projectile_think_explode;
- proj.nextthink = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
- proj.missile_flags = MIF_SPLASH | MIF_PROXY;
-
- self.tur_head.frame = self.tur_head.frame + 1;
- if (self.tur_head.frame >= 4)
- self.tur_head.frame = 0;
+#ifdef IMPLEMENTATION
- return true;
- }
- case TR_THINK:
- {
- return true;
- }
- case TR_DEATH:
- {
- return true;
- }
- case TR_SETUP:
- {
- self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
- self.damage_flags |= TFL_DMG_HEADSHAKE;
- self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY;
+#include "flac_weapon.qc"
- return true;
- }
- case TR_PRECACHE:
- {
- return true;
- }
- }
+#ifdef SVQC
- return true;
-}
+spawnfunc(turret_flac) { if (!turret_initialize(TUR_FLAC)) remove(self); }
-#endif // SVQC
-#ifdef CSQC
-float t_flac(float req)
+METHOD(Flac, tr_setup, void(Flac this, entity it))
{
- switch(req)
- {
- case TR_SETUP:
- {
- return true;
- }
- case TR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
+ it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
+ it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
+ it.damage_flags |= TFL_DMG_HEADSHAKE;
+ it.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY;
}
-#endif // CSQC
-#endif // REGISTER_TURRET
+#endif
+
+#endif