/* flags */ ATTRIB(PhaserTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
/* impulse */ ATTRIB(PhaserTurretAttack, impulse, int, 9);
/* refname */ ATTRIB(PhaserTurretAttack, netname, string, "turret_phaser");
-/* wepname */ ATTRIB(PhaserTurretAttack, message, string, _("Phaser"));
+/* wepname */ ATTRIB(PhaserTurretAttack, m_name, string, _("Phaser"));
ENDCLASS(PhaserTurretAttack)
REGISTER_WEAPON(PHASER, NEW(PhaserTurretAttack));
void beam_think();
.int fireflag;
-
-METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2))
+SOUND(PhaserTurretAttack_FIRE, W_Sound("electro_fire"));
+METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
{
bool isPlayer = IS_PLAYER(actor);
- if (fire1)
- if (!isPlayer || weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(electro, refire))) {
+ if (fire & 1)
+ if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
if (isPlayer) {
turret_initparams(actor);
- W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ W_SetupShot_Dir(actor, v_forward, false, 0, SND(PhaserTurretAttack_FIRE), CH_WEAPON_B, 0);
actor.tur_shotdir_updated = w_shotdir;
actor.tur_shotorg = w_shotorg;
actor.tur_head = actor;
actor.shot_speed = 1;
- weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+ weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
}
entity beam = spawn();
beam.ticrate = 0.1; //autocvar_sys_ticrate;
sound (beam, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM);
actor.fireflag = 1;
- beam.attack_finished_single = actor.attack_finished_single;
- actor.attack_finished_single = time; // + autocvar_sys_ticrate;
+ beam.attack_finished_single[0] = actor.attack_finished_single[0];
+ actor.attack_finished_single[0] = time; // + autocvar_sys_ticrate;
setattachment(beam,actor.tur_head, "tag_fire");
{SELFPARAM();
if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
{
- self.owner.attack_finished_single = time + self.owner.shot_refire;
+ self.owner.attack_finished_single[0] = time + self.owner.shot_refire;
self.owner.fireflag = 2;
self.owner.tur_head.frame = 10;
sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
self.nextthink = time + self.ticrate;
- self.owner.attack_finished_single = time + frametime;
+ self.owner.attack_finished_single[0] = time + frametime;
setself(self.owner);
FireImoBeam ( self.tur_shotorg,
self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
self.shot_force,
this.shot_dmg,
0.75,
- DEATH_TURRET_PHASER);
+ DEATH_TURRET_PHASER.m_id);
setself(this);
self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;