+#define WANT_CONST
+// commonly used, but better make them macros
+#define TRUE 1
+#define FALSE 0
+
// a dummy macro that prevents the "hanging ;" warning
#define ENDS_WITH_CURLY_BRACE
func()
#else
# define ACCUMULATE_FUNCTION(func,otherfunc) \
- .void _ACCUMULATE_##func##__##otherfunc;
+ .float _ACCUMULATE_##func##__##otherfunc
void ACCUMULATE_call(string func)
{
float i;
float power2of(float e);
float log2of(float x);
-string HEXDIGITS = "0123456789ABCDEF0123456789abcdef";
+const string HEXDIGITS = "0123456789ABCDEF0123456789abcdef";
#define HEXDIGIT_TO_DEC_RAW(d) (strstrofs(HEXDIGITS, (d), 0))
#define HEXDIGIT_TO_DEC(d) ((HEXDIGIT_TO_DEC_RAW(d) | 0x10) - 0x10)
#define DEC_TO_HEXDIGIT(d) (substring(HEXDIGITS, (d), 1))
vector decompressShotOrigin(float f);
#ifdef SVQC
-string rankings_reply, ladder_reply, lsmaps_reply, lsnewmaps_reply, maplist_reply; // cached replies
+string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply; // cached replies
string records_reply[10];
#endif
void RandomSelection_Init();
void RandomSelection_Add(entity e, float f, string s, float weight, float priority);
-vector healtharmor_maxdamage(float h, float a, float armorblock); // returns vector: maxdamage, armorideal, 1 if fully armored
-vector healtharmor_applydamage(float a, float armorblock, float damage); // returns vector: take, save, 0
+#ifndef MENUQC
+vector healtharmor_maxdamage(float h, float a, float armorblock, float deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored
+vector healtharmor_applydamage(float a, float armorblock, float deathtype, float damage); // returns vector: take, save, 0
+#endif
string getcurrentmod();
#ifndef MENUQC
#ifdef CSQC
float ReadInt24_t();
+vector ReadInt48_t();
+vector ReadInt72_t();
#else
void WriteInt24_t(float dest, float val);
+void WriteInt48_t(float dest, vector val);
+void WriteInt72_t(float dest, vector val);
#endif
#endif
string get_model_parameters_desc;
float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
-// stupid stupid stupid FTEQCC has a max limit on macro sizes, let's work around by splitting the macro into two macros! :(
-#define HUD_Panel_GetName_Part2(id) \
-switch(id) {\
- case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \
- case HUD_PANEL_INFOMESSAGES: panel_name = HUD_PANELNAME_INFOMESSAGES; break; \
- case HUD_PANEL_PHYSICS: panel_name = HUD_PANELNAME_PHYSICS; break; \
- case HUD_PANEL_CENTERPRINT: panel_name = HUD_PANELNAME_CENTERPRINT; break; \
-} ENDS_WITH_CURLY_BRACE
-
-// Get name of specified panel id
-#define HUD_Panel_GetName(id) \
-switch(id) { \
- case HUD_PANEL_WEAPONS: panel_name = HUD_PANELNAME_WEAPONS; break; \
- case HUD_PANEL_AMMO: panel_name = HUD_PANELNAME_AMMO; break; \
- case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \
- case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \
- case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \
- case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; break; \
- case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; break; \
- case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; break; \
- case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; break; \
- case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; break; \
- case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \
- case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \
- case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \
- default: HUD_Panel_GetName_Part2(id)\
-}
-
vector vec2(vector v);
#ifndef MENUQC
#define PROGNAME "CSQC"
#endif
#endif
+
+#ifndef MENUQC
+#define CNT_NORMAL 1
+#define CNT_GAMESTART 2
+#define CNT_IDLE 3
+#define CNT_KILL 4
+#define CNT_RESPAWN 5
+#define CNT_ROUNDSTART 6
+float Announcer_PickNumber(float type, float num);
+#endif