#include <server/autocvars.qh>
#include <server/constants.qh>
#include <server/defs.qh>
- #include "../notifications.qh"
+ #include "../notifications/all.qh"
#include "../deathtypes/all.qh"
#include <server/mutators/all.qh>
#include "../mapinfo.qh"
if (!this.weaponchild)
{
this.weaponchild = new(weaponchild);
- make_pure(this.weaponchild);
#ifdef CSQC
this.weaponchild.drawmask = MASK_NORMAL;
this.weaponchild.renderflags |= RF_VIEWMODEL;