#include <server/autocvars.qh>
#include <server/constants.qh>
#include <server/defs.qh>
- #include "../notifications.qh"
+ #include "../notifications/all.qh"
#include "../deathtypes/all.qh"
#include <server/mutators/all.qh>
#include "../mapinfo.qh"
if (!this.weaponchild)
{
this.weaponchild = new(weaponchild);
- make_pure(this.weaponchild);
#ifdef CSQC
this.weaponchild.drawmask = MASK_NORMAL;
this.weaponchild.renderflags |= RF_VIEWMODEL;
#endif
}
_setmodel(this.weaponchild, W_Model(strcat("v_", name, ".md3")));
+ setsize(this.weaponchild, '0 0 0', '0 0 0');
setattachment(this.weaponchild, this, t);
}
else
this.weaponchild = NULL;
}
+ setsize(this, '0 0 0', '0 0 0');
setorigin(this, '0 0 0');
this.angles = '0 0 0';
this.frame = 0;